Resident Evil 6 - Review Thread | Activist Reviews and the Hate Patrol Destroy Truth™

But how is it the closest thing to old "survival horror" if it's influenced by RE4 which according to you, changed "survival horror" entirely?

This is where I'm confused.

It can be influenced by some parts but not others. Clearly most tps games take some hints from RE4, DS definitely does. But it also crafts an experience very unlike RE4, and innovates in other areas that make it more dynamic, like the limb cutting. Not to mention that sexy hud.
 
But how is it the closest thing to old "survival horror" if it's influenced by RE4 which according to you, changed "survival horror" entirely?

This is where I'm confused.

RE4 almost completely threw the old formula out the window and came up with an entirely new one.

Dead Space was clearly influenced by RE4 in many ways, yet it also went back to the old school formula in certain ways. One example- Exploring the Ishimura is much closer in spirit and style to exploring the mansion in RE1. It's nothing like RE4, where you go on a huge romp over all kinds of different environments and locations, several of them in the great outdoors. It brought back some of the classic claustrophobic atmosphere that RE4 often lacked.
 
It can be influenced by some parts but not others. Clearly most tps games take some hints from RE4, DS definitely does. But it also crafts an experience very unlike RE4, and innovates in other areas that make it more dynamic, like the limb cutting. Not to mention that sexy hud.

bh4 had you shooting enemies' arms to disarm them and detonate explosives in their hands, or hitting them in the legs to trip them when they're running or in the face to stun them and set up crowd controlling melee attacks. i find that more "dynamic" than necro limbs acting as little more than contra-esque weak spots.
 
None of the RE games were really scary. Dead Space gave more of a feeling of dread than any RE game. It is just that, Resident Evil 4 was REALLY not scary because Leon was a god damn super hero. Seriously, that man was godlike in that game.

nope. the older RE games were harder with less ammo,puzzles,etc.also they werent linear at all. you can backtrack and there was plenty of rooms to go to in one instance vs RE4 where you just keep going forward.

I guess. You could go off the path a bit, but you literally could not advance until you got what you needed. The games were way too short to not be linear. The backtraking was just going back in the same linear line, so they were actually DOUBLE linear :o. Even so, the straight line that RE4 had had a lot more to do in it than the older RE games with the collectibles and what not.

Ammo management and puzzles was balanced by the combat. Old RE combat was super braindead, RE4's was super awesome and much more challenging. Same for the boss fights.
 
RE4 almost completely threw the old formula out the window and came up with an entirely new one.

Dead Space was clearly influenced by RE4 in many ways, yet it also went back to the old school formula in certain ways. One example- Exploring the Ishimura is much closer in spirit and style to exploring the mansion in RE1. It's nothing like RE4, where you go on a huge romp over all kinds of different environments and locations, several of them in the great outdoors. It brought back some of the classic claustrophobic atmosphere that RE4 often lacked.
RE4 had a castle. Castles are like mansions but bigger right?
 
bh4 had you shooting enemies' arms to disarm them and detonate explosives in their hands, or hitting them in the legs to trip them when they're running or in the face to stun them and set up crowd controlling melee attacks. i find that more "dynamic" than necro limbs acting as little more than contra-esque weak spots.

Isn't shooting off a limb and using said limb to impale the necro with the use of TK an example of "dynamic". Shooting a Ganado in the leg would interrupt their walking animation, but it would not fundamentally change how they move or threaten the player. In DS, a leg shot not only slows the enemy down, it changes the nature of the threat they posed.
 
bh4 had you shooting enemies' arms to disarm them and detonate explosives in their hands, or hitting them in the legs to trip them when they're running or in the face to stun them and set up crowd controlling melee attacks. i find that more "dynamic" than necro limbs acting as little more than contra-esque weak spots.

You can prefer whichever, I'm just pointing out DS can take from 4's action but it definitely creates its own survival horror that's not found in 4.
 
None of the RE games were really scary. Dead Space gave more of a feeling of dread than any RE game. It is just that, Resident Evil 4 was REALLY not scary because Leon was a god damn super hero. Seriously, that man was godlike in that game.

RE1 was scary

RE2 was scary

REmake is very scary.

RE4 has its moments but isn't really a scary game. Atmospheric and tense like a good slasher? yes.


The rest isn't.
 
holy shit there is so much wrong in here.first of all RE4 is shit and completely overrated.also it marked the start of RE's downfall.

454527_o.gif
 
Only finish Leon chapter 2 and recommend people to play it before make the comment. This game is fun and being a victim of journalist ego. Seriously. Its no where below 5. Its at least a fun game.

Im officially hate gamespot now. Whats wrong with the guy who review this game.

Qte is stupid but its not that bad and rarely happen in the game. Sigh.
 
Goodness, that's a lot. I was always curious about the plot to Damnation (I only saw the film) so maybe you can clarify it for me:
why does Svetlana have Plaga? I assumed perhaps she took the one Ada had, but I'm not sure.

Also, as you've seemed to mention, there's some information out of the games and of the two films that tend to expand upon things. What else is there that does that besides the featurette you mentioned? I know there's a Wesker's Report video, but that's about it. I was considering to play the whole series (I've only beaten 0, half of 2, 3, and Leon's campaign in 4, but I did also finish Damnation and Degeneration) so I'd like to at least get the most out of it.

Damnation question:
Svetlana acquired the Plaga presumably from the black market, but it's never explained. She appears to have bought the Plaga Type 2 created by TRICELL and then had her own researchers re-engineer and cultivate them in order to create a type which could be used to control B.O.W.s.

As for supplemental material... there is a ridiculous amount. I'll just drop some links:

http://projectumbrella.net/articles/INSIDE-BIOHAZARD-DARKSIDE-CHRONICLES
http://projectumbrella.net/articles/Weskers-Report-II
http://projectumbrella.net/articles/Adas-Report
http://projectumbrella.net/articles/biohazard-archives
http://projectumbrella.net/articles/BIOHAZARD-archives-II
http://projectumbrella.net/articles/BIO-HAZARD-Directors-Cut-Inside-BIO-HAZARD
http://projectumbrella.net/articles/BIOHAZARD-2-Official-Guide-Book
http://projectumbrella.net/articles...-Official-Guidebook-Complete-Conquest-Nemesis
 
What I don't handle well are people trying to "prove" that my personal tastes in video games are wrong. The bottom line is that I like Dead Space more than RE4 and even you find a million flaws and holes in my attempt to satisfy your demand to know the reasons why, that doesn't change my opinion.
 
haven't played Dead Space 2 but first one was so awfully repetitive. just follow line and hit switches and repeat for the entire game, even their monster closet scares got repetitive too. way overrated game, sound design was fantastic though and controls were great, I really liked the menus too, Capcom should have copied all of those, looks like they tried to do just that but failed miserably...
 
I get that you're confused by it, but I already solved the contradictions. Since then, all you and your buddy here can come up with is "But, the castle! It was long!"
No, you came up with more contradictions. A spaceship has more in common with a mansion than a castle? That doesn't make sense.
 
Dead Space was technically RE4 in space that borrowed more cues from Doom 3, and used System shocks audio files to paint the picture. Dead Space was also a repetitive game from front to back. The forced emotion they try to convey on a silent protagonist because he has a wife is also laughable. Dunno know why people hold that game to a higher light than it should be.
 
No, you came up with more contradictions. A spaceship has more in common with a mansion than a castle? That doesn't make sense.

No wonder you're confused, you can't even follow a simple point:

Exploring one claustrophobic environment for the duration of an entire game is very different from exploring a bunch of various farflung environments over the course of a game. Two very different experiences. It's OK to prefer one over the other.
 
No, you came up with more contradictions. A spaceship has more in common with a mansion than a castle? That doesn't make sense.
In terms of architectural setting, no. In terms of atmosphere, yes. The only place nearly as foreboding as RE1's mansion was the Ishimura. It has a lot to do with pacing and sound design. Quiet moments that are more terrifying than the combat sections. Something Capcom forgot.
 
No, you came up with more contradictions. A spaceship has more in common with a mansion than a castle? That doesn't make sense.

So physical appearance, aesthetics, and time-relevant settings matter more to you than the point of the setting. Is that it?
 
In terms of architectural setting, no. In terms of atmosphere, yes. The only place nearly as foreboding as RE1's mansion was the Ishimura. It has a lot to do with pacing and sound design. Quiet moments that are more terrifying than the combat sections. Something Capcom forgot.
But the sound design in Dead Space makes it less scary because you can hear everything before you're in danger...
 
No wonder you're confused, you can't even follow a simple point:

Exploring one claustrophobic environment for the duration of an entire game is very different from exploring a bunch of various farflung environments over the course of a game. Two very different experiences. It's OK to prefer one over the other.

The Village and The Castle which make up 80% of the game were right next to each other.
 
But the sound design in Dead Space makes it less scary because you can hear everything before you're in danger...
I will never be able to hear twinkle twinkle little star without looking over my shoulder anymore. Again not the combat sections, the moments in between.
 
The Village and The Castle which make up 80% of the game were right next to each other.

And that proves... something.

(If it was true. Which it isn't. The castle is nowhere near a big as you make it out to be. Not that it matters one bit in terms of my point.)
 
All I know is the twitchers enemy from Dead Space is scary as fuck. Love that game though.

RE4 was also spectacular. It's tough for me to choose one or the other because they both did a lot right.
 
So we just went from arguing about reviews on Resident Evil 6 to whether Resident Evil 4 sucks?

Resident Evil 4 is amazing. Or was amazing to some. You can't deny that.

Also the spiritual sequel to Resident Evil 4 is totally Dead Space.
 
Top Bottom