Wii to Wii U System Transfer Detailed

I'm REALLY hoping for the Wii U that it's less "whoops you're still downloading tickets with nothing tracked on the server" and more that it's like the 360 where you didn't have a license transfer tool until later on. Because if it's the former, or their license transfer tool is more like the 3DS's and less like the 360's... uhh, what the shit?

The Nintendo Direct for online stuff said your eshop purchases are tracked through your Nintendo network ID account now, and other people on the same system can also play your games. (Like the 360.)

They've not said anything about a license transfer tool yet, but then they don't have the website interface for Nintendo Network ID / Miiverse online yet. I would guess we won't have a final-final answer until that exists.
 
Trying to get into the Wii shop so I can download the transfer utility but I'm getting Error Code 32007. Is this because the server is busy?
 
Chris Kohler's been tweeting about the process, and he has some massively shitty news. Apparently you CAN'T simply move the Wii's SD card over to the Wii U afterwards (a la 3DS). The games won't work.

Only the games already on the Wii's system memory will transfer, everything that was on the SD card has to be redownloaded on the Wii U itself. And the limit is still 512 MB, so you'll still have to use the card to store the overflow.

According to Chris.

http://twitter.com/kobunheat
 
... Well, that's obnoxious. I guess that's what happens when you're not forward thinking enough though. Guess I'll work from smallest to largest, since it'll be more annoying starting 20 8-bit/16-bit cart downloads versus 5 16-bit CD/64-bit downloads.
 
Chris Kohler's been tweeting about the process, and he has some massively shitty news. Apparently you CAN'T simply move the Wii's SD card over to the Wii U afterwards (a la 3DS). The games won't work.

Only the games already on the Wii's system memory will transfer, everything that was on the SD card has to be redownloaded on the Wii U itself. And the limit is still 512 MB, so you'll still have to use the card to store the overflow.

According to Chris.

http://twitter.com/kobunheat


What a clusterfuck... Same old Nintendo...
 
aw, so the activity log thing in nintendo channel's not coming, then? i liked having 100+ hours in prime trilogy to show for my efforts
 
Oh god I have to download over 65 games using the OLD ass Wii Shop Channel? I was hoping they'd transfer the games on the SD card. This will take like 3 hours. :/
 
Chris Kohler's been tweeting about the process, and he has some massively shitty news. Apparently you CAN'T simply move the Wii's SD card over to the Wii U afterwards (a la 3DS). The games won't work.

Only the games already on the Wii's system memory will transfer, everything that was on the SD card has to be redownloaded on the Wii U itself. And the limit is still 512 MB, so you'll still have to use the card to store the overflow.

According to Chris.

http://twitter.com/kobunheat

Nintendo's inability to make system transfers seamless and painless is unparalleled. no other company in the history of.. well... games.. has made backwards compatibility so difficult.

why is it that Wii software can't utilize the gamepad for controls or display? as much as I'd like full backwards compatibility, it's really just an additional layer of abstraction on top of the Wii hardware. It couldn't have been that hard to do. Just because they're used to doing the "compatibility mode" thing doesn't mean that's the right user experience cause it's not.

And here's the most bizarre aspect, despite the Wii mode being unable to access the gamepad, or the additional flash memory of the WiiU hardware, it can somehow display using the HDMI port, which was not on the original Wii. This tells me that they were just too lazy to implement ways to display on anything besides the original Multi-AV out and the HDMI port.

Again, the Wii mode should not care what the method of display is, it sends a frame to the output and whether that's HDMI, component over the Multi-AV out, or the gamepad shouldn't matter. In addition to that, using the gamepad to control Wii VC games should have been simple as well. All the software is expecting is inputs from some controller, disguising the gamepad button presses as classic controller button presses should not be a difficult task.

Nintendo's "solution" to Wii backwards compatibility is a travesty and a wasted opportunity to make Wii titles on Wii U more accessible and readily available. (They could even offer WiiWare and Wii VC titles on the eShop if they did it correctly, instead they screwed things up as usual...)
 
Oh god I have to download over 65 games using the OLD ass Wii Shop Channel? I was hoping they'd transfer the games on the SD card. This will take like 3 hours. :/

ಠ_ಠ

At this rate I think I'm just leaving this stuff on my Wii. I figured out a way to make room for both the Wii U and Wii on the TV stand so there's really no reason I can think of to subject myself to this BS.
 
Thanks for the heads up about that. Went head and moved stuff back to the SD card.

Its silly, because i know i will never play any of this stuff again so this latest news doesnt phase me.
 
ಠ_ಠ

At this rate I think I'm just leaving this stuff on my Wii. I figured out a way to make room for both the Wii U and Wii on the TV stand so there's really no reason I can think of to subject myself to this BS.

Terrible. I likely won't bother either.

Nintendo is so fucking stupid sometimes.
 
Nintendo's inability to make system transfers seamless and painless is unparalleled. no other company in the history of.. well... games.. has made backwards compatibility so difficult.

why is it that Wii software can't utilize the gamepad for controls or display? as much as I'd like full backwards compatibility, it's really just an additional layer of abstraction on top of the Wii hardware. It couldn't have been that hard to do. Just because they're used to doing the "compatibility mode" thing doesn't mean that's the right user experience cause it's not.

And here's the most bizarre aspect, despite the Wii mode being unable to access the gamepad, or the additional flash memory of the WiiU hardware, it can somehow display using the HDMI port, which was not on the original Wii. This tells me that they were just too lazy to implement ways to display on anything besides the original Multi-AV out and the HDMI port.

Again, the Wii mode should not care what the method of display is, it sends a frame to the output and whether that's HDMI, component over the Multi-AV out, or the gamepad shouldn't matter. In addition to that, using the gamepad to control Wii VC games should have been simple as well. All the software is expecting is inputs from some controller, disguising the gamepad button presses as classic controller button presses should not be a difficult task.

Nintendo's "solution" to Wii backwards compatibility is a travesty and a wasted opportunity to make Wii titles on Wii U more accessible and readily available. (They could even offer WiiWare and Wii VC titles on the eShop if they did it correctly, instead they screwed things up as usual...)

They didn't plan ahead properly when they made the Wii digital download functionality and there's no way to go back and fix it.

Until they invent time travel.

Edit: Also in a decision between better compatibility and extra functionality Nintendo will always choose the former.
 
Such an odd situation to have the Wii stuff deleted when it's transferred to Wii U... What's the implication there.. That the old Wii is only good for selling to someone else? Maybe I want to keep the games that I bought on a secondary machine for another room?

Let's just say... I'm glad for the existence of homebrew. I'll get what I want. Nintendo's "migration" process is vile.
 
You can't use the Wii U's additional memory to store more Wii VC games? Its still limited to the 512MB that the original Wii had?
 
They didn't plan ahead properly when they made the Wii digital download functionality and there's no way to go back and fix it.

Until they invent time travel.

Edit: Also in a decision between better compatibility and extra functionality Nintendo will always choose the former.

It still isn't difficult.

Wii:
Download a Wii transfer app that lets you login using your Nintendo Network ID created on your new Wii U. Upload the purchase information on that Wii console to the Nintendo Network account. Delete all uploaded information from the Wii as well as purchase history (except save data, transfer that to an SD card or something.. or even better, store that in the cloud and have the Wii U download it).

Wii U:
Login using your Nintendo Network ID, system automagically re-downloads your VC games, WiiWare titles, and save data from the Wii U eShop to the correct location on the Wii U console. This means offering Wii VC and WiiWare titles on the Wii U eShop, but really that's how it should be anyway.

Allow Wii mode to access the VC and WiiWare games stored on the Wii SD card, this should be stupid easy..

Done, was that so hard? Oh, and super awesome side effect of this, Wii VC and WiiWare titles are now tied to your Nintendo Network account instead of your Wii console (whoever thought that was a good idea... *sigh*)

EDIT: what i'm saying is, they should have been able to provide the extra functionality without sacrificing compatibility. I mean, they re-implemented the Wii CPU in the Wii U CPU and the Wii GPU in the Wii U GPU, if they can do that, I'm pretty sure the things I mentioned are trivial.
 
Apparently so. It really is a Wii within the Wii U, lol. Moreso than I would ever have imagined.



The sad thing is I probably would re-buy DKC2 for playing on the GamePad. Ugh!

Thats kind of unacceptable , i can understand emulation issues with the games itself that why they have to be in Wii mode but you can't make the emulated Wii OS detect that it has more memory to draw from?
 
I have to keep reminding myself that ugly backwards compatibility is better than none, which is what we're likely to see in the other consoles.
 
So does anyone have / transferred the Homebrew Channel into Wii Mode yet?
No.. It's not really a wholesale transfer of Wii content. It's checking to see if you have the licenses for content online and then transferring it.

Can Wii U's Wii mode be hacked in its own right? Probably? No one knows yet.
 
I have to keep reminding myself that ugly backwards compatibility is better than none, which is what we're likely to see in the other consoles.

the problem is that while we are getting backwards compatibility, it's implemented in such a roundabout fashion that really makes it feel like an afterthought when it probably wasn't an afterthought at all. such a waste, they could have finally fixed so many things that were wrong with the Wii Shop..
 
Backwards compatibility means absolutely nothing to me. But I don't consider virtual console games "backwards compatibility", and them being so tedious to play is the issue.

I'll likely just rebuy the games I love again, which I suspect is the intention.
 
No.. It's not really a wholesale transfer of Wii content. It's checking to see if you have the licenses for content online and then transferring it.

Can Wii U's Wii mode be hacked in its own right? Probably? No one knows yet.

Gotcha. I'm wondering if the SD card SSBB hack or anything of the sort still work. Doubt it, but I don't know.
 
Gotcha. I'm wondering if the SD card SSBB hack or anything of the sort still work. Doubt it, but I don't know.
I'm hopeful it will be hacked. Perhaps it's the silver lining of this "Wii Mode".

And it stands I'm probably keeping my original Wii right next to the Wii U just so I can USB load games.
 
Does the eShop not have the Wii VC on it? Or is that all in the Wii app?

My God this is bad.

You should watch more Nintendo Directs, Nintendo has fielded this question in 2 different languages already.

Virtual Console purchasing will stay on Wii Shop Channel until they implement VC titles that you can play on the Gamepad.
 
On another note: I'd like to know how Wii games look on Wii U. Going by Chris Kohler's twitter it sounds like they ARE upscaled afterall as he couldn't get VC games to play at 4:3 on his Bravia (guess HD signals being locked at 16:9 or zoom is endemic of the whole line).
 
On another note: I'd like to know how Wii games look on Wii U. Going by Chris Kohler's twitter it sounds like they ARE upscaled afterall as he couldn't get VC games to play at 4:3 on his Bravia (guess HD signals being locked at 16:9 or zoom is endemic of the whole line).
Surely you can set the Wii U itself to 4:3, though? Making Wii VC games display properly?

It which case it would be annoying, but not unlike the Wii.

Anyway I do have a 16:9 TV.. If it automatically puts bars on the side, that's not a bad thing for me. It's not like on Wii where the resolution was so low that by window boxing something you'd be losing quality.
 
You should watch more Nintendo Directs, Nintendo has fielded this question in 2 different languages already.

Virtual Console purchasing will stay on Wii Shop Channel until they implement VC titles that you can play on the Gamepad.

wait, so basically, the only way we can play VC titles on Wii U right now is to transfer them from a Wii?

also disappointed with Wii mode, I was expecting we wont have to manage the fridge again. Software will still run from the SD card right?
 
Surely you can set the Wii U itself to 4:3, though?

It which case it would be annoying, but not unlike the Wii.
He said he had to set it to 480p to resize it, and I'm guessing the Wii U isn't set up to fill the edges with black space if you change the setting in Wii Mode (assuming that's how Wii Mode works). So unless they can get all the VC games moved over to the eShop ASAP (and better yet get even delisted ones working if you own them) I'm guessing it's going to remain an issue with VC stuff and the few games that aren't natively widescreen. Still, it'd be nice if it helped Wii software look a bit nicer at least.
wait, so basically, the only way we can play VC titles on Wii U right now is to transfer them from a Wii?

also disappointed with Wii mode, I was expecting we wont have to manage the fridge again. Software will still run from the SD card right?
Still works like on Wii by all accounts, so it'll do the copy over thing still I believe, yes.
 
He said he had to set it to 480p to resize it, and I'm guessing the Wii U isn't set up to fill the edges with black space if you change the setting in Wii Mode (assuming that's how Wii Mode works). So unless they can get all the VC games moved over to the eShop ASAP (and better yet get even delisted ones working if you own them) I'm guessing it's going to remain an issue with VC stuff and the few games that aren't natively widescreen. Still, it'd be nice if it helped Wii software look a bit nicer at least.

Still works like on Wii by all accounts, so it'll do the copy over thing still I believe, yes.

I'd say it does automatically add the bars, otherwise this wouldn't be notable.

If it stretches the whole image like the Wii did... Just change your TV to 4:3 format.

Might be a problem for 4:3 TVs? Otherwise, not an issue.
 
I'd say it does automatically add the bars, otherwise this wouldn't be notable.

If it stretches the whole image like the Wii did... Just change your TV to 4:3 format.
Ok, here's the thing: Bravias (or at least my specific one that maybe Chris Kohler is using too) will not let you change to 4:3 if the signal is an HD one. You can do it in 480p, but it's locked out on any higher. Other brands that let you do it though, yeah, it's only as much of an issue as it was on Wii.

Anyways, that also implies that it does stretch the image, so that the Wii U always outputs 16:9 regardless of what Wii mode is set to.
 
Ok, here's the thing: Bravias (or at least my specific one that maybe Chris Kohler is using too) will not let you change to 4:3 if the signal is an HD one. You can do it in 480p, but it's locked out on any higher. Other brands that let you do it though, yeah, it's only as much of an issue as it was on Wii.
That's pretty fucked up. Really?

I'd almost call that Sony's bad.. But sure, Nintendo fails for not addressing it.

I know my Panasonic is fine displaying 4:3/16:9 regardless of resolution.
 
So will it require me to remove my Wii homebrew to do? I have a few VC games that I'd like to transfer over, but I don't want to get rid of my softmod/homebrew/whatever the term is for it.
 
Chris Kohler's been tweeting about the process, and he has some massively shitty news. Apparently you CAN'T simply move the Wii's SD card over to the Wii U afterwards (a la 3DS). The games won't work.

Only the games already on the Wii's system memory will transfer, everything that was on the SD card has to be redownloaded on the Wii U itself. And the limit is still 512 MB, so you'll still have to use the card to store the overflow.

According to Chris.

http://twitter.com/kobunheat

do the downloaded games automatically get added to your history once the systems are linked, then? how does this work without store accounts?

i guess it just creates a little wii partition which exactly replicates your old system, VC shop and all. that's not the worst thing in the world, though i'm not crazy about going through that wii download process again.
 
So will it require me to remove my Wii homebrew to do? I have a few VC games that I'd like to transfer over, but I don't want to get rid of my softmod/homebrew/whatever the term is for it.
Nobody knows yet. I'd say wait a few days until this is known. Maybe it's no problem at all the perform the transfer on a home brewed Wii.... Or maybe the community will need to provide some tools.
 
wait, so basically, the only way we can play VC titles on Wii U right now is to transfer them from a Wii?

also disappointed with Wii mode, I was expecting we wont have to manage the fridge again. Software will still run from the SD card right?

Or to buy them from Wii Shop Channel, yes.

They have 600+ VC titles to retrofit for Gamepad play on Virtual Console, not to mention licensing changes to confirm/adjust, and judging by this software update business, they had bigger priorities than that.
 
Trust Nintendo to make something like this so difficult and annoying. I'm so glad the last VC game I bought was Yoshi's Story and then stopped because of their shitty implementation of digital downloads.
 
I refuse to transfer until I hear that owners of Wii VC titles that are linked to their Wii Us can upgrade to the upcoming Wii U versions for free or for a nominal, preferably one time, fee.

In the mean time if I must play retail Wii games on my shiny new console I'll just copy it's save file onto an SD card.
 
The more bad news I read, the more I'm convinced that I'm not transferring things over...

The only good reason one has for transferring at this point would be because of space constraints on the shelf and not wanting to keep both connected to the TV at the same time.

There are NO other benefits at this time: the system memory is always 512MB, purchases are tied to hardware, there is no upscaling, you cannot play on the GamePad, copy protected saves won't carry over (I'm not sure about this still) so that would mean no Mario Kart or Smash Bros... am I forgetting anything?
 
Or to buy them from Wii Shop Channel, yes.

They have 600+ VC titles to retrofit for Gamepad play on Virtual Console, not to mention licensing changes to confirm/adjust, and judging by this software update business, they had bigger priorities than that.
Well, most likely a lot of that can be done quickly once the big hurdles are dealt with, I doubt the 8-bit and 16-bit system emulators vary wildly between games. If anything I'm mainly worried about the fact Hudson's gone, wouldn't surprise me if most of the TG16 library got left behind.
 
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