According to the ini files, the maximum number of enemies that will attack you at once on easy and normal is 5.
Does that mean how many will make attack rolls per turn?
According to the ini files, the maximum number of enemies that will attack you at once on easy and normal is 5.
I have to say. Fighting the Shitty keyboard and mouse UI and controls in this game is enough to make me chop my tv in half with my keyboard. Everything from roofs that flash in and out whenever I tab to a new squad member, to civilians being invisible, to telling a squadmate to move to a specific square only to have him run off in some random direction. The UI in this gave is just FUCKING SHIT.
Its a great game that has a UI that almost completely ruins it.
It's pretty much perfect with a gamepad. You're usually taking things slow, planning out your move every turn, so you really aren't losing anything control-wise when using a gamepad.As per title, how is it? Being a turn based game there are no twitchy controls I was just wondering if it works well as I wouldn't mind playing it on the TV and would prefer using a pad in that setting.
edit: seems it works well, that's good![]()
It's pretty much perfect with a gamepad. You're usually taking things slow, planning out your move every turn, so you really aren't losing anything control-wise when using a gamepad.
I really haven't had any of the problems you've described and I think the UI is good. Been playing with KBM for 39 hours over here. I'm sure it works fine with a pad too.I have to say. Fighting the Shitty keyboard and mouse UI and controls in this game is enough to make me chop my tv in half with my keyboard. Everything from roofs that flash in and out whenever I tab to a new squad member, to civilians being invisible, to telling a squadmate to move to a specific square only to have him run off in some random direction. The UI in this gave is just FUCKING SHIT.
Its a great game that has a UI that almost completely ruins it.
Yeah, that is a little annoying. Like putting things in a soldier's backpack or switching weapons. If you're missing a medkit or something, you have to go in and go through your entire roster of soldiers and see who you left it on.Dont even get me started on the squad selection and equip screen. Amateur hour... Seriously.
Definitely. Love the soundtrack.Good lord these missions can get tense. Also not sure if its been said, but X-com has a really nice soundtrack. Extremely fitting and really pulls you into the game.
Good lord these missions can get tense. Also not sure if its been said, but X-com has a really nice soundtrack. Extremely fitting and really pulls you into the game.
Supports get the ability to carry two items when they reach Major rank. It's pretty handy.
I feel mostly the opposite. I knew it was HR's composer the moment I heard it, and that doesn't seem quite right for this game. Too slick, too atmospheric, and frankly too phoned in.Good lord these missions can get tense. Also not sure if its been said, but X-com has a really nice soundtrack. Extremely fitting and really pulls you into the game.
I just realised that hunker down gives crit immunity
if you're trying for 20% last minute only way to be saved shots when you could be hunkering down what is wrong with you
Damn, these Chrysalid terror missions. They scare me much more than the original. I think it must be how everything is so close together on the maps, so a Chrysalid or three is going to jump out a window at you every other turn. And even when I think I'm going through the map fast, that civilian count just drops like a rock.
I'm sure things would get out of hand with a quickness if you just up and started increasing the squad size without actually adjusting the potency of leveled soldiers. I think the system they've got now is sort of situated awkwardly in between classic X-Com where every hapless peon is expendable and eminently replaceable and something more along the lines of a strategy RPG in the vein of Fire Emblem or Valkyria Chronicles where your units can die, but it's something to be avoided at almost all costs.
As it is now you're expected to keep individual soldiers alive, but for significant portions of the game they're only marginally more survivable than oldschool X-Com redshirts. If they either made individual soldiers scale up less and increased the squad size or kept the squad size the same but made it less common for an unlucky critical from across the map to kill your veteran soldier that you'd been leveling to unlock options in the Officer Training School I'd be fine with it. But the medium between the two philosophies that we've got going now isn't something I'm particularly fond of.
Experimenting on normal - teched straight to plasma and bypassed lasers entirely. I wonder if I could pull that off on classic...
I only had Laser Rifles by the time I started research on Light Plasma Rifles.
What month? I started researching light plasma in April, then when the first Muton showed up in May, I captured it to get the plasma research credit and had heavy plasma and sniper plasma by June.
I dont think I can do classic. Im going down to normal ironman. Thin men do 6dmg normally with high crit rate killing any rookie in one shot, while sectoids can one shot kill my cpl sniper....ya fuck that. Not to mention that Im beginning to understand some peoples frustrations with the percentages, because I do feel at times that the percentages are straight up off when a number of high percentage shots just whiff(especially reaction shots as they whiff a good 95% of the time) and enemies, at least in classic, seem to have a pretty good percentage to hit you no matter where you are, barring full cover.
2k Greg is resigning![]()
Really?? Why? Too much fun playing XCOM and he doesn't wanna go back to work?
Then a thin man merely poisons one of my cannon fodder rookies - the guy's still living. But then one of my sarge's on the mission panics. Then my support guy panics, and SHOOTS DEAD the vip.
Yes I am pretty sure there is.Is there friendly fire from grenades and rockets?
Wow, that assault perk that gives you a free auto overwatch shot if an enemy gets close is awesome. It completely saved my (his) ass in this mission.
Yes I am pretty sure there is.
Is there friendly fire from grenades and rockets?
Wow, that assault perk that gives you a free auto overwatch shot if an enemy gets close is awesome. It completely saved my (his) ass in this mission.
Is there friendly fire from grenades and rockets?
Also I gotta say that council special missions become a joke later on because the only enemies that show up are thin men. Does this change eventually? Thin men are literally harmless to me at this point.
Experimenting on normal - teched straight to plasma and bypassed lasers entirely. I wonder if I could pull that off on classic...
I just got so lucky. One of my best soldiers was barely clinging to life, and a berserker came up right next to him, stopping right before he acted. I brought along arc throwers hoping to capture a sectoid. The berserker was at full health, so if I shot him he would have just beat me to death. So I go, fuck it, and use the arc thrower on him. 11% chance. Boom, he goes down.
Feels good, man.
Only if you are good at killing mutons with mundane weapons.
In the last council mission before I finished classic/ironman they gave me the cargo mission, full of sectoids, lol.
Archangel plasma sniper x2, titan double opportunity fire support x2, titan double attack psi heavy, ghost defensive assault vs. ~16 sectoids.
Sectoid gibs all over the map.
I'm curious, just how good are the "secret" characters anyway?
Are you supposed to be able to rotate the hologlobe/geoscape with a controller? It works fine when I try it in keyboard/mouse mode but nothing works when I'm using a controller. The weird thing is that the globe is affected by the right stick but it moves soooo sloooowly! It would take 5 minutes for the globe to rotate at this rate.
all Psi abilities unlocked instead of only one side of the tree.
Probably not. Though I wonder if new recruits getting easy mode HP is a bug.So is there any reason (other than cashflow) not to replace all your starting troops with "healthier" new recruits?