Digital Foundry -- Halo 4 Tech Analysis

Actually Gears 3 doesnt do many things that U3 or KZ 3 does.

And what do You call linear? KZ 3 has quite big environments that You can navigate with jet pack for example, yeah, its more narrow, but Halo has many narrow spaces too and multiplayer is limited space all along and yet nothing new in terms of effects comes out of it.

I dont really buy empty space as performance limit and actually most of the stuff You are probably think about in terms of scale in Halo is calculated by CPU and it does not differ that much from what Halo 3 was doing.
BTW Killzone increased fidelity and improved tech and then made environments and battles bigger, without almost any sacrifices [even though i think that per pixel object motion blur adds a lot], yet Halo 4 have similar battles in scope to Reach and cut so many features back.

And about Resistance to do know now why they've decided to go route of their Ratchet and Clank res tech, which is not simple 960x704 upscaled to 720p, but they are using MSAA to upscale it somehow, dont really remember how though, ive read about it quite long time ago. Still, I dont like the effect too :)

If I remember...

Gears 3 has self shadowing
High Quality Object Based Motion Blur
Camera Based Motion Blur
SSAO
God Rays

Did you have played kz3 sp? Area are huge, Resistance 3 not that much.

Yeah. Beat it.

Felt like a ultra polished COD campaign to me. The mech parts seemed a little bit more open IMO.
 
The vast majority of games use baked shadows.

Sure most games have baked shadows but they also mix in real-time ones. The top tier looking games all use that combination. I'm not expecting 100% GI here but Halo's shadows all look pre-baked as they don't interact with moving objects and characters at all. It's using the same technique as all Insomniac games.
 
Considering one of the few quotes in the OP specifically compares it to Sony's pretty games, no, not really.

Yea, but that was a statement that XB360 now has its own supreme cake and can eat it too and that's that. This thread has pretty much devolved into scrutinizing and blowing up faults of games in comparison to make other one/s look better. Back and forth. Looks like appreciating technical achievements in vacuum or in simple co-habitation is not possible.
 
If I remember...

Gears 3 has self shadowing
High Quality Object Based Motion Blur
Camera Based Motion Blur

SSAO
God Rays

I'm not that sure about those but I don't know, personally. In any case, the light system in UE3 is really cheap.
 
It really is a fantastic looking game, I think those are the best looking real-time cut-scenes in a game this generation.
Until the next game by Kojima or Beyond Two Souls comes out. Yeah blahNoInteractivityblahMovieGames, but since we are only talking about real time cutscenes here, I think those two games will probably look better.
 
Not sure why but all UE3 games have those pastel looking lighting. Even the fire effect has that weird coloring.
 
How you can say area are restricted corridors then? :\ It's completely false.

Because there lots of sections of K3 where I couldn't venture off the beaten path. That's corridor design 101. It looks pretty... I just can't go there.

The UC3 corridor stuff is funny. When I played as young Drake the control is taken away from you and makes you go back to where you are supposed to go if you venture off the beaten path.

Because you mention SSAO, motion blur etc etc but with that system light it's very easy give the space to others specs.

Because the only other game on Xbox 360 with those 3 checklists is Crysis 1 & 2 on console.
 
Yea, but that was a statement that XB360 now has its own supreme cake and can eat it too and that's that. This thread has pretty much devolved into scrutinizing and blowing up faults of games in comparison to make other one/s look better. Back and forth. Looks like appreciating technical achievements in vacuum or in simple co-habitation is not possible.
It's a difficult thing to parch I guess. Obviously there are some fanboys who only care about 'their' system winning, but there also people who are just interested in the technical comparisons I think.

Personally, I want to know which system is more capable. I don't know why, but it's interesting to me, maybe because despite of all the positioning and shit talk from the fanbases, and first parties themselves, neither system has really excelled beyond the other. I thought Sony had, I was pretty confident at this point that the PS3 was technically superior, as it's been a few years since the 360 had anything graphically impressive to me. Not that it makes any difference to the platform, certainly Halo Reach as a game completely outclasses both KZs and GoW3 for me, but Halo 4 really stunned me visually.

I think it's the first generation where it's really difficult to tell. The N64 and Xbox were both so far ahead of their peers that it was blatant, and as far as I remember, there was considerably less smack talk between users during that period. I think the fact it's closer is what makes it more venomous actually.
 
Because there lots of sections of K3 where I couldn't venture off the beaten path. That's corridor design 101. It looks pretty... I just can't go there.

The UC3 corridor stuff is funny. When I played as young Drake the control is taken away from you and makes you go back to where you are supposed to go if you venture off the beaten path.

Sorry but the last time I have played Halo, corridor area are in, too. If you are talking to play more like a 'free roam', yes Halo gives more that feeling, but not means kz3 are only corridors. To be honest, I remember the corridor only in the last levels (like Halo).
 
Even if we forget the graphics race, this game's art is so good. My god, it makes me realize even though I can run a game with immaculate IQ on a PC at the end of the day you still want developers to invest in the look of the game just as much as they are pushing on the technical side.
 
Sorry but the last time I have played Halo, corridor area are in, too. If you are talking to play more like a 'free roam', yes Halo gives more that feeling, but not means kz3 are only corridors. To be honest, I remember the corridor only in the last levels (like Halo).

Like I said... KZ3 is more akin to COD in design with ultra polish & significantly much better graphics. There's really nothing wrong with it. But trying to design a game like Halo, Crysis, or Far Cry with a 720p framebuffer is going to come with compromises.

Next Gen will level the playing field. Watch Dogs is easily comparable to the best looking linear games.
 
I'm not a Halo fan. I would not buy a 360 to play just this one game in Halo 4. What I can say is, what 343 has done with Halo 4 is more impressive than some other games mentioned here. Larger in scale while still keeping a (do I say it? Yeah I say it because console only owners have accepted it for years)playable framerate and it looks absolutely amazing for a console game. God of War 3 was my king, but I have a feeling if I played Halo 4 at this very moment, that would change quickly based on scale alone.
 
No all it shows is shadows popping in and out of the character models (i.e. all dark or no shadows at all.) There's no gradual transition. It's not even close to the shadows in the games you've mentioned.

To be clear the characters have self-shadowing. I'm talking about environmental shadows.

Stolen from KKRT00

http://i.minus.com/ibzsloJU9CuofO.gif
A ghost being exploded in a open area, one piece rolling has pop-in shadow. Wow.. talk about nitpicking.

always the same guys.. lol
 
In case anyone was wondering, splitscreen gets some pretty harsh framerate drops in the 3rd level (the purple canyon area). The controls felt awful when it dropped.

I suspect areas with a lot of geometry that don't fall under the split-screen LOD pass fuck it up.
 
No all it shows is shadows popping in and out of the character models (i.e. all dark or no shadows at all.) There's no gradual transition. It's not even close to the shadows in the games you've mentioned.

To be clear the characters have self-shadowing. I'm talking about environmental shadows.

Stolen from KKRT00

http://i.minus.com/ibzsloJU9CuofO.gif
That looks terrible.

I was going to buy it, but that's just too extreme for my liking.

Most games do it.
 
Like I said... KZ3 is more akin to COD in design with ultra polish & significantly much better graphics. There's really nothing wrong with it. But trying to design a game like Halo, Crysis, or Far Cry with a 720p framebuffer is going to come with compromises.

Next Gen will level the playing field. Watch Dogs is easily comparable to the best looking linear games.

I beg to differ. It's just matter of details scaling, no more. Compromises ever exist.
 
Like I said... KZ3 is more akin to COD in design with ultra polish & significantly much better graphics.

No its not, KZ has actual AI unlike COD. You have to move because they will flank you, COD is stop and pop, whack a mole gameplay.

But trying to design a game like Halo, Crysis, or Far Cry with a 720p framebuffer is going to come with compromises.

One of these games is not like the other. Hint, its Halo. Far Cry (especially 2, dont know about 3) and Crysis are MUCH more open, hell FC2 IS an open world game.

Halo 4 is linear.
 
I have a total different opinion & I beg to differ. It's just matter of details scaling, no more.

Until I see a game of those designs with all bell & whistles of linear games in 720p with an optimal framerate on this generation of consoles... I'll stand by what I say.


No its not, KZ has actual AI unlike COD. You have to move because they will flank you, COD is stop and pop, whack a mole gameplay.



One of these games is not like the other. Hint, its Halo. Far Cry (especially 2, dont know about 3) and Crysis are MUCH more open, hell FC2 IS an open world game.

Halo 4 is linear.

Open sandbox gameplay actually. Like Crysis.

Don't mistake that for open world gameplay.
 
I'm not that sure about those but I don't know, personally. In any case, the light system in UE3 is really cheap.

Oh, yeah:

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It looks "cheap".
 
But if we're going to look at something like Killzone 3... You would notice the lack of SSAO and low resolution transparencies that stick out like a sore thumb.

http://www.abload.de/img/2epnac5e3r65.jpg[/]

[IMG]http://www.abload.de/img/20100616_img006_bjkq2w.jpg[/]

No exclusive looks perfect. They are all missing something to achieve their good looks. Not Uncharted, not Gears, not Killzone, not God of War, not Halo.

Once you understand that, you can enjoy playing games on other systems.[/QUOTE]

LMAO that is supposed to look bad???
I guess if you are a pc gamer you want no ambiance, no subtle, no realism. Just high res everything at max.
 
Until I see a game of those designs with all bell & whistles of linear games in 720p with an optimal framerate on this generation of consoles... I'll stand by what I say.

Like what I said above, developers just scaling the engine.
 
Could post pics of Enslaved as well to show how "cheap" UE3 games are. Or Bulletstorm. That game is as good looking as most anything released this gen, and its fun as hell.
 
The image quality in Gears is so bad, god damn. It's crazy that it was the poster child for next-gen, they've been completely eclipsed.
 
LMAO that is supposed to look bad???
I guess if you are a pc gamer you want no ambiance, no subtle, no realism. Just high res everything at max.

It's not bad. But it is an eye sore if you've seen games with higher resolution transparencies on PS3. You can't have everything on console. And those explosions are really low res.

You can be surprised how it can ruin the illusion.


The image quality in Gears is so bad, god damn. It's crazy that it was the poster child for next-gen, they've been completely eclipsed.

Funny how FXAA managed to slip in Mass Effect 3 and not Gears of War 3... lol


But it is cheap, not use any sort of deferred tech or HDR.

While the effects are "cheap" it certainly looks better on the eyes compared to Crysis on console. There's that smoke and mirrors again with console exclusives. Got to give and take if you want better performance.
 
I think it looks better than God of War 3. I certainly prefer the way it looks, but obviously that has nothing to do with technical accomplishments. I don't know what's objectively more impressive, but for me, GoW3 has been dethroned.

Saying that, I really haven't seen GoW:A, maybe Halo 4's victory will be short lived.

dont wanna be that guy but kz3 still looks better,halo 4 is on the same league now and thats good

You sure about that?

The design of KZ3 SP is like a corridor (COD).

its not farcry but is not cod either
 
Halo 4 looks awesome, but i think dyamic environmental shadows would greatly add to the visuals. It looks weird in the forest stage where you dont see any tree canopy shadows casting onto your gun and enemy models.


Now, put a direct-feed shot from U3 or KZ3.

uncharted3drakesdecep9mpdf.jpg


uncharted3drakesdecepwx5kv.jpg
 
Not visually but if you think of how open the world is and how the game looks, its pretty impressive. Where as Halo, Uncharted and GOW arent open world yet look amazing.

I don't understand how you can play GTA4 and say that any technical aspect of that game is in any way impressive.
 
It's not bad. But it is an eye sore if you've seen games with higher resolution transparencies on PS3. You can't have everything on console. And those explosions are really low res.

You can be surprised how it can ruin the illusion.

It mirrors the field of depth for high speed effects, it looks good in Killzone, having a high res with no distinction of depth or motion blur would have been worse.

That smoke effect was also all on Polyphony rushing GT5, they never had any kind of massive graphical glitches & problems before in their series.
 
LMAO that is supposed to look bad???
I guess if you are a pc gamer you want no ambiance, no subtle, no realism. Just high res everything at max.

What a dumb post.
It is not realistic to have low res alpha effects, nor does it add anything to "ambiance"

What is next, are you going to complain about PC games being too "angular"?

That smoke effect was also all on Polyphony rushing GT5, they never had any kind of massive graphical glitches & problems before in their series.

It has nothing to do with rushing it, the PS3 lacks bandwidth and fillrate for the res it runs games at compared to the PS2.
 
It mirrors the field of depth for high speed effects, it looks good in Killzone, having a high res with no distinction of depth or motion blur would have been worse.

That smoke effect was also all on Polyphony rushing GT5, they never had any kind of massive graphical glitches & problems before in their series.

Ehhh... That smoke effect was due to PS3 not having enough bandwitdh, and lack of RAM.
PD did all they could do actually.
 
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