Vita "hacked," (PSP) homebrew on the way (not piracy)

I think I'll keep my Vita vanilla. Keeping it legit and all.

Likewise, until fan translations appear anyway. I hacked my OG PS3 for fan translations of Tales of Graces F and Vesperia. One of which still hasn't been brought to the US, so I'm vindicated in my position! I do have a second PS3, so perhaps I didn't get screwed up with that decision.
 
Actually, this is the killer app Sony needed to push units in the western market. Expect software sales to take a nosedive though (as if they already weren't bad enough).

XNL06.jpg

"It's all part of the plan"

A bunch of people go out and buy Vitas today. The hack doesn't enable piracy. People are stuck with their Vitas, eventually buying games for it.
 
Im glad it's not a full hack, I love my Vita and think it's a better system to any of the other portables out.

I really hope things pick up for it because it's a damn shame how it's doing right now.
 
It works fine on Vita too actually. Just search for VHBL Vita on Youtube and you find many examples. And you use the Content Manager to transfer these files over.

In those examples, it looks like the payload is in the save file. The Content Manager thinks it's just a regular save file. You'll need to download the exploited PSP game.
It can be prevented "easily". Sony removed the game from PS Store.
 
While I react negatively to this at first, I remember that despite PSP piracy running rampant, the PSP actually has the best library of any handheld this gen, especially if you're into RPG's, so..

I suppose I will have to adopt a wait and see attitude.

/nods sagely
 
While I react negatively to this at first, I remember that despite PSP piracy running rampant, the PSP actually has the best library of any handheld this gen, especially if you're into RPG's, so..

I suppose I will have to adopt a wait and see attitude.

/nods sagely

The best library of RPGs ... that weren't localized due to poor software sales in part caused due to piracy. : /

is anyone actually reading the OP source?

wolololololollololololololo's article is the source. He doesn't mention that this exploit can't actually enable Vita software piracy though.
 
In those examples, it looks like the payload is in the save file. The Content Manager thinks it's just a regular save file. You'll need to download the exploited PSP game.
It can be prevented "easily". Sony removed the game from PS Store.
Oh, sure, i just ment that the Content Manager is used for this method :) So i assume that it will be no different when the method is basically the same for a native Vita game. This would mean that the Content Manager isnt a hurdle, so there isnt anything they need to do to get around this.
 
I want a Vita, but I would care more for a 3DS hack, being unable to play japanese games is so disturbing, also I would like Gameboy games running the perfect emulador Nintendo already has.
 
While I react negatively to this at first, I remember that despite PSP piracy running rampant, the PSP actually has the best library of any handheld this gen, especially if you're into RPG's, so..

I suppose I will have to adopt a wait and see attitude.

/nods sagely

After this incident (if the news grows bigger), You should be happy when other gamers come to you and ask about Vita exploit.


Oh, sure, i just ment that the Content Manager is used for this method :) So i assume that it will be no different when the method is basically the same for a native Vita game.

Yes quite right~ If it's a Vita save file, they would be able to exploit a native Vita app. It can be blocked easily nonetheless.
 
I don't see this having much impact either way. Most developers already have a roadmap for the Vita. What was going to come out in the next year or two certainly won't be affected. Slow sales and complete lack of demand of the system has already done more damage regarding future projects than any small time homebrew hack could do. Basically Sony has already left the Vita in the grave, this hack would probably only be equivalent to kicking a little dirt on it afterward.
 
This is why I think Nintendo should unify the Virtual Console between the 3DS and Wii U. It would really decrease the incentive to try to hack the 3DS for homebrew.
 
I want to avoid calling you out specifically, but proclamations such as this need to disappear. I quoted you because you're not the first and certainly not the last to spout such nonsense.

The PSP died in the west because it had a lack of compelling software. Ever wonder why people create those "Japanese gaming is dead" threads but conveniently ignore Nintendo? It's because Nintendo is an anomaly - their games are universally loved and bought and played by many people that crosses borders and cultures. Their games are as Japanese as Italian cuisine is.

The PSP is great. I love mine. I use it to play several RPGs and Ridge Racer when I find the time. The truth of the matter is that a large percentage of gamers in the west do not care about those products anymore. That is why the PSP died. Not hacks and not piracy. If that boring and useless statement meant anything then why the hell was the Playstation 1 & 2 and DS so popular? I can assure you that if a randomly chosen 10 gamers within a neighbourhood had those systems, at least half of them used pirated games. Even the Xbox was stupidly popular "in the west" yet there are tonnes of places detailing how to get homebrew running on the Xbox.


At the moment though if a company pumps out a handheld and if it doesn't have Pokemon or Mario Kart or New Super Mario Bros or even Animal Crossing then it's going to face a struggle up to the summit of Mt Everest.
Uh people did play those unspectacular Japanese games, they just didn't want to pay for them.
 
Maybe I'll be able to get my save games from my memory card that Sony locked me out of in the last firmware update! Yay!
 
The best library of RPGs ... that weren't localized due to poor software sales in part caused due to piracy. : /



wolololololollololololololo's article is the source. He doesn't mention that this exploit can't actually enable Vita software piracy though.
People love to blame piracy for the PSP's decline in the west, but how come the DS market didn't implode when piracy is pretty much just as easy for it as it is for PSP? There was even a period on the PSP where games could not be pirated because the scene had not caught up with Sony's updates. That period lasted over a year, and things didn't really pick up.
 
Yes, at the expense of enabling piracy.

On Vita, hopefully Sony can make find a better middleground. Some of the homebrew folks have great ideas. Make them port their apps over to PS Mobile. Or outright steal their ideas and built them into the OS.

PSP's main problem is: Sony neglected it and let the homebrew folks move in. As long as Sony is on top of Vita, the engagement with these hackers should be a good thing overall -- as long as they don't gain kernel level access.

I wouldn't mind CFW allowing the use of any SD open memory card on the Vita.
 
XNL06.jpg

"It's all part of the plan"

A bunch of people go out and buy Vitas today. The hack doesn't enable piracy. People are stuck with their Vitas, eventually buying games for it.

Yeah, well it won't allow for piracy yet. But an exploit in the system has been found. If Sony doesn't patch this up in time, then it could lead to piracy.
 
People love to blame piracy for the PSP's decline in the west, but how come the DS market didn't implode when piracy is pretty much just as easy for it as it is for PSP? There was even a period on the PSP where games could not be pirated because the scene had not caught up with Sony's updates. That period lasted over a year, and things didn't really pick up.
People were buying PSP hardware for a reason and I don't think it was for UMD movies.
 
I wouldn't mind CFW allowing the use of any SD open memory card on the Vita.

Will need additional adaptor since the slot won't fit I think. ^_^
Total cost may be the same as buying just the memcard.

Anyway they are still early. No kernel access. Just user apps.

Sony should waive the $99 fee and let a few talented homebrew guys (port and) sell their ware on PS Mobile. Win-win.
 
People love to blame piracy for the PSP's decline in the west, but how come the DS market didn't implode when piracy is pretty much just as easy for it as it is for PSP? There was even a period on the PSP where games could not be pirated because the scene had not caught up with Sony's updates. That period lasted over a year, and things didn't really pick up.

I thought it was about six months. Didn't it happen when Peace Walker and Birth by Sleep were out, too?
 
People love to blame piracy for the PSP's decline in the west, but how come the DS market didn't implode when piracy is pretty much just as easy for it as it is for PSP? There was even a period on the PSP where games could not be pirated because the scene had not caught up with Sony's updates. That period lasted over a year, and things didn't really pick up.

Different target groups? I think a very big part of the DS's userbase are kids / people who don't want to deal to much with complicated computer stuff, and I don't mean that in a negative way. The PSP aims more at young males, and they usually can get these things to work more easily.
 
People love to blame piracy for the PSP's decline in the west, but how come the DS market didn't implode when piracy is pretty much just as easy for it as it is for PSP? There was even a period on the PSP where games could not be pirated because the scene had not caught up with Sony's updates. That period lasted over a year, and things didn't really pick up.

I said it was a part. PSP's death in the west had a variety of reasons from the western branches of Sony running around trying to save the PS3 leaving the PSP to fend for itself, to indeed software piracy. When Sony started to try again with the platform in 2009 (which is the period you're referring to when Sony locked them out for a while IIRC) it was simply too little too late for the US and most of Europe.

As for DS piracy, I'm sure you've heard the PSP vs. DS demographics argument and userbase size arguments before.
 
People love to blame piracy for the PSP's decline in the west, but how come the DS market didn't implode when piracy is pretty much just as easy for it as it is for PSP? There was even a period on the PSP where games could not be pirated because the scene had not caught up with Sony's updates. That period lasted over a year, and things didn't really pick up.

The majority of the ds's target audience are not the kind of people that would be knowledgeable on piracy. But that's not to say piracy still wasn't a huge problem on ds, just look at what happened to GTA chinatown wars
 
Did anyone read the OP at all :(... Jesus- they don't have kernal access. If the hack does come out- it'll be patched before you know it.
 
Wow, awesome news. It could very well be the best homebrew machine ever. I'd looooove to see Android ported to the Vita. It would really make my day, and I'm almost certain it's technically possible.

I look forward to:
- playing emulated games with its awesome d-pad and screen
- playing or streaming movies without converting on that screen or taking up memory
- the ports of Doom, Quake 1-3, Duke, etc.
- an Android port
 
The piracy is hardly the primary combatant against the PSP, If that was the case, the DS would have suffered the same fate, or worse, considering it was far easier to pirate on. The simple cause of death is that these machines are just not built for a western audience and without a Mario or a Pokemon to scoop up the kids, you're not going anywhere other than the fringe, whereas on the flip, ever since the PSP caught it's second wind with MH2G, it's been bombarded with their particular taste of software and hell, still continues to be.

Sony especially has a very niche setup with their type of library and their first party kit on these machines and they're literally chasing the same exact element with the Vita thus far. Believe it or not, highly priced handheld editions of niche Japanese games and scaled down B-tier shooters is not going to cause a tizzy. I don't see this hurting or helping, it might spur a few more hardware sales, it might have a small effect on software, but it's not going to be noticeable when you already have the system in the gutter.
 
Gemüsepizza;41796352 said:
Different target groups? I think a very big part of the DS's userbase are kids / people who don't want to deal to much with complicated computer stuff, and I don't mean that in a negative way. The PSP aims more at young males, and they usually can get these things to work more easily.
FFS, 12 year old kids are now more knowledgeable on tech stuff than we are.
 
They've not said a single thing on localization :/ The PSP titles they released last year didn't do so hot either, so that was likely a factor for the North American market. They missed the boat big time.

I think an HD remaster ala Peace Walker could be awesome.
 
I thought it was about six months. Didn't it happen when Peace Walker and Birth by Sleep were out, too?
Much longer than six months. It seems like it was about 11, so not quite over a year. It affected Gran Turismo PSP, Ys Seven (JP), Birth by Sleep (JP) and others. I remember it starting around the time Evangelion: Jo came out in Japan, which was apparently June 2009, and I don't think it was the first one. I started paying attention to it personally when Ys Seven and Persona PSP came out and I desperately wanted to rip them to my memory stick since the loading times and drive noise were driving me crazy.
 
Ive seen many parents buying r4 cards for their kids. piracy on ds was pathetically easy and does not take a tech person to figure out. Lack of compelling software killed psp. Piracy was just a side reaction

When people talk about piracy 'killing' the PSP they aren't talking about hardware sales. They're talking about software sales and the Japanese games that weren't considered for localization.
 
Wow, awesome news. It could very well be the best homebrew machine ever. I'd looooove to see Android ported to the Vita. It would really make my day, and I'm almost certain it's technically possible.

I look forward to:
- playing emulated games with its awesome d-pad and screen
- playing or streaming movies without converting on that screen or taking up memory
- the ports of Doom, Quake 1-3, Duke, etc.
- an Android port

Give me an android port... Please please please please.

Me too ! But way way too premature at this point.
 
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