If you wanna talk about internal factors, one of those recent "Sony doomed" articles went at length talking about how much pull the individual engineers have within the company. Sony got to where it was today because those engineers were allowed to do what they though was necessary to push forward and innovate. The article implies that they've gotten somewhat arrogant, that infighting and competition between the engineers has been a factor in Sony's lack of synergy, and that the new CEO (may have been the last one actually) has fought them trying to push forward the idea that "it's about content not just tech."
I think the Vita might represent a lot of it. If Sony marketed that thing right it could've basically been a 4" tablet with buttons. Why isn't Sony's own eBook store available on the Vita? Why did Sony then go and release their own separate eReader? Where's the rest of the third party software support?
Whether or not they get in the right place may very well depend on if those high up at Sony can break that cycle and get all the different divisions to work together. Sony has its hands in so many media pies that it could use to the PS4's benefit, but it's like the people actually building the machines don't know that.
If you wanna talk external factors, I think part of that, like the PS3's initial game library, is due to some factors that Sony simply didn't see coming. They probably assumed that the Japanese third party support would just jump from the PS2 on to the PS3, but they probably didn't anticipate the coming domination of western developers who are more friendly to Microsoft, or Japan's overall hesitation to transition to the new consoles. I honestly think that's what hurt the PS3 the most.
Sony's first party games are good and all, but the problem is that most of them don't lead, they follow. The OP noted how a lot of what they've done this gen is just following behind others, and I think that applies to a lot of their games too. Their games won't sell as much as Halo because none of them are as monumental or influential to the industry as Halo. Killzone and Resistance just look like more shooters. Uncharted is great but it didn't create a new phenomenon in gaming like Gears did. The closest thing a Sony platform has had to this is Monster Hunter in Japan on the PSP and how much it changed the market over there. Other than that, Sony really didn't get any killer apps this gen, and unless their first party studios strike gold I don't know if they will next gen either.
I think the Vita might represent a lot of it. If Sony marketed that thing right it could've basically been a 4" tablet with buttons. Why isn't Sony's own eBook store available on the Vita? Why did Sony then go and release their own separate eReader? Where's the rest of the third party software support?
Whether or not they get in the right place may very well depend on if those high up at Sony can break that cycle and get all the different divisions to work together. Sony has its hands in so many media pies that it could use to the PS4's benefit, but it's like the people actually building the machines don't know that.
If you wanna talk external factors, I think part of that, like the PS3's initial game library, is due to some factors that Sony simply didn't see coming. They probably assumed that the Japanese third party support would just jump from the PS2 on to the PS3, but they probably didn't anticipate the coming domination of western developers who are more friendly to Microsoft, or Japan's overall hesitation to transition to the new consoles. I honestly think that's what hurt the PS3 the most.
Sony's first party games are good and all, but the problem is that most of them don't lead, they follow. The OP noted how a lot of what they've done this gen is just following behind others, and I think that applies to a lot of their games too. Their games won't sell as much as Halo because none of them are as monumental or influential to the industry as Halo. Killzone and Resistance just look like more shooters. Uncharted is great but it didn't create a new phenomenon in gaming like Gears did. The closest thing a Sony platform has had to this is Monster Hunter in Japan on the PSP and how much it changed the market over there. Other than that, Sony really didn't get any killer apps this gen, and unless their first party studios strike gold I don't know if they will next gen either.