Fighting Games Weekly | September 10-16

My idea for a Good vs Evil is to gather up a list of all confirmed players in attendance.

Make an online selection thing for each of them for people to vote whether they are good or evil.

Formulate the teams from there.

Personally, I think Champ, CJ, Andre, PR Rog, etc would be considered evil while Justin, Ranmasama, Fooblat, Marlin, etc would be considered good. Of course the list would be much greater.
 
My idea for a Good vs Evil is to gather up a list of all confirmed players in attendance.

Make an online selection thing for each of them for people to vote whether they are good or evil.

Formulate the teams from there.

Personally, Champ, CJ, Andre, PR Rog would be considered evil while Justin, Ranmasama, Fooblat, Marlin would be considered good. Of course the list would be much greater.

Works for me, especially because east vs west or whatever means nothing to me.

Just seeing who is considered good or evil would be interesting.
 
I think that's the key point, Marvel is a game where you can make all the 'smart' moves and lose badly just because your opponents actions just happened to trump yours.

I don't think Marvel will ever be as much of a 'science' as say Street Fighter, and that's part of its charm.

You'll never be 'safe' in it.

-and because of that, acting like you have the formula for success or know what 'should be done' or not based on what you just saw work (that was a good move) vs what you just saw didn't work (he should have ___ instead) just comes off as kinda... eh....

(to me, anyhow)

Especially in Marvel where it gets crazy really fast and there IS a random factor in how things work sometimes.

Couple that with that 'huk huk huk huk' snicker he has as he sits bemused on his throne just gets under my skin.



though, I think it might all stem from his laugh....

differing theories about the game itself and it commentating theory be damned....

DAT LAUGH
Mahvel is the fighting game equivalent of Quantum theory. It's okay if you freak out. Einstein wasn't very fond of it either. You'll be a mahvel minion soon enough. :P
 
I think that's the key point, Marvel is a game where you can make all the 'smart' moves and lose badly just because your opponents actions just happened to trump yours.

I don't think Marvel will ever be as much of a 'science' as say Street Fighter, and that's part of its charm.

You'll never be 'safe' in it.

-and because of that, acting like you have the formula for success or know what 'should be done' or not based on what you just saw work (that was a good move) vs what you just saw didn't work (he should have ___ instead) just comes off as kinda... eh....

(to me, anyhow)

Especially in Marvel where it gets crazy really fast and there IS a random factor in how things work sometimes.

Couple that with that 'huk huk huk huk' snicker he has as he sits bemused on his throne just gets under my skin.



though, I think it might all stem from his laugh....

differing theories about the game itself and it commentating theory be damned....

DAT LAUGH
I think Marvel is more of a science and infinitely more complex than Street Fighter, TBH. SF has more of a controlled combat system, where as Marvel encourages creativity and reiteration, the differences go on and on. If you make all the smart moves and lose badly.. well you clearly didn't make the smartest move, or the smartest move for that instance; same concept is apparent in SF. Consistency exists in Marvel, but the volatility is more pronounced, but isn't non-existent in SF either. It's guessing mixups in SF on crack, you have to be aware of many more probabilities and assess them faster, that's too much for some people. That volatility means it's even harder to break the game down and prepare yourself to be most effective even before you start your match. The difficulty curve in Marvel as a result is much steeper, because not only do you have to be prepared for every character's capabilities, but also all of their capabilities in the context of a team with assists, which won't all be the same until the game reaches MvC2 status, and thus all the potential set ups developed over the course of time.

It always comes down to where you place the needle on the continuum. The team building aspect of Marvel means you have to worry about pretty much everything in SF (on different levels) and then some more. SF has you worrying about buttons more than in Marvel, but meter and resource management in Marvel is a lot different and has to be a bit more calculated.
 
I think Marvel is more of a science and infinitely more complex than Street Fighter, TBH. SF has more of a controlled combat system, where as Marvel encourages creativity and reiteration, the differences go on and on. If you make all the smart moves and lose badly.. well you clearly didn't make the smartest move, or the smartest move for that instance; same concept is apparent in SF. Consistency exists in Marvel, but the volatility is more pronounced, but isn't non-existent in SF either. It's guessing mixups in SF on crack, you have to be aware of many more probabilities and assess them faster, that's too much for some people. That volatility means it's even harder to break the game down and prepare yourself to be most effective even before you start your match. The difficulty curve in Marvel as a result is much steeper, because not only do you have to be prepared for every character's capabilities, but also all of their capabilities in the context of a team with assists, which won't all be the same until the game reaches MvC2 status, and thus all the potential set ups developed over the course of time.

It always comes down to where you place the needle on the continuum. The team building aspect of Marvel means you have to worry about pretty much everything in SF (on different levels) and then some more. SF has you worrying about buttons more than in Marvel, but meter and resource management in Marvel is a lot different and has to be a bit more calculated.


I'm just saying, you can do nothing technically 'wrong' and still lose (and even lose big) :)

It's way more complicated than right/wrong or smart/dumb in and of itself.

Am I off base in this?
 
I doubt its gonna be a squash

Depends who plays

8rxKy.gif
 
I still think the most hype event would be the theoretical EC vs. WC A-tier players. Not the cream of the crop but the players below. Moonz, Wentinel, Alukard etc.
Fuck it lets just do east vs west 50 vs 50. Do it like bar fights... Make that shit ppv. i hate east vs west 5 v 5.
 
The definitions of "wrong" in SF and Marvel are pretty much the same. It's the consequences of those wrong decisions that are different. In SF, if you do something wrong you take some damage and maybe get put in a bad position on the screen. In Marvel, if you do something wrong, you lose.
 
So has the Season's Beatings newest trailer been released yet? I heard it was going to reveal some players. Also saw some tweets that there were going to be an announcement on ConsoleCombat.
 
I think Marvel is more of a science and infinitely more complex than Street Fighter, TBH. SF has more of a controlled combat system, where as Marvel encourages creativity and reiteration, the differences go on and on. If you make all the smart moves and lose badly.. well you clearly didn't make the smartest move, or the smartest move for that instance; same concept is apparent in SF. Consistency exists in Marvel, but the volatility is more pronounced, but isn't non-existent in SF either. It's guessing mixups in SF on crack, you have to be aware of many more probabilities and assess them faster, that's too much for some people. That volatility means it's even harder to break the game down and prepare yourself to be most effective even before you start your match. The difficulty curve in Marvel as a result is much steeper, because not only do you have to be prepared for every character's capabilities, but also all of their capabilities in the context of a team with assists, which won't all be the same until the game reaches MvC2 status, and thus all the potential set ups developed over the course of time.

It always comes down to where you place the needle on the continuum. The team building aspect of Marvel means you have to worry about pretty much everything in SF (on different levels) and then some more. SF has you worrying about buttons more than in Marvel, but meter and resource management in Marvel is a lot different and has to be a bit more calculated.

The creative aspect of Marvel is part of why I don't like Magus commentary. He discourages creativity by insisting everyone play the way he thinks is "best."
 
I don't know guys. Marvel is certainly a creative game but when it comes down too it there isn't too many team compositions and formulas that's actually competitively viable. Not to mention there's overlap in assist types and characters. I think you guys are over stating the "freedom" this game really offers.
 
I fail to see how the definition of wrong differs in SF than in Marvel outside of the range of options being different in size.

The definitions of "wrong" in SF and Marvel are pretty much the same. It's the consequences of those wrong decisions that are different. In SF, if you do something wrong you take some damage and maybe get put in a bad position on the screen. In Marvel, if you do something wrong, you lose.

Hmm, maybe its just a question of semantics on this point. I don't see things as 'wrong' per say just 'less effective in the current situation compared to what my opponent just did at this time'- this may just be me just starting to grasp just how many variables are at play at all times.
Quantum physics indeed...


He is really saying Marvel is random. Discuss.

Oh, you...



The real debate should be something about helmbreaker....

If breaking helms is wong then NorCal don't wanna be right.
 
I don't know guys. Marvel is certainly a creative game but when it comes down too it there isn't too many team compositions and formulas that's actually competitively viable. Not to mention there's overlap in assist types and characters. I think you guys are over stating the "freedom" this game really offers.
How can you state this without knowing all the tech to be developed in the future that can make characters and thus new team compositions viable?

Ultimately, I believe, the game will be "figured out" much like MvC2, but it isn't about the destination, it's about the journey. That's where the creativity lies. You don't have to look at the past few months to see people complaining about a different character and how bullshit they are every other day. People are still finding hidden properties in moves and the metagame keeps evolving. That's what sets Marvel apart. There are a ton of characters that many, pros and otherwise, feel haven't been fully cracked yet (Strider, Firebrand, Hawkeye, Jill, etc.), but show tons of potential.

That creative element is why I like Marvel so much. Knowing that stuff can change, and will change, whether dramatically or not. The constraints aren't as fixed as you suggest, and if you have the right assists you can certainly make a shitty character viable.
 
Just got back from a tournament. The venue was at this sort-of extreme sports place-- it has this wave riding machine, trampolines, and a paintball venue. An acquaintance works there, but apparently this is what he put as a Facebook status about it:
"Video [Game] Tournament aka VIRGIN CONVENTION" says [Name redacted]. xD

Do people really still have this shitty mentality? I'm about to talk to the TO about the possibility of changing venues, because that's reaaallllyyy off-putting.
 
Just got back from a tournament. The venue was at this sort-of extreme sports place-- it has this wave riding machine, trampolines, and a paintball venue. An acquaintance works there, but apparently this is what he put as a Facebook status about it:


Do people really still have this shitty mentality? I'm about to talk to the TO about the possibility of changing venues, because that's reaaallllyyy off-putting.

I don't get it, you are offended by someone saying you don't get laid? uh okay? Why give a shit?
 
The creative aspect of Marvel is part of why I don't like Magus commentary. He discourages creativity by insisting everyone play the way he thinks is "best."

I like Magus commentary other than this, really. I actually use it to drive improvement from my character, haha. I think he's pretty flat out wrong in this regard -- so many characters are effective in this game, it's like ST in that even the "bad" characters just need to run their shit on you once and you're in trouble -- but to each their own. What would commentators be without their own set of opinions anyway?

I heard what you said Magus T_T

This game reminds me of GATTACA for some reason.
 
Just got back from a tournament. The venue was at this sort-of extreme sports place-- it has this wave riding machine, trampolines, and a paintball venue. An acquaintance works there, but apparently this is what he put as a Facebook status about it:


Do people really still have this shitty mentality? I'm about to talk to the TO about the possibility of changing venues, because that's reaaallllyyy off-putting.
Uh, yeah people do. Even GAF jokes about GAF being able to get girls. It doesn't help that most of the top FGC members are mouth breathers.
 
Virgin can also mean no alcohol. When people order a virgin version of a drink it means no alcohol. Plus nothing wrong with being a virgin.
 
How can you not like Magus on the mic? I feel like people who dont like him take him too seriously/dont get it. Him and David are a great duo imo.
 
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