Tallshortman
Member
Wow I was expecting significantly more given it's a numbered entry.
I think they are going to do a Halo 2 re-release for their next gen launch title.
Glad to see it did well. It is easily my favorite Halo game so far. The mp is so much better then any previous game.
Should have released in Sept, away from COD.
Should have had a beta.
Wish it was a Durango launch title.
That seems pretty low. Is that pretty low? It seems low.
I guess turning the game into Call of Halo and releasing in November didn't help spur sales the way MS was hoping. The numbers are obviously still great but the way MS was hyping it I was expecting a solid leap over previous Halo's.
I don't think its low, buts it certainly not great. For comparison sake GT5 did 5.5million in the same time frame.
I don't think its low, buts it certainly not great. For comparison sake GT5 did 5.5million in the same time frame.
:/ so those people really exist who think that.
Bungie's Halo:
Halo: Combat Evolved - 5 million (as of November 9th, 2005)
Halo 2 - 8.5 million (as of November 2008)
Halo 3 - 8.1 million (as of January 2008)
Halo 3: ODST - 3 million (as of November 2009)
Halo Reach - 4.7 million (as of September 2011).
thats ww,its less than reach and 3 for npd. that is why microsoft put it out early before npd to make it seem good lol.
Those are NPD (US) figures.
http://www.webcitation.org/63f9G0V0m
relative success
Halo 2 is like my least favorite Halo game, but I guess the power of online multiplayer really drove up sales for that one.
I remember distinctly when it came out, that's all anyone was talking about. I didn't have broadband until the 360 came out, so I never had Live for the OG Xbox. =/
I was too busy playing Counter-Strike on a 250ms 56k ping. HAH!
What's Call of Duty at? 100 million?
So is that a slower rate than the previous games? Because it seems like that to me. Maybe Halo just isn't as big as it once was? Its still sold very well though.
Was expecting more considering how well the last numbered entry did on a much smaller user base.
Bungie's Halo:
Halo: Combat Evolved - 5 million (as of November 9th, 2005)
Halo 2 - 8.5 million (as of November 2008)
Halo 3 - 8.1 million (as of January 2008)
Halo 3: ODST - 3 million (as of November 2009)
Halo Reach - 4.7 million (as of September 2011)
I bought Halo 4 a few weeks ago, but it's still sitting in the plastic. I'm not really a fan of the franchise, I have no idea why I bought it.Halo 2 was the reason I started playing multiplayer games, pay for XBL, or even got into the Xbox ecosystem to begin with. I didn't buy Halo 4 cause I'm bored of the series now and the lack of Bungie didn't excite me but without Halo2, I would have been a single player Playstation only owner.
No, it shipped 5.5 million. It did not sell 5.5 million.
It's an argument worth arguing, honestly. They're not synonyms, the distinction must be made for the sake of clarity.Don't start this arguement.
Well, the wait between a new Halo game has decreased. When the wait is +3 years there is more time to celebrate and build hype. Halo 4 feels less significant to me, if only because of Halo Wars, ODST and Reach. It's just so much exposure that it isn't as special anymore. When Halo 2 was about to be released I thought the world was going to end.
I'm thinking Halo 5 should be the only Halo game on the Next box, they should lay a fucking MEGA solid foundation, and expand on it over the course of the generation through TF2 style updates. I think this approach would be much healthier for the IP.
yes it is .perks,killstreaks,even kill cams.Hate this. In no way is it "Call of Halo." That's just stupid.
It's an argument worth arguing, honestly. They're not synonyms, the distinction must be made for the sake of clarity.
It's an argument worth arguing, honestly. They're not synonyms, the distinction must be made for the sake of clarity.
yes it is .perks,killstreaks,even kill cams.
i do know. perks alone make things not like halo.trust me i didnt want this game to turn out to be uninspired trash but it did...It introduces some randomness with ordinance drops but the game plays nothing like COD. Stop acting like you know what you are talking about.
It introduces some randomness with ordinance drops but the game plays nothing like COD. Stop acting like you know what you are talking about.
i do know. perks alone make things not like halo.trust me i didnt want this game to turn out to be uninspired trash but it did...
yea but it still has different weapon starts,sprint, hit markers,and they die faster overall.it doesnt feel like halo. you still dont find weapons on the map too.The core gameplay is nothing like COD. The one game that sorta feels tuned faster is SWAT, which features no ordinance, no radar, no perks. If I'm doubtful of your knowledge, it's only because I've seen your terrible posting in MLB threads.
yea but it still has different weapon starts,sprint, hit markers,and they die faster overall.it doesnt feel like halo. you still dont find weapons on the map too.
Seriously?
source."In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space.
"Anything less than that and it becomes quite difficult financially given how expensive it is to make games and market them."