Sony has to pick up the slack

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Unfortunately Sony doesn't own the Death Stranding IP anymore. Koji Pro was able to wrest full rights to it away from Sony and the first game is coming to Xbox.

The 2nd one is just a timed exclusive as well at this point and can no longer be called a 1st or even 2nd party game.
Both games are published by Sony. There are lots of first party games where there publisher doesn't have full or any ownership of the IP.
 
It's possible to look at things from different perspectives though.
Console sales mean zero to me in relation to great Sony games.

Is the PS5 the best place to play games outside of a PC especially since Xbox games are showing up there?

Absolutely

Has Sony lost their way a little with their games chasing (and then canceling some GAAS titles that were trash)

Absolutely

Hardware sales do not mean every single person buying the console loves Sony's output of their games, especially people that have loved Sony's games from past generations

This is 100% personal feeling -

To me Xbox has brought more quality titles out so far this generation than Sony

In all honesty the only Sony title I have truly loved to this point has been Astrobot
 
You know Naughty Dog's whole roadmap? Where did you get it from?

A single game in a 10 year window? They released TLOUP2 in 2020, is it 2030 yet?

When you have to shift to hyperbole, you should know at your core that you have no argument.

12 hours? TLOU2 is a 25-30 hour game. You didn't beat it in 12 hours, and now I think you didn't play it at all and you're just here to troll..

It's 2025, intergalactic is not coming out next year, and with GTA I don't see it even more now. All we got was a 30 second pre rendered clip like Perfect Dark. So what 2027 at the earliest is the realistic release year we can all agree on?

And they'll get an entire other new game out in the next 3 years after that……? I'll bet you a year of gold that doesn't happen.

Fucking hell is the TLoU2 20 hours long? It's the only Naughty Dog game I haven't played after the direction they took and I stuck with that.
 
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Console sales mean zero to me in relation to great Sony games.

Is the PS5 the best place to play games outside of a PC especially since Xbox games are showing up there?

Absolutely

Has Sony lost their way a little with their games chasing (and then canceling some GAAS titles that were trash)

Absolutely

Hardware sales do not mean every single person buying the console loves Sony's output of their games, especially people that have loved Sony's games from past generations

This is 100% personal feeling -

To me Xbox has brought more quality titles out so far this generation than Sony

In all honesty the only Sony title I have truly loved to this point has been Astrobot
If that's how you feel, that's what it is.
And I share your sentiment to some extent even.

That's why I mentioned different perspectives, because sometimes I look at things from my personal perspective as a gamer, other times I look at things from Sony's perspective (or how I would look at things were I in Sony's position).

So sales don't matter to me personally, or games being multiplatform, but I can fully understand how that is often the bottom-line for Sony or any other company.
 
Do you still not know that MS is not the publisher of Clair Obscur? I honestly don't know how your post makes any sense unless you still don't know who published it.

They are the publisher of Oblivion though. They also control GamePass launch timings, a privilege they apparently paid a lot of money to Kepler Interactive for.
These things combined they'd have complete control of managing the release schedule to maximize benefit! Both in terms of sales (shared revenue) and driving subs forwards (their primary platform revenue stream).

All of which ties in with the thread discussion as to the merits of Sony only releasing a couple of tentpoles every year, because despite it not tickling the fanboys' balls, is actually a very smart and sustainable approach given modern dev costs and schedules.


I really do not get why you are being so obtuse and weirdly defensive about what I'm saying. Because its grounded in wishing for the best outcome for all concerned.

Last chance for you btw to prove you're not a complete muppet and joining my blist. So choose your response carefully.
 
She is so much better than bella in season 2... but she is stil punchable and annoying.
The only way for Naughty dog to SURVIVE is to ditch her and ditch the woke. They still have time. They can fire her and make some other character
Bro, u forgot what is this devs mindset, they rather see ND closed/60% devs laid off than stop pushing woke propaganda, by that point they arent devs, they are religious zealots :D
 
Well, if they didn't do things like put Bluepoint or Sony Bend on live games we would have a game from both of those studios either last year or this year.

So it's a combination of games taking longer to make and grotesque mismanagement and misallocstion of resources.


You're conflating two different things together because your point is shaky and isn't on solid ground.


It's 2025, intergalactic is not coming out next year, and with GTA I don't see it even more now. All we got was a 30 second pre rendered clip like Perfect Dark. So what 2027 at the earliest is the realistic release year we can all agree on?

And they'll get an entire other new game out in the next 3 years after that……? I'll bet you a year of gold that doesn't happen.

Fucking hell is the TLoU2 20 hours long? It's the only Naughty Dog game I haven't played after the direction they took and I stuck with that.

Nearly 6 years for Death Stranding 2.

You're assuming that they don't have any other games in development and that everyone at ND is working on IG.

And lol, you didn't play a game but you decided you'd judge it and make assumptions about it... The internet is an anonymous place, but think about what this says to others about you? You have no idea what you're talking about. You come to conclusions based on what other people tell you as long as it fits what you want to hear. Sad way to go about life.
 
They are the publisher of Oblivion though. They also control GamePass launch timings, a privilege they apparently paid a lot of money to Kepler Interactive for.
These things combined they'd have complete control of managing the release schedule to maximize benefit! Both in terms of sales (shared revenue) and driving subs forwards (their primary platform revenue stream).

All of which ties in with the thread discussion as to the merits of Sony only releasing a couple of tentpoles every year, because despite it not tickling the fanboys' balls, is actually a very smart and sustainable approach given modern dev costs and schedules.


I really do not get why you are being so obtuse and weirdly defensive about what I'm saying. Because its grounded in wishing for the best outcome for all concerned.

Last chance for you btw to prove you're not a complete muppet and joining my blist. So choose your response carefully.
They don't control any GP launch timing. They're literally not publishing or developing Clair Obscur so how you can type that they have "complete control of managing the release schedule" is just literally false. One of the only examples of people actually discussing this publicly was with Stalker 2. The developers stated that MS never insisted anything and were extremely hands off. They never asked for a release window of any kind.



Please block me. All you're doing is just posting false bullshit over and over.
 
Nearly 6 years for Death Stranding 2.

You're assuming that they don't have any other games in development and that everyone at ND is working on IG.

And lol, you didn't play a game but you decided you'd judge it and make assumptions about it... The internet is an anonymous place, but think about what this says to others about you? You have no idea what you're talking about. You come to conclusions based on what other people tell you as long as it fits what you want to hear. Sad way to go about life.

When has Naughty Dog ever had two principle titles in development? Their games all primarily play the same walk, story, walk, bullet sponge, story.

Did Joel die? Yes. I've got no need to play it I'll leave it with TLoU1 I didn't bring it up being a shit game anywhere in this thread. And for it to be that long game wise it has to be their longest to date, every other Naughty Dog game I've knocked over in roughly 12 hours that was the point I was making. That was the only assumption made of their next title is game length.

Year of gold if you think they can get 2 new titles out in the next 5 years then?
 
It seems to me that the PS5 catalog is better than the one PS4 had at this point between First and agreements with third-party companies. It could be better if they hadn't wasted time and money on games that nobody wants, but every year they have released something of GOTY quality.
 
Bro, u forgot what is this devs mindset, they rather see ND closed/60% devs laid off than stop pushing woke propaganda, by that point they arent devs, they are religious zealots :D
I know. Shame.
Uncharted 4 and trilogy remain their best games
 
80+ used to be a very good score in the past. Today many people sadly only consider 90+ worth playing and call 80+ games Game Pass filler trash, mid or garbage. Mostly without even trying them.
At the risk of sounding totally insane, I think there's been something of a score-range-compression or something happening over the past decade or so.

The 80-86 range seems to be reserved parking for games that once upon of time would've been solidly 7 or lower. I love and play a lot of games in this range (and lower!), but the value of a mid-80 score has become greatly reduced over time. When I learn some game I anticipated got an 83 on meta feels like it tells me less than nothing, and I often backburner checking it out while I spend time with games that have "cleaner"--either good or bad--critical consensus.
 
Console sales mean zero to me in relation to great Sony games.

Is the PS5 the best place to play games outside of a PC especially since Xbox games are showing up there?

Absolutely

Has Sony lost their way a little with their games chasing (and then canceling some GAAS titles that were trash)

Absolutely

Hardware sales do not mean every single person buying the console loves Sony's output of their games, especially people that have loved Sony's games from past generations

This is 100% personal feeling -

To me Xbox has brought more quality titles out so far this generation than Sony

In all honesty the only Sony title I have truly loved to this point has been Astrobot
Yeah if anything Microsoft for me has earned a lot of respect in making good games and not chasing trends. Its turned to a complete reversal from the past couple generations personally in the games I want to play.

Its frustrating to see some of my favorite developers fall down the pits of their own hubris (ND and SMS).

Really hope whatever Sony has cooking next gen brings back some of that PS magic.
 
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At the risk of sounding totally insane, I think there's been something of a score-range-compression or something happening over the past decade or so.

The 80-86 range seems to be reserved parking for games that once upon of time would've been solidly 7 or lower. I love and play a lot of games in this range (and lower!), but the value of a mid-80 score has become greatly reduced over time. When I learn some game I anticipated got an 83 on meta feels like it tells me less than nothing, and I often backburner checking it out while I spend time with games that have "cleaner"--either good or bad--critical consensus.
To me there is barely any difference between low 80s and high 80s games. For example Ghost of Tsushima. It has a 83. Nobody would have complained if this game was a 89 or maybe even a 90. Or Spider-Man 2 with it's 90. Nobody would have complained if it would have been in that 80-86 range. For me it's all very close.
 
They failed at studio reform? When did they start? Uncharted 4, Lost Legacy, and TLOU2 all share the same engine. That is where you get your efficiency from and you still had people complaining about that saying it was 2.5 games. Ignoring that two of those games were generational.
My god, will you just stop? You know this is bullshit. The studio restructure started around 2020. IMO, it was largely in response to Kotaku's expose on the devilish crunch and high standards ND was imposing for TLOU2, on top of the production mess that was Uncharted 4.

Both Druckmann and Wells explained this publicly.


You have no idea what other games they have in development or when they'll come out.
The article above also explains that they don't have hundreds of people working on more than 1 game at a time. It's something between 85 and 95% that Intergalactic is the only title in development over there, and guaranteed that if there is another project, it's TLOU3 at a stage even earlier than pre-production. It might not even be something Druckmann is even considering by his own words.

Jason Schreier hasn't confirmed shit. Do I expect the game in 2026? No, but am I going to make an argument assuming it comes out in 2027? No.
Get over it man. No one likes Jason Schreier, but if he makes a definitive statement about large studios like ND, it's a fact.

That wasn't a projection, that was simple math to show you that the rate of development if a game takes 5 years or 7 years barely matters in the long scheme of things and rather than hyperfocus on on quantity, we should care about quality.


Spider-Man 2 was a direct sequel to Spider-Man 1 and it used much of the same map and tons of asset re-use and was highly criticized for not feeling more next gen. You can't have it both ways.
What? That's exactly my point! They already had SM1 and Miles Morales, they took as long on SM2, and it came out with Ubisoft-esque repackaging of the same shit.

LOL, that Intergalactic trailer was one of the best looking things we've seen in gaming. You're not serious.
You and ND can tell yourselves that when the game flops. You're not a real fan of PS by doing this shit, I hope you realize.

What are you basing that on? How many games did Sucker Punch put out on PS4? Santa Monica? CDPR? Rockstar?
SP put out 2 full games and one shorter AAA PS4-gen title - Santa Monica put out 1 after canning a new IP and being on the brink of shutdown. CDPR put out 2 huge open world games; Rockstar put out 1.

SP's output was good enough, especially having cancelled a new IP between First Light and Ghost. Santa Monica's is not ideal, but understandable. It's pretty inexcusable for them to now only have 1 current gen only game. Unless TW4 is an all around generationally defining title, I don't think that having 1 game in the span of a whole gen is reasonable. That game is also not coming next year, and Cyberpunk 2 is probably a mid gen PS6 title, which is utterly ridiculous. I think Rockstar is cashing in all of their chips with GTA6. I don't think they can do another 13 year gap between titles like that again without serious declines... the dev time inflation has only been a negative for other "can do no wrong" studios like BioWare and BGS.

Xbox hasn't had a hit new game in over a decade. Try more.
Yes, let's wait to get to that point before ringing the alarm bells. My God. Lmao

I don't think you know what the word inefficient means.
You should be embarrassed. There is no argument that everything I listed was both inefficient use of resources AND sheer incompetence.
 
It seems to me that the PS5 catalog is better than the one PS4 had at this point between First and agreements with third-party companies. It could be better if they hadn't wasted time and money on games that nobody wants, but every year they have released something of GOTY quality.
It's pretty close. But don't let that get in the way of a good narrative. Can't use third person, story-driven or remasters anymore.
 
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