Resident Evil 6 - Review Thread | Activist Reviews and the Hate Patrol Destroy Truth™

How does some of this constitute deep mechanics though or atleast compared to any other game in the genre? I mean you can make a list like this for most games if that were the case.

For eg

I can make similar lists for most games. For eg in DS

- Using stasis at the right moment when a Brute rushes towards you.

Is just a list I made in 2 minutes considering a 30 minutes demo, probably the full game has a lot more possibilities regarding enemy pattern and how to evade them.

You say DS, but in DS there isn't any evade movements or dosn't have half of the movements a RE6 character has. Don't you think that makes RE6 a bit more complex, I'm not saying better but I think is quite clear that regarding mechanics RE6 has a lot more to take into account.


And the possibility to stagger enemies, more melee moves, etc...
 
The previous resident evils didn't need an elaborate story, it was about puzzles and surviving through the game. It's when Capcom started focusing on the story with code veronica that it became pathetic. I hope you understand the difference between a light story and a stupid one.

RE4's story is extremely light. Man abandoned in hostile territory fights deranged mutant cult; saves the President's daughter. Cutscenes are short and snappy. Very little time is spent on establishing wider character motivations or backstory. It's about as non-intrusive as a game story gets these days.

Just because it wasn't unique, original, and tremendously well-made in the way you wanted it to be doesn't mean it wasn't an unique, original, and tremendously well-made game.
 
Either one works. I'm speaking of the player's experience, though, so I guess the player's familiarity and subjective learning curve is what's most relevant.

Unfamiliarity of a mechanic or control scheme has no relevancy with how good it is. People tend to like new toys to play with so it's up to the designer to make the new toy to actually be good. However it's also dependent on how the rest of the game is balanced around it, for example RE4 has an archaic and slow control scheme but the game is balanced around its slowness (ganados are also quite slow, don't do crazy ninja dodges/sidesteps). Once the player has gained familiarity with the controls they're able to mow down ganados in Mercenaries mode, BUT that's because the designer took the time to give it the fluidity it needs for the extra depth. Basically what I'm trying to say is that a mechanic/control scheme being good is not a given, familiarity having no bearing on it.
 
This feels like a cop-out, though. Not only is it pretty unfair to refute (who buys a brand-new IP totally blind?), it's a way to sidestep complaints without addressing them. It doesn't even really apply that often. For example, there are plenty of people who hate Demon's Souls for exactly those divisive points.

I can say for sure that when I picked up the game for the first time, with the exception of the lock-on, which took some getting used to, I figured out the controls themselves pretty quickly. I never felt out of control when playing the game. It was just a matter of learning how to apply the basics to the environment and enemies around me: how to manage my stamina, how to block, when to advance and when to retreat. It was the same kind of careful balance in difficulty that drew me to Ninja Gaiden Black much earlier, a critically well-received game that also has checkpoints and punishing difficulty.

I can't speak to how much of an injustice Outbreak 2's reception was, since I've never played it. I can guess that the difference between its online and Demon's Souls is that the latter has very simple shared goals that any player can accomplish alone, and it's optional. I believe Outbreak allows for a lot of mechanical interaction between players, and they have different abilities and such, and they need to cooperate to advance. Am I wrong?

Either way, while outside reception can definitely shape attitudes towards a game to some degree, it's not going to make someone hate a game they'd like, or like a game they'd hate.

My understanding from reviews isn't that RE6 is some misunderstood game that reviewers would enjoy if they could only wrap their heads around the controls. It's that the quality of the scenarios varies widely, veering rapidly between excellent moments and moments of total frustration or tedium. Scripted chase sequences, button-mashing QTEs, and half-baked vehicle sections aren't hated because people don't know how to control them; they're hated because they aren't fun.


I like everything you said. I cannot refute any resident Evil 6 claims about the full game as I have not played it. But I can tell you that REO2 did not need cooperation. Sometimes you could even find the player dead halfway in the mission and say: NOOOOOOO KEVINNNN inside. One player alone could make the full mission, but cooperation made it easier and better in terms of enjoyment. It was a very cool game.
 
Personally, I think it's a great game but with many problems. Despite that, it still beats the shit out of the likes of Mass Effect 3 and Metal Gear Solid 4, and has not disappointed me enough to fill me with vitriol and hatred. Leon, Chris and Ada's campaigns were well worth the money and the gameplay was consistently fun throughout outside of a few annoying sections. But even BH4 isn't without complaint from me in that regard.

I still have Dead Space 1&2 installed on my computer but I have yet to play them. Maybe I'll do that in the wake of BH6.

I think I'm going to enjoy this game when I finally get my hands on it, but I find it very hard to see it overtaking MGS4 and ME3. MGS4 in particular was perfection, and what I've seen from RE6 so far leads me to believe that while it will be fun, it won't be flawless.
 
I think I'm going to enjoy this game when I finally get my hands on it, but I find it very hard to see it overtaking MGS4 and ME3. MGS4 in particular was perfection, and what I've seen from RE6 so far leads me to believe that while it will be fun, it won't be flawless.

MGS4 was garbage for me and far from perfect, unless you think an overload of shit cut-scenes and terrible story is perfection. Not just garbage with an interesting gameplay segment or two, just complete boring garbage. The first two chapters are the only parts with proper gameplay and they were completely under-utilized. It failed to engage me at all. I spent more time with its online mode than the main game, and even that was pretty meh.

I say that as a previously huge fan of the series. I like every other game in the series aside from MGS4 and still consider MGS1-3 to be masterpieces of their craft, MGS4 just felt incredibly strained with some of the most hackneyed execution I've ever seen. I enjoyed Ac!d 2 more than it.
 
MGS4 was garbage and far from perfect, unless you think an overload of shit cut-scenes and terrible story is perfection. Not just garbage with an interesting gameplay segment or two, just complete boring garbage. The first two chapters are the only parts with proper gameplay and they were completely under-utilized. It failed to engage me at all. I spent more time with its online mode than the main game, and even that was pretty meh.

I say that as a previously huge fan of the series. I like every other game in the series aside from MGS4. I enjoyed Ac!d 2 more than it.

You are trying way too hard.
 
Are you out of your mind?!

Both of those games have tighter controls, better camera and better gunplay than Resi 6.

Yet I didn't have fun with either of them. MGS4's online mode had more fun than the actual game, and that was primarily because there was actually some gameplay there.
 
I've seen footage of some game journos playing the game... lets just say it would have came in handy if they knew how to quick-shot or dodge.

ZombiU will save the genre...

ZombiU is a FPS. It has survival. It has horror. Survival-Horror isn't a genre, it is two random words put together.
 
Are you out of your mind?!

Both of those games have tighter controls, better camera and better gunplay than Resi 6.

I think MGS 4 had much better controls then RE6 but Not Mass Effect 1. That game is hard to go back to the way the shooting works. Amazing game but not amazing shooting mechanics
 
The thread has now devolved into MGS4 territory; congratulations guys, we have officially come full circle! I was a little concerned that we would get permanently hung up on the "debate on the excellence of RE4" step but we soldiered on and came through in the clutch!
 
You know, when I think about it, RE6's controls are similar to MGS4 in a way (in a good way imo). Not that they are the exact same but that their controls allows you to perform many actions with a variety of combinations of buttons on the controller. Makes you feel like you can do everything once you grasp it. Although, as much as I love MGS4, I don't think I've ever mastered those controls until I got hardcore into MGO.

Right now I don't think I've fully mastered RE6's controls but I will eventually when I get into Versus Mode. That's when these types of controls shine the brightest.
 
Unfamiliarity of a mechanic or control scheme has no relevancy with how good it is. People tend to like new toys to play with so it's up to the designer to make the new toy to actually be good. However it's also dependent on how the rest of the game is balanced around it, for example RE4 has an archaic and slow control scheme but the game is balanced around its slowness (ganados are also quite slow, don't do crazy ninja dodges/sidesteps). Once the player has gained familiarity with the controls they're able to mow down ganados in Mercenaries mode, BUT that's because the designer took the time to give it the fluidity it needs for the extra depth. Basically what I'm trying to say is that a mechanic/control scheme being good is not a given, familiarity having no bearing on it.

I completely agree with this point. Being good and being familiar are separate and separable constructs. I didn't mean to sound like I was arguing against it. What I was trying to say, was that lack of familiarity can obstruct one's assessment of quality (but not necessarily all the time). The first time I played a dual stick controlled console FPS, I had a hard time. But I didn't immediately jump to the conclusion that the game was made badly, because I wasn't yet in a position to make that judgment.
 
MGS4 was garbage for me and far from perfect, unless you think an overload of shit cut-scenes and terrible story is perfection. Not just garbage with an interesting gameplay segment or two, just complete boring garbage. The first two chapters are the only parts with proper gameplay and they were completely under-utilized. It failed to engage me at all. I spent more time with its online mode than the main game, and even that was pretty meh.

I say that as a previously huge fan of the series. I like every other game in the series aside from MGS4 and still consider MGS1-3 to be masterpieces of their craft, MGS4 just felt incredibly strained with some of the most hackneyed execution I've ever seen. I enjoyed Ac!d 2 more than it.

If anyone else wants to try and take the crown from the MGS series' attention to detail and stealth gameplay I'd welcome it, but there are next to no games that are similar in gameplay to MGS. I could play the previous entries but I want something new. But I digress.
 
With the release of this game I think the RE series may be wholly irrelevant now.

The game is so erratic, at least leon's section is so far. Constantly taking control away from you, random QTE's, etc. It's all over the place.

I find it much better than 5 so far but good god, CAPCOM is such a joke now. They've literally made every character from RE unlikable. There's so much emphasis on motives and convoluted back story. Back story I might add that few people asked for and even fewer care about. It's forced and pretentious.

It'll be a good day when this series is finally put out to pasture because things are going downhill at an alarming rate. It's really bizarre to think about how hard (and fast) the series fell after RE4.

Another thing I really find annoying.

In RE(make), RE2, RE3, RE4, Silent Hill, Dead Space, etc. You walk slow in halls because it's legitimately frightening and you don't want to run head first into an enemy. So far in RE6, the game forces you to walk slow for the sake of being spooky. Which it isn't at all, it just comes off as annoying.
 
I find it much better than 5 so far but good god, CAPCOM is such a joke now. They've literally made every character from RE unlikable. There's so much emphasis on motives and convoluted back story. Back story I might add that few people asked for and even fewer care about. It's forced and pretentious.

Very wrong. There are many who enjoy the storyline and the characters in the series. Just as there are people who enjoy the storyline of any other game. Nothing regarding backstory in RE6 is forced unless you haven't played a single game in the series before, in which case the history of the characters are really just going to fly over your head.
 
I completely agree with this point. Being good and being familiar are separate and separable constructs. I didn't mean to sound like I was arguing against it. What I was trying to say, was that lack of familiarity can obstruct one's assessment of quality (but not necessarily all the time). The first time I played a dual stick controlled console FPS, I had a hard time. But I didn't immediately jump to the conclusion that the game was made badly, because I wasn't yet in a position to make that judgment.

Yeah, I think I might've just misconstrued something. That said, mouse looking is superior to twin stick looking and I feel informed enough to make that statement. :P
 
Going to say there is awkwardness in both games, while Mass Effect 3 just has less going on.

I personally never felt that ME3 was awkward, especially in multiplayer.

That said, I think an argument could be made that RE6 simply attempts to do too much.
 
GiantBomb quicklook is up. Should be good, Brad didn't work out how to roll for 12 hours.

http://www.giantbomb.com/quick-look-resident-evil-6/17-6633/

I've been watching this now and honestly it looks like he's just trying to find stuff to hate on. He complained that he suplexed a guy who then burst into flame and disappeared. He complained that he got grabbed by a zombie while he was reloading. He didn't figure out how to roll until he was 12 hours in. He says he loved RE5 and then plays RE6 with the crosshairs instead of the laser sight.

I feel bad for him because I know the feeling of being disappointed by a game I really wanted to enjoy, but at the same time I can't help but feel like he isn't really playing the game the way it's meant to be played.
 
Biggest negative with the combat is lack of feedback from most weapons. Handguns and assault rifles, most of the time it's hard to tell if your shots are even hitting. I don't know if this improves when you max out bullet damage skill, but I doubt it. Something Capcom need to patch along with the camera. I'm going to play on easy later and see if that reduces the intensity/difficulty of the QTE's, that's another thing that needs tuning. Combat can be a lot of fun if you can get over this stuff though. In no way is the shooting better than ME3, or most competent games.
 
As one who likes RE6, even I cannot deny that MGS4 had great gunplay.

Edit: Oh well, neither is the thread to do this.

I've been watching this now and honestly it looks like he's just trying to find stuff to hate on. He complained that he suplexed a guy who then burst into flame and disappeared. He complained that he got grabbed by a zombie while he was reloading. He didn't figure out how to roll until he was 12 hours in. He says he loved RE5 and then plays RE6 with the crosshairs instead of the laser sight.

I feel bad for him because I know the feeling of being disappointed by a game I really wanted to enjoy, but at the same time I can't help but feel like he isn't really playing the game the way it's meant to be played.


Giant Bomb surely likes to pick up over smaller stuff like guys bursting into flames, but also lots of valid complaints there. I didn't it watched full beacuse of spoilers but the fact that only stuff is explained on loading screens is really stupid.
 
I've been watching this now and honestly it looks like he's just trying to find stuff to hate on. He complained that he suplexed a guy who then burst into flame and disappeared. He complained that he got grabbed by a zombie while he was reloading. He didn't figure out how to roll until he was 12 hours in. He says he loved RE5 and then plays RE6 with the crosshairs instead of the laser sight.

I feel bad for him because I know the feeling of being disappointed by a game I really wanted to enjoy, but at the same time I can't help but feel like he isn't really playing the game the way it's meant to be played.
I know, right?

I actually thought the gameplay being shown looked pretty fucking cool. Stuff he complained about looked great to me.
 
I talked about it in the Giant Bomb Quick Look thread, but Brad does look like he doesn't have a grasp on the game mechanics nor how to deal with certain enemies. When Jeff brings up the idea of dodging enemies, the reaction is pretty damning.

I kind of want to see other dudes play so I can understand whether they found the game as frustrating. I'm pretty convinced RE6 will remain divisive game where argumentsbetween those who adapted and those who didn't will be impossible.
 
I feel bad for him because I know the feeling of being disappointed by a game I really wanted to enjoy, but at the same time I can't help but feel like he isn't really playing the game the way it's meant to be played.

Wait, wait... the game isn't meant to be played on its default settings?
 
In a way, I'm kind of glad this game is scoring the way it is. Maybe it'll make Capcom put some serious effort into revitalizing the series. But that's just me being optimistic, if this game sells great, which it most likely will, Capcom may just keep on keepin' on with how things are going.
 
Seriously. Mass Effect 3 in particular shits all over RE6 when it comes to controls and gunplay.

I only played ME3 on PC via mouse and keyboard so it is hard to compare the controls. Gunplay was nothing to write home about. The enemies in RE6 actually feel like they have some weight behind them when shot, and shooting a hole in a zombie's chest or shooting them in the leg and then performing a melee move feels extremely more satisfying than anything ME3 brought to the table.

The ME series in particular feels like a gradual slip into mediocrity. ME1 was interesting but flawed, ME2 was more functional, ME3 was downright bland. Of course, that's only in my opinion and experience.

In a way, I'm kind of glad this game is scoring the way it is. Maybe it'll make Capcom put some serious effort into revitalizing the series. But that's just me being optimistic, if this game sells great, which it most likely will, Capcom may just keep on keepin' on with how things are going.

To be fair they listened to and actually addressed criticism they received with 5 for 6. It's what wasn't originally criticized that they fucked up with.
 
Wait, wait... the game isn't meant to be played on its default settings?

As weird as it sounds, no. I had to go into the demo and change up a bunch of settings to make it palatable. I tried playing with the crosshairs and the default sensitivity and I almost threw up in my mouth.
 
I talked about it in the Giant Bomb Quick Look thread, but Brad does look like he doesn't have a grasp on the game mechanics nor how to deal with certain enemies. When Jeff brings up the idea of dodging enemies, the reaction is pretty damning.

I kind of want to see other dudes play so I can understand whether they found the game as frustrating. I'm pretty convinced RE6 will remain divisive game where argumentsbetween those who adapted and those who didn't will be impossible.

I find it weird that people depend on watching others playing in order to hate on something, because how they play is not how you'll play. So what they moan about won't necessarily mean anything to you, and the only way to make an informed decision is to play it yourself.

The problem is that you have to buy a game and play it to make an informed decision as to whether you want to buy a game lol.
 
I've been watching this now and honestly it looks like he's just trying to find stuff to hate on. He complained that he suplexed a guy who then burst into flame and disappeared. He complained that he got grabbed by a zombie while he was reloading. He didn't figure out how to roll until he was 12 hours in. He says he loved RE5 and then plays RE6 with the crosshairs instead of the laser sight.

I feel bad for him because I know the feeling of being disappointed by a game I really wanted to enjoy, but at the same time I can't help but feel like he isn't really playing the game the way it's meant to be played.

Oh no, ignore Brad, some of the stuff he's talking about is legitimate, but he's got no idea about the depth of the combat mechanics. As the quicklook shows the game only gives tips in the loading screen, but he played for a long time and you can see he's never stopped to just test out the range of what the characters can do. Who doesn't usually do such a thing as soon as they get full control of a character, I don't think he used quick shot once. Stomping on downed enemies is broken though, another thing for the patch.
 
I've been watching this now and honestly it looks like he's just trying to find stuff to hate on. He complained that he suplexed a guy who then burst into flame and disappeared. He complained that he got grabbed by a zombie while he was reloading. He didn't figure out how to roll until he was 12 hours in. He says he loved RE5 and then plays RE6 with the crosshairs instead of the laser sight.

I feel bad for him because I know the feeling of being disappointed by a game I really wanted to enjoy, but at the same time I can't help but feel like he isn't really playing the game the way it's meant to be played.

These are my favorite posts. Turns out there's nothing wrong with RE6 at all. Everyone including Brad are just playing it wrong. Yes sir there's nothing wrong with the camera, cover system, A.I., level design. If only Brad would learn to dodge roll, then he could truly appreciate how great this game is.
 
I've played 2 and 1/2 chapters already and I'm liking it more than RE5, but not as much.
 
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