Was anything downgraded in the developementcircle (GPU or whatever). I want to see that Zelda Demo to be triumphed by the real game![]()
It's also worth pointing out that Marcan, the guy who reveled these clock speeds, has stated the Wii U's CPU cannot be compared to the Xenon and Cell Processors. He's also said the Wii U's CPU should be able to process more instructions per cycle then them both. Reading his tweets the negative he pointed out about the Wii U's CPU was its inferior SMID capabilities vs Xenon and Cell, something we all knew.
I find it quite humerous reading all the posts in this thread from the technologically ingorant who are judging the system's capabilities on raw clock rates. Yet we have someone like Marcan who absolutely knows his shit, and has a solid rep, stating this CPU should exceed the capabilities of Xenon and Cell in many areas. And the one weak point he mentions SMID, likely can be off loaded to the GPU.
Also regarding SMID to quote from Wikipedia's article on it:
So the CPU situation does not sound 'weak as fuck' to me. Sounds like realistically the CPU is more then capable then the Xenon and Cell in many areas, and weak points like SMID can be off loaded to the ATi GPU.
It's also worth pointing out that Marcan, the guy who reveled these clock speeds, has stated the Wii U's CPU cannot be compared to the Xenon and Cell Processors. He's also said the Wii U's CPU should be able to process more instructions per cycle then them both. Reading his tweets the negative he pointed out about the Wii U's CPU was its inferior SMID capabilities vs Xenon and Cell, something we all knew.
I find it quite humerous reading all the posts in this thread from the technologically ingorant who are judging the system's capabilities on raw clock rates. Yet we have someone like Marcan who absolutely knows his shit, and has a solid rep, stating this CPU should exceed the capabilities of Xenon and Cell in many areas. And the one weak point he mentions SMID, likely can be off loaded to the GPU.
This post must be saved for future generations.Well, Nintendo cheaped-out on the CPU, it's the equivalent of a Pentium III, I reckon. [...].
That's the news that should have been posted instead of just pure clock speeds. If I just look at the clock speed of my laptop. Right now my "All CPU" gadget reads "780 Mhz". I'd have to say that the 360 is more powerful. But my laptop is using a sandy bridge core i7 coupled with a Nvidia GTX 460m GPU.It's also worth pointing out that Marcan, the guy who reveled these clock speeds, has stated the Wii U's CPU cannot be compared to the Xenon and Cell Processors. He's also said the Wii U's CPU should be able to process more instructions per cycle then them both. Reading his tweets the negative he pointed out about the Wii U's CPU was its inferior SMID capabilities vs Xenon and Cell, something we all knew.
I find it quite humerous reading all the posts in this thread from the technologically ingorant who are judging the system's capabilities on raw clock rates. Yet we have someone like Marcan who absolutely knows his shit, and has a solid rep, stating this CPU should exceed the capabilities of Xenon and Cell in many areas. And the one weak point he mentions SMID, likely can be off loaded to the GPU.
The issue is, that is comparing it to 7 year old technology. Sure, by logic and natural advancement of technology, the Wii U even with a slower clock speed on the CPU should be more capable than that of the 360 and PS3. When the next Xbox launches next year, and the next Sony console shortly there after, the Wii U will be struggling to achieve what these consoles should theoretically be able to accomplish with relative ease.
I won't discount Nintendo for pulling of some awesome tech with the Gamepad, but unless they are planning to start pushing consoles every 5 years again, I fear the Wii U will suffer the same fate as the Wii in regards to third party games a year or two into the next cycle of Microsoft and Sony consoles.
It's also worth pointing out that Marcan, the guy who reveled these clock speeds, has stated the Wii U's CPU cannot be compared to the Xenon and Cell Processors. He's also said the Wii U's CPU should be able to process more instructions per cycle then them both. Reading his tweets the negative he pointed out about the Wii U's CPU was its inferior SMID capabilities vs Xenon and Cell, something we all knew.
I find it quite humerous reading all the posts in this thread from the technologically ingorant who are judging the system's capabilities on raw clock rates. Yet we have someone like Marcan who absolutely knows his shit, and has a solid rep, stating this CPU should exceed the capabilities of Xenon and Cell in many areas. And the one weak point he mentions SMID, likely can be off loaded to the GPU.
Also regarding SMID to quote from Wikipedia's article on it:
So the CPU situation does not sound 'weak as fuck' to me. Sounds like realistically the CPU is more then capable then the Xenon and Cell in many areas, and weak points like SMID can be off loaded to the ATi GPU.
The issue is, that is comparing it to 7 year old technology. Sure, by logic and natural advancement of technology, the Wii U even with a slower clock speed on the CPU should be more capable than that of the 360 and PS3. When the next Xbox launches next year, and the next Sony console shortly there after, the Wii U will be struggling to achieve what these consoles should theoretically be able to accomplish with relative ease.
That's the news that should have been posted instead of just pure clock speeds. If I just look at the clock speed of my laptop. Right now my "All CPU" gadget reads "780 Mhz". I'd have to say that the 360 is more powerful. But my laptop is using a sandy bridge core i7 coupled with a Nvidia GTX 460m GPU.
Post these tweets.It's also worth pointing out that Marcan, the guy who reveled these clock speeds, has stated the Wii U's CPU cannot be compared to the Xenon and Cell Processors. He's also said the Wii U's CPU should be able to process more instructions per cycle then them both. Reading his tweets the negative he pointed out about the Wii U's CPU was its inferior SMID capabilities vs Xenon and Cell, something we all knew.
I find it quite humerous reading all the posts in this thread from the technologically ingorant who are judging the system's capabilities on raw clock rates. Yet we have someone like Marcan who absolutely knows his shit, and has a solid rep, stating this CPU should exceed the capabilities of Xenon and Cell in many areas. And the one weak point he mentions SMID, likely can be off loaded to the GPU.
Also regarding SMID to quote from Wikipedia's article on it:
So the CPU situation does not sound 'weak as fuck' to me. Sounds like realistically the CPU is more then capable then the Xenon and Cell in many areas, and weak points like SMID can be off loaded to the ATi GPU.
I agree, i don't believe the Wii U will be anywhere near the power of the next PS and Xbox console. But i don't believe its under powered to the point it wont be able to surpass the Xbox 360 and PS3. Based on what Marcan has said, sounds like the system has a lot more potential then what people in this thread believe.
Marcan's claims the CPU should exceed the Xenon and Cell processors at ICP, but is inferior for SMID. The Wii U also has dedicated processors for sound, input output, and for running the opperating system. So if it does indeed exceed the Xenon and Cell for raw ICP throughout, and also saves work not having to do the I/O, audio, and OS processing, it's even further ahead.
For SMID processing, no doubt the ATi GPU in the Wii U features SSE from ATi. SSE will allow developers to use the GPU to process SMID. The GPU in the Wii U should be able to process SMID far better then the Xbox 360 and PS3's GPU and CPUs combined could. All modern Nvidia and ATi GPUs feature the SMID processing capabilities, and in each case they absolutely blow CPUs out of the water at doing it.
Exactly.
My Nvidia 580GTX is clocked at 772mhz, only 28% higher then the 550mhz of the GPU in the PS3. Yet the PS3's GPU is rated around 250gigaflops, the 580GTX around 1,500. So 29% higher clock, 7x and above difference in raw glfoppage.
It's also worth pointing out that Marcan, the guy who reveled these clock speeds, has stated the Wii U's CPU cannot be compared to the Xenon and Cell Processors. He's also said the Wii U's CPU should be able to process more instructions per cycle then them both. Reading his tweets the negative he pointed out about the Wii U's CPU was its inferior SMID capabilities vs Xenon and Cell, something we all knew.
I find it quite humerous reading all the posts in this thread from the technologically ingorant who are judging the system's capabilities on raw clock rates. Yet we have someone like Marcan who absolutely knows his shit, and has a solid rep, stating this CPU should exceed the capabilities of Xenon and Cell in many areas. And the one weak point he mentions SMID, likely can be off loaded to the GPU.
Also regarding SMID to quote from Wikipedia's article on it:
So the CPU situation does not sound 'weak as fuck' to me. Sounds like realistically the CPU is more then capable then the Xenon and Cell in many areas, and weak points like SMID can be off loaded to the ATi GPU.
Yuck........such a turn off. It seems this is more suited to being a portable rather than a home console.
Barely current gen graphics are just not good enough for me. I miss when Nintendo was awesome! : (
Post these tweets.
SIMD man, SIMD! not SMID.
Well IPC is one thing, not many things. I wonder what "win big" means though. Will it actually make up for such a large gap in speed?
One thing we do have to go by is that he says it isn't anything to write home about, and that it isn't "much worse" than Xenon. Basically, it isn't 1/7th as powerful as CELL but that doesn't mean it isn't weaker.
So yes, the Wii U CPU is nothing to write home about, but don't compare it clock per clock with a 360 and claim it's much worse. It isn't
Here is the tweet that has been missed by most:
https://twitter.com/marcan42/status/274179630599131136
Edit: took out photo due to size
So basically, if developers build for it, the games will actually not be limited by the CPU at all. This would leave them able to focus on what they can do with the GPU. Yes for ports of the SIMD type CPU's of the Xbox 360, there would need to be performance tweaks like the ones we are seeing in the launch games to get them to run respectable. If a developer decides to put even more effort into their Wii U ports from Xbox 360, we'd probably see increased frame rate and better graphics due to the features of the more modern GPU. We'll see I guess in round 2 next year since the 360 is going to keep truck'in for at least another year or two.
N64 had 3X the clockspeed of Playstation yet I never remember people calling the playstation last gen upon the arrival of the n64.
Comparing spec numbers between different architectures is completely pointless.
Gemüsepizza;44906258 said:IPC = Instructions per clock cycle. That does mean that the WiiU CPU can process more instructions per clock cycle, but that does not automatically mean that WiiU can process more instructions over all.
It was a little bit more than that. There were several really lazy PS2 era ports that are largely forgotten now and were pretty irrelevant in the grand scheme of things because there were games at launch like Kameo and PGR2 that demonstrated the potential of the system.
This is the same reason why no one blames the PS3 hardware for shitty PS2 ports or PCs for shitty console ports; people have seen those systems do much better.
I really don't feel sorry for Nintendo getting all the flack that they're getting at launch because they made the decision not to show anything from their first parties that would demonstrate the graphical pontential of their system. I'm still not foolish enough to assume that the system is not capable of running current gen games due to launch ports however.
More instructions than what? The clock speed is an exact measurement of the number of cycles per second, so more instructions per clock cycle means more instructions per second.
Of course, how complicated the instructions are affects overall system power as well - being able to run 10 times the number of instructions per second as the competition means little if the competition can do 10 times the work per instruction.
I think he means:More instructions than what? The clock speed is an exact measurement of the number of cycles per second, so more instructions per clock cycle means more instructions per second. Of course, how complicated the instructions are affects overall system power as well - being able to run 10 times the number of instructions per second as the competition means little if the competition can do 10 times the work per instruction.
Yeah but Wii was I think pushing up against its technical boundaries with Xenoblade, so I guess some forgiveness is in order
Nintendo has a real problem. It may not seem like a problem to some because of how much their stable of franchises continues to sell (even as some series are diminishing... re: Metroid, re: Zelda), but so much could be fixed if they just started to genuinely invest in games with a decent sized budget that were ALSO marketed big.
It's really past the point where it's appropriate for Nintendo to announce a game one month in advance and then release it. There is no buzz, and as the competitors continue to encroach on Nintendo's territory, this is the type of stuff that starts to eat away at a console manufacturer if it's not taken care of.
I mean Yoshi's Land Wii U is just leaking to lists now and will probably be out in a few months time, right?
But as much as I want Yoshi's Land, I far more desire Nintendo to apply their talents to brand new original IPs. I already know what they're capable of when it comes to Mario, Zelda, Metroid, etc; I want to know what they're capable of when they strip any security blanket away and must create a big budget hardcore titles without any Mario, Zelda or Metroid. With a big marketing budget to boot.
If they started doing this, the shift away from people being too concerned about clock speeds and RAM (because we already know Wii U is underpowered) might be something that is advantageous for Nintendo. There has been some negative buzz around Wii U launch because of this stuff, and the many problems with their system (horrendously slow OS, for one).
I won't discount Nintendo for pulling of some awesome tech with the Gamepad, but unless they are planning to start pushing consoles every 5 years again, I fear the Wii U will suffer the same fate as the Wii in regards to third party games a year or two into the next cycle of Microsoft and Sony consoles.
Stop judging the wii u! All judgments are premature. We have no idea what a cpu based on architecture from '99 can do when clocked at a scorching 1.25 ghz coupled with gddr 3 at a whopping 12 gb/sec bandwidth. Judge it by the games! But ignore any games showed so far! Maybe one day it will exceed the 360 and ps3! For all we know durango and orbis are only marginally faster than the wii u!
WiiU will get 3rd party ports for many years to come.
I guarantee that even after PS4 and 720 launch, you'll still see big franchise titles like CoD, and Madden being developed for 360 and PS3. That install base is just too big to completely turn that switch off when Sony and Microsoft bring out their next consoles.
But.. WiiU won't be getting ports of PS4 and 720 games, they'll be getting ports of 360 and PS3 games as long as the big publishers continue to develop for them... which will probably be for some time even after next gen launches. It won't be niche titles though, just the big flagship franchises.
That's not what happened last time around.WiiU will get 3rd party ports for many years to come.
I guarantee that even after PS4 and 720 launch, you'll still see big franchise titles like CoD, and Madden being developed for 360 and PS3. That install base is just too big to completely turn that switch off when Sony and Microsoft bring out their next consoles.
But.. WiiU won't be getting ports of PS4 and 720 games, they'll be getting ports of 360 and PS3 games as long as the big publishers continue to develop for them... which will probably be for some time even after next gen launches. It won't be niche titles though, just the big flagship franchises.
We're on a gaming forum, I don't find it weird.
Stop judging the wii u! All judgments are premature. We have no idea what a cpu based on architecture from '99 can do when clocked at a scorching 1.25 ghz coupled with gddr 3 at a whopping 12 gb/sec bandwidth. Judge it by the games! But ignore any games showed so far! Maybe one day it will exceed the 360 and ps3! For all we know durango and orbis are only marginally faster than the wii u!
Where's the like button? Somebody get a love button in here!
I agree, the difference between the WiiU and the 360 is no where near the difference between the 360 and the previous generation consoles. I'm not even sure anymore if the WiiU could be considered a stop gap console like the Dreamcast.Even the ropiest of ports didn't run or look worse on the 360 than PS2. Also, as you noted there were games at launch that were very clearly far beyond the previous generation. I really don't see the comparison to the Wii U launch!
Mind you, I also think it's foolish to claim that the Wii U isn't capable of running current gen games at the same level. I think it will be like a Wii vs Xbox scenario when all is said and done. But really, prior to launch the general consensus seemed to be that the Wii U would be a 360+ in terms of power.... but it's clearly not so cut and dry.
People are more willing to take any piece of negative news about Wii-U than anything positive... yep sounds like GAF
It's also worth pointing out that Marcan, the guy who reveled these clock speeds, has stated the Wii U's CPU cannot be compared to the Xenon and Cell Processors. He's also said the Wii U's CPU should be able to process more instructions per cycle then them both. Reading his tweets the negative he pointed out about the Wii U's CPU was its inferior SMID capabilities vs Xenon and Cell, something we all knew.
I find it quite humerous reading all the posts in this thread from the technologically ingorant who are judging the system's capabilities on raw clock rates. Yet we have someone like Marcan who absolutely knows his shit, and has a solid rep, stating this CPU should exceed the capabilities of Xenon and Cell in many areas. And the one weak point he mentions SMID, likely can be off loaded to the GPU.
Also regarding SMID to quote from Wikipedia's article on it:
So the CPU situation does not sound 'weak as fuck' to me. Sounds like realistically the CPU is more then capable then the Xenon and Cell in many areas, and weak points like SMID can be off loaded to the ATi GPU.
Haha, come on be nice.
Fuck yeah, 3 way.
I agree, the difference between the WiiU and the 360 is no where near the difference between the 360 and the previous generation consoles. I'm not even sure anymore if the WiiU could be considered a stop gap console like the Dreamcast.
The market has changed so drastically with the introduction of smart devices/tablets that I'm not sure if we can even break down generations the way that we used to. How relevant is the power gulf between the WiiU and the PS4/720 going to be when tablets and smartphones and increasing in power and being released every few months? As crazy as we see this move by Nintendo to be now we could look back in a few years and realize that they read the market perfectly.
It's also worth pointing out that Marcan, the guy who reveled these clock speeds, has stated the Wii U's CPU cannot be compared to the Xenon and Cell Processors. He's also said the Wii U's CPU should be able to process more instructions per cycle then them both. Reading his tweets the negative he pointed out about the Wii U's CPU was its inferior SMID capabilities vs Xenon and Cell, something we all knew.
I find it quite humerous reading all the posts in this thread from the technologically ingorant who are judging the system's capabilities on raw clock rates. Yet we have someone like Marcan who absolutely knows his shit, and has a solid rep, stating this CPU should exceed the capabilities of Xenon and Cell in many areas. And the one weak point he mentions SMID, likely can be off loaded to the GPU.
Also regarding SMID to quote from Wikipedia's article on it:
So the CPU situation does not sound 'weak as fuck' to me. Sounds like realistically the CPU is more then capable then the Xenon and Cell in many areas, and weak points like SMID can be off loaded to the ATi GPU.
Where's the like button? Somebody get a love button in here!
The market has changed so drastically with the introduction of smart devices/tablets that I'm not sure if we can even break down generations the way that we used to. How relevant is the power gulf between the WiiU and the PS4/720 going to be when tablets and smartphones and increasing in power and being released every few months? As crazy as we see this move by Nintendo to be now we could look back in a few years and realize that they read the market perfectly.
you mean Yeah LOL
Higher numbers mean da better, derp herp
I agree, the difference between the WiiU and the 360 is no where near the difference between the 360 and the previous generation consoles. I'm not even sure anymore if the WiiU could be considered a stop gap console like the Dreamcast.
When did the whole CPU == power of the system come about? The Wii U does have other components like a GPU and eDRAM ya know. It also needs to consider aspects such as latency since the "other" hardware that is not being talked about, the Wii U Gamepad(roughly 45% of the console cost) actually really NEEDS it more so than 360 and PS3.
For all the comparisons of the 360 and PS3 as far as performance, keep in mind that neither of them have a tablet controller that needs to be streamed and aligned with.
Higher numbers mean da better, derp herp