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Guild Wars 2 Launch Date announced: August 28th, 2012

I already made an account on gafguild.com. Is that all I have to do for an invite? Besides whisper someone on launch day, I mean.
 
I already made an account on gafguild.com. Is that all I have to do for an invite? Besides whisper someone on launch day, I mean.

In the sign up thread, post your GW2 user name (retro.1890 for example).
Whisper an officer on launch day with your GAFname.
Accept Invite.
Profit.
 
Wonder if my laptop will play this well -- Samsung RC512 with 2GHz i7 and GT525M. TOR played fine but had to lower the settings a lot, so not too sure how well this will do against GW2..
 
Oh, I wasn't trying to start an argument. I'm envious of people who are leaping into the genre for the first time with GW2 too. No memories of doing laps around Orgrimmar / Shattrath / Darnasus / Orgrimmar again while waiting for people to log on or someone to answer your spam. No ultra-silent LFG-based runs where everyone just charges ahead and doesn't stop or speak except to complain. No DKP, drama over loot, screaming in vent, mandatory raid times, zerg-based PVP, gear grinds, Gearscore elitists. No logging in because you're paying for it and having zero interest in anything you can do. No wandering around the world to explore and finding the edges the developers created are both frequent and obvious, making it clear you're in a lazily designed game not an open world. No server queues, no waiting for BGs to pop. No Alliance Boycott of AV making the queues 4 hours long. No fighting to a resource node only to have someone drop out of the sky and steal it. Stomping an attempted ganker only to have them use glitches to run off and fly away. Playing a low level alt and getting ganked by a level 70 character in top tier gear. Endless guild drama fighting over raid slots. Meeting new people at work who play and not being able to play with them unless one of you abandons your existing social network or starts from scratch. Bumping into cool people via cross-server LFG and never being able to meet them again. No waiting 9 months for content that you beat in a few weeks, farm for a month or two and never set foot in again. . . . I could keep this list going all day.

A few years ago somebody wrote an article called "5 reasons MMOs are Broken". The article is gone, but I've found the reasons he gave;
  • 5) Subscription fees
  • 4) Aggro / threat
  • 3) Skill / Button Bloat
  • 2) Static worlds
  • 1) You can't play with the people you want to play with.
All of that is gone and playable in less than a week.
That's completely unfair to the MMO genre as nearly every single one of those complaints applies only to the Everquest/WoW model. MMOs used to be a much more diverse before WoW, and in fact, many saw WoW as the saving grace of MMOs due their growing dislike of stuff like Ultima Online and Star Wars Galaxies (which players were only happy with in hindsight). But WoW's popularity also ruined the diversity and fun you'd find in MMOs, and since it's release, I don't think there's been a single MMO released that didn't either die a quick death or go free to play.

It's just a pet peeve of mine when people define MMOs by WoW. Guild Wars 2 does look amazing and like it will fix a lot of problems that WoW permanently introduced into the genre, but it's still very much in the Everquest/WoW model.
 
Wonder if my laptop will play this well -- Samsung RC512 with 2GHz i7 and GT525M. TOR played fine but had to lower the settings a lot, so not too sure how well this will do against GW2..

TOR was actually really resource intense iirc. Hero engine was shit anyway...still remember being in the fleet and it would crawl pretty much.
 
Crafting/economy, WvWvW coverage and some high level PVE if possible. Maybe some class summaries as well. I'm still not sure how an engineer plays.

Crafting:

http://www.youtube.com/watch?v=bFU_b4e2bxU&list=PL6E82B37F8B8186AB&index=1&feature=plpp_video&hd=1

WvW:

http://www.youtube.com/watch?v=y6Dg_Q2ksQs&list=PLC009056A61482017&index=5&feature=plpp_video

PvE:

http://www.youtube.com/watch?v=pX8GJcGIVbI&list=PLD1F521BC7977EDD0&index=1&feature=plpp_video

While the first two are level 50 something content, the thing to note is the last three are in starting zones. You don't have to wait to experience something awesome in GW2.
 
So....anyone going as necro?

yup, Mesmer + Necro + Ranger + Warrior. Necromancer is the class I played the most out of those four, they're amazing in PvP. With Death Shroud and Plague as your elite skill, you have essentially three health bars (if you recharge your life force bar fast enough, four).
 
That's completely unfair to the MMO genre as nearly every single one of those complaints applies only to the Everquest/WoW model.

I will agree that in casting a wide net over the genre, I am unfairly catching a few exceptions to the rule. However, while not every single MMO has been a Diku-clone, because of WoW's success the majority of them have been. For example, the potential for an amazing Star Wars MMO is huge, but in sticking to the formula it ended up being TORtanic.

I fully agree that SWG and UO (especially UO) are the games that people should have been looking at when creating their MMOs. But that just didn't happen because of Blizzard's runaway success, and the genre as it exists now is dominated by WoW clones.

The problems I listed do not apply to all MMOs, but certainly most of them. As such, the changes GW2 makes to the genre obviously do not apply to every MMO ever, but to the majority of them these are quite sweeping.

I do think you're completely wrong in suggesting that GW2 follows the Diku model though. There are obvious similarities, of course, but to imply that GW2 follows anything resembling the EQ/WoW formula is overlooking a lot of what GW2 brings to the table. Have you had a chance to play it? I think you might be surprised just how little carries over.
 
Is Lion's Arch like the "neutral city" in the game? Something like Shattrath in World of Warcraft Burning Crusade? Is it going to be the central hub for all players to hang out in?
 
Is Lion's Arch like the "neutral city" in the game? Something like Shattrath in World of Warcraft Burning Crusade? Is it going to be the central hub for all players to hang out in?

It is supposed to be the hub city for all the races from a lore perspective, however, there's actually reasons to hang out in other cities due to activities. That and you can simply click a waypoint and jump cities with ease. Also, the whole hang out in cities thing while waiting for stuff to happen doesn't really apply to GW2 as it does with other MMOs. The content is out in the world and not in a UI. The whole WTB/WTS spam, sitting in cities while you wait to PvP or raid or get into your dungeon queue are gone (well with dungeons you still need to get 4 people together but you just need 4 people regardless of profession).
 
Is Lion's Arch like the "neutral city" in the game? Something like Shattrath in World of Warcraft Burning Crusade? Is it going to be the central hub for all players to hang out in?

There are no factions in GW2, everyone is on the same team (except, of course, in WvW obviously). All cities are neutral for all players. From a storyline perspective, however, Lion's Arch is definitely 'neutral ground', especially for the Charr and Humans (none of the other races really dislike each other, though the Sylvari and Asura have had some pretty nasty misunderstandings in the past).

Edit: Beaten. Kind of. Good point on not hanging out in cities, though I found myself hanging out in the cites just because there was so much to see and do.
 
Is Lion's Arch like the "neutral city" in the game? Something like Shattrath in World of Warcraft Burning Crusade? Is it going to be the central hub for all players to hang out in?

Kind of, since Lion's Arch doesn't "belong" to any race and it's the travel hub to the other capitals. But there's no limitation on travelling to the other capitals (or regions) even if you're not playing that race.

Edit: Beat!
 
Lion's Arch is basically going to be the trading capital (if there is a need for a trading capital) - it is where WvW drops people off by default, and it's the one major city that any race can get to the quickest (through the Mists, right to Lion's Arch).
 
Lion's Arch is basically going to be the trading capital (if there is a need for a trading capital) - it is where WvW drops people off by default, and it's the one major city that any race can get to the quickest (through the Mists, right to Lion's Arch).

Nah trading won't really exist with a global market that you can pull up and use from anywhere. Couple that with the fact that there's no secure trade system and you'd have to be a masochist to WANT to WTB/WTS spam.
 
Nah trading won't really exist with a global market that you can pull up and use from anywhere. Couple that with the fact that there's no secure trade system and you'd have to be a masochist to WANT to WTB/WTS spam.

I still think private trades will exist if people want lower prices or something like that. Or if it's rare items. Other than that, yeah, mostly like you're correct.
 
I do think you're completely wrong in suggesting that GW2 follows the Diku model though. There are obvious similarities, of course, but to imply that GW2 follows anything resembling the EQ/WoW formula is overlooking a lot of what GW2 brings to the table. Have you had a chance to play it? I think you might be surprised just how little carries over.
I have played it, and I think GW2 is the first MMO I've been excited by in a long, long time. I think the last one I liked was Fallen Earth a while a ago, and I didn't like it enough to stick around long.

I like what GW2 has done, but the worlds are still built around a single city for each race, and zones broken into small level ranges. Every character still has a single class that gets a set selection of abilities as they level up. You still find rocks of ore out in the field to harvest. Crafting is just putting 5 items into a bag and getting 1 out. There's not a lot there for non-combat activities or any creative activities. Go to a zone, kill just about everything in it until you level up and can go into the next zone.

Don't get me wrong. Some of the things GW2 does is brilliant. It takes things that we didn't even know where annoyances and fixes them. And there is something appealing to the level grind (especially when GW2 goes out of its way to make it not a grind at all). But the things I've always like about MMOs were the creative aspects - player housing, involved crafting systems, player customization, and so on.
 
Then why are they so unpopular?

Because the traits for necros are a mess. Nothing is in a logical place and there is 0 synergy to be had outside of condition builds. Also necro base damage isn't all that great. You have to go power focused on your build to do decent strait damage. Also there isn't a good crit build so burst builds are out of the question. Stack on top of that the minions being a little underwhelming with their AI and having them die to AoE too fast.

They just aren't as complete as a lot of other classes. That doesn't change the fact that I plan to main a necro because even with all the issues the class is still great and I love the mechanics. I just hope they get a trait rework because half of the traits are pretty worthless.
 
I just hope they get a trait rework because half of the traits are pretty worthless.

oh, still better than the Mesmer traits, trust me. Of all the professions, I think only Elementalists and Warriors (and to a lesser extend, Guardians, Engineers and Rangers) are in a really good spot right now.
 
I have played it, and I think GW2 is the first MMO I've been excited by in a long, long time. I think the last one I liked was Fallen Earth a while a ago, and I didn't like it enough to stick around long.

I like what GW2 has done, but the worlds are still built around a single city for each race, and zones broken into small level ranges. Every character still has a single class that gets a set selection of abilities as they level up. You still find rocks of ore out in the field to harvest. Crafting is just putting 5 items into a bag and getting 1 out. There's not a lot there for non-combat activities or any creative activities. Go to a zone, kill just about everything in it until you level up and can go into the next zone.

Don't get me wrong. Some of the things GW2 does is brilliant. It takes things that we didn't even know where annoyances and fixes them. And there is something appealing to the level grind (especially when GW2 goes out of its way to make it not a grind at all). But the things I've always like about MMOs were the creative aspects - player housing, involved crafting systems, player customization, and so on.

Good news! Player and guild housing is coming post launch along with fishing.
 
There's not a lot there for non-combat activities or any creative activities.

Could you expand on what you're looking for? I personally spent a lot of time out of combat between exploring towns, crafting, and playing the market. Specifically I'm curious about creative activities since the idea sounds really interesting for an MMO.
 
I like what GW2 has done, but the worlds are still built around a single city for each race, and zones broken into small level ranges. Every character still has a single class that gets a set selection of abilities as they level up. You still find rocks of ore out in the field to harvest. Crafting is just putting 5 items into a bag and getting 1 out.

You're really being loose with your definitions there. You might as well be describing all RPGs here, and for that matter plenty of EQ/WoW clones don't even match that description. Those are hardly the defining features of Diku/EQ/WoW clones.

There's not a lot there for non-combat activities or any creative activities. Go to a zone, kill just about everything in it until you level up and can go into the next zone.

And this is straight-up wrong.
 
oh, still better than the Mesmer traits, trust me. Of all the professions, I think only Elementalists and Warriors (and to a lesser extend, Guardians, Engineers and Rangers) are in a really good spot right now.

Yea, i dont like the mesmer traits at all. Its much harder to put a coherent build together with that class than any other, even necro. necro you can create a beefy minion tank build pretty easily. No idea how much damage youd do in that build, but youd probably never die, haha
 
Like.. actual physical space player housing? Or some FFXI warp-to-room house.

We have no idea at this point, however, if I had to guess I'd say either one of the following:

LoTRO style neighborhoods

or

WvW sized maps where you can build houses UO style and are made just for housing.

I prefer the second kind. We do know player and guild housing will be put in at the same time.

So... the OT will go up 12:01 am on Tuesday, right?

Yep.
 
Pretty sure I'm back to a Guardian again!

From my playing in the tests with the way dynamic quests work I think I'll enjoy playing a class that is good at supporting/AOE buffing. It seems like there's always going to be people working away in the same area as you in GW2.

I prefer to help out others in games, as opposed to being the number 1 at kills/stats/progression/ect, or the 'strongest' class at x/y/z. As long as I can support and hold my own I'm happy (I know technically EVERY class in GW2 can do this, but it will be easier with some).
 
Top 5 Things GW2 Doesn't Have:

1) Mailboxes.
Mail gets delivered to you, directly, by pigeons. No matter where you are. No matter how heated your current battle. Pigeons will stop at nothing to deliver your mail instantly.

2) Trading.
The robust Black Lion Trading Post makes in-person trading obsolete. As such, there is no secure way to trade between two individual players simultaneously.

3) Maintenance Days.
Anet's backend is advanced enough that the game doesn't need to be brought down to upgrade clients and servers. No longer will you have to consider going outside on Tuesday mornings.

4) Gear Progression.
Once you get Exotic level gear at level 80, you'll never have to worry about gear progression on that character again. There is never a constant race to get the highest gear to outgear a dungeon - the endgame will challenge all players equally, putting an emphasis on skill and practice rather than overwhelming the odds by grinding out better gear than the rest. You'll be playing the top-level PvE content for the aesthetic bragging rights.

5) Sad Bears.
Bears in Guild Wars 2 are happy. Every one of them. Except maybe the Norn Polar Bear race, but they are just jealous of the Happy Bear's happiness.
 
We have no idea at this point, however, if I had to guess I'd say either one of the following:

LoTRO style neighborhoods

or

WvW sized maps where you can build houses UO style and are made just for housing.

I prefer the second kind. We do know player and guild housing will be put in at the same time.

Well, _or_ just open up a door in the home instance. Boring, but Problem solved.

As much as I would prefer your second idea, I'm almost 100% sure it will 'just' be instanced housing in your home instance, and while I love housing as an idea, Lotro showed me how irrelevant instanced housing is after you toyed around with it for a while.
 
5) Sad Bears.
Bears in Guild Wars 2 are happy. Every one of them. Except maybe the Norn Polar Bear race, but they are just jealous of the Happy Bear's happiness.

I dunno man, this guy looks pretty damn happy to me:

93999


Look at that smile.
 
I have a intense fucking exam on August 28th, and I have literally been studying my ass off for over a week now. Probably will spend every waking hour studying until the 28th.

After I finish the exam though, i'm going to pick up GW2 on my way home, and completely sink my teeth into it as I wait for the results. The release timing couldn't have been better.

I'm excited!
 
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