Just same thing, pump more horse power into the box PC style, and leave it at that?
That's exactly what Microsoft and Sony did this generation.
How about something like this?
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Exactly this! the Dualshock is fine but we have had it for 3 generations now. Games will not evolve if we keep using the exact same functionality. It really is up to Microsoft and Sony to come out with a new console and have a completely new standard controller to redefine things.
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Tried something diferent. Looks wierd
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4 button is the best dpad ever.No thanks. The 4 button dpad is awful. They clearly have great dpad tech (its in the Vita). Those sticks are in the proper position though. Would definitely give that a look.
I understand you idea and the mock is well made but this is the worst idea that could possibly be made.
Ultimately, Sony just needs to ape the 360 controller like Nintendo did. They're not going to improve on it. Fanboys will cry to the high heavens about having to learn how to use a left analog stick in the primary position instead of the secondary position, but that's why they can just release a "Playstation Classic" controller with the d-pad still in primary like it's the early 90s and the balls out retarded triggers. People who play modern console games get a functional controller and people stuck in the past get to stay stuck in the past. Win-win.
It's really not. The face buttons are perfection. The d-pad is near as damn it. The sticks are OK, but not as good as 360's, the shoulders I guess are better than 360's.
The triggers are beyond a joke, so fucking bad. First of all, whoever thought a trigger:
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...should be convex were off their meds. Did they even use it once they'd made it?
Also, why did they use soggy, folded cardboard instead of springs? They are so fucking spongey, and don't spring back as they should. 360 triggers have a long, smooth, even travel with a definite start and stop. DS3 triggers never feel like you are applying maximum pressure, and never feel strong enough, I always feel like they'll be he first things to go, and they usually are.
Of course, the issues can be sorted with a pair of Giotek Real Triggers, so it's not too bad. I have a pair glued to one of my pads.
The DualShock controller was given an Emmy Award for "Peripheral Development and Technological Impact of Video Game Controllers" by The National Academy of Television Arts & Sciences on January 8, 2007
The DS is just too small, the analog sticks are loose, and playing FPS games on it is just impossible for me. It works well for 2d games but more and more developers are staring to use dual analogs for all their games and they fell out of place. The 360 controller feels much better in every aspect, especially the one with the slide out Dpad.
The triggers are a joke so they should probably fix them. Swap the dpad and the left stick. Make the right stick concave. Add some weight. It's far from perfect.
It's really not. The face buttons are perfection. The d-pad is near as damn it. The sticks are OK, but not as good as 360's, the shoulders I guess are better than 360's.
The triggers are beyond a joke, so fucking bad. First of all, whoever thought a trigger:
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...should be convex were off their meds. Did they even use it once they'd made it?
Also, why did they use soggy, folded cardboard instead of springs? They are so fucking spongey, and don't spring back as they should. 360 triggers have a long, smooth, even travel with a definite start and stop. DS3 triggers never feel like you are applying maximum pressure, and never feel strong enough, I always feel like they'll be he first things to go, and they usually are.
Of course, the issues can be sorted with a pair of Giotek Real Triggers, so it's not too bad. I have a pair glued to one of my pads.
Why settle when you can always make something better?
I'd like to see a scrollwheel and a cooler design. No reason for it to be compact and stylish as long as it's comfortable and practical.
This, maybe change the sticks a little, and slightly change the shape.Only thing it needs is better triggers.
No it isn't, and I get sick of seeing people say this. The Dualshock design is 15 years old, it's archaic and should have been retired at the end of the PS2 era. You may not have any issues with it, but every single part of the controller has long since been surpassed - if Sony actually had pressure to pull their finger out and create something new we could well end up with the best controller on the market. Even Nintendo has taken the hint that their designs don't cut it any more.
1: The ergonomics are woeful in comparison to the 360 and Gamecube controllers.
2: Analog sticks are the primary control method nowadays and should be treated as such.
3: The "triggers" are absolutely horrible - they go from having no resistance to being far too stiff and the shape means your fingers will slip off at times.
4: The segmented D-Pad is imprecise and rubbish at diagonals, it sucked compared to the Saturn D-Pad back in 1997 and it still sucks now. Even Sony themselves have done better with the Vita's D-Pad.
5: Sixaxis is an unnecessary expense, the price for the controller has doubled since the PS2 era and unwanted tilt sensors are not helping.
6: The grips on the analog sticks are inadequate and have a strange flaw where a clear liquid starts oozing out of them if left unused for a while - either more grip (ala the GC controller) or a concave design (ala the new 360 controller) would be better.
I'm all for keeping the thumbsticks symmetrical, as that truly is something that is merely a matter of muscle memory that Xbox babies need to get over. But PLEASE for the love of God explain to me why you think the convex sticks and triggers and analog stick deadzones and ergonomics should remain unchanged.I just don't get it why the PlayStation controller should be exactly like the Xbox controller. If you don't like it, buy a 3rd party controller, or keep on playing on Xbox and don't buy the PS4. I sure as hell want Sony to keep the existing old userbase satisfied, instead of trying to sway some newcomers to their side by changing the controller to suit their fancy.
Sony will not be changing the controller. Too much history behind the controller for anything major to happen to it.
It would make my day to hear a good reason other than "Wah wah wah I'm used to the XBAWX CONTWOWER" as to why your SYMMETRIC hands demand ASYMMETRIC sticks.
I don't think so.isn't this the same kind of thinking that resulted in the playstation brand loosing a huge chunk of market share?
I explained why I think they need to be swapped. When I pick a controller up, my thumbs should fall naturally on the most commonly used controls. That's not the D-pad. The DS3 is the same design as the PS1 controller, except with analogue sticks tacked on. Sony designed the PS1 controller to be comfortable to hold when your thumbs were on the D-pad and face buttons - the only controls that controller had - so the DS3 is quite clearly not designed with the sticks as the primary control scheme and that needs changing, at least, on the left side if not both.People keep popping in, asking for the stick and DPAD locations to be swapped, then leaving, never to be heard from again.
It would make my day to hear a good reason other than "Wah wah wah I'm used to the XBAWX CONTWOWER" as to why your SYMMETRIC hands demand ASYMMETRIC sticks.
360 controller with vita dpad would make the best controller ever made. I drool thinking about it.
Sony will not be changing the controller. Too much history behind the controller for anything major to happen to it.
I've never understood the disconnect between refinement of visual systems and the interface. There's no way I'd purchase a PC gaming mouse that doggedly stuck to the design sensibilities of a device that originated in 1997. I'm having a hard time even finding stock photos of 1997 mice.it'sa blessing anda curse.
I've never understood the disconnect between refinement of visual systems and the interface. There's no way I'd purchase a PC gaming mouse that doggedly stuck to the design sensibilities of a device that originated in 1997. I'm having a hard time even finding stock photos of 1997 mice.
The console warrior mentality that places tradition ahead of advancement is holding us all back.
Here is a concept I made a while ago on how they could incorporate the Move:
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If anyone has 2 Move Navigation Controllers, hold them in your hands to get an idea of how it would feel. Its basically the Dualshock controller split in half so you can rest your arms however you like. And it has Move capabilities built in so people don't need to buy an extra controller for games to utilize motion controls in games.
I also designed it with the Move part as an attachment. As I suspect a lot of people would rather not have the white ball on their controller when they are not playing games with motion controls.
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And I see no reason why they shouldn't allow the DUALSHOCK 3 to continue to work on the PS4 for anyone that wants to use it as the "Classic Controller".
it's a blessing and a curse. not changing the controller gives the impression that Sony is stagnant, unable to innovate. changing it is like throwing away one of Playstation's symbols.
6 more buttons!Logitech's midrange home mouse, 1997:
http://www.businessweek.com/1997/48/art48/bw4823.jpg
Logitech's midrange home mouse, 2012:
http://www.logitech.com/assets/21824/21824.png