A Pretty Panda
fuckin' called it, man
Have you seen Cryin Bryan?
I dunno, Megaman and Pac-man being on the 360 disc but not playable or unlockable is pretty fucked up and shady. Also, buying anything that could even potentially give you a competitive advantage is terrible, be it gems in SFxTK or characters in MvC3.I don't know why people had a shitfit about the SFxT dlc stuff. DLC on disc isn't anything new.
No they are not. Vampires are in.![]()
I don't even care for VS though.
Who are you excited for in ASB, GB
I dunno, Megaman and Pac-man being on the 360 disc but not playable or unlockable is pretty fucked up and shady.
Their Dio and young Joseph are gonna be worse than the Capcom version, but I'm super pumped for Jolyne and Giorno. My real favorite character is Weather Report, but no news on him yet.
Dio is already better than the Capcom version because he has his jacket on. And he hits people with the sign. No sign of Stingy Eyes so far is disappointing though. My favorite thing to do in the Capcom fighter is just spam that.
Weather Report is a stage hazard in Green Dolphin Yard. He makes the frogs rain (it's in the new trailer). But as a character he would be cool, level 3, turn you into a snail.
He's actually on the stage? I didn't see him. That sucks :-(
Capcom's Dio is the most fun character in any fighting game, so I can't see Namco beating that. And Dio has the jacket in the Capcom game.
I don't think disc-locked content had a huge impact on "fighting game fans'" opinions after it came out, and hurt it's appeal to casuals much more.
Real talk I still consider picking it up from time to time just because I can customize colours and play 4 player splitscreen with my little cousins. I could care less about the rest of the game.
I dunno, Megaman and Pac-man being on the 360 disc but not playable or unlockable is pretty fucked up and shady.
God's Beard said:Capcom fighting game tiers:
S:
3rd Strike
Super Turbo
A:
UMVC3
Vampire Savior
CVS2
AE2012
B:
Power Stone
TvC
Alpha 2
C:
Alpha 3
Marvel 2
Rival Schools
Onimusha Blade Warriors
Marvel vs Capcom 1
Marvel Super Heroes
D:
Jojo's Bizarre Adventure
Saturday Night Slam Masters
F:
Capcom Fighting Jam
Beef vs Panda.
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Don't know which is which though.
If SFxT didn't have disc locked content, I wonder what the real verdict on it would be.
Hakan is such a fucking cool character.
Hakan is such a fucking cool character.
I hope they include him in every Street Fighter game made from this day forward.
Ono did the SF series good with SFIV for the great character designs we got out of it alone, bar AEs additions. EDIT: and Rufus oh god kill it with fire
Wrestling games are important because they invented tag team
Wrestling games are important because they invented tag team
Too bad almost all wrestling games are bad, except for WWF WrestleFest and WCW/NWO Revenge.
In-free
Damn it. Tekken is not that hard. I gave the series a break after T5 and went back into with T6 forgetting literally everything. It was a fresh new experience for me. Started off sucking real badly and in a few months, I was doing pretty well.
There are like 80 different mechanics and little things you have to be mindful of, caveats to pretty much everything, and every character has like a million different options and ways to mix up their strings. I don't see how Tekken doesn't have a very steep learning curve compared to most other fighting games.
Viper is horrible from her inception, to her appearance, to her game play. For a SF character.
The flow of each match is an extremely predictable "I attack, then you attack, then I attack again" and there's less emphasis on things like positioning, because usually on 1 hit you'll be sent to the wall and turned into a punching bag.
Movement is by far the single most important thing in Tekken. If your opponent can't even touch you it doesn't matter how little you know about his character.
Movement is by far the single most important thing in Tekken. If your opponent can't even touch you it doesn't matter how little you know about his character.
You don't actually use 80 moves in a match, when you pick a character part of learning the character is weeding out the less useful moves until you have like 20-ish moves that are your bread and butter. Ignore strings that are too long, they are easy to counter. Learning fundamentals is way more important, you have to learn spacing whiff punishing, side stepping, when to low parry/block or duck/reversal, poking (which is a majority of good Tekken play), mixing up mid/lows and throws and finally how to wake up and how to beat certain wake up options.There are like 80 different mechanics and little things you have to be mindful of, caveats to pretty much everything, and every character has like a million different options and ways to mix up their strings. I don't see how Tekken doesn't have a very steep learning curve compared to most other fighting games.
In what game is movement not the most important thing when it needs to be good before you even land a hit and have a chance to do damage?Sounds about right. Honestly that sounds like the Jwong tournament motto.
It is better advice than most of what gets put inside game tutorials.
Eh, she is better than some random stereotype.Viper is horrible from her inception, to her appearance, to her game play. For a SF character.
I'd have no problem with her as a SNK character or Marvel character.
In what game is movement not the most important thing when it needs to be good before you even land a hit and have a chance to do damage?