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Guild Wars 2 Launch Date announced: August 28th, 2012

I fixed it

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Holy shit, that actually looks perfect.
 
I wasn't planning on picking it up, but I can get a key with the headstart included for $20 plus I need something to keep my mind busy before going into surgery in less than 2 weeks. Is the headstart keys valid up until the game's launch or do the headstart bonus expire at some date?
 
This game is definitely sucking me in. I have a laptop I just picked up that has a GeForce GT 630M in it. I see that a 7800 is minimum requirements, but I can never tell with nVidia what's newer vs. older.

Bottom line: will my 630M be powerful enough to run this?
 
This game is definitely sucking me in. I have a laptop I just picked up that has a GeForce GT 630M in it. I see that a 7800 is minimum requirements, but I can never tell with nVidia what's newer vs. older.

Bottom line: will my 630M be powerful enough to run this?

7800 is like 7 generations old from ~2005. You should have no problem.
 
Fuck it. Bought into the hype. Downloading as we speak. Hopefully i stick with this one. I swear, i'm an MMO addict, i end up trying out every major MMO that has come out recently. (TOR, TERA, TSW).
 
Fuck it. Bought into the hype. Downloading as we speak. Hopefully i stick with this one. I swear, i'm an MMO addict, i end up trying out every major MMO that has come out recently. (TOR, TERA, TSW).

At the very least, there's no sub fee. You don't have to feel guilty about not sticking with it or not being dedicated since you can play whenever you want from now until forever.
 
Fuck it. Bought into the hype. Downloading as we speak. Hopefully i stick with this one. I swear, i'm an MMO addict, i end up trying out every major MMO that has come out recently. (TOR, TERA, TSW).

Guild Wars 2 has played its cards right. It should do very well so you made a good choice.
 
So this has probably been asked to death already, but are the extras in the digital deluxe edition worth it? Or are these just throwaway items that shouldn't really be bothered with?
 
So this has probably been asked to death already, but are the extras in the digital deluxe edition worth it? Or are these just throwaway items that shouldn't really be bothered with?

I got the regular. Unless you really care about the mini Rytlock or the Mistfire Wolves, then no.
 
So this has probably been asked to death already, but are the extras in the digital deluxe edition worth it? Or are these just throwaway items that shouldn't really be bothered with?

If you are a collector type you should just get the collectors edition. If not, stick with the regular. I don't really agree how devs are trying to come out with something inbetween.
 
So I mentioned this on the guild website but figured I'd pose the question here. How do people like playing with the Logitech G13? I've been thinking of picking one because I heard it makes you really, really, really good at games and improves your overall appeal to the opposite sex. Is this all true?

Seriously though, I'm looking for comfort reasons more-so than any '1337 pwnage'. Is it more comfortable than a KB? I've always had a problem with modifiers to be honest so kind of want something where I won't have to hit CTRL/SHIFT to do more actions.
 
Is the only way to heal yourself to use one of the self heal abilities or have someone else heal you? Are there health potions that can be used in combat?
 
Oh kayos....they've already sold 1.43 million from gw2.com alone.

I wasn't being serious. Honestly there's really no way to gauge sales for this game unless ANet outs the number to NPD. Not that NPD is extremely reliable anyway....
 
This is an order number from right when sales went up on April 10th:

25941260... ordered as soon as the servers went live.

Order confirmation email timestamped as April 10, 2012 @ 12:05 AM [PST]

This is from 8/17:

I ordered 08/17/2012 and the order number is 27362946.

Subtract the two and you end up with 1,421,686

Obviously it's not 100% accurate, but it's a very good indication as to where sales from the site currently are. Factor in other websites, stuff like GW2 is the 5th highest in all of gaming in amazon, in the top 5 for amazon.fr, amazon UK, and number 1 in amazon de, then the brick and mortars and you're looking at 2.5 million sales with ease on day one.
 
I like what GW2 has done, but the worlds are still built around a single city for each race, and zones broken into small level ranges. Every character still has a single class that gets a set selection of abilities as they level up. You still find rocks of ore out in the field to harvest. Crafting is just putting 5 items into a bag and getting 1 out. There's not a lot there for non-combat activities or any creative activities. Go to a zone, kill just about everything in it until you level up and can go into the next zone.

Some of that though is necessitated by the realities of the market. For example, Guild Wars 2 was originally going to be completely level-less, and instead of players gaining XP and leveling up, you'd be focused on alternative methods of progression (Karma, Skill Points, etc.). But their own internal testers had such a hard time getting their heads around it that they realized the average player wouldn't either. Likewise with Renown hearts and scouts; these are things that were added because the general MMO-playing public couldn't understand the concept of "Just explore, things will happen".

The skill system was previously open ended, with players purchasing the skills they wanted with skill points and that was it. Either balance or a need to simplify necessitated the need for skill tiers. But weapons don't change once you unlock them, and the locked action bars keep skill bloat in check. That's a big step forward compared to most MMOs.

As far as classes go, I'm a huge proponent of classless systems, but again, I don't think your average player would have been able to get their head around it. EVE is a perfect example of a skill-based system, and I wish other developers would pick up on that. I'm willing to compromise on this though because A). classes can still be really good if done right, B). the breaking of the trinity means class selection is more about flavor than role and C). other players will take to it easier, increasing the game's popularity and allowing ANet to continue to support the game.

Would love to see more depth to harvesting (SWG's harvesting was great, Vanguard's co-op harvesting was nice too) and crafting (Vanguard's crafting is still the best), but what we do have isn't exactly. I think the crafting is a step above the usual MMO approach, and little extras like collectable's storage, access to the bank from crafting stations, the discovery system and rapid-fire materials processing makes the process a little better. Would LOVE to see something more like Vanguard in there though.

As far as non-combat activities, two words. Keg. Brawl. There's supposed to be something like 30 of these activities at launch, and I'm sure more will be added as time goes on. They may not be creative, but GW2 does not lack in terms of things to do.

Don't get me wrong. Some of the things GW2 does is brilliant. It takes things that we didn't even know where annoyances and fixes them. And there is something appealing to the level grind (especially when GW2 goes out of its way to make it not a grind at all). But the things I've always like about MMOs were the creative aspects - player housing, involved crafting systems, player customization, and so on.

Player and guild housing have been mentioned as things they wish to add as soon as possible after launch, but it was just one of those things that had to be put off. I'm a HUGE fan of housing (I spent more time decorating our Guild Hall in Vanguard than I'd like to admit) and I'm really looking forward to seeing what ArenaNet can do with it. Likewise with player customization, their character creator has plenty of options, but without so many that your characters get ugly (hello Vanguard, Oblivion, etc.). 300+ dyes to collect, transmutation stones to retain armor looks, cultural armor, gem shop cosmetic items... hell, the end game at this point seems to be a mix of collecting cosmetic armor upgrades and hunting down Legendary weapons. That stuff is in there, man.
 
Is the only way to heal yourself to use one of the self heal abilities or have someone else heal you? Are there health potions that can be used in combat?

The 6 heal will ALWAYS be the biggest heal and the only one you should ever count on. Any heals other players can do to you are small and unreliable and will never keep you alive indefinitely.
 
edit: Feel sorry for anyone who is experiencing this as their first MMO- all others are going to seem so, so very antiquated in comparison until the masses start playing catch-up :P

I feel sorry and am worried (and I'm actually serious about this) about newcomers who don't have MMO antibodies (i.e. addiction resistance) in their systems, particularly those with a propensity towards addiction in general. I was able to get less addicted to WoW than most of my friends because I had already played Ragnarok Online (a really flawed, but addicting, MMO). This in turn should, in theory, allow me to control myself with GW2. Going from zero to Guild Wars 2? I can see some homes being shattered... :/

That and they get to experience that magical feeling where the game world feels infinite.

Oh yeah, that feeling. Again, felt it with Ragnarok Online, then with WoW. The feeling of unboundedness, of limitless exploration...

A few years ago somebody wrote an article called "5 reasons MMOs are Broken". The article is gone, but I've found the reasons he gave;
  • 5) Subscription fees
  • 4) Aggro / threat
  • 3) Skill / Button Bloat
  • 2) Static worlds
  • 1) You can't play with the people you want to play with.
All of that is gone and playable in less than a week.

The funny (sad?) part is, you could cite at least another five reasons why (WoW-clone) MMOs are broken, and GW2 does away with them as well.

I like what GW2 has done, but the worlds are still built around a single city for each race

The world isn't built "around" these cities at all. Why should it? You can bank anywhere there's a crafting station (including any town that has one). You can use the Trading Post (AH) from anywhere in the world. You can send and retrieve email anywhere.

and zones broken into small level ranges. Every character still has a single class that gets a set selection of abilities as they level up. You still find rocks of ore out in the field to harvest.

I personally see nothing wrong with any of these. To be fair, I don't see anything wrong with racial cities from the previous point, but to each their own.

Crafting is just putting 5 items into a bag and getting 1 out.

Without entering a discussion about SWG's crafting system, and rather comparing GW2 to WoW, at least I now feel like I'm creating something myself, first by creating parts, then by combining the parts the way I want them and making items with the stats I want. Sure, it might be an illusion, and I'm just picking a combination out of a huge table of combinations, but it's there.

There's not a lot there for non-combat activities or any creative activities. Go to a zone, kill just about everything in it until you level up and can go into the next zone.

This is, however, so wrong that I literally don't know where to begin. Killing stuff is the WORST possible way to level up in GW2. In fact, gathering every node you come across, while still a really poor way to level up, is still several times better. Of course, it itself is dwarved by Hearts and Dynamic Events, where probably over half of the content doesn't even involve combat. To top it off, you have POI's, Vistas, skill challenges (how exactly are you going to buy abilties without doing those?), etc. Sure, combat is a big part of the game (rightly so; it's one of the strongest points of the game, and it should play to it) but you could probably level up all the way to 80 without killing an enemy, and in fact we were discussing so in the GAFGuild boards.

Don't take this the wrong way, but to some extent it sounds like what you really want SWG Crafting and Housing: The Game, and are simply disregarding any activities (even non-combat ones) that are not these. It's cool that you like one or two activity from a particular MMO, but I'm sure you realize stating a MMO to be inferior by lacking a focus on that activity (or even by doing it differently) is a very subjective perspective at best and a flimsy argument most likely...
 
This is an order number from right when sales went up on April 10th:



This is from 8/17:



Subtract the two and you end up with 1,421,686

Obviously it's not 100% accurate, but it's a very good indication as to where sales from the site currently are. Factor in other websites, stuff like GW2 is the 5th highest in all of gaming in amazon, in the top 5 for amazon.fr, amazon UK, and number 1 in amazon de, then the brick and mortars and you're looking at 2.5 million sales with ease on day one.
It's also number 4 of all videogames at amazon.it (number 3 if you don't count the DualShock 3 gamepad, and it's number 1 of all PC games)
 
The 6 heal will ALWAYS be the biggest heal and the only one you should ever count on. Any heals other players can do to you are small and unreliable and will never keep you alive indefinitely.

to add to this, the self-heal skills (without +compassion) usually heal between 4000-6000 at level 80 (were you'll normally have around 15-27k health), with a cooldown of 20-40 seconds. AoE healing abilities will typically heal less than <2000 HP, but healing fields+burst finishers and regeneration effects can nonetheless be quite potent.

and the Guardian has an elite ability that, among other things, lets you heal everyone around you completely
 
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