The Player 1 Podcast Topic

As usual, I pretty much agree with mik on everything, although I can't really get excited for LBP Karting yet, but that's partly because I haven't been able to get excited for any kart game yet as long as I can remember. I've seen some convincing user levels, but initially everything actually seems to be a step down from ModNation Racers, which I thought (at least on PS3) could look pretty good at times.

Enjoying Smart As a lot - I missed a day already though, and somehow as it keeps track of your consecutive days you've done the daily challenge, that ends up being annoying. And there's some weird stuff in there, like making a puzzle that shows your front camera feed, which is not only initially surprisingly difficult, but also requires you have sufficient light for the weak front camera to show anything at all. But I assume that challenge as well as the one that requires an AR card (which incidentally: google Vita AR Cards, click a link, press print, and you'll have them again - used that trick at work once to show something off) won't show up in your daily exercises - I think I've only seen them in the free play area so far.

John Cleese comments are nice, just by virtue of not being anything generic. They are not brilliant, but they're ... good.

With a capital G ... and ... the ood bit.

Loving NFS Most Wanted to bits by the way, on Vita. Really fun (yes, also the police chases). Also, I can download P1P podcast on Vita, and then play NFS while listening. Win!
 
Slow clap for Mike on his point for Vita reviews. The "why would I play this on a Vita when I have a PS3" logic can die in a fire.

Congratulations reviewer for being a shut-in! Some of us actually re-locate to areas that are not the same room.
 
I have heard a lot of games media people question the point of handheld consoles. It's not just criticism against the games but the existence of the console itself. I never understood the argument.

What's the point of a tablet or laptop? What's the point of a cell phone? What's the point of mass market paperback books? What's the point of anything that has some other bigger or more powerful alternative?

And in all these cases, are the smaller versions expected to be the same as the larger versions? No. But the PSV is different because... because!

Another silly criticism I've ever heard is "well it's almost the same" like that is a valid complaint. It's bad to the point of some games media people preferring technically worse versions so it's not "almost the same". I have heard a certain popular outlet say the DS is better than the PSV because it's not as close to home consoles.

Also, handhelds can only be played on trains so if you don't have a long train commute, it's useless to own one. Because every room in your home has a TV and a PS3 attached to it. And everyone lives alone and/or can use their home TV any time they want to.

It annoys me as much as "this game looks great... for the Wii".


Note: I'm not arguing whether the DS (or 3DS) is better or worse than the PSV. But the reasoning that the PSV is worse because it is closer to home consoles and makes you wish you were playing a home console instead is silly.
 
I didn't hear any Ragnarok Odyssey talk!

I know that there are Game Arts fans on board. Dokuro/Skull would also be nice, as I feel like they're very much in the tradition of past Game Arts games. (I have no idea if there are any common staff between the old and new that would make this even more true.)

In any case, I appreciate episodes this broad in scope, genre- and hype-wise. More of it!
 
Well, Sony marketed both the PSP and Vita by saying "console quality on the go" or "this is a full-sized game on a portable". So they're painting themselves into a corner. That's their main marketing message for the system.

Ex. - ACIII Liberation commercial - http://www.youtube.com/watch?v=9GWt1Jw_JzI (tagline at the end)

When you set that up it's hard to argue when a review uses that as a knock when the game ISN'T up to that expectation. The comparison is rarely ever a favorable one.
 
When you set that up it's hard to argue when a review uses that as a knock when the game ISN'T up to that expectation. The comparison is rarely ever a favorable one.

Seriously. No sleep modes on consoles. No save states. No multi-tasking. Long boot up times. Etc...

Who wants to put up with all that crap?
Stay out of this PC master race...
 
They are console quality on the go. NFS and AC don't feel in any way limited by the fact that they're portable games. They're just running on hardware that can't push the same number of polygons as a PS3 or 360. But on that little screen--it is often ever-so-close.
 
But I think we are getting "console quality on the go" and "full-sized games on a portable". I had way more hours of hardcore gamer game fun on my PSP than on my PS3. The delivery method is different and handheld has limitations, just as home consoles have limitations. They're just different.

I think that Sony's commercials shouldn't be used against everyone who ever develops a portable game. I just don't think it's fair judgement. Statements like "why play this on the PSV when I can play the PS3 version" are useless. They both have their strengths and weaknesses.

If PSP/PSV/DS/3DS games were less like home console experiences, then you'll have people saying "why do these exist when you can get $0.99 iOS games?" If PSP/PSV/DS/3DS games are more like the home console experience, then you'll have (often the same) people saying "why do these exist when you can play on a big TV?"

How about reviewers review the game for what it is instead of what they want it to be? Do other marketing campaigns play such a role in reviews? Is Halo 4 being punished for saying you'll be better at Halo if you eat Doritos and drink Mountain Dew?


It just feels like a lot of people reviewing/talking about portable games on podcasts don't really play portable games ever. And so all they ever do is compare it to the games that they do play (home console games). I don't know. It's just annoying.

I'm not sure how to explain it I guess.
It's like when people say "this looks good for a Wii game". I'm listening to you talk about this game on the Wii. If it looks good, then it looks good. What does the PS3 and Xbox or PC have anything to do with this game? Why are you even comparing it to those completely different things? If you need to compare, why don't you compare this Wii game to other Wii games?


"This orange is pretty sweet... for an orange. I don't know why you'd eat an orange though. Cupcakes are way sweeter."
 
Just listened at work today and I wanted to say that the Ed Semrad stories were awesome. I feel like everybody can relate to those as we all have at least one story from some place we worked that was like that. Thanks for sharing, guys.

I know not everybody loves the "Inside Baseball" stuff, but I could listen to a whole show just about that shit. Messed up industry crap you've seen over the years or just shameful stuff or whatever. If you tell it, I will happily listen. :)
 
They are console quality on the go. NFS and AC don't feel in any way limited by the fact that they're portable games. They're just running on hardware that can't push the same number of polygons as a PS3 or 360. But on that little screen--it is often ever-so-close.

The console version of Need for Speed Most Wanted is like a fireworks spectacular without the sound or the color. It's impressive, but lacks some of the beauty and oomph.

The thrust of Most Wanted has been ported from PC to console, including the general framework of the world, its parking garage-worth of expensive cars, and the inspired online multiplayer. All that's missing is the pizazz.

In Need for Speed Most Wanted on 360 and PS3, cars look like cheap toy models, and drive around a sparsely populated city that too often looks like a proof of concept for the PC game. Buildings lack textures and crashes don't produce steel-crunching special effects.

The consoles relatively low resolution and the game's fast speed don't mix. Past 100mph, sharp turns and errant traffic appear in front of your car, demanding impossibly keen reflexes.

Here's the rub: Need for Speed Most Wanted for console makes do despite its many flaws, because it is still, essentially, the same game I played on PC, and that game is top notch. Need for Speed Most Wanted on 360 or PS3 is a worthy companion that can be played on the couch while eating Doritos and drinking your Dew, bro — just don't let it drive you away from choosing the superior PC version first.
 
I'm catching up on my podcasts and I've discovered that Mike is a podcast theif! He stole his Player One Podcast discussion point about how to treat Vita reviews from his appearance on FYFYI where famousmortimer talked about it

Shameful
 
The console version of Need for Speed Most Wanted is like a fireworks spectacular without the sound or the color. It's impressive, but lacks some of the beauty and oomph.

The thrust of Most Wanted has been ported from PC to console, including the general framework of the world, its parking garage-worth of expensive cars, and the inspired online multiplayer. All that's missing is the pizazz.

In Need for Speed Most Wanted on 360 and PS3, cars look like cheap toy models, and drive around a sparsely populated city that too often looks like a proof of concept for the PC game. Buildings lack textures and crashes don't produce steel-crunching special effects.

The consoles relatively low resolution and the game's fast speed don't mix. Past 100mph, sharp turns and errant traffic appear in front of your car, demanding impossibly keen reflexes.

Here's the rub: Need for Speed Most Wanted for console makes do despite its many flaws, because it is still, essentially, the same game I played on PC, and that game is top notch. Need for Speed Most Wanted on 360 or PS3 is a worthy companion that can be played on the couch while eating Doritos and drinking your Dew, bro — just don't let it drive you away from choosing the superior PC version first.


Holy shit. Perfect.
 
Really enjoyed the NFS talk, you guys basically vocalized every complaint I have about the game. Could not agree more, Horizon is vastly superior and NFS is not even remotely fun.
 
I listen to the ustream live for the first time yesterday. I hope that echo gets sorted out in editing but besides that I figured there would be more nonsense during the breaks
 
I have the stream recorded if anyone wants to see what the issue is. The past few weeks it was just CJ but this time everyone sounded bad.

And Sewart, Tom Chick's review of Halo 4 mentions the exact same issue you brought up on the podcast!
 
Yeah I'm going to redo the setup this week to get rid of the echo. Should be fine next week. New episode will be up tonight!
 
I was going to pronounce it that way, but I didn't want to sound like one.

Related question, why do Brits love that short A sound so much? Is it because it's virtually nonexistent in other languages?
 
Every time I try to go to the Player One site, I get a notification from Norton saying, "Norton blocked an attack by: Web Attack: Mass Injection Website."

Has this happened to anyone else or is it just a case of Norton being weird?
 
Every time I try to go to the Player One site, I get a notification from Norton saying, "Norton blocked an attack by: Web Attack: Mass Injection Website."

Has this happened to anyone else or is it just a case of Norton being weird?

Yours would be report #2 I've heard of. I don't get any errors but then again I'm not running Norton. I'm investigating, but not sure how to fix it. :)
 
My heart sank during the Epic Mickey 3DS talk

I didn't just want the game to be good, I wanted it to be amazing. I loved all the Disney games as a kid. Someone just put them on XBLA/PSN/Steam already
 
I looked like a right idiot walking down the street laughing my head off at Phil talking over CJ during the outro. So good.

Also I'm pretty sure Normal is not like Heroic CJ, I haven't heard that anywhere before. If anything it has been tuned to be easier now. I actually found it to be a bit too easy and wished I'd played on Heroic the first time through. Most people I know who play a ton of Halo said much the same.
 
I looked like a right idiot walking down the street laughing my head off at Phil talking over CJ during the outro. So good.

Also I'm pretty sure Normal is not like Heroic CJ, I haven't heard that anywhere before. If anything it has been tuned to be easier now. I actually found it to be a bit too easy and wished I'd played on Heroic the first time through. Most people I know who play a ton of Halo said much the same.

Damn. I forget where I heard that. Oh well. It just confirms that I am terrible at shooters which is no surprise to anyone. Though I really do enjoy the Halo games.
 
I don't know what CJ did to try and fix the trojan problem, but now the blog is down. :(

Actually this was because I forgot to change a password somewhere. Oops! But yeah, there are some upgrades that're going to be happening and hopefully we'll get to the bottom of the trojan thing too.
 
Also I'm pretty sure Normal is not like Heroic CJ, I haven't heard that anywhere before. If anything it has been tuned to be easier now. I actually found it to be a bit too easy and wished I'd played on Heroic the first time through. Most people I know who play a ton of Halo said much the same.
Well...

We just finished a review event over in this hotel room in Midtown and we had all these Halo fans review the game.

We had to tell people, 'Play on Normal, don't try to play on Heroic the first time. If you want to switch to Heroic afterwards, do that.'

But it's because you have all this muscle memory built up from learning how to defeat the Covenant and then we throw a wrench in the works and really start turning things upside down.
http://www.gamezone.com/products/halo-4/news/you-may-want-to-play-halo-4-on-normal-says-frank-o-connor

Personally I thought normal was a bit tough, I definitely died more than I expected to. Now I'm playing on legendary and... hoo boy.
 
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