If you even want to enter the Playstation Store to download the new game, you'll need to update to 1.81 anyway. Plus there's no telling if the TN-B update is being downported to pre-1.8 firmwares.my Vita is hella dusty.
coz the thing has no games to play.
that said, do u guys think it's safe to do the 1.81 update?
Did the urbanix trick work on 1.81?
mine's still at 1.67...
I jus downloaded it on my PS3... cant I transfer it over?If you even want to enter the Playstation Store to download the new game, you'll need to update to 1.81 anyway. Plus there's no telling if the TN-B update is being downported to pre-1.8 firmwares.
I jus downloaded it on my PS3... cant I transfer it over?
that's how I always did it on PSP... never bought a PSP2 game yet,
coz there arent any.
my Vita is hella dusty.
coz the thing has no games to play.
that said, do u guys think it's safe to do the 1.81 update?
Did the urbanix trick work on 1.81?
mine's still at 1.67...
I guess some people really want TTT2 on VitaStop with all the Tekken 6 bullshit. Alot of people visiting the thread are going to glance the last page and then rush out to buy Tekken 6 before it gets pulled.
So, I tried the MH exploit when it came out and the SNES emulation wasn't very good. With CEF, how is SNES emulation?
Stop with all the Tekken 6 bullshit. Alot of people visiting the thread are going to glance the last page and then rush out to buy Tekken 6 before it gets pulled.
Exploit for MHP3rd (japanese) is available, MHFU soon.
http://zload.net/v2/archives/file/?id=2417548
PSY・S;42970910 said:Wait, is this the same exploit as the Urbanix/MadBlocker one? And it's being ported to MHFU?
Ok, my screen is still fucked but I bouGht madblockeralpha on my psp.
Is their anyway to transfer it to my vita?
What's the latest update? I think I'm on 1.82 if it exists. I'm on the highest update....so i can't run these exploits anyways.
Why not just download it on your Vita?
Screen is busted. Can't fix it at this moment (broke)
It's funny.... for months I did have the money but didn't think It was worth fixing. Now this happens and my money is tied up for the next month.
![]()
Why not just send it to Sony. should still be under warranty.
Don't say you broke it.Do they fix user breakage?
Don't say you broke it.
I jus downloaded it on my PS3... cant I transfer it over?
that's how I always did it on PSP... never bought a PSP2 game yet,
coz there arent any.
So wait if I'm currently on 1.81 and never had a exploit before if I get that right I can buy MHFU EU now and join the fun later this week?
I'm new to this.
there's no way to install homebrew without monster hunter right?
This seems like the most logical course of action, but maybe Sony has to verify it before taking it down.At the end, Sony won't need even to stalk homebrew pages. They only have to make a program that take out from the store any game of more than 3 months old that, without any sale, "is being sold suddenly over any estimation".
That old PSP game that was selling an average of 10 copies each week suddenly sold 1 thousand units in a few hours -> Take out from the store, there must be a hack.
I'm new to this.
there's no way to install homebrew without monster hunter right?
I wish somebody would create an exploit for Corpse Party. That game needs every sale it can get.
Actually I once trolled the wololo comments with "Guys, it's Corpse Party!!1" when they were guessing what the new game was - some people actually bought it and were pissed off. They should thank me.
Yes, I remember that... it was for that ATV game or something like that. I was kind of hoping it was corpse party too (already had owned it at that point), but it was kind of a dick move to trick a bunch of people into buying a $20 game.
That said, Wololo has the guides if you want to try and find an exploit using that game.
(edit) quix: Sony doesn't patch the game, they patch the Vita firmware. If the game is already downloaded onto your PS3, you WON'T be able to transfer it over to the Vita because you need to have your PS3 connected to the internet to allow for Vita transfers and it will throw out an error message.
In short, you missed this exploited game if you haven't already bought/transferred it to your Vita. You're just going to have to wait for the next game (which is already announced in "certain places" and will be formally announced with the exploit released on tuesday)
And tekken 6
Whoever trolled emulator lovers into getting $40 PSN game is genius![]()
Does the exploit give access to Vita's power?
Yeah, let's condone utter stupidity.
And I hope it never does. In its most advanced stage, what we have now will probably lead to the following:No, it doesn't.
So basically, a PSP emulator.Over the past few week or so the PlayStation Vita scene has changed drastically. We’ve seen the leaked work of former developer, Coldbird, and the released work that is TN-A, a HEN equivalent for the Vita’s PSP emulator, but what really can we do with a sand-boxed PSP emulator kernel exploit. In it’s most basic form, the recently released HEN allows homebrew, plugins, and PSP UMD backups to be run, but what really is the purpose of a kernel exploit? After all, it’s not all that common as you would think.
Many of you who are long time members of wololo.net recall the past 9 months of vHBL releases, and possibly even before the PlayStation Vita, back to the original PSP 1000, 2000, and 3000 series. The constant cat and mouse game of exploits and updates has been going on for nearly 7 years, beginning with the launch firmware on the PSP 1000. In this time period, nothing has really changed. A usermode exploit allows for homebrew, created with the SDK, to be run, as well as other unsigned code. Furthermore, escalating higher than just usermode, we have the kernel mode exploit we are presented with today.
A kernelspace exploit allows for anyone to have access to the flash0 of the PSP, or in the case of the Vita, the sandboxed flash0, memory. This allows for custom firmware to be created and deployed, homebrew to be run, PSP UMD backups to be played, cheats to be used, themes to be changed, plugins to be installed, and so on. A kernel exploit in it’s highest form is one of the best forms of access to any given console. Once you have the kernel exploited, you can do pretty much anything.
How about in the case of the Vita, how far is too far? Sure, we’ve all seen Davee play ISO’s back on the Vita in March, and “Tony” play PS1 games in the same fashion, but what really can be done? The answer lies in the form of the PSP 1000. You see, Sony decided that it would be best to effectively emulate the PSP 1000 in terms of software and ram, inside of the Vita’s own user interface. The PSP emulator on the Vita is launched with any game that you have downloaded from PSN or transferred from your PS3. When the game is launched, the PSP is technically being emulated, such as it would if it was running in an emulator on your computer. Emulators have been around for years, this is no different.
By not having to allow a lot of ram to the PSP emulator, the Vita can continue to process everything it needs to in the background. This is good for the average user, but perhaps not so much for the developer.
I write this article purely on theory at this point, as I have to wait until Tuesday like the rest of you to get my hands on a kernelspace exploit, but I have come to an understanding of what really can be done inside of this sandbox Sony has lent us.
Perhaps the ram allowed for the emulator isn’t enough, but what I do know is that the entire system’s firmware is present, this is evident in the flash dump we had quite some time ago.
With all of the required files in place, I strongly believe that the PSP emulator inside of the Vita can be used in the same way a PSP you buy can be used. This means all the things you’ve grown to love as an original PlayStation Portable user, and everything mentioned above. Whether it be the Cross Media Bar (XMB) or anything else under the sun, I’m willing to bet we will at some point see it in the emulator on the Vita.
You might be asking yourself, does this mean we could see a full fledged PSP customer firmware running inside of the Vita’s PSP emulator? The simple answer to that very detailed question is fortunately a solid, yes.
Just as the PSP 1000 has it’s fair share of CFW, I believe the Vita will too inside it’s PSP environment.
Think about this. What if you were able to launch any PlayStation Portable game from PSN and be presented with the XMB you remember from the PSP’s golden days? From here you could watch movies or play games, and even homebrew. All this could very soon be possible.
Simply by having this one kernel exploit, and the many games that can be exploited to launch it (read: Monster Hunter, Urbanix) we have a whole world of opportunities.
It was really stupid of them to buy the game without research first.
If this was a PSP emulator with full PSP kernel access - meaning you could have the full power of the PSP used to emulate or playback all the stuff the PSP did, but left the Vita intact and protected - I'd be all for it stopping right there.
The OG PSP was the best emulation handheld ever, and that's all I really would like to see happen. If I could have my good old UMD jukebox functionality back, and all the emulation back along with my Vita games, I'm down to buy one of these things finally.