Vita "hacked," (PSP) homebrew on the way (not piracy)

But the issue isn't people voting with there dollars. Its with the hackers that are actively driving support away.

And if you want to talk about who's in the minority, I'm sure people that would spend 250 bucks + memory card in order to play NES games is probably a pretty big minority.

Well as someone who doesn't own a Vita it's mainly because it seems like there isn't support there already. Hackers can't drive away what isn't there!

And yeah, nobody would pay that much for an emulation device, which is why I said the sooner the thing dies and the prices tumble is the time when I'll look in to getting one for those purposes.
 
Ive seen many parents buying r4 cards for their kids. piracy on ds was pathetically easy and does not take a tech person to figure out. Lack of compelling software killed psp. Piracy was just a side reaction

PSP didn't really die. ^_^
It's making $$$ for Sony as we speak.

After playing a few PSP games, I think it does have compelling games.
 
...

The PSP died in the west because it had a lack of compelling software. Ever wonder why people create those "Japanese gaming is dead" threads but conveniently ignore Nintendo? It's because Nintendo is an anomaly - their games are universally loved and bought and played by many people that crosses borders and cultures. Their games are as Japanese as Italian cuisine is.

...

Then why have devs said that people in the industry got scared off the PSP due to the mass piracy?
 
That's different. If it's running as a PSP app, then there is no difference from the existing HBL hack (Impact is even lesser).
I ment using Content Manager to transfer the files to the Vita. Is that handled different when you take a backup of a PSP game?


HAHAHAH like sony is giving us "nice things".....
The hack wouldnt be possible without the device (in this case, the Vita) in the first place :)
 
Just buy a Japanese 3DS!

I'm not fluent in Japanese, so I'd be buying another piece of hardware for 5-10 games at max. I already own a western 3DS, and rarely use it so buying another one really isn't something I can see myself doing.

To be fair, Sony's marketing for the PSP was one of the worst campaigns I've ever seen for a video game platform. For a handheld device, all they ever marketed heavily were games from console franchises, and those titles are some of the worst selling for said franchises. Granted, you can attributed it to piracy, sure, but I'm sure the Vita is in the exact same hole as the Vita previous to this hack; all Sony is marketing are console experiences on a portable, and the mainstream does not seem to have any particular desire for that type of philosophy on a handheld.

Console iterations are the best sellers on PSP, and even some of the top selling 3DS games though, haha. In terms of Sony's marketing, that's obviously at fault to a degree. For Vita in particular, the US launch campaign was awful. Dudes walking around streets playing generic looking games running at 5fps ...
 
Good bye third parties that were thinking of coming aboard.
And to those trying to pretend with a straight face that this is not giving every game pirate out there a hard on , not really sure even what to say.
There are legal tools for software creation, so that excuse does not fly.
 
Then why have devs said that people got scared off the PSP due to the mass piracy?

Companies say lots of shit that isn't true. Used games being super evil, Ubisoft saying their PC editions of games are pirated by 90%+ of users who play them..it's always scapegoat tactics to put blame in something out of the companies hands. Don't be naive to believe what any company says entirely, especially when they're playing blame games.
 
maybe vita will now be this:

gp32.jpg
 
HAHAHAH like sony is giving us "nice things".....

Yeah right? It's not like the Vita just added a fuck awesome Remote Play feature, started production on Tearaway, and is launching LBP Vita this month. Some of you people just want to watch the world burn. :-/
 
I'm not fluent in Japanese, so I'd be buying another piece of hardware for 5-10 games at max. I already own a western 3DS, and rarely use it so buying another one really isn't something I can see myself doing.

I was just mocking Nintendo's stupid region lock. And maybe some insane fans that have given that advice to people that want to import games.
 
I ment using Content Manager to transfer the files to the Vita. Is that handled different when you take a backup of a PSP game?

To my knowledge, the current PSP exploit on Vita cannot be run by a regular user because the PSP app can't be transferred over. It needs to be in bubble format, or I supposed some sort of backup format. There is no real threat there although the hackers continue to work on it to discover other holes.

I heard PS Mobile (beta) bypasses the CM checks by having the user/developer download the binaries via a URL. Perhaps this is the way to go. It will allow them to run a user-mode application with limited/standard I/O access. Then again, so can PS Mobile. A native app should run faster though.
 
I want to avoid calling you out specifically, but proclamations such as this need to disappear. I quoted you because you're not the first and certainly not the last to spout such nonsense.

The PSP died in the west because it had a lack of compelling software. Ever wonder why people create those "Japanese gaming is dead" threads but conveniently ignore Nintendo? It's because Nintendo is an anomaly - their games are universally loved and bought and played by many people that crosses borders and cultures. Their games are as Japanese as Italian cuisine is.

The PSP is great. I love mine. I use it to play several RPGs and Ridge Racer when I find the time. The truth of the matter is that a large percentage of gamers in the west do not care about those products anymore. That is why the PSP died. Not hacks and not piracy. If that boring and useless statement meant anything then why the hell was the Playstation 1 & 2 and DS so popular? I can assure you that if a randomly chosen 10 gamers within a neighbourhood had those systems, at least half of them used pirated games. Even the Xbox was stupidly popular "in the west" yet there are tonnes of places detailing how to get homebrew running on the Xbox.

When I say that "hacks killed PSP in the west", I'm speaking from my specific point of view abd not in a broad generalization. Yes, the lack of software the appeals to the mainstream Western audience certainly didn't help the PSP sales wise. But the rampant amount of piracy did not encourage Western developers and publishers to bring quality titles outside of Japan.

I really enjoy the Vita and see I all the potential it has. Homebrew, and piracy that is sure to follow, will not help the platform at all.
 
CFW made the PSP a better machine.

Yes, at the expense of enabling piracy.

On Vita, hopefully Sony can make find a better middleground. Some of the homebrew folks have great ideas. Make them port their apps over to PS Mobile. Or outright steal their ideas and built them into the OS.

PSP's main problem is: Sony neglected it and let the homebrew folks move in. As long as Sony is on top of Vita, the engagement with these hackers should be a good thing overall -- as long as they don't gain kernel level access.
 
So, never?

people deluding them into believing a ps2 emu would be possible..

i am even sceptical if dreamcast could work. maybe some simpler games, chu chu rocket et al, but the likes of shenmue? hm.

I would like to be suprised though, a portable dreamcast machine is my dream video-game machine
 
Console iterations are the best sellers on PSP, and even some of the top selling 3DS games though, haha. In terms of Sony's marketing, that's obviously at fault to a degree. For Vita in particular, the US launch campaign was awful. Dudes walking around streets playing generic looking games running at 5fps ...

True, but that hole for the PSP caved in for the West when for the entire lifespan of the system, all we had were console iterations. It seemed to work fine early on the systems lifespan, but when you had Kingdom Hearts: Birth by Sleep, Metal Gear Solid: Peace Walker, and God of War: Ghosts of Sparta all be the worst selling games of their franchises and absolutely tanking, I think it has to do with the fact that the types of experiences the PSP were offering for a handheld got uninteresting to the larger population. Think about it, a God of War game selling poorly in the West. It gets to the point I tend to hammer at Sony's handhelds: how many people who are fans of a console series willing to plop out money for a portable device for a game that simply can't live up to the expectations of its console brethren? For us at GAF, we can. But for the mainstream consumer, they couldn't care less about missing out on an "inferior" iteration. The wow factor of the PSP's console-like titles, at least to me, faded after the Grand Theft Auto: _____ City Stories games and Metal Gear Solid: Portable Ops. Perhaps it was after that the entire balloon popped, as I don't recall any other big console game doing spectacularly on PSP outside of Japan, even considering fan hype.
 
To my knowledge, the current PSP exploit on Vita cannot be run by a regular user because the PSP app can't be transferred over. It needs to be in bubble format, or I supposed some sort of backup format. There is no real threat there although the hackers continue to work on it to discover other holes.

I heard PS Mobile (beta) bypasses the CM checks by having the user/developer download the binaries via a URL. Perhaps this is the way to go. It will allow them to run a user-mode application with limited/standard I/O access. Then again, so can PS Mobile. A native app should run faster though.
It works fine on Vita too actually. Just search for VHBL Vita on Youtube and you find many examples. And you use the Content Manager to transfer these files over.


Yep, if only for the ability to enable the 333mHz.
This was enabled in OFW too.
 
If I were to guess it is somehow started with something to do with a ps1 transfer or a ps1 title.

Should be something else. PS1 runs on top of the PSP emulator. It won't be different from the existing PSP emulator hack already out there.
 
Looks like Vita software sales are doomed more than ever. Nobody that I knew owned legal psp games, people always asked me why I payed for mine.
 
Virtual Boy emulator.
It'd be only used for one game. I can understand the want for this, but the Vita has many more options compared to the 3DS in terms of homebrew and emulators.

The 3DS is the only game device on the market with a built in 3D monitor. Plus, I am sure people would love to be able to turn off that Region lock.

I doubt many people care much about 3D effects when it comes to homebrew, especially the style the 3DS uses. Region lock is a good reason, however the effort it would warrant is most likely not worth it right now. People will eventually do it, but as I said before the Vita has many more options compared to the 3DS.
 
You'd think they would use the PS3 security in the Vita, but I guess they didnt, it took ages for the PS3 to get hacked.

Once the exploit is shared, Sony will lock it via a new useless firmware with the force of a thousand suns.
 
Awesome, but not awesome.

This will do wonders for their hardware, but that's not where they make the money...
This'll hurt the already abysmally low software sales.
 
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