March 2013.Do we know if it will launch with the wii u in Europe?
March 2013.Do we know if it will launch with the wii u in Europe?
The joke is on you, I bought a 3DS XL two weeks ago and I bought 6 games on the handheld console.
I will buy this game day 1, along with Ace Attorney 5, and MonHun 3DS![]()
Look closely:I wonder if the camera lock-on will be present in the Wii U version even though the second analog stick makes it obsolete.
Hold me! I just got mad puppy boner.if people are buying both copies maybe Nintendo can learn from this and the next Pokemon becomes 3DS+WiiU as well
this could become a FAD
Look closely:
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Trust me you won't want to turn it off.
Guy is using a protroller with a gamepad. The Bracchidios icon on the lower right on the gamepad is the lock-on icon.What am I looking for?
This has camera lock? :/
it's also on 3ds. lol.I really wish this was coming out on a different console.....
......so that I didn't have to buy a WiiU as soon as its out. Goddammit Capcom!
This has camera lock? :/
March 2013.
it's also on 3ds. lol.
yup, but it's optional.
I think it's a really nice feature on the 3DS and I know I'll use it even with 2 analog sticks : just because you have to move your thumb from the buttons to the stick to adjust the camera. But with this option (or with "the claw" on the PSP) you keep control all the time![]()
Guy is using a protroller with a gamepad. The Bracchidios icon on the lower right on the gamepad is the lock-on icon.
480p would have been nice, as Tri was 360p.
Playing it on an HD set was just like a complete wall of blur.
This is weird. Are they also porting MH4? I would prefer they make an actual console game.
What does that mean? o_0
The wii is always 640x480, even in widescreen. So you're getting your 480p.
What does that mean? o_0
The internal resolution of Tri was close to 360p IIRC, the Wii upscaled it from that. A corner cut for the benefit of graphics, I guess.
Going to be amazing going from 360p to 720p. Hopefully they severely tone down the HDR lighting too, made Tri even blurrier than it already was.
They introduced a lock-on system for large monsters in Monster Hunter Tri-G on the 3DS. To lock on to the monster, you simply click it's icon on the map screen and the camera would automatically track the large monster. In the case of the Wii U image, this icon is on the Wii U tablet controller, it's on the lower right hand corner below the zone map.
No I understand that, I didn't understand why Tenbatsu said we should leave it on based on the pic.
No I understand that, I didn't understand why Tenbatsu said we should leave it on based on the pic.
I think he's just saying you won't want to turn the lock-on off, even though the Wii U Pro Controller has the second analogue stick. Instead of micro-managing the camera you can just concentrate on the fight?
yup, but it's optional.
I think it's a really nice feature on the 3DS and I know I'll use it even with 2 analog sticks : just because you have to move your thumb from the buttons to the stick to adjust the camera. But with this option (or with "the claw" on the PSP) you keep control all the time![]()
It's not a camera lock per se. You tap a button and the camera will focus on the monster instead of centering the camera behind the player (you can still do that too with the special target cam)
I have a pro controller for the Wii and still clawed it in Tri out of habit. The lock-on system is going to be a bit of a change.
I hope we get a return of 10 person lobbies.
Only 4 people allowed to be in a room in tri was just the fuck worst.
What game had 10?
I remember MH1 allowing 8 but I could be wrong. I'm sure you knew though, but Tri actually had 8 in Japan. We got reduced to 4 to facilitate Wii Speak support (which sucked).
Oh ya 8, its been awhile since I played 1 because capcom are jerks and shut of the servers.
And ya I know about the wii speak stuff. Never even encountered anyone who he even had the stupid thing.
Since this is a 3DS port, wouldnt the WiiU be upscaled as well? Or has there been any technical talk around the WiiU port yet?The internal resolution of Tri was close to 360p IIRC, the Wii upscaled it from that. A corner cut for the benefit of graphics, I guess.
Going to be amazing going from 360p to 720p. Hopefully they severely tone down the HDR lighting too, made Tri even blurrier than it already was.