NinjaBoiX
Member
Well I never played the PS3 version, but yeah, I heard it was awful. I mentioned it in my original post as being amongst the worst.Obviously you never saw Splinter Cell: Double Agent.
Edit: no I didn't. I meant to. NVM.
Well I never played the PS3 version, but yeah, I heard it was awful. I mentioned it in my original post as being amongst the worst.Obviously you never saw Splinter Cell: Double Agent.
Couldn't wait 3 more days for the Wii U version. :/
Why?
You can't be sure that the displays are normalized to each other (LOT comparisons are notorious for this, with distored white/black levels) in terms of sharpness, black/white level, etc, and that the framerate analysis is done correctly. DF is also biased toward 360. For example, understating that Rage for PS3 had a framerate advantage of 15-20 FPS, but instead focusing on the longer PS3 load times and the highly-subjective comments about the more pop-up on the PS3 version (there's no way to even objectively measure such a thing). Also the FF13 face off also underplaying the differences in the two versions. Bottom line is to trust nothing from any website and look at the games side by side to determine which is the superior product.
Hopefully they patch the PC version too, the performance is absurdly bad, especially with DOF turned on. That PS3 version though.... yikes.
Please don't tell me that the X86 rumor is true....
What's wrong with the x86 rumor?
Really ?
My roomate has a GTX680 and he runs the game at 130fps or something with 4XMSAA.
http://www.pcgameshardware.de/Call-of-Duty-Black-Ops-2-PC-237127/Tests/CoD-Black-Ops-2-im-Test-mit-20-Grafikkarten-1035541/
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As usual I think it's my choice of AMD hardware biting me in the ass. The game runs fine until I aim down the sights or a grenade goes off. The depth-of-field effects, for whatever reason, send my game from 90fps to about 30, sometimes as bad as 25. I have to play with the DOF on low and SSAO off completely to maintain 60+, something I've never had to do with a COD game.
CPU usage is extremely low and even with just two cores enabled on the i5 2500k there is absolutely no bottleneck, no frame drops or anything along these line
I'd like to point out something here....720p isn't some magic number, if you find the current setup "blurry as fuck" then 720p won't really fix it as compared to 1080p it's still a low resolution and would provide marginal or close to no practical improvements over the current setup of 880*960. They can go 720p with no AA like RAGE and Doom 3 but that would most definitely provide an overall worse IQ than the current setup with some form of Anti aliasing.
You can't be sure that the displays are normalized to each other (LOT comparisons are notorious for this, with distored white/black levels) in terms of sharpness, black/white level, etc, and that the framerate analysis is done correctly. DF is also biased toward 360. For example, understating that Rage for PS3 had a framerate advantage of 15-20 FPS, but instead focusing on the longer PS3 load times and the highly-subjective comments about the more pop-up on the PS3 version (there's no way to even objectively measure such a thing). Also the FF13 face off also underplaying the differences in the two versions. Bottom line is to trust nothing from any website and look at the games side by side to determine which is the superior product.
Tin Foil Hat.
You can't be sure that the displays are normalized to each other (LOT comparisons are notorious for this, with distored white/black levels) in terms of sharpness, black/white level, etc, and that the framerate analysis is done correctly. DF is also biased toward 360. For example, understating that Rage for PS3 had a framerate advantage of 15-20 FPS, but instead focusing on the longer PS3 load times and the highly-subjective comments about the more pop-up on the PS3 version (there's no way to even objectively measure such a thing). Also the FF13 face off also underplaying the differences in the two versions. Bottom line is to trust nothing from any website and look at the games side by side to determine which is the superior product.
As I've said I hope that next-gen consoles will be more "audacious" in their architecture.
Basically, what will separate them from PCs aside from their library ?
I don't dispute that he has subjective slant, but his objective stuff is great. And in this case he is the only one that has indicated that the PS3 version of Black Ops is broken. Not Kotaku, not Polygon, not IGN and definitely not Sony.
You can't be sure that the displays are normalized to each other (LOT comparisons are notorious for this, with distored white/black levels) in terms of sharpness, black/white level, etc, and that the framerate analysis is done correctly. DF is also biased toward 360. For example, understating that Rage for PS3 had a framerate advantage of 15-20 FPS, but instead focusing on the longer PS3 load times and the highly-subjective comments about the more pop-up on the PS3 version (there's no way to even objectively measure such a thing). Also the FF13 face off also underplaying the differences in the two versions. Bottom line is to trust nothing from any website and look at the games side by side to determine which is the superior product.
I just don't understand why console manufacturers would willingly choose to go x86. It's only begrudgingly kept alive on PC because of the need for backwards compatibility and is probably one of the limiting factors in modern PC performance. PCs wallop modern consoles regardless of whatever limitations they may suffer from simply because consoles are just so far behind while PC hardware keeps getting refreshed.I don't think the architecture does much for the feel. That's up to the software and OS. I also don't think it'll have much effect on how quickly PC outperforms consoles but I do think it'll be good for the industry and selfishly, great for my preferred platform, the PC.
Jesuschrist the PS3 version looks like complete shit. Games with 3D enabled have better image quality. :lol This really is quite pathetic for a big franchise.
The PS3 images are horrifying, thank god I didn't spend money on it.
PS3 one looks fine on my 70" HDTV. Weird, I never noticed how blurry any of it looked.
Ah well!
The PS3 version looks terrible, god damn. It's so blurry, how is this acceptable?
Credit goes to Rainy Dog for bringing this issue to everyone's attention. I'm just a shitty cameraman!
And here we go - something with a bit of intricate detail - mind you this was taken with my phone and cropped - the difference is far greater looking at the game with your own eyes.
It's fucking insane. Tried a bot game after this on Hijacked and it was night/day in terms of sharpness. Still not amazing, visually, but it was a LARGE step up.
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EDIT: I also made sure to stand in the exact same spot on Slums. Right behind the cop car on the edge of a pile of newspapers. It's on the far side of the map where team B usually spawns.
I have the PS3 one too & it look good to me in 1080P & I haven't seen anything looking blurry so it's a good thing we don't play screen shots.
Skyrim PS3 looks like smeared poo also
WTF. Why do they do this? Step back with the shit AA.
I was going to say the same thing. Anyone with half decent eyes can see that even if Leadbetter shows an editorial slant, that he's almost never wrong about technical details. I have no idea how anyone can come to the conclusion that Rage on PS3 runs 15-20 seconds better on 360. as I recall, though rare, the PS3 version dropped resolution more than the 360 version did, and the pop wasn't subjective. you just had to spin around on entering a new area to see it, and to see which loaded in the textures quicker.
Performance: The performance aspect of RAGE is a little more one sided. Both versions of the game managed to play the game with minimal screen tearing, so we have good news there. For the most part both versions also played with a frame rate very close to the targeted sixty frames per second. The difference between these two versions boils down to when shit hits the fan in heavy fire fights. Neither version tears in these events, however the 360 version suffers from a noticeable drop in frame rate. The PS3 with a partial install was able to manage a solid sixty frames per second when things got heavy, but the 360 version dropped anywhere from ten to fifteen frames under pressure. The good news is that even at forty-five frames per second, the motions never really seem choppy. When you get right down to it though, the PS3 version is a smoother experience with a solid sixty frames per second in all situations, giving Sony the edge they need to strike back by taking the performance category.
~snip
What's wrong with the x86 rumor?
It's a bug caused by a patch.
Can we add this to the OP? Basically, if you delete the 1.02 patch and boot the PS3 version without it, the blur is gone.
Blurriness aside, the game freezes the system.
There are multiple threads on various forums.
Treyarch acknowledges it.
I'm just hoping the Wii U version still has 3D. anyone know?
It's a bug caused by a patch.
Can we add this to the OP? Basically, if you delete the 1.02 patch and boot the PS3 version without it, the blur is gone.
Of course you wouldn't know if you read DF. They totally swept the RAGE framerate issue under the rug. LOT mentions it, but also sweeps it under the rug, instead relying on the highly subjective indicators such as amount of pop-in, and resolution drops (which they did not measure % time, or any objective measure). Granted the load times on 360 were better, but RAGE wasn't the clear 360 win that it was portrayed to be.
http://www.lensoftruth.com/head2head-rage-analysis/
Totally swept under the rug by DF, and not even mentioned in their "face off". If the situation is vice versa, like BO2's questionable framerate advantage on the 360, there is significant magnification of the PS3's supposed deficiency. You can't really trust a site like that. Better off seeing what the game looks like in person and make your own judgement.
You have balls to link a website such as LoT and put their credibility above DF.
How about the 2 comparison videos we see on on the first page of the RAGE face-off from DF? You know, the one where we see the 360 version maintaining a frame rate of 60fps for 99.9% of the time with the lowest fps being something like 58? Or how about the other one featuring vehicle sections where we see both versions dropping during explosions, with one in particular where the PS3 version drops close to 30fps?
I'm not even getting into the texture loading which happen to be significantly slower on the PS3, or the dynamic resolution which drops frequently.
Both versions are stellar for console release imo, but the 360 version stands out as the best one. I don't think it is even up for debate.
If DF was so biased toward the 360, then face-offs for games like Saint Rows 3 or Portal 2 wouldn't exist. DF might appear biased towards 360 for you but that's probably because you're not accepting the reality that the 360 gets the better versions most of the time, which is a trend that die more and more these days btw.