Resident Evil 6 - Review Thread | Activist Reviews and the Hate Patrol Destroy Truth™

You keep mentioning this. What tweets are you referring to? I don't think I ever said anything that clear about RE6 at all.

Gies said over Twitter something along the lines of "Street dates for RE6 have been broken but I would advise people wait for reviews."

(Personally I see nothing wrong with that)
 
lol Gamespot. Two hours ago I accidently confirmed at the age confirmation that my year of birth is 2003. Now I can't watch the damn video without assigning to a new IP. Seriously?
 
I have to wonder if there's a correlation between the way reviewers approach the game and their scores. How many are playing it with the minimum possible understanding of the combat? Just shooting everyone, with guns, from a distance or behind cover? That would probably make RE6 come off very poorly compared to other third person shooters.

On the other hand, you have people who are driven to experiment, to make it more interesting for themselves, and they end up getting into the combat system and appreciating the overall game more as a result.

You can play God of War, DMC, Bayonetta, whatever, by doing one combo again and again until everything is dead. But if you did, I wouldn't be interested in your opinion of the game. Those games, and perhaps this game, require some additional creativity from the player in creating the "fun."

It would be really interesting, now that technology makes it possible, to see 10 minutes of footage of the reviewer playing the game to go along with the review. I want to know how they play, not so I can say "lol playing it wrong, games journalism!" but so play style can become part of the conversation for more people. It would help give further context to the text and numerical score.

Yes, fanatics on both sides would use that information to discredit whatever they disagreed with, but that's nothing new. It would allow consumers to say "that's how I play games like this, and if he didn't like it, then maybe I won't either" or "That's not how I'd play this at all. I'm going to give lower weight to this review than I would have otherwise."

Please note this isn't motivated by any particular review or even this game in particular. I'm not trying to subtly insinuate that every low score is the result of "wrong play style," just thinking aloud about how that could affect scores in ways that are invisible to readers, but could be made more visible.
 
I thought
Ada's campaign
was supposed to be a secret, yet the GT review reveals it in maybe the first 15 seconds of their review.
 
Less melee moves, moving but not able to aim at the same time, worse enemy pattern, worse level design (just rooms with spawning enemies), etc...

Buy the frankenstick. Or use the L button to toggle between strafing an aiming. The controls work because action isn't heavy and in-your-face like a twitch shooter.

Oh, and you have to up the sensitivity to very high.
 
Don't you fucking dare.

With DS2 they already filled it with mindless action and less horror(last section was Gears of Marker) and DS3 look like it be all the way to actionland and wont be a survival horror at all. so yeah it's kinda pointless to outsource the series to people who don't even know what to do with their own game.
 
Over the past several hours I acquired this weird desire to actually buy the game to witness it either way for myself. I've done this in the past with things like Too Human as well. The whole situation kinda bums me out since I have money and am unemployed, so I have all kinds of time to play it in theory.

Also I think the negative reviews have hit a lot wider than I would have thought. I had three friends text me today that I played RE5 with; none of them had ANY idea the game was out this week, and they were asking me what was up with the reviews being negative. These are people who do not spend any time whatsoever on gaming sites except for one of them occasionally going to Gametrailers. Will be interesting to see how it pans out, as well as how cheap this goes on Black Friday now.
 
My favorite review quote:

Game Informer Review said:
The game’s minor flaws don’t hold back the decadent experience from being an unhinged, flaming rollercoaster ride.

Hey guys, who wants to go ride the flaming unhinged rollercoaster with me? It's decadent.
 
Does the GameSpot review contain any factual inaccuracies like the Skyward Sword review did? If so, you can throw it out. If not, well...
 
Let's get this guy in trouble because I don't like his review wahhhh

I'd like to think we're above this and more mature at discussing things than relenting into childish banter at official critics or other users for simply answering questions.

Jeff Gerstmann isn't the GameSpot reviewer for RE6. That's Kevin Van Ord.

That makes sense, I admittedly wasn't paying close enough attention. Van Ord was saying things on Twitter too, as well as Jeff though. Give me a moment to fetch them.
 
It depends. RE6 shooting and combat mechanics are actually really good, but they're an acquired taste IMO, and you have to forgive all the other bad design decisions and jank in the game. They're very different to RE4 and RE5 and closer to Vanquish (Capcom still trying to channel Mikami I guess, and kind of failing), but even then they're much more clunky and harder to master. They require a lot of personal fine tuning, the default settings are mostly reviled by everyone, but the game gives you an astonishing amount of ways to tweak them. They have a lot of depth, but at first appear to have very little.

Thanks for clarification. I will try the demo tomorrow. I have no problem with the fact that they changed the series as long as it is fun to play.
 
Over the past several hours I acquired this weird desire to actually buy the game to witness it either way for myself. I've done this in the past with things like Too Human as well. The whole situation kinda bums me out since I have money and am unemployed, so I have all kinds of time to play it in theory.

Also I think the negative reviews have hit a lot wider than I would have thought. I have three friends text me today that I played RE5 with; none of them had ANY idea the game was out this week, and they were asking me what was up with the reviews being negative. These are people who do not spend any time whatsoever on gaming sites except for one of them occasionally going to Gametrailers. Will be interesting to see how it pans out, as well as how cheap this goes on Black Friday now.

simple. rent it.
 
You keep mentioning this. What tweets are you referring to? I don't think I ever said anything that clear about RE6 at all.
I wonder what terrible game that has an embargo and you want to tell everyone how bad it is (and shortly coming) that leaked as a 4.5 on the website by accident he could be talking about.

Although since GTA IV critical acclaim I do not let any reviewer influence me in the least. I may watch some reviews such as the Yahtzee ones for entertainment purposes only.
 
I'd like to think we're above this and more mature at discussing things than relenting into childish banter at official critics or other users for simply answering questions.

You're wrong. Just look the Uncharted 3 reviews thread if you don't believe me.
 
the game is shit, get over it stalker.
It's not shit for everyone though, I think it is really a decisive game some will love it and others will hate it.

I don't think there's anything wrong with anyone saying to wait for reviews but some people will already know what side of the fence they maybe on.

You're wrong. Just look the Uncharted 3 reviews thread if you don't believe me.
I think that thread was an example of some people really going crazy but also others trying to make some posters look worst than they were like the Mama Robotnik review quotes had some quotes taken out of context. It was bad on both sides.
 
Over the past several hours I acquired this weird desire to actually buy the game to witness it either way for myself. I've done this in the past with things like Too Human as well. The whole situation kinda bums me out since I have money and am unemployed, so I have all kinds of time to play it in theory.


Dude, X-com and Dishonored come out next week. Hold out.
 
How on earth is anyone getting mad at reviewers dancing around embargoes?

I'm sure none of you dissenters would've cared if the game wasn't a colossal shit sandwich.
 
I wonder what terrible game that has an embargo and you want to tell everyone how bad it is (and shortly coming) that leaked as a 4.5 on the website by accident he could be talking about.

I was referring to my tweets, which it seemed like he was referring to in that response.
 
Let's get this guy in trouble because I don't like his review wahhhh

Well the Gamespot guy (not Jeff, I think it was Kevin van Ord) basically kept tweeting how a game he was playing was complete garbage, which if I'm not mistaken is against the rules of the embargo. That tweet is public, it's not like Capcom couldn't have found out about it.
 
Not really. If you personally find Revelations combat dull and bland, it's got to be because of the characters you are facing and the way they react, not the controls or gameplay itself.

The melee system which make RE4 and RE5 shine is completely out of the game. Outside those shield enemies and bosses (final boss being the only outstanding one), the game suffers from uninteresting enemies compared to RE4/5 (Raid mode sort of fixes this by adding archetypes to enemies, but raid mode is pretty fucked up in terms of balance and all of this should have been in the main game, with new assets for each type) and a lack of variety on top of that. Hunters were also okay, but come off as kind of neutered at times. The game never really demands you dodge and at the same time allows you to make short work on some of the better enemies (key bosses) by having it in the game. To put it simply, it is a step backwards. It is not devoid of atmosphere (neither was RE5 either though), but most of the "classic Resident Evil" praise comes off as 90% image association rather than what's going on in the game (like for example ammo being very common or +50% of the game being linear). Also the episode structure really does a good job at messing with the mood and created absolutely absurd moments when they try to build cliffhangers that will be resolved in the next 30 seconds. I think I'm being kind to it when I say it is okay. I say this because I didn't just run away from everything like apparently some people did (in fact my favorite moments were when I took on optional boss encounters head on). I imagine that would break the game.

EDIT: God, how many times have I mini-reviewed this game while talking about RE6? Too many times.
 
With DS2 they already filled it with mindless action and less horror(last section was Gears of Marker) and DS3 look like it be all the way to actionland and wont be a survival horror at all. so yeah it's kinda pointless to outsource the series to people who don't even know what to do with their own game.

The last chapter of the first Dead Space was the same thing. You know, the parts right before the final boss fight. It was always a game with heavy action sequences. Waves of monsters coming at you from all corners and good, creepy sound design. The sequel isn't much different, it's just that the initial spook factor is gone. The same old gimmicks only work once and, I feel, the only reason people associate DS as a "horror" game is because of those cheap scares that felt new.
 
I have to wonder if there's a correlation between the way reviewers approach the game and their scores. How many are playing it with the minimum possible understanding of the combat? Just shooting everyone, with guns, from a distance or behind cover? That would probably make RE6 come off very poorly compared to other third person shooters.

On the other hand, you have people who are driven to experiment, to make it more interesting for themselves, and they end up getting into the combat system and appreciating the overall game more as a result.

You can play God of War, DMC, Bayonetta, whatever, by doing one combo again and again until everything is dead. But if you did, I wouldn't be interested in your opinion of the game. Those games, and perhaps this game, require some additional creativity from the player in creating the "fun."

It would be really interesting, now that technology makes it possible, to see 10 minutes of footage of the reviewer playing the game to go along with the review. I want to know how they play, not so I can say "lol playing it wrong, games journalism!" but so play style can become part of the conversation for more people. It would help give further context to the text and numerical score.

Yes, fanatics on both sides would use that information to discredit whatever they disagreed with, but that's nothing new. It would allow consumers to say "that's how I play games like this, and if he didn't like it, then maybe I won't either" or "That's not how I'd play this at all. I'm going to give lower weight to this review than I would have otherwise."

Please note this isn't motivated by any particular review or even this game in particular. I'm not trying to subtly insinuate that every low score is the result of "wrong play style," just thinking aloud about how that could affect scores in ways that are invisible to readers, but could be made more visible.

It seems like the intricacies were lost on Brad, and they will be on most casual gamers as well. Does this mean Brad's review is better/more useful than one from the point of view somebody who fully grasped them? Depending on your point of view it actually might. On many levels the game is still painful garbage.
 
I was confused because both Van Ord and Jeff were saying things on different sites, a few images were being posted before review release which had things both said on the internet before reviews went life.

Von Opt was saying things, one was a name drop but this image went around when he first brought it up a month ago before Borderlands 2 hit:

SoSNA.png
 
Well the Gamespot guy (not Jeff, I think it was Kevin van Ord) basically kept tweeting how a game he was playing was complete garbage, which if I'm not mistaken is against the rules of the embargo. That tweet is public, it's not like Capcom couldn't have found out about it.

Who the fuck cares? Do you work for Capcom marketing or something?
 
Well the Gamespot guy (not Jeff, I think it was Kevin van Ord) basically kept tweeting how a game he was playing was complete garbage, which if I'm not mistaken is against the rules of the embargo. That tweet is public, it's not like Capcom couldn't have found out about it.

Cool. And he and other critics do it for games they like too. Deal with it.
 
You have to admit that the old formula was getting stale by the time they got down to RE0.

I just wish someone would go back to that, but without shitty controls. Revelations took half a step in the right direction.

Some of the mechanics were broken (controls, camera,) but the forumula did not need a complete overhaul just some improvements.

Isolation ("I" must survive),narrow corridors, limited ammo+health, clue based puzzles (for advancement, for extra items, etc), game could be completed different ways because of the allowed exploration in large fixed settings.. Stuff like that definately needs a comeback.
 
I was confused because both Van Ord and Jeff were saying things on different sites, a few images were being posted before review release which had things both said on the internet before reviews went life.

Von Opt was saying things, one was a name drop but this image went around when he first brought it up a month ago before Borderlands 2 hit:

SoSNA.png

Wow, he really shouldn't have said all that while standing under that giant Resident Evil 6 image. How obvious of him.
 
Oh man he's getting hyped for kinect games. Hmm...so since I don't agree with his tastes, I can not agree with his opinion on the game?

This is from a while back but if you honestly thought that the "hype for Kinect games" anything other than venom dripping sarcasm then I don't know what to say.
 
Yeah well, it's been said already... it gets really into the twillight zone when I tell you that Van Ord gave MGS4 a 10/10.

A ten out of ten

Don't pretend that expectations don't color likes and dislikes. No one went into MGS expecting short cutscenes. (I hope)

Am I really defending Kevin VanOrd? Ick.
 
Don't pretend that expectations don't color likes and dislikes. No one went into MGS expecting short cutscenes. (I hope)

Am I really defending Kevin VanOrd? Ick.

That can't be a legitimate defense.

So if someone expects one thing but gets another, they shit on the game?

But if they expect the things they shit on the other game for, and get those things, they give it a perfect score?
 
Don't pretend that expectations don't color likes and dislikes. No one went into MGS expecting short cutscenes. (I hope)

Am I really defending Kevin VanOrd? Ick.
NO, sorry. I like MGS4 a lot. I don't mean it as a negative thing. I can understand that a site with different reviewers has scoring inconsistencies. But the fact that he, the guy that not only could stomach the whole MGS4 cutscenes, but also give the game a 10/10 is now like "fuck it, im going home" because apparently there's intrusive cutscenes.

I find that very inconsistent and it gives me a bad vibe about the shades of gray that reviewer has when the game hypes him/lets him down, objectively speaking.

PS: I don't care about reviews. Reviews would tell me to stay away from monster hunter and outbreak file 2, and approach me to Grand Theft Cousin 4
 
Reviews versus impressions in the OT. The former tells me to stay away but the latter gives me hope that it's a decent fun game.
 
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