Wii U clock speeds are found by marcan

WiiU will get 3rd party ports for many years to come.

I guarantee that even after PS4 and 720 launch, you'll still see big franchise titles like CoD, and Madden being developed for 360 and PS3. That install base is just too big to completely turn that switch off when Sony and Microsoft bring out their next consoles.

But.. WiiU won't be getting ports of PS4 and 720 games, they'll be getting ports of 360 and PS3 games as long as the big publishers continue to develop for them... which will probably be for some time even after next gen launches. It won't be niche titles though, just the big flagship franchises.

Like GTAV, Bioshock Infinite and Tomb Raider...

It may end up happening... but it's too soon to have such certainty.
 
Actually, Tomb Raider was "hinted", also, the latest rumour of Ideaman was a "next gen game some believed it couldn't run on Wii U"

I hope and think that was about Watch_Dogs. Game would be perfect for WiiU (2nd screen). It was also in development for PS360 though...
 
I really thinkit's a missed opportunity.

I would have bought every slightly better multiplat (that i would be interested in) on wiiU.
Now i will buy no multiplat on Wii-U, just first party games.
 
Not that I am aware of. Most everything was pretty much set from the get go really. The memory never changed nor GPU (though not sure if gpu clocked were ever altered up/down).

Yes GPU speed was altered from 400 mhz to 550 mhz over the time.

PS: I want to know that mistery polycount technique !!!!
 
Honestly, I think there are two legitimate ways to look at it. I've changed my mind on this and I prefer the chronological usage, but it's not incorrect to speak about hardware generations in terms of technology. The line is made especially blurry considering the Wii U library may very well end up having more in common with PS3/360 than PS4/720.

I don't think it's something to argue over.

Just given how much I follow PC hardware and with how optimized games are for console hardware with it getting better the more time developers have on the things, I just think it's wrong to use power in next-gen as a relative term when it can mean something absolute when you look at things in a chronological sense. In that sense, it actually has a clear definition of what it is, where it came from, and when it came out.

Nintendo splitted the timeline after the Gamecube death, geez you people.

Oh god it's the Zelda timeline in real life. Does this mean we are in the WW timeline?
 
So the APU + GPU rumors have merit?

APU+GPU rumors are for the next PlayStation, and the APU idea is very similar to the CBEA idea, if Microsoft refused something like the CBEA I don't see why they should accept something like an APU. I see Microsoft taking a more traditional route.
 
When the hardware is used well in certain ways (certain engine and art demands) by Retro, the EAD's, Monolith and Platinum....I have no doubt Wii U will shit on 360/PS3. It'll just be a light drizzle instead of a full blown diarrhea surge! :P

That's not likely to happen in the next 12 months though, after which point they can crap on it all they like, but it won't matter one jot.
 
On the 360, Audio can take up to 2 full threads (1 complete CPU core)
I don't think we know if the WiiU DSP would be capable of handling all the audio in that kind of situation or if it would need help from the CPU, so the information you've provided doesn't seem really useful to me.

The audio DSP will certainly reduce the work made by the CPU, but we don't know how much, at least for now.
 
I have my doubts on this point actually.

It's been talked about before but Nintendo really was put into a bad position with the Wii coming into this gen. They currently have no one, or at least very few people, familiar with modern graphics techniques working for the company which will lead to a massive learning curve for them which will take years to overcome. Add to that how expensive it is to make a game that looks like Gears or Uncharted, so you really expect Nintendo to put that sort of investment into a single project?

Nintendo, Retro and Platinum will wow crowds. I suspect Capcom will be on board with a dedicated exclusive or two soon.
 
I really thinkit's a missed opportunity.

I would have bought every slightly better multiplat (that i would be interested in) on wiiU.
Now i will buy no multiplat on Wii-U, just first party games.

Yeah, I don't know if it would have been that big of a selling point, but back when this was announced and we were hearing different things about the power relative to the PS3/360, I figured a year's worth (or more if the next Xbox doesn't hit the 2013 holiday window) of the best ports the Wii was missing out on would at least be something of a feather in the system's cap. Like this launch, it should have been a given that the Wii U was the best non-PC hardware to play Black Ops, Assassin's Creed, and so on, perhaps even with a nifty use of the GamePad or two.

Instead, we ended up with the current situation.
 
That CPU is spectacularly bad. Really. Nintendo has screwed themselves over with backwards compatibility here. It would have been easy for them to create a small efficient CPU that would easily beat the Xbox 360 but their conservatism made them screw up again.

The GPU however is really good. I mean really good. In terms of raw power I think this one is going to be half of what I expect to be in the next Xbox and PS4. It's such a shame Nintendo is bottlenecking themselves with CPU and RAM bandwidth. Wii U exclusives are going to look rather good on it however, easily better than the best looking games on PS3 and the 360.
 
The GPU however is really good. I mean really good. In terms of raw power I think this one is going to be half of what I expect to be in the next Xbox and PS4. It's such a shame Nintendo is bottlenecking themselves with CPU and RAM bandwidth. Wii U exclusives are going to look rather good on it however, easily better than the best looking games on PS3 and the 360.

What makes you think that? I mean yeah that one higher clocked than Xenos or RSX, and nearly every developer said it's better than those, but by that much?
 
I have my doubts on this point actually.

It's been talked about before but Nintendo really was put into a bad position with the Wii coming into this gen. They currently have no one, or at least very few people, familiar with modern graphics techniques working for the company which will lead to a massive learning curve for them which will take years to overcome. Add to that how expensive it is to make a game that looks like Gears or Uncharted, so you really expect Nintendo to put that sort of investment into a single project?

Not necessarily, motivation is the strongest driving force, but i will take dedication and research and looking into all the papers, they can catch up pretty fast if they want. That's with todays technology.

I do a lot of 3D modeling for the last couple of months, I haven't for years, and I am helping to streamline the processes at my work. And what we have done in the last 2 months is pretty remarkable, I would say we made up for the last 5 years in just 2/3 months. (new tech introduced, lighting etc) But it takes a lot of time, but when it's fun it's easier. I am sure Nintendo will be fine.
 
The GPU however is really good. I mean really good. In terms of raw power I think this one is going to be half of what I expect to be in the next Xbox and PS4. It's such a shame Nintendo is bottlenecking themselves with CPU and RAM bandwidth. Wii U exclusives are going to look rather good on it however, easily better than the best looking games on PS3 and the 360.

Doesn't looks that way when you look at the current ports, some look worse and have serious framerate issues, so I don't think the GPU is such an improvement over the PS3 and 360. Probably around 1.5x better. Will know for sure when devs have had some time to make optimizations and we have more exclusives
 
Yes GPU speed was altered from 400 mhz to 550 mhz over the time.

PS: I want to know that mistery polycount technique !!!!
So that was what the GPU was underclocked to. I believe the common idea was 450Mhz.

So there was a 25% clockspeed increase for the CPU, and a 37.5% one for the GPU
 
What makes you think that? I mean yeah that one higher clocked than Xenos or RSX, and nearly every developer said it's better than those, but by that much?

The GPU core clock alone doesn't reveal much of an improvement, it's merely 50Hz more than PS3 and 360.

Durango/Orbis will probably be in the 700-800 range (assuming they use a mid-high end AMD GPU).
 
After all these thread, I still don't know anything about WiiU's hardware power. If it's any better than current-gen consoles...
 
I really thinkit's a missed opportunity.

I would have bought every slightly better multiplat (that i would be interested in) on wiiU.
Now i will buy no multiplat on Wii-U, just first party games.

I didn't buy a Wii U to play multi-platform games on it, and don't know anybody who did. The strength of Nintendo's first-party games (Mario) and the ZombieU exclusive is what made me buy it. I think once again Nintendo created a platform on the strength of their first-party offerings, but this time with just enough more power to entice third-party developers to bring their multi-platform games to it. I think they wanted to rectify the obvious problem with the Wii where it was simply not powerful enough to handle multi-platform games on the PS3/360.

The big question is: Forget about PS3/360 games. Will it be able to handle PS4/720 games, even a scaled down version of those games? I suspect Nintendo is betting yes. But with this news I'm not so sure.
 
After all these thread, I still don't know anything about WiiU's hardware power. If it's any better than current-gen consoles...

It isn't. Especially considering it's a 'new' console. At the best, should to give something better in the first parties titles but with a really tiny slight margin (graphically).
 
Doesn't looks that way when you look at the current ports, some look worse and have serious framerate issues, so I don't think the GPU is such an improvement over the PS3 and 360. Probably around 1.5x better. Will know for sure when devs have had some time to make optimizations and we have more exclusives

Rushed launch ports.
 
I wonder if JordanN will make another entertaining appearance herein.

After all these thread, I still don't know anything about WiiU's hardware power. If it's any better than current-gen consoles...

The takeaway seems to be that it's better in some ways and worse in others, with some of the weaknesses possibly mitigated by secondary considerations. Waiting for impressions / technical evaluations before buying multiplatform games is advised, at least until we get games with a longer dev cycle coming out on the system and we can get a feel for what it's going to be like for the rest of the system's life. First round of ports are a disaster, overall.
 
The big question is: Forget about PS3/360 games. Will it be able to handle PS4/720 games, even a scaled down version of those games? I suspect Nintendo is betting yes. But with this news I'm not so sure.

No; the answer is no. It shouldn't even matter. People on this board -- and elsewhere -- are still comparing what Nintendo is trying to do with Wii U to what Sony and MS are doing with their platforms. All three platforms will play games and stream media to a TV. That's about where the similarities end. The Wii U is an attempt to merge a portable with a console. It's exactly that.
 
First round of ports are a disaster, overall.
Really? Some have varying levels of issues (ME3, CoD, Darksiders, Assassin's Creed, Batman), but have people had any complaints about Tekken, NBA 2k13, Sonic Kart, 007 Legends and Trine 2?
Or maybe there have been issues reported and I've missed them, but "disaster" seems a bit hyperbolic. It's a mixed bag of launch ports.
 
Xbox 720 and PS4 is the least of WiiU concern. Seeing the amazing growth in ARM chipsets I expect, the WiiU to be inferior to the latest iPad/Galaxy/Windows Phone/Surface within 3 years or so.
 
No; the answer is no. It shouldn't even matter. People on this board -- and elsewhere -- are still comparing what Nintendo is trying to do with Wii U to what Sony and MS are doing with their platforms. All three platforms will play games and stream media to a TV. That's about where the similarities end. The Wii U is an attempt to merge a portable with a console. It's exactly that.

You dont have enough info to be able to give a 100% no.
 
I would think Retro has some of that expertise, but overall I agree with you. Aside from possibly Retro, couple EAD teams (mostly Tokyo) and Monolith they don't have a lot of stock when it comes to highly adept graphical/technical teams. And again, as you say it's also a money on the table issue, in my mind that is the biggest hurdle they'll cross on this subject.

Aside from a couple third parties willing to invest and develop exclusively.

What's up with this ill conceived notion that Japanese devs don't have experience creating HD games - and because of that, can't make absolutely stunning HD games? Then this notion bleeds into the thought that Nintendo somehow doesn't have the ability to make HD games and therefore their games will look like crap?

Nintendo didn't have much experience with creating 3D games when the N64 came out, and TLOZ:OoT and SM64 were both stunning both visually and in gameplay. OoT is still herald as the best game of all time and SM64 changed the way we played video games forever (analog controls and free roaming 3D). Yet, we're worried Nintendo can't make stunning HD games outside of the realm of what's been done on the PS3/X360?
 
Nintendo should have taken the doubt away about the tech by releasing a technically impressive game at launch tbh.

Simply showing a more impressive game that's actually in the pipeline would suffice as well. The emerging narrative that these ports are rushed or that the devs are lazy would ring more true if there was literally anything concrete to quell concerns that maybe, just maybe, legitimate hardware concerns exist within the Wii U that are holding the current software back.
 
Xbox 720 and PS4 is the least of WiiU concern. Seeing the amazing growth in ARM chipsets I expect, the WiiU to be inferior to the latest iPad/Galaxy/Windows Phone/Surface within 3 years or so.

Not an issue until those guys put sticks/pads/buttons on their tablets. I think Nintendo put a lot of R&D into this gamepad, especially the lag-free aspect of it. It's a great little system, but yeah we could all wish it had a little more umph behind it.
 
Simply showing a more impressive game that's actually in the pipeline would suffice as well. The emerging narrative that these ports are rushed or that the devs are lazy would ring more true if there was literally anything concrete to quell concerns that maybe, just maybe, legitimate hardware concerns exist within the Wii U that are holding the current software back.

That's the frustrating thing about Nintendo's unwillingness to show games, it leads people to assume the worst. I don't think they have near the credibility to many to not show what's in the pipeline.
 
The GPU core clock alone doesn't reveal much of an improvement, it's merely 50Hz more than PS3 and 360.

Durango/Orbis will probably be in the 700-800 range (assuming they use a mid-high end AMD GPU).
Well, we know that GPU was based on the R700 series (one reason it was codenamed GPU7.) The original rumor was that the specs was similar to a nerfed 4850, and thanks to lherre we know that it was underclocked at 400Mhz. The original 4850 would be considerably more power than the PS3/360 even at that low clockspeed, but we do not know the configurations and enchantments made from the original chip.
 
So, basically, nintendo tries to sell another console with crap tech overpriced? Nintendo 64 has just ruined them :(

Specs may be underwhelming, but the console is still being sold at a loss. So it's technically not overpriced.

Also what does the N64 have to do with this?
 
The GPU however is really good. I mean really good. In terms of raw power I think this one is going to be half of what I expect to be in the next Xbox and PS4.


Hmmm... ~25 watt, bigger node size (99% likely)... I don't think so :P I mean, a third of the gflops is more likely, if anything. But you have to compare the number of ROPS and other stuff as well.
 
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