AltogetherAndrews
Banned
Halo is one of the biggest console franchises available. Most of it's praise seems to be stemmed from it's multiplayer, which got me thinking..
Why haven't games like Unreal Tournament and Quake fared better this generation? Their gameplay style is basically a faster paced version of Halo. When you look at the core of both games, they are both very similar.
For a while I believed the argument that there just isn't a market for that kind of game anymore, with the rise in popularity of military shooters. If that were the case though, how has Halo become such the juggernaut that it is?
See, this isn't true. Yeah, a lot of people love its MP, but its popularity has plenty to do with the campaign... whether its played in single player or cooperatively.
I love Unreal, but campaign hasn't been a factor since the expansions to Unreal 1. Halo is heavy on both campaign and MP.