Giant Bomb Thread The Third: #TeamBrad

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Boy those side missions in Red Dead Redemption sure were fun.

Hunting skunks. Them not being where they're supposed to be. Spending hours looping the same area.

Yep, that sure was fun.

Yep, it was. With the world and atmosphere the game had, it would have to try very hard to make that stuff actually annoying.
 
I couldn't get through the first main area of Red Dead. For every 10 minutes of actual gameplay, there's 30 minutes of navigating the too-large open world, usually with absolutely pointless and boring dialog.
 
Boy those side missions in Red Dead Redemption sure were fun.

Hunting skunks. Them not being where they're supposed to be. Spending hours looping the same area.

Yep, that sure was fun.

Hunting was great, I agree!


And off the topic of RDR. Do you guys think Fear Effect 1&2 in their cases with instructions is worth $10. I have always wanted to play the games.
 
I don't think they will ever top the basement but that's not to say that it's bad nowadays. They had a couple of rough months for sure but since the last BLLSL they've been pumping out good content.

But yeah, there was something about the Sosalito office that they will never get back. The feel of just a bunch of friends hanging together in a basement is gone now that they've gone "corporate". I mean, sure there's still a lot more "loose" than other websites (which is awesome) but it's not the same.
The thing to remember about the Sausalito basement era is that, for the majority of the GB crew, they had worked for the same giant company for most of their adult lives. So parting ways with Gamespot and going indie was probably equal parts scary/exciting. IMO, that 'energy' is what comes across when watching early GB videos (not saying their current stuff is bad, just different).

If you've ever worked at a startup, you'll see the exact same thing. Initially everyone is full of adrenaline and excitement but eventually you realise old problems have been replaced by new, different problems and the only way to deal with it is to find a sustainable middle-ground otherwise you'll just burn yourself out.

I saw this over on GB:



I believe I remember them mentioning that they would be switching hosting companies for the new site but it's nice to see confirmation. I have on and off video streaming issues like a lot of others and it'll be nice to be able to reliably watch subscriber videos in HD again.
Thank fuck. Hopefully they'll take advantage of Akamai's worldwide mirroring abilities.
 
Boy those side missions in Red Dead Redemption sure were fun.

Hunting skunks. Them not being where they're supposed to be. Spending hours looping the same area.

Yep, that sure was fun.

They absolutely were a blast to do. A testament to the great atmosphere of the game if you ask me. Of course you probably approached them like others did, not as a distraction from the main quest that happened naturally as you explored the world, but as to-do list you thought you had to complete all in one sitting (plus maybe you didn't know about bait =/).

The only animal that was kinda hard to find were beavers iirc, and not even. Plus, you know side-missions, as in entirely optional, only needed for like 1 outfit or to boost your challenge meter. There's a bunch of other stuff like hideouts, bounties, mini games, stranger missions, random events or just fooling around cracking safes and putting nuns in railroad tracks if that was your thing.

You people are nuts, just sitting on a cliff listening to the soundtrack watching the sun come up was a joy in itself; an experience worth more than many other games this gen. And this is coming from a guy who hates how scripted, directed and "cinematic" games like Uncharted tend to be.

Awesome, awesome game ;P

Same here. I'm also currently playing it again and it's still a fantastic experience.

That said, disabling auto-targetting is a must for me. Without it I think the game is considerably more fun (and the slow-mo mechanic and items such as moonshine acutally become important that way).

For sure. There's no challenge with it enabled.
 
Yeah Jeff, jab that Star Trek a Final Unity.

I lost my shit when I got that for christmas as a kid, proper high budget adventure game.
Final Unity was fucking amazing, and I didn't even watch Star Trek. I remember having to do some weird software hack on my Mac because it didn't have a the required FPU or some shit.
 
Ryan talking about the Anarchy Reigns quick look on Twitter. I wanna see it. I can sense people getting mad about him not being able to play the game already.
 
Sorry for giving Brad some good-natured shit about his favorite cowboys game on the podcast, you guys! I will ensure that I am DEATHLY SERIOUS ABOUT VIDEO GAMES from here on out to ensure a proper interpretation of my words instead of vastly overstating my opinion on games I don't really care for to ANY sort of comedic effect.

Keep on reachin' for the stars!
I think the only odd thing with your dislike of Red Dead and specifically the *mechanics* of Red Dead is that a game like Saints Row The Third, while awesome, also has pretty average gameplay mechanics. Is it just that Red Dead's are...average-er? Because I thought they were pretty interesting, if not entirely slick.
 
Oh my god. Brad posted one of his college papers.
Oooooh. I haven't read an English paper in so long that I've forgotten most of the aspects of MLA citation. Way too used to APA and Chicago at this point. :D

Still, reading any sort of college/uni paper tickles my fancy. I'm curious to check out the source he used, though, and also to check out the original Japanese source at least for the sake of seeing whether or not syllabic flow is the same in the original and the English translation. Translators can do some really cute things when they feel like it.

Also, I appreciate macron usage. Latin translators and scholars usually like to neglect it in writing because the source Classical Latin variant never had macrons (I know this was about Japanese, but I couldn't help but to draw the comparison because that's the major language I studied in my undergrad). Oh, and I really appreciate proper syntax and grammar (even if one of the sentences at the beginning, for example, lacked flow). I feel like I read a paper from a different time (well, you know what I mean) because a lot of the papers I edit now don't look so well-presented like that.
 
Oooooh. I haven't read an English paper in so long that I've forgotten most of the aspects of MLA citation. Way too used to APA and Chicago at this point. :D

Still, reading any sort of college/uni paper tickles my fancy. I'm curious to check out the source he used, though, and also to check out the original Japanese source at least for the sake of seeing whether or not syllabic flow is the same in the original and the English translation. Translators can do some really cute things when they feel like it.

Also, I appreciate macron usage. Latin translators and scholars usually like to neglect it in writing because the source Classical Latin variant never had macrons (I know this was about Japanese, but I couldn't help but to draw the comparison because that's the major language I studied in my undergrad). Oh, and I really appreciate proper syntax and grammar (even if one of the sentences at the beginning, for example, lacked flow). I feel like I read a paper from a different time (well, you know what I mean) because a lot of the papers I edit now don't look so well-presented like that.

Holy shit. That paper is 12 years old this month.

I think I just came to grips with my own mortality in a NeoGAF post.
 
I know the feeling. When I think about college, it seems like yesterday but it's slowly sinking in that I graduated over a decade ago. I see cousins that I thought of as little kids graduating from high school but they still look like kids to me. Very weird.
 
Holy shit. That paper is 12 years old this month.

I think I just came to grips with my own mortality in a NeoGAF post.

Wait until people realize that they've been browsing NeoGAF for almost a decade (sometimes more) now.
 
Holy shit. That paper is 12 years old this month.

I think I just came to grips with my own mortality in a NeoGAF post.
Don't worry. GAF makes me feel old a lot, and I'm not even old. :|

I'm being honest, though; your paper was refreshing (despite being proofread prior to submission, most likely) because in terms of syntax, tone, and persuasion, it's a bit of a far cry than some of the papers I've read and edited in recent years. I'm not entirely sure as to why, but for some of the argumentative papers I've read, power, persuasion, and analysis feel somewhat weak or the papers' bodies generally feel like they lack some sort of confidence (I guess; not the word I wanted to use) behind the words the author has written.
 
Wait until people realize that they've been browsing NeoGAF for almost a decade (sometimes more) now.

I originally started out on IRC, talking to all the people who got me into games writing

let's see

SEVENTEEN YEARS AGO

If you need me I'll be in bed, whimpering under the covers.
 
I loved the Anarchy Reigns japanese demo, but I did notice some live steamers being super frustrated with it. Hopefully they are prepared to get their assess whupped repeatedly, even more so than in other online games.
 
I loved the Anarchy Reigns japanese demo, but I did notice some live steamers being super frustrated with it. Hopefully they are prepared to get their assess whupped repeatedly, even more so than in other online games.

Even I find Anarchy Reigns frustrating. If they get in a room with a few people who know what they are doing it might get real ugly. They should play one of the novelty modes, like Death Ball or w/e.
 
You should not be afraid of mortality but rather cherish it for this is one true egalitarian force on this planet. It doesn't matter if you are the rich or poor, powerful or powerless, good or bad, one day everyone is going to die. The clock is ticking for everyone. There is no institution more utopian than death. It ought to bring a sense of peace rather than fear and despair in your heart.
 
You should not be afraid of mortality but rather cherish it for this is one true egalitarian force on this planet. It doesn't matter if you are the rich or poor, powerful or powerless, good or bad, one day everyone is going to die. The clock is ticking for everyone. There is no institution more utopian than death. It ought to bring a sense of peace rather than fear and despair in your heart.

I appreciate this view and wish I could share it more readily, but it's the final cessation of consciousness, the destruction of the ego that is so hard to grapple with. The idea of giving up all that you have, from a cognitive standpoint, is hard to accept. It makes me shudder.

Sorry what's this thread about again?
 
You should not be afraid of mortality but rather cherish it for this is one true egalitarian force on this planet. It doesn't matter if you are the rich or poor, powerful or powerless, good or bad, one day everyone is going to die. The clock is ticking for everyone. There is no institution more utopian than death. It ought to bring a sense of peace rather than fear and despair in your heart.

I'm having a hard time wrapping my idiot monkey brain around that philosophy. "Death's cool because its inevitable!" is what I'm reading and my immediate reaction is "fuck that shit"
 
talk about a change of subjects.

Don't worry Brad, we all have moments when we realize, holy shit, Home Alone came out 22 years ago.
 
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