Ace Harding
Member
Smoke grenades are useless
Really? I don't think they are something to rely on, more a defensive measure of last resort to help protect you in a situation where you don't have ideal cover or just need an extra layer of protection.
Smoke grenades are useless
On normal, if you miss an overwatch, no biggie. On Classic/Impossible, if you miss an overwatch, you are already dead.Also don't think I used hunker down more than a couple times. I'm now seeing how that can be a better decision than overwatch or an attack in some cases.
Nah, they're good. Break glass in case of emergency.Smoke grenades are useless
Nuh-uh. Lots of additional defense. Great for when you're getting caught with your pants down and have to protect critical squaddies (or the entire damn team). You still pray, but every bit of possible protection helps.Smoke grenades are useless
Smoke grenades are useless
On normal, if you miss an overwatch, no biggie. On Classic/Impossible, if you miss an overwatch, you are already dead.
Prepare to go insane. Just a warning![]()
Hah! I've been following Beaglerush's playthrough so I pretty much know what to expect... Still pretty terrified.
When I started Ironman Impossible for the first time, I was on game number 9.
I am now on game number 120- something.
Just so you know what to expect, lol.
Can anyone help me with strategies? I am only seeming to last 2 months as eventually the aliens just start overpowering me, or I run out of finances or research hits a brick wall. Clearly I don't seem to know how to play properly or something lol.
When I first heard about this game I wasn't interested at all.
Just finished my first playthrough tonight (Normal Ironman), and it's hands down my game of the year.
My biggest problem with starting an ironman run is that the game's sometimes too inconsistent with stuff like line of sight, flanking and bugs like teleporting sectopods just scare me away.
The only thing I might try is just ironman impossible because like in most roguelikes I know I'm gonna lose already.
My main problem is that I've had many cases in which I'd say "I'm flanking" and my eye would see a clear shot with nothing in the way but the game would not agree with me and still give the x-rays hard cover bonus. It happened all too frequently to the point I imagine most people just get accustomed to it, but I find it to be really annoying because sometimes you go out on a limb to get people on a flank and it puts them at great risk in exchange of the easy shot, and having a 51% shot instead of 81% makes the world 'a difference.LOS has been pretty darn consistent since the patch. And before the patch, the LOS problem was largely in my favor with my sniper on overwatch.
And I've never noticed any inconsistensies with flanking. It's always been the same mechanic in my 7 playthroughs.
I agree that teleporting patrols can be a pain, but it's rare, and they don't attack on the turn they appear, so it's not that horrible.
My main problem is that I've had many cases in which I'd say "I'm flanking" and my eye would see a clear shot with nothing in the way but the game would not agree with me and still give the x-rays hard cover bonus. It happened all too frequently to the point I imagine most people just get accustomed to it, but I find it to be really annoying because sometimes you go out on a limb to get people on a flank and it puts them at great risk in exchange of the easy shot, and having a 51% shot instead of 81% makes the world 'a difference.
I've also had some very weird situations with line of sight like a sectopod standing on a slope that was completely invisible unless I was standing below him. Again, your eye sees something that the game doesn't recognize, and it's just very frustrating for me because something like an invisible sectopod sitting a few squares from you can murder your half your squad in just a few turns.
This really is a great game. I'm so happy Fireaxis is making some money on this
Have they released any numbers on it or said it has sold well? I know the NPD numbers were terrible, but most sales were on Steam.
Have they released any numbers on it or said it has sold well? I know the NPD numbers were terrible, but most sales were on Steam.
I wish I had taken a screenshot, but basically this happened:You're right about the slope thing, though I don't know if they did anything about that in the patch.
I fail to see your flanking gripe as a bug. It's how it's meant to work. It can be visually jarring at first, but it's consistent.
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My problem with the game is just that, that it's inconsistent and I can't trust it with an Ironman save.
This XCOM meddler mod lets you adjust lots of the variables individually.
http://xcom.nexusmods.com/mods/76/
And Beaglerush season 2, episode 2: http://www.youtube.com/watch?v=bq9htbbUgYw
Shows you how deadly that map is on impossible. I always groan when I get it early on, practically a death sentence, although I approach it a little differently than he does usually.
To skip the intro videos:
\XCom-Enemy-Unknown\XComGame\Config\
Open DefaultEngine.ini
Under the header ; PC Startup movies, delete the "+" before the 4 entries there.
Yep, but sometimes it bites me in the ass when I place the reticule in what looks like it should be the right position, only to have the rocket not even touch the enemies I was trying to target.I'm watching Beaglerush's first Ironman Impossible playthrough, and it reminded me of something super helpful that should be obvious but doesn't actually seem to be: when aiming rockets, aiming above or below your target can help you get around obstacles, even if you wouldn't expect it to.
You just have to be careful because the vertical radius can be a bit deceptive -- sometimes it looks like a unit is in the reticule when they really aren't.
Awesome, made it to mission three before getting fully squad-wiped! I think I'm getting better at this Impossible difficulty![]()
Yep, but sometimes it bites me in the ass when I place the reticule in what looks like it should be the right position, only to have the rocket not even touch the enemies I was trying to target.
Explosives need to work like the Cyberdisk death blossom move: It should tell you how many targets are in the currently highlighted AOE.
Yeah I actually posted about that map a page or two before.
I got it on the first abduction mission of an ironman impossible game just like he did. What I did differently, though, was I moved my heavy a few tiles up, next to the high cover stone gate and hunkered down. Then, on the next turn, I was in range to rocket 3 sectoids who were merging. Killed over half the aliens in one turn, lol.
If you are able to pull it off, it turns into one of the easiest maps instead of one of the hardest.
I still hate it when I get that map on the very first mission, though![]()
Gamefaqs, oh wait no, I mean G4, is having a video game deathmatch vote off.
XCOM vs Hitman
http://www.g4tv.com/vgdm/best-game-...nabsolution/4B96575933954ace908B51D860D59E47/
4 hours left. XCOM is losing.
Why do they have a game there that hasn't even released?
Requoted for all the newbies.
Are there any other essential mods/fixes?
Don't forget about the Nexus: http://xcom.nexusmods.com/I wouldn't say there are any "essential" ones. I don't use any mods. You can check the official forums or the xcom reddit page for links to mods.
http://forums.2kgames.com/forumdisplay.php?76-XCOM-Enemy-Unknown-General-Discussion
http://www.reddit.com/r/Xcom/
There are a lot of mods at nexusmods. This is one of them that lets you tweak just about everything.
http://www.reddit.com/r/Xcom/
Overall, I'm of the opinion that the game is pretty fine on its own at the moment without mods.
I just realized that the dudes in the base screen(running on treadmills, hanging out at the bar, etc) are your actual soldiers.