Wii U clock speeds are found by marcan

Another question: Considering certain rumors to be true, will the Wii U having OoOE, a sizable eDRAM pool, GPGPU, a dedicated DSP, Miyamoto, Sakurai, and Sakomoto be able to sustain it in the future?

FYP.

And the answer is a resounding yes.
 
Man, this looks really bad...on paper. I wanna hear from someone who knows what they're talking about (maybe Durante, Blu, wsippel, etc). How can they get games like AC3, B:AC:AE and the like to run on this processor?

Another question: Considering certain rumors to be true, will the Wii U having OoOE, a sizable eDRAM pool, GPGPU, and a dedicated DSP be able to sustain it in the future?

For your first question: Because it's performance per clock cycle that really matters these days, not just raw frequency.

For your second: Kinda? It will be worse than Durango and Orbis, I have no doubt. But I have a hard time seeing a gap as big as the Wii - 360/PS3. Whether 3rd parties will bother porting stuff remains to be seen.
 
It's obvious from the software released thus far that this thing is very much in line with the PS360, regardless of numbers. We've got another Wii situation essentially, only now MS and Sony have time to adopt Nintendo's new gimmick day one if they so choose, while fracturing 3rd party support again with more powerful hardware. Nintendo has no element of surprise, no hook, just their amazing first party titles.
 
Wonder what Skyrim would look like on that.

That'd be intriguing. On the one hand it is a game that I'd expect to be fairly demanding on the CPU - but on the other, the main problem with it on the PS3 wasn't the CPU, but the quantity of storage available, and the Wii U has tons more. We don't really know at what sort of level the CPU would be a bottleneck for that title. It *could* - in theory - be on par with 360. It could also be worse than PS3.
 
The CPU was down clocked because heat issues, the thing needs to run in a already tiny case.

Apparently, according to a link further up, bgassassin suggested they actually switched the core type after the first kit, not just clockspeed. That the core was originally something more xenon like with mt per core etc. But I don't know if that's true or not.
 
The problem is ultimately the market dictates that they continue to push for more power, better graphics etc. etc.

What market? All I have seen is mass acceptance of DS over PSP, Wii over PS3 or 360, and 3DS over Vita. Not to mention the number one selling entertainment product growing every year might be the laziest game tech and graphics wise released every November.
 
I would have to say in Nintendo's defence that COD runs as smooth as butter on Wii U even with 2 player co-op online on the wii u pad and the tv.

So there should be no reasons for bad/slow third party ports.

There has to be some basis for all the rumors that keep popping up regarding the CPU. That said, it seems clear that it's not nearly as bad as some are making it out to be. The first round of ports show that it's on par with PS360, IMO. Though clearly some have issues, others are fine and some even better than PS3 ports according to some reports.

It leaves me to believe that while the Wii U CPU is in no means a powerhouse, it's not nearly as bad as the low clock speed may have you believe. If you were expecting a ton of 3rd party support for Wii U, then you were likely always going to be disappointed. For those that will own multiple consoles/PC, including myself, this doesn't change anything.
 
I wonder if having a cpu made by IBM also means that they must make these cpu in IBM's fab...
45nm is an old as fuck process, if they used a more modern 32nm or 28nm we could have had a much higher clock with the same heat and power consumption.
 
What market? All I have seen is mass acceptance of DS over PSP, Wii over PS3 or 360, and 3DS over Vita. Not to mention the number one selling entertainment product growing every year might be the laziest game tech and graphics wise released every November.

The GAF market.
 
If the CPU is truly based on the 750 family, then we have no clue what evolutions the chip has gone through simce the last known chip to be using that core, the Wii's CPU broadway. IBM has stopped publishing specs to the public on 750 family years ago.

What we do know is that those chips were previously manufactured on 90nm fabrications. You think IBM and Nintendo were able to shrink it to 40nm?

Also, at 90nm, these CPUs took less than 3 watts to power. It's probably closer to 1 watt now. Insanity.
 
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Awesome.
 
I'm just saying that people should stop comparing the cpu speed of the Wii U and the ones on the 360/PS3, because obviously their CPUs do not work the same way, or else all third party ports would be unplayable crap, no matter the kind of efforts they would have put into them.

It's funny how with each revelation of hardware specs the defense is "Well, thats not as important as people think it is" At this point there isn't much left but the GPU, and if we were to believe the defense force Nintendo could have just duck tape the gpu to a card board box and called it good because all the other stuff is not important.

I think it will run current gen games just fine in the end (with serious doubts about Skyrim) but the problem is the hype built up by the fanbase and Nintendo themselves. People are expecting next gen graphics and this is not going to happen with these specs no matter how much fairy dust you want to throw at it.

Or keep throwing those barbs and ridicule at the devs calling them lazy, whatever.
 
I always hated this comparison/analogy. It's like when Sony was spewing about how Cell processor is the next best thing and is used by military.

Correct me if I'm wrong but Watson is based off POWER7. WiiU is based off PowerPC. Big Difference.

I don't know why Nintendo decided to show off.


Nintendo never showed off. IBM was the one who stated it.
Plus, only mainframes use the "POWER" nomenclature.
Anything that is for consumers is called PowerPC even if its based off
POWER technology.
 
What market? All I have seen is mass acceptance of DS over PSP, Wii over PS3 or 360

140m PS3s and 360s have been sold so far. There's clearly a large market for the experiences they're offering, and I would guess higher-end audio-visual experience has been a key part of the attraction. That the market is split two ways and might not be attractive to Nintendo in terms of making a third split doesn't negate the fact that the market and demand has most certainly been there.
 
Blame that on devs, not the hardware.

I mean, do you think nintendo's wii u games will never surpass their gamecube/wii efforts?

I do blame it almost entirely on the developers, but the consumer is also largely to blame. This whole generation has produced countless recycled games that add literally nothing new to the table, with just a focus on graphics and multiplayer. Those sold more units than practically anything else, so they kept pumping out the same games under different names.

I guess we've been playing different games / systems. I can't remember ever having access to such a diverse range of software before.

Are you talking home consoles specificially, or are you also including portables and phones? Because I don't care about any of the systems other than those that sit at home. I'm also not sure how "diverse software" is a defense against lazy developers. Having multiple genres doesn't actually mean that any of them innovated much, if at all. Console sales are also what dragged down PC innovations the most as well. There's plenty of horsepower with modern gaming PCs, but almost none of it is utilized by the majority of the developers (CD Projekt and DICE are outliers). They typically just make lazy ports where all you get is a higher resolution.
 
While I expected it to be pretty bad after hearing devs talk shit about it, holy shit I wasn't prepared for it to be THAT bad. WTF? It truly is a horrible CPU. So I suppose we can't even expect ports of most multiplatform games from 360/PS3 now? It would take some technical wizardry to get most things running on something so significantly slower.
 
I really want to see how Bayonetta 2 runs on this thing, fucked as the whole situation is, it's pretty interesting.
If it's coming only to WiiU, it certainly should run fine.
Developers can use whatever methods that work properly on the machine and avoid the possible pitfalls.
 
WTF? I read a lot of the Wii U speculation threads, and the reason that the rumours of a beefed up Broadway were shouted down was because of statements by Nintendo and IBM. The power of Watson, and all that crap. And now, what, that was all just a bunch of baloney?

And what about the Iwata asks, where they were talking about BC, and the Nintendo and IBM engineers were able to figure out new configurations, and not just use beefed up versions of the old configuration? Now we find out... they're just using a beefed up version of their old processor?

What the hell happened? Has Nintendo been spinning since day one? Did they develop a more powerful console at one point, and then decide to slim it down for cost savings? And what happened to the legendary no-bottlenecks-Nintendo design philosophy?

Geez. Even after the Wii U was released, and we had a dev saying the CPU was terrible, I thought, surely he's just not that familiar with it. But this looks terrible.
 
Something doesn't add up. It's able to run previous gen games from consoles that had 3 times the CPU power. So obviously it's able to make up for it's slower CPU by other means.
 
Many questions but Marcan is silent now. It is a pity that marcan don't offer more and more reliable information.

The ninjas got him!

I don't really know if he is credible anyway.

He's certainly knowledgable and credible on original-Wii stuff. It's not impossible that he's made some incorrect mental leaps, or trolling, or gone tinfoil hatty and making wild and crazy statements... but that doesn't strike me as all that likely. Put it this way: I'd say he's the most credible source that we've actually *got* concrete information from thus far.
 
If it's coming only to WiiU, it certainly should run fine.
Developers can use whatever methods that work properly on the machine and avoid the possible pitfalls.

I'm talking in contrast to the original, I wonder if any compromises might be made.
 
If the CPU is truly based on the 750 family, then we have no clue what evolutions the chip has gone through simce the last known chip to be using that core, the Wii's CPU broadway. IBM has stopped publishing specs to the public on 750 family years ago.


Yes, people have to realize that Nintendo made a $ 1 billion long term deal with IBM
that was not only meant for the GameCube, but a few generations after.
So from that, they probably evolved and modified the 750 for the Wii and WiiU as well.

If Nintendo is planning 15 to 20 years into the future, thats about 3 or 4 consoles.
 
140m PS3s and 360s have been sold so far. There's clearly a large market for the experiences they're offering, and I would guess higher-end audio-visual experience has been a key part of the attraction. That the market is split two ways and might not be attractive to Nintendo in terms of making a third split doesn't negate the fact that the market and demand has most certainly been there.

If anything that market has grown this gen. The PS3/360 combined are going to end up outselling the PS2 in both hardware and software as far as i can tell (not so sure about software but i think it will). That was with the PS2 having more of the casual userbase that went to the wii.

The question is how many of them will be back next gen but the 360/PS3 have shown good legs so i don't think it's as bad as many are making out.
 
While I expected it to be pretty bad after hearing devs talk shit about it, holy shit I wasn't prepared for it to be THAT bad. WTF? It truly is a horrible CPU. So I suppose we can't even expect ports of most multiplatform games from 360/PS3 now? It would take some technical wizardry to get most things running on something so significantly slower.

A high profile game like Assassins Creed 3 that use all the power that PS360 have has obviously no problems to run as good on Wii U.
 
Something doesn't add up. It's able to run previous gen games from consoles that had 3 times the CPU power. So obviously it's able to make up for it's slower CPU by other means.

Exactly !

A lot of the porting issues have nothing to do with the wii u power !
 
Even taking into account architectural improvements (which I doubt if it's based on the same GC and Wii core), I don't see a 1.2GHz processor coming anywhere close to matching the performance of 3.2GHz processors. That would be an unheard of jump in IPC performance.
 
I'm looking forward to the fantasticly innovative games on ps720 with all those physics and AI.

I know right!!! I'm just excited as you are for it! I can't wait to start seeing video leaks of the next gen stuff in the coming months. Imagine what they can do with between 4-16 cores and 4-8GB ram packed into Durango/Orbis! Will be glorious to see in motion! I just hope it fully utilizes all the specs of my 7000 Series Samsung 3D LED, I mean, c'mon, use the full 15,000,000:1 contrast ratio, the full 1080P constantly, and make it use the 240 hrz. Balls in your court MS and Sony.....
 
There's no way to spin this. You can try and try but it's time to accept reality. Shishkabob, the Metro guy, wasn't exaggerating when he said it was horrible and slow. I also think third-party devs deserve an apology from everyone who called them lazy. They were wizards, sorcerers even (I consider sorcerers one level above wizards on the magic scale).
 
And what about the Iwata asks, where they were talking about BC, and the Nintendo and IBM engineers were able to figure out new configurations, and not just use beefed up versions of the old configuration? Now we find out... they're just using a beefed up version of their old processor?


A MP configuration of an older processor in terms of engineering isn't just like clocking up that older processor or adding some extra cache. A 'beefed up old configuration' to Iwata might have been a single broadway at a higher clock. A MP core with 3 of them at a higher clock might be a 'new configuration'.

So they're not necessarily contradictory.
 
It's funny how with each revelation of hardware specs the defense is "Well, thats not as important as people think it is" At this point there isn't much left but the GPU, and if we were to believe the defense force Nintendo could have just duck tape the gpu to a card board box and called it good because all the other stuff is not important.

I think it will run current gen games just fine in the end (with serious doubts about Skyrim) but the problem is they hype built up by the fanbase and Nintendo themselves people are expecting next gen graphics and this is not going to happen with these specs no matter how much fairy dust you want to throw at.

Or keep throwing those barbs and ridicule at the devs calling them lazy, whatever.

He is right though, the cpus do not work the same way so comparing their power only with clock speed really is stupid, in the end yes it's almost sure that is weaker than the 360 cpu and probably we won't see nothing clearly above what ps360 have made but all this nonsense in this thread about people freaking out about the clock needs to stop.
 
Something doesn't add up. It's able to run previous gen games from consoles that had 3 times the CPU power. So obviously it's able to make up for it's slower CPU by other means.

I don't claim to understand tech. But this post proves you don't either. 3 times the CPU power? What do you base that on.

Espresso, someone that apparatly has a clue said the Wii U CPU is about the same in power as Xenon.

Other than that the Wii U has slower, but more RAM and a better GPU.
 
FYP.

And the answer is a resounding yes.

Lol

For your first question: Because it's performance per clock cycle that really matters these days, not just raw frequency.

For your second: Kinda? It will be worse than Durango and Orbis, I have no doubt. But I have a hard time seeing a gap as big as the Wii - 360/PS3. Whether 3rd parties will bother porting stuff remains to be seen.

First: thank you for answering my question. I also have no doubt that Durango and Orbis will be more powerful, just wanted to know if it would be another Wii - PS3/360 situation again. Good to know that it wont be completely behind the times.
 
I do blame it almost entirely on the developers, but the consumer is also largely to blame. This whole generation has produced countless recycled games that add literally nothing new to the table, with just a focus on graphics and multiplayer. Those sold more units than practically anything else, so they kept pumping out the same games under different names.

I think you're taking a very narrow look at a very broad market. Didn't Minecraft smash everything else on XBLA?
 
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