Considering one of the few quotes in the OP specifically compares it to Sony's pretty games, no, not really.So thread derailed?
Considering one of the few quotes in the OP specifically compares it to Sony's pretty games, no, not really.So thread derailed?
Actually Gears 3 doesnt do many things that U3 or KZ 3 does.
And what do You call linear? KZ 3 has quite big environments that You can navigate with jet pack for example, yeah, its more narrow, but Halo has many narrow spaces too and multiplayer is limited space all along and yet nothing new in terms of effects comes out of it.
I dont really buy empty space as performance limit and actually most of the stuff You are probably think about in terms of scale in Halo is calculated by CPU and it does not differ that much from what Halo 3 was doing.
BTW Killzone increased fidelity and improved tech and then made environments and battles bigger, without almost any sacrifices [even though i think that per pixel object motion blur adds a lot], yet Halo 4 have similar battles in scope to Reach and cut so many features back.
And about Resistance to do know now why they've decided to go route of their Ratchet and Clank res tech, which is not simple 960x704 upscaled to 720p, but they are using MSAA to upscale it somehow, dont really remember how though, ive read about it quite long time ago. Still, I dont like the effect too![]()
Did you have played kz3 sp? Area are huge, Resistance 3 not that much.
The vast majority of games use baked shadows.
Considering one of the few quotes in the OP specifically compares it to Sony's pretty games, no, not really.
If I remember...
Gears 3 has self shadowing
High Quality Object Based Motion Blur
Camera Based Motion Blur
SSAO
God Rays
If I remember...
Yeah. Beat it.
Felt like a ultra polished COD campaign to me. The mech parts seemed a little bit more open IMO.
I think so as well, best looking console game. Imo GOW 3/UC 3 don't compete.
I'm not that sure about those but I don't know, personally. In any case, the light system in UE3 is really cheap.
Until the next game by Kojima or Beyond Two Souls comes out. Yeah blahNoInteractivityblahMovieGames, but since we are only talking about real time cutscenes here, I think those two games will probably look better.It really is a fantastic looking game, I think those are the best looking real-time cut-scenes in a game this generation.
How come? They were blatantly obvious...
How you can say area are restricted corridors then? :\ It's completely false.
Because you mention SSAO, motion blur etc etc but with that system light it's very easy give the space to others specs.
It's a difficult thing to parch I guess. Obviously there are some fanboys who only care about 'their' system winning, but there also people who are just interested in the technical comparisons I think.Yea, but that was a statement that XB360 now has its own supreme cake and can eat it too and that's that. This thread has pretty much devolved into scrutinizing and blowing up faults of games in comparison to make other one/s look better. Back and forth. Looks like appreciating technical achievements in vacuum or in simple co-habitation is not possible.
I'm not that sure about those but I don't know, personally. In any case, the light system in UE3 is really cheap.
Because there lots of sections of K3 where I couldn't venture off the beaten path. That's corridor design 101. It looks pretty... I just can't go there.
The UC3 corridor stuff is funny. When I played as young Drake the control is taken away from you and makes you go back to where you are supposed to go if you venture off the beaten path.
Sorry but the last time I have played Halo, corridor area are in, too. If you are talking to play more like a 'free roam', yes Halo gives more that feeling, but not means kz3 are only corridors. To be honest, I remember the corridor only in the last levels (like Halo).
A ghost being exploded in a open area, one piece rolling has pop-in shadow. Wow.. talk about nitpicking.No all it shows is shadows popping in and out of the character models (i.e. all dark or no shadows at all.) There's no gradual transition. It's not even close to the shadows in the games you've mentioned.
To be clear the characters have self-shadowing. I'm talking about environmental shadows.
Stolen from KKRT00
http://i.minus.com/ibzsloJU9CuofO.gif
So you were talking about something completely different to what you replied to?
That looks terrible.No all it shows is shadows popping in and out of the character models (i.e. all dark or no shadows at all.) There's no gradual transition. It's not even close to the shadows in the games you've mentioned.
To be clear the characters have self-shadowing. I'm talking about environmental shadows.
Stolen from KKRT00
http://i.minus.com/ibzsloJU9CuofO.gif
Like I said... KZ3 is more akin to COD in design with ultra polish & significantly much better graphics. There's really nothing wrong with it. But trying to design a game like Halo, Crysis, or Far Cry with a 720p framebuffer is going to come with compromises.
Next Gen will level the playing field. Watch Dogs is easily comparable to the best looking linear games.
Like I said... KZ3 is more akin to COD in design with ultra polish & significantly much better graphics.
But trying to design a game like Halo, Crysis, or Far Cry with a 720p framebuffer is going to come with compromises.
I have a total different opinion & I beg to differ. It's just matter of details scaling, no more.
No its not, KZ has actual AI unlike COD. You have to move because they will flank you, COD is stop and pop, whack a mole gameplay.
One of these games is not like the other. Hint, its Halo. Far Cry (especially 2, dont know about 3) and Crysis are MUCH more open, hell FC2 IS an open world game.
Halo 4 is linear.
I'm not that sure about those but I don't know, personally. In any case, the light system in UE3 is really cheap.
But if we're going to look at something like Killzone 3... You would notice the lack of SSAO and low resolution transparencies that stick out like a sore thumb.
http://www.abload.de/img/2epnac5e3r65.jpg[/]
[IMG]http://www.abload.de/img/20100616_img006_bjkq2w.jpg[/]
No exclusive looks perfect. They are all missing something to achieve their good looks. Not Uncharted, not Gears, not Killzone, not God of War, not Halo.
Once you understand that, you can enjoy playing games on other systems.[/QUOTE]
LMAO that is supposed to look bad???
I guess if you are a pc gamer you want no ambiance, no subtle, no realism. Just high res everything at max.
Until I see a game of those designs with all bell & whistles of linear games in 720p with an optimal framerate on this generation of consoles... I'll stand by what I say.
Oh, yeah:
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It looks "cheap".
LMAO that is supposed to look bad???
I guess if you are a pc gamer you want no ambiance, no subtle, no realism. Just high res everything at max.
The image quality in Gears is so bad, god damn. It's crazy that it was the poster child for next-gen, they've been completely eclipsed.
But it is cheap, not use any sort of deferred tech or HDR.
No all it shows is shadows popping in and out of the character models (i.e. all dark or no shadows at all.) There's no gradual transition. It's not even close to the shadows in the games you've mentioned.
To be clear the characters have self-shadowing. I'm talking about environmental shadows.
Stolen from KKRT00
http://i.minus.com/ibzsloJU9CuofO.gif
The image quality in Gears is so bad, god damn. It's crazy that it was the poster child for next-gen, they've been completely eclipsed.
I think it looks better than God of War 3. I certainly prefer the way it looks, but obviously that has nothing to do with technical accomplishments. I don't know what's objectively more impressive, but for me, GoW3 has been dethroned.
Saying that, I really haven't seen GoW:A, maybe Halo 4's victory will be short lived.
You sure about that?
The design of KZ3 SP is like a corridor (COD).
Or you know, anti-aliasing...We need more bullshots xD
But it is cheap, not use any sort of deferred tech or HDR.
Or you know, anti-aliasing...
You have NFI.
The UE3 engine is based around deferred tech.
Or you know, anti-aliasing...
Now, put a direct-feed shot from U3 or KZ3.
Not visually but if you think of how open the world is and how the game looks, its pretty impressive. Where as Halo, Uncharted and GOW arent open world yet look amazing.
Well, as I said, I don't know technically, but it has a stronger visual impact to me.dont wanna be that guy but kz3 still looks better,halo 4 is on the same league now and thats good
I apologize.Was a joke...![]()
It's not bad. But it is an eye sore if you've seen games with higher resolution transparencies on PS3. You can't have everything on console. And those explosions are really low res.
You can be surprised how it can ruin the illusion.
LMAO that is supposed to look bad???
I guess if you are a pc gamer you want no ambiance, no subtle, no realism. Just high res everything at max.
That smoke effect was also all on Polyphony rushing GT5, they never had any kind of massive graphical glitches & problems before in their series.
We need more bullshots xD
It mirrors the field of depth for high speed effects, it looks good in Killzone, having a high res with no distinction of depth or motion blur would have been worse.
That smoke effect was also all on Polyphony rushing GT5, they never had any kind of massive graphical glitches & problems before in their series.