And what have valve done lately? 1, maybe 2 games a year if they release anything at all.Stop redirecting. He is obviously referring to your stupid "do nothing" comment.
Valve model is not the industry model. Nor should it quite frankly.
And what have valve done lately? 1, maybe 2 games a year if they release anything at all.Stop redirecting. He is obviously referring to your stupid "do nothing" comment.
The valve gushing in that thread was, and still is an embarassment
And what have valve done lately? 1, maybe 2 games a year if they release anything at all.
The valve gushing in that thread was, and still is an embarassment
So basically Portal and a game in beta. Be still my heart.I assume you're referring to software. In which case:
2011: Commencement of Dota 2 beta, Portal 2, Portal 2 DLC, Portal 2 SLE, TF2 and L4D2 content updates
2012: Continued Dota 2 development, Big Picture Mode beta -> release, CS:GO beta -> release, Source Filmmaker, TF2 and L4D2 content updates,
And more generally there's the constant iterative updates to Steam. Outside of software there's hardware prototyping (namely the "Steambox") and the Dota 2 documentary.
Valve's output has been perfectly fine considering its headcount.
Edit: Oh, and Source 2 development.
Is that what you call not acting like a sycophant?and being predisposed to the opposing viewpoint is supposed to be any better?
So basically Portal and a game in beta. Be still my heart.
So basically Portal and a game in beta. Be still my heart.
Valve and steam have a vested interest in kick starter games and those like it being successful. They are going to hit steam probably before anywhere else. Add the marketing/distribution comment and it blatantly gives him away.
Is that what you call not acting like a sycophant?
If there were no longer big budget games like Crysis, GTA, and Dead Space.
I'd lose interest in video games. Don't get me wrong, small little indie titles are ok, they can be fun, but they're usually there to hold me over until a real game comes out.
If there was nothing but those little games like Braid and Sound Shapes. I would have to find a new hobby.
I have been tired of Gabe's talk. So he launched Steam and made some games, has a good track record. The next half life is becoming a joke like Duke Nukem was.
I didn't think someone could top the confusion of the Wii U but here comes a or some random steam boxes for your living room. TV or Big Mode for steam, well how is that different that a PC ported to a console that you can use a keyboard and mouse? If you use a controller, then how is it different still? Does he have a redesigned phantom controller up his sleeve since he says motions controls also suck. He just seems to be talking smack about everything but doesn't have the answers lately.
So basically Portal and a game in beta. Be still my heart.
Valve and steam have a vested interest in kick starter games and those like it being successful. They are going to hit steam probably before anywhere else. Add the marketing/distribution comment and it blatantly gives him away.
If there were no longer big budget games like Crysis, GTA, and Dead Space.
I'd lose interest in video games. Don't get me wrong, small little indie titles are ok, they can be fun, but they're usually there to hold me over until a real game comes out.
If there was nothing but those little games like Braid and Sound Shapes. I would have to find a new hobby.
Since Half-Life 2, Valve has released Half-Life 2: Deathmatch, Half-Life Deathmatch: Source, Day of Defeat: Source, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, Team Fortress 2, Left 4 Dead, Left 4 Dead 2, Alien Swarm, Portal 2, and Counter-Strike: Global Offensive. Yes, Dota 2 is still in closed beta, but anyone can get keys for if they look hard enough and if it was open beta, it'd probably crash the Steam servers.
In any case, for a video game company of around 400 people, that's actually a respectable release schedule. Compare to say Bethesda who has had Oblivion, Fallout 3, Skyrim, and Dishonored and their expansions this generation.
I dont play HL, so I wouldnt know, but are you saying all those are full fledged games as opposed to Bethesdas expansions?
Come on son.
Activision aren't, they're making a ton of money.
Since Half-Life 2, Valve has released Half-Life 2: Deathmatch, Half-Life Deathmatch: Source, Day of Defeat: Source, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, Team Fortress 2, Left 4 Dead, Left 4 Dead 2, Alien Swarm, Portal 2, and Counter-Strike: Global Offensive. Yes, Dota 2 is still in closed beta, but anyone can get keys for if they look hard enough and if it was open beta, it'd probably crash the Steam servers.
In any case, for a video game company of around 400 people, that's actually a respectable release schedule. Compare to say Bethesda who has had Oblivion, Fallout 3, Skyrim, and Dishonored and their expansions this generation.
Half Life everywhere!
LoL, is there something else in Valve, aside Half Life, L4D, Team Fortress, Counter Strike and Portal?
man, he needs to shut the hell up and give a time frame for when we can expect half life 3.![]()
it's the only valve game I'm interested in and it's fast becoming a joke how long it's taking for them to even acknowledge or admit it's in development. that's even if it is in development.
You might as well strike off 5 franchises of every publisher then.
Yeah. Plus, while I would be happy to see big companies becoming less relevant, I would also like to see Valve become far less relevant than they are now.Exactly why we should move to services like GoG and ask for more DRM free games so when Steam dies we wont have lost all our games.
If you really were as interested as you claim you'd already know that they basically confirmed it to be in development.
Also, I dont see large companies going out of style in the regular world, so dont see why they would in the games world either.
Well, but Sony, Nintendo and MS have more IPs than 5.
Ah yes, the 3D Realms business model.Valve isn't built on a traditional production model. We would have had Half-Life 3 by now.
And then removed it and offered full refunds to everyone independent of the publisher.Kickstarters aren't 100% foolproof, and a lot of people donate to a those high profile games because of a big name.
And look what Valve did recently with WarZ. They let through the biggest sham of all time to their consumers.
Square merged with Enix. Square-Enix purchased Eidos and a few smaller Japanese publishers. I want to say Natsume (could be wrong) while the names of the others escape me. Midway went out of business. THQ is in the process of going out of business. Namco merged with Bandai. Tecmo merged with Koei. The only new publisher to enter the fray is Warner Bros. Numerous independent developers have gone out of business, with almost no other studios rising to fill the voids left behind.
There has been almost nothing but contraction on the publishing and development side of things this generation.
The largest movie studios have continued to remain relevant despite legal & technical revolutions that have transformed production throughout the last 100 years.
They have been able to stay relevant through offering movies that no one else can finance, the big tent-poles. And they've been able to alter their business models when tastes have changed, whether its getting into schlock horror in the 70s, running indie distribution arms in the 90s or just paring back to almost exclusively tent-poles now.
I'm expecting that there will be a period of heavy contraction where we are reduced to 5 or so major publishers that can spend $50-100 million on a game.
The rest of the environment will probably look a lot like what Gabe is envisioning.
I expect that development employment will be transformed to an almost entirely contractual basis like much of the film & television business.
Misleading thread title.
The key word is traditional production model. Companies that listen to pitches, calculate the risks, and the hedge the cost will cease to be relevant.
That model will simply not be able to compete against the mass of smaller operations who can operate on smaller scales and directly connect with their customers.
Going for the "one size fits all" approach will only demean the value of their product.
Just like MacDonald is a huge large corporation, but they have little to no influence on the gourmet world. They won't go away, but they will cease to be relevant.
Mhhh Gabe transform into a Pachter. Right now he talks too much.
Mhhh Gabe transform into a Pachter. Right now he talks too much.
Ah yes, the 3D Realms business model.
it's been in 'development' for years. episode 3 and so on.
I want more than vague hints at 'ricochet two' or what have you, I want a proper announcement along with a time frame for release. I feel we've been waiting long enough. valve time included.
I'd rather the game be announced later with (at least) a reasonably solid release date than a repeat of Half-Life 2. While, as a Half-Life fan myself, I understand the frustration, from Valve's perspective I don't see the sense in announcing the game prematurely just to appease disgruntled fans when there'll either be no release date attached at all or something tentative that's liable to slip.