Fighting Games Weekly | December 24-30 | How will we free Lando now?

xCobalt

Member
Commentator on stream mentioned a lot of big names for the SEA Major in June. Tokido, Mago, Gamerbee, Humanbomb, Mike Ross, Justin Wong and possibly Combofiend.
 
I actually had a question for the AE warriors in here. How different would the combos of charge characters be if their Ultras were changed from charge motions to regular double QCF motions?
 
I actually had a question for the AE warriors in here. How different would the combos of charge characters be if their Ultras were changed from charge motions to regular double QCF motions?

Not sure how combos would change but holy shit that would make guile and honda super dangerous.
 

Zissou

Member
I actually had a question for the AE warriors in here. How different would the combos of charge characters be if their Ultras were changed from charge motions to regular double QCF motions?

Both of Blankas ultras would be awesome. U1 for a always available high damage reversal/punish and U2 would mean your opponent could risk all kinds of things whereas now they only have to be mindful if you have a charge.
 

Pengew

Member
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Ah, you found my pic! haha
 

Conceited

mechaniphiliac
How so? Just curious, because I haven't heard of this at all.

Easier to react to fireballs while holding down back at mid or full screen, just wiggle the stick.

How ?

Part of what made him so strong in Super is that he could punish fireball characters while still walking forward.

Valid point, but I think being able to react instantly rather than pumping a motion is better.

Not that it really matters, nobody ever really uses U2 anyways.
 

emag

Member
Easier to react to fireballs while holding down back at mid or full screen, just wiggle the stick.

Valid point, but I think being able to react instantly rather than pumping a motion is better.

Not that it really matters, nobody ever really uses U2 anyways.

Plenty of Bison players (myself included) used U2 when it was a QCFx2 motion -- not only could be used for instant reaction to fireballs (U2 came out fast enough that you didn't need to pump/buffer it -- it could be used while walking forward, which is a major part of Bison's game), but it also comboed as well as U1 (after FA or j.MP juggle) and could be used pretty much as a 50/50 on opponent wakeup.

The utility of U2 was dramatically decreased by the change to a charge motion (and a shitty charge motion at that). That no one uses U2 anymore is itself proof of that.
 

Conceited

mechaniphiliac
Plenty of Bison players (myself included) used U2 when it was a QCFx2 motion -- not only could be used for instant reaction to fireballs (U2 came out fast enough that you didn't need to pump/buffer it -- it could be used while walking forward, which is a major part of Bison's game), but it also comboed as well as U1 (after FA or j.MP juggle) and could be used pretty much as a 50/50 on opponent wakeup.

The utility of U2 was dramatically decreased by the change to a charge motion (and a shitty charge motion at that). That no one uses U2 anymore is itself proof of that.

Fair enough, I guess when the ultra is that fast it doesn't make a difference if you can do it off of charge or not. I've never really played Bison (or any charge character for that matter) but I wonder why people don't just pick U2 anyways for the desperation 50/50 mixup and the threat of a full screen punish for fireballs, as well as baiting people into doing shit by controlling the range the ultra travels. I suppose it would get picked more often if the damage wasn't so poor, and you couldn't escape it with invincible reversals.

Does U2 catch most backdashes? I assume you could just do it when you see someone doing FA trying to catch a slide from mid range since it's armor breaking.
 
Why we still got charge motions?

if guiles sonic booms were QCF...

That would be some broke ass shit

edit

there was a mod that changed SB to QCF and it was just really stupid. Also if guile SB were QCF and flashkick was DP...Guile would probably be top 10 easily.
 

Conceited

mechaniphiliac
If you want to see what the game would be like with QCF instead of charge just play against the CPU, they never have to charge anything. Makes for some hilariously broken moments.
 
Instead of balancing the game regularly, gimping controls as a trade off is pretty dumb.

So we should switch to Smash controls and Zangief's Down + B (Spinning Pile Driver) should just have the same amount of startup as it takes a person to spin the stick?
 

N4Us

Member
I remember they gave Heidern (usually a charge character) circle motions in KOF2k1. Went about as well as you'd expect.
 
Why we still got charge motions?

because of the shape of my thumbs, it is very difficult for me to do DP motions or super motions from 2nd player side on dpad.

(and no, it's not a lack of practice. i been playing fighting games since sf2 on genesis. that's why i have been playing on pc with a crappy ex fighting stick 2 to overcome this)

charge characters have been my saving grace. they provide variety in characters and setups and gameplay style.
 
I actually had a question for the AE warriors in here. How different would the combos of charge characters be if their Ultras were changed from charge motions to regular double QCF motions?
For Honda it would actually make FADC hundred hands worth doing. I fucking cringe everytime mike ross tries it. It's better to FADC the jab instead.
 

JeTmAn81

Member
because of the shape of my thumbs, it is very difficult for me to do DP motions or super motions from 2nd player side on dpad.

(and no, it's not a lack of practice. i been playing fighting games since sf2 on genesis. that's why i have been playing on pc with a crappy ex fighting stick 2 to overcome this)

charge characters have been my saving grace. they provide variety in characters and setups and gameplay style.

How does thumb shape prevent you from doing the same motion from a different side? I thought it was a mental thing that kept most from being unable to do motions on a specific side.
 

Zissou

Member
How does thumb shape prevent you from doing the same motion from a different side? I thought it was a mental thing that kept most from being unable to do motions on a specific side.

I don't think it's a mental thing, at least not entirely. I mean, your hand isn't symmetrical- obviously so motions will be naturally easier on one side or the other.
 

Kadey

Mrs. Harvey
So who is everyone's character of the year? I say Mr.N. Brilliant on Keit's part. There is no other character that can compare. :)
 
"Instead of balancing the game regularly, gimping controls as a trade off is pretty dumb."


Balancing the game "regularly" would make Guile play a lot more like yet another Shoto and not "Guile," though. Pretty simple concept to understand.
 
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