Halo 4 sells ~4 million copies, series hits 50 million

Should have released in Sept, away from COD.
Should have had a beta.
Wish it was a Durango launch title.

Should not have copied CoD. To be the be the man you need to beat the man, not copy it. A beta would have hurt sales, many of the faithful would have skipped because of MP. Online is a laggy mess right now, its common to have matches interrupted by host switches.

A beta would have netted a netter game but they didn't want people to know about all the nerfs to the sandbox to allow for specializations.
 
Great number for a great game. I can only see it getting better with fixes and additional content. I bet it sells well over the holidays too.
 
I guess turning the game into Call of Halo and releasing in November didn't help spur sales the way MS was hoping. The numbers are obviously still great but the way MS was hyping it I was expecting a solid leap over previous Halo's.
 
I guess turning the game into Call of Halo and releasing in November didn't help spur sales the way MS was hoping. The numbers are obviously still great but the way MS was hyping it I was expecting a solid leap over previous Halo's.

Hate this. In no way is it "Call of Halo." That's just stupid.
 
I wish I could say I was happy to hear this news, but Halo 4 has ruined nearly everything I love about the series. Halo has been my favorite franchise for ten years. Seeing the direction 343 has taken the series isn't just disappointing -- it's depressing. And seeing it make a shit ton of money is also disappointing. The chances of ever seeing the Halo formula return are dwindling, and it's frickin sad.
 
The only thing "bad" here, apparently, are people's expectations. Woa. $300MM "bad." Sometimes this place is crazy.

Between Halo 4, AC3, and CoDBO2.... I bet there are more dollars spent overall toward entertainment this year than any year in history.
 
Wasn't it said that Halo 4 cost like $60 million ? One wonders how many copies game's that expensive needs to sell to be commercially successful... not that I'm doubting Halo 4 wasn't or anything. I mean, 4 million is very impressive for just first month sales, especially considering there's been 3 other Halo shooters on Xbox 360. Halo 3 sold 3.3 million copies in the first 12 days in just US alone. Two months later, total sales were at 5 million copies. By January 2007, it reached 8.1 million copies.
 
Halo 2 is like my least favorite Halo game, but I guess the power of online multiplayer really drove up sales for that one.
I remember distinctly when it came out, that's all anyone was talking about. I didn't have broadband until the 360 came out, so I never had Live for the OG Xbox. =/

I was too busy playing Counter-Strike on a 250ms 56k ping. HAH!
 
Halo 2 is like my least favorite Halo game, but I guess the power of online multiplayer really drove up sales for that one.
I remember distinctly when it came out, that's all anyone was talking about. I didn't have broadband until the 360 came out, so I never had Live for the OG Xbox. =/

I was too busy playing Counter-Strike on a 250ms 56k ping. HAH!

Halo 2 was the reason I started playing multiplayer games, pay for XBL, or even got into the Xbox ecosystem to begin with. I didn't buy Halo 4 cause I'm bored of the series now and the lack of Bungie didn't excite me but without Halo2, I would have been a single player Playstation only owner.
 
So is that a slower rate than the previous games? Because it seems like that to me. Maybe Halo just isn't as big as it once was? Its still sold very well though.

Well, the wait between a new Halo game has decreased. When the wait is +3 years there is more time to celebrate and build hype. Halo 4 feels less significant to me, if only because of Halo Wars, ODST and Reach. It's just so much exposure that it isn't as special anymore. When Halo 2 was about to be released I thought the world was going to end.
 
Okay, this is better now:

Halo 3 - 11.54 million worldwide
Halo: Reach - 9.06 million worldwide
Halo 2 - About 8 million worldwide
Halo: Combat Evolved - Over 6 million worldwide
Halo 3: ODST - 6.05 million worldwide


Halo 4 - 4 million worldwide so far

Looks like I was a bit off before, mixing up worldwide and NPD sales. Oh well, I included sources this time.

Sources:

http://www.statisticbrain.com/xbox-360-best-selling-games-statistics/
http://www.bungie.net/News/content.aspx?type=topnews&cid=7139
http://www.smh.com.au/news/biztech/prepare-for-allout-war/2007/08/30/1188067256196.html


Regardless, my point is still valid: Halo 4 is still the worst selling main Halo title of all time so far.
 
Was expecting more considering how well the last numbered entry did on a much smaller user base.

I see this posted a lot, in relation to many different games, and it just makes no sense. Larger user base does not equal more sales, it means more diversification. Most people interested in Halo got the 360 back when Halo 3 launched. Some new people have come since then, and others have perhaps moved on, but the numbers won't become significantly larger just because the overall user base has grown.


Bungie's Halo:

Halo: Combat Evolved - 5 million (as of November 9th, 2005)

Halo 2 - 8.5 million (as of November 2008)

Halo 3 - 8.1 million (as of January 2008)

Halo 3: ODST - 3 million (as of November 2009)

Halo Reach - 4.7 million (as of September 2011)

There are more recent figures than that:

expertzone2_0016_watecwo0s.jpg
 
Halo 2 was the reason I started playing multiplayer games, pay for XBL, or even got into the Xbox ecosystem to begin with. I didn't buy Halo 4 cause I'm bored of the series now and the lack of Bungie didn't excite me but without Halo2, I would have been a single player Playstation only owner.
I bought Halo 4 a few weeks ago, but it's still sitting in the plastic. I'm not really a fan of the franchise, I have no idea why I bought it.

Maybe I'll play it.
 
Well, the wait between a new Halo game has decreased. When the wait is +3 years there is more time to celebrate and build hype. Halo 4 feels less significant to me, if only because of Halo Wars, ODST and Reach. It's just so much exposure that it isn't as special anymore. When Halo 2 was about to be released I thought the world was going to end.

I think the frequent releases haven't helped. Even as a young IP, Halo commanded excitement in its releases which rivalled that of a mainline Mario, Zelda or GTA title. It's losing that edge, though admittedly it's facing fiercer competition.

I'm thinking Halo 5 should be the only Halo game on the Next box, they should lay a fucking MEGA solid foundation, and expand on it over the course of the generation through TF2 style updates. I think this approach would be much healthier for the IP.
 
I'm thinking Halo 5 should be the only Halo game on the Next box, they should lay a fucking MEGA solid foundation, and expand on it over the course of the generation through TF2 style updates. I think this approach would be much healthier for the IP.

Please no. The IP is plenty healthy....they just sold 4 million copies in a single month for a system that has been out for 7 years.
 
It's an argument worth arguing, honestly. They're not synonyms, the distinction must be made for the sake of clarity.

Only for context, though. One isn't really "better" than the other.

The difference is 'sell-in' and 'sell-thru' - what we call 'sales vs shipped,' are, in essence internally, still sales. "Sell-in" (i.e. shipped) is a completely valid sales number, as retailers are publishers "costumers," and in many cases, more important to bottom line, if you're a publisher.

The distinction does need to be made when comparing two sets of data though - you shouldn't compare success on sell-in on one game vs. sell-thru on another (Though there is benefits to doing that, and it's done often, but I guess it's not really relevant for Sales Age). But that doesn't mean you should ignore or dismiss sell-in as a whole.
 
It introduces some randomness with ordinance drops but the game plays nothing like COD. Stop acting like you know what you are talking about.
i do know. perks alone make things not like halo.trust me i didnt want this game to turn out to be uninspired trash but it did...
 
It's not perfect, but the game is in very good and competent hands.

Halo 4 is a huge accomplishment on many, many levels.
 
It introduces some randomness with ordinance drops but the game plays nothing like COD. Stop acting like you know what you are talking about.

343i definitely took some ideas from CoD, but H4 is still Halo, yes.

What would make it Call of Halo would be SWAT with ordinance drops.
 
i do know. perks alone make things not like halo.trust me i didnt want this game to turn out to be uninspired trash but it did...

The core gameplay is nothing like COD. The one game that sorta feels tuned faster is SWAT, which features no ordinance, no radar, no perks. If I'm doubtful of your knowledge, it's only because I've seen your terrible posting in MLB threads.
 
The core gameplay is nothing like COD. The one game that sorta feels tuned faster is SWAT, which features no ordinance, no radar, no perks. If I'm doubtful of your knowledge, it's only because I've seen your terrible posting in MLB threads.
yea but it still has different weapon starts,sprint, hit markers,and they die faster overall.it doesnt feel like halo. you still dont find weapons on the map too.
 
Seriously?

The actual quote:
"In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space.

"Anything less than that and it becomes quite difficult financially given how expensive it is to make games and market them.
"
source.
 
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