Crafting, WvWvW coverage and some high level PVE if possible.
Crafting/economy, WvWvW coverage and some high level PVE if possible. Maybe some class summaries as well. I'm still not sure how an engineer plays.
I already made an account on gafguild.com. Is that all I have to do for an invite? Besides whisper someone on launch day, I mean.
In the sign up thread, post your GW2 user name (retro.1890 for example).
Whisper an officer on launch day with your GAFname.
Accept Invite.
Profit.
the guild will give us money? Sweet
I should get the most cause im just so awesome
That's completely unfair to the MMO genre as nearly every single one of those complaints applies only to the Everquest/WoW model. MMOs used to be a much more diverse before WoW, and in fact, many saw WoW as the saving grace of MMOs due their growing dislike of stuff like Ultima Online and Star Wars Galaxies (which players were only happy with in hindsight). But WoW's popularity also ruined the diversity and fun you'd find in MMOs, and since it's release, I don't think there's been a single MMO released that didn't either die a quick death or go free to play.Oh, I wasn't trying to start an argument. I'm envious of people who are leaping into the genre for the first time with GW2 too. No memories of doing laps around Orgrimmar / Shattrath / Darnasus / Orgrimmar again while waiting for people to log on or someone to answer your spam. No ultra-silent LFG-based runs where everyone just charges ahead and doesn't stop or speak except to complain. No DKP, drama over loot, screaming in vent, mandatory raid times, zerg-based PVP, gear grinds, Gearscore elitists. No logging in because you're paying for it and having zero interest in anything you can do. No wandering around the world to explore and finding the edges the developers created are both frequent and obvious, making it clear you're in a lazily designed game not an open world. No server queues, no waiting for BGs to pop. No Alliance Boycott of AV making the queues 4 hours long. No fighting to a resource node only to have someone drop out of the sky and steal it. Stomping an attempted ganker only to have them use glitches to run off and fly away. Playing a low level alt and getting ganked by a level 70 character in top tier gear. Endless guild drama fighting over raid slots. Meeting new people at work who play and not being able to play with them unless one of you abandons your existing social network or starts from scratch. Bumping into cool people via cross-server LFG and never being able to meet them again. No waiting 9 months for content that you beat in a few weeks, farm for a month or two and never set foot in again. . . . I could keep this list going all day.
A few years ago somebody wrote an article called "5 reasons MMOs are Broken". The article is gone, but I've found the reasons he gave;
All of that is gone and playable in less than a week.
- 5) Subscription fees
- 4) Aggro / threat
- 3) Skill / Button Bloat
- 2) Static worlds
- 1) You can't play with the people you want to play with.
Wonder if my laptop will play this well -- Samsung RC512 with 2GHz i7 and GT525M. TOR played fine but had to lower the settings a lot, so not too sure how well this will do against GW2..
Crafting/economy, WvWvW coverage and some high level PVE if possible. Maybe some class summaries as well. I'm still not sure how an engineer plays.
http://www.talesoftyria.com/listen/
The buy high, sell higher podcast is quite good for the economy
http://www.youtube.com/watch?v=bFU_b4e2bxU
for crafting. dude has 2 other videos
So....anyone going as necro?
So....anyone going as necro?
hah, I myself am debating wether I should start as a Mesmer, Necro or Ranger
If Necro gets buffed, its my first choice...I think
That's completely unfair to the MMO genre as nearly every single one of those complaints applies only to the Everquest/WoW model.
If Necro gets buffed, its my first choice...I think
Then why are they so unpopular?
Necros only have a slow start. Their alt. form pretty much destroys everything.
Is Lion's Arch like the "neutral city" in the game? Something like Shattrath in World of Warcraft Burning Crusade? Is it going to be the central hub for all players to hang out in?
Is Lion's Arch like the "neutral city" in the game? Something like Shattrath in World of Warcraft Burning Crusade? Is it going to be the central hub for all players to hang out in?
Is Lion's Arch like the "neutral city" in the game? Something like Shattrath in World of Warcraft Burning Crusade? Is it going to be the central hub for all players to hang out in?
Lion's Arch is basically going to be the trading capital (if there is a need for a trading capital) - it is where WvW drops people off by default, and it's the one major city that any race can get to the quickest (through the Mists, right to Lion's Arch).
Nah trading won't really exist with a global market that you can pull up and use from anywhere. Couple that with the fact that there's no secure trade system and you'd have to be a masochist to WANT to WTB/WTS spam.
I have played it, and I think GW2 is the first MMO I've been excited by in a long, long time. I think the last one I liked was Fallen Earth a while a ago, and I didn't like it enough to stick around long.I do think you're completely wrong in suggesting that GW2 follows the Diku model though. There are obvious similarities, of course, but to imply that GW2 follows anything resembling the EQ/WoW formula is overlooking a lot of what GW2 brings to the table. Have you had a chance to play it? I think you might be surprised just how little carries over.
Then why are they so unpopular?
I just hope they get a trait rework because half of the traits are pretty worthless.
But the things I've always like about MMOs were the creative aspects - player housing, involved crafting systems, player customization, and so on.
I have played it, and I think GW2 is the first MMO I've been excited by in a long, long time. I think the last one I liked was Fallen Earth a while a ago, and I didn't like it enough to stick around long.
I like what GW2 has done, but the worlds are still built around a single city for each race, and zones broken into small level ranges. Every character still has a single class that gets a set selection of abilities as they level up. You still find rocks of ore out in the field to harvest. Crafting is just putting 5 items into a bag and getting 1 out. There's not a lot there for non-combat activities or any creative activities. Go to a zone, kill just about everything in it until you level up and can go into the next zone.
Don't get me wrong. Some of the things GW2 does is brilliant. It takes things that we didn't even know where annoyances and fixes them. And there is something appealing to the level grind (especially when GW2 goes out of its way to make it not a grind at all). But the things I've always like about MMOs were the creative aspects - player housing, involved crafting systems, player customization, and so on.
There's not a lot there for non-combat activities or any creative activities.
Good news! Player and guild housing is coming post launch along with fishing.
I like what GW2 has done, but the worlds are still built around a single city for each race, and zones broken into small level ranges. Every character still has a single class that gets a set selection of abilities as they level up. You still find rocks of ore out in the field to harvest. Crafting is just putting 5 items into a bag and getting 1 out.
There's not a lot there for non-combat activities or any creative activities. Go to a zone, kill just about everything in it until you level up and can go into the next zone.
oh, still better than the Mesmer traits, trust me. Of all the professions, I think only Elementalists and Warriors (and to a lesser extend, Guardians, Engineers and Rangers) are in a really good spot right now.
Like.. actual physical space player housing? Or some FFXI warp-to-room house.
So... the OT will go up 12:01 am on Tuesday, right?
Like.. actual physical space player housing? Or some FFXI warp-to-room house.
We have no idea at this point, however, if I had to guess I'd say either one of the following:
LoTRO style neighborhoods
or
WvW sized maps where you can build houses UO style and are made just for housing.
I prefer the second kind. We do know player and guild housing will be put in at the same time.
5) Sad Bears.
Bears in Guild Wars 2 are happy. Every one of them. Except maybe the Norn Polar Bear race, but they are just jealous of the Happy Bear's happiness.
I fixed it
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Yes, yes you did.I fixed it
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