Fighting Games Weekly | December 24-30 | How will we free Lando now?

So you're trying to tell me a character plays differently in a different game? That doesn't make one more complete than the other. Next thing you're going to tell me that Vanilla Sagat would be underpowered in marvel since his damage isn't in the 1000s?
I am saying straight up porting a SF playstyle into Marvel would result in that character being low ass tier. Characters like Ghost Rider and IF are incomplete because they lack the tools to compete in the game but if you ported those characters to SF they would be god tier. Its all relative.

Characters in SF are generally complete for that game but almost all of them would get blown up if ported to Marvel. Likewise a vast majority of Marvel characters would destroy SF characters.

This is the exact problem MVC2 had with SF characters being ass because of their limited toolset for the game as they were ported straight up without getting solid Marvel tools.
 
MVC2 SF characters were ported from previous Marvel games, not SF games.
And they were still bad because their original Marvel versions were based off the SF games at the time like the Alpha series. Sure they gave Ryu a giant plasma beam but you need to give more.

Marvel needs more Evil Sakura type SF characters. 0 frame teleports up in this bitch.
 
I am saying straight up porting a SF playstyle into Marvel would result in that character being low ass tier. Characters like Ghost Rider and IF are incomplete because they lack the tools to compete in the game but if you ported those characters to SF they would be god tier. Its all relative.

Characters in SF are generally complete for that game but almost all of them would get blown up if ported to Marvel. Likewise a vast majority of Marvel characters would destroy SF characters.

This is the exact problem MVC2 had with SF characters being ass because of their limited toolset for the game as they were ported straight up without getting solid Marvel tools.

So you agree comparing characters' abilities between two completely different games doesn't work since they don't work at all in a similar fashion? I don't get what you were going with, with your original post at this point.
dante, dormamu, morrigan, ammy, felicia


just to start with

hahaha what? jesus
 
How the heck does one define "more fleshed out" anyway?
Its all relative to the game. If a character has tools to combat a vast majority of situations in said game then they are fleshed out. Characters like Magneto, Dorm, Zero, MODOK, Dante, Ammy, Phoenix etc. Someone like Ghost Rider or IF do not feel fleshed out in comparison, they appear very 1 dimensional and even in that aspect they aren't the best (IF isn't the best rushdown character and neither is Ghost Rider three best zoner).
 
If you dont play the game dont talk like you do, you'll just come off as a fanboy/hater

I don't play it anymore since I don't like to, i watch the streams pretty regularly though and would love to hear how you're even beginning to compare these two in terms of which is a more complete character.
 
How the heck does one define "more fleshed out" anyway?
It's a really stupid term, even if defined as sheer complexity doesn't make something more fleshed out, or even better. Even as a criterion to use to compare between games it's kind of ambiguous and doesn't make much sense because of how different the games are in which they exist in. Apples to oranges really.

Maybe vulva is talking about canonically fleshed out with back stories? That's the only context in which it makes sense. But then again pretty much every character in the game aside from SF characters are already more fleshed out from either the Marvel universe or their respective games with stories.
 
I don't play it anymore since I don't like to, i watch the streams pretty regularly though and would love to hear how you're even beginning to compare these two in terms of which is a more complete character.

The fuck are you rambling on about. It's common game design logic. DahBomb posted the answer to your question already. Just cause a character in a game doesn't have 6 buttons of attacks DOESN'T MEAN THEY ARE LACKING.
 
So you agree comparing characters' abilities between two completely different games doesn't work since they don't work at all in a similar fashion? I don't get what you were going with, with your original post at this point.
If you actually understood my original post you would know that I was saying Dhalsim was a more complete character in SF4 than Ghost Rider is in Marvel.
 
You're saying Ammy's more fleshed out than an SF4 character. Tell me how

Sure paypal me some money to pay for the tuition fee. Because that's really really freaking basic level fighting game stuff right there with any knowlage of both games. Let me guess you think ammy is dash forward and mash H :lol

Now we're finally seeing the Morridoom explosion happen.
Cap does pretty decent vs that, it's a shame cap isn't more popular he's pretty derpy and annoying as fuck with good assist. Then again he's lacking in touch of death stuff sorta
 
If you actually understood my original post you would know that I was saying Dhalsim was a more complete character in SF4 than Ghost Rider is in Marvel.
Dhalsim is complete, just because he has bad matchups doesn't make him incomplete by any stretch. Who would pretend he's not?

Sure paypal me some money to pay for the tuition fee. Because that's really really freaking basic level fighting game stuff right there with any knowlage of both games.
Such a copout.
 
Character depth

And how do you define "character depth" for 2 different games with completely different systems? No character in SF4 has beam attacks, can spam mulitiple projectiles rapidly, has assists, can hit confirm from full screen away, only 1 has air dashes, only 1 has stance chance, etc.
 
And how do you define "character depth" for 2 different games with completely different systems? No character in SF4 has beam attacks, can spam mulitiple projectiles rapidly, has assists, can hit confirm from full screen away, only 1 has air dashes, only 1 has stance chance, etc.

It's not that hard really, as dahbomb said before you look into it in relation to the game the character is in. The amount of tools that character has to learn, if those tools fall into place for the characters play type. Depth goes into how much you can do with a single character.

Good design is another part of it.


You can compare two things pretty easy if you know the two games well enough.
 
Dhalsim is complete, just because he has bad matchups doesn't make him incomplete by any stretch. Who would pretend he's not?
Lol... You are a character. You are essentially agreeing with me. My whole point was about Ghost Rider being incomplete/ill equipped, Dhalsim was used as an example of the archetype in a different game.

I have no idea where you got the notion that I was implying that Dhalsim or any SF character is incomplete in their respective game.
 
And they were still bad because their original Marvel versions were based off the SF games at the time like the Alpha series. Sure they gave Ryu a giant plasma beam but you need to give more.

Marvel needs more Evil Sakura type SF characters. 0 frame teleports up in this bitch.
Sim is pretty awesome in MvC2. Not bad in the slightest, just not amazing.
 
Lol... You are a character. You are essentially agreeing with me. My whole point was about Ghost Rider being incomplete/ill equipped, Dhalsim was used as an example of the archetype in a different game.

I have no idea where you got the notion that I was implying that Dhalsim or any SF character is incomplete in their respective game.

That's exactly where I was confused. I don't get what point was being made by saying one character is incomplete compared to another complete character.
 
Yeah Sim is pretty good in MVC2 because he has Marvel like tools (teleports, dash like mobility, mix ups, combos, pressure).
 
All this nonsense about character comparison between different series ultimately ends at a discussion of what it is that one needs to do in order to make a good fighting game character in general. I don't think this is a discussion that I've ever witnessed in Capcom circles. The closest I've seen is the push among many for increased walk speeds in SF titles or more even distribution of "broken shit" in Mahvel. The subject just devolves into a quagmire of virtual dick comparisons if the two series are mentioned.

Hmm... I've seen the subject talked about with ASW games since GG, P4A and BB are a lot closer together, but outside of that I don't think I've seen the subject discussed frankly and without venom. The Skullgirls audience has already flown by completely thanks to Mike Z(note:this is not showing off, we have our own retarded quirks, believe me).
 
Tekken and Virtua Fighter characters have depth while Street Fighter characters do not

I would say Tekken characters have a lot of useless moves as well though :D Then again a lot of SF characters have some pretty useless normals. I don't know shit about Virtua Fighter.

I would say outside of learning all the crazy movement shit in tekken sf and tekken are kinda comparable.
 
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