Personally I loved Azmodan, the Infernal Lord of Honesty who told you every plan he had before he enacted it.
How diabolical.
man these guys seriously need to get over themselves. it's the Internet. people say dumb shit all rhe time. they made a game a lot of people didn't like. they're not the first and wont be the last. so melodramatic over there, Jesus.
man these guys seriously need to get over themselves. it's the Internet. people say dumb shit all rhe time. they made a game a lot of people didn't like. they're not the first and wont be the last. so melodramatic over there, Jesus.
It's a loot game. They screwed up the loot.What was everyone's problem with Jay? I tried reading through some of those threads but all I saw was just vitriol.
His comments regarding the always online DRM, RMAH, fuck you loser and the general decision to base the game around the auction hall.
man these guys seriously need to get over themselves. it's the Internet. people say dumb shit all rhe time. they made a game a lot of people didn't like. they're not the first and wont be the last. so melodramatic over there, Jesus.
I think they are taking this more seriously because it was Diablo. They had the legacy in their hands and screwed up big time.
The gaming commnity will not forget about this trainwreck for some time.
Thing is, it's completely understandable why they went with the RMAH for D3. The problem is that they based every other design decision on it and didn't look at how the game's mechanics would be warped by having a 24/7 non-RM AH in the game.And reading how SC2 at a big finale with Dustin Bowder and Morhaine sitting there at the peak of the match and connection broke down and people yelling WE WANT LAN! That picture said a thousand words. I know it is kotaku but hey just to give a example why this 'always online drm' is just so bad.
Diablo 3 would have been a great game, if it wasn't named Diablo 3.
I only have one problem with the game. That's the loot system for the game for Inferno. I don't know why they can't fix it. You have to have so much magic find to have any chance at anything worth using, and the game doesn't seem to favor drops that you can use over ones you can't.
And reading how SC2 at a big finale with Dustin Bowder and Morhaine sitting there at the peak of the match and connection broke down and people yelling WE WANT LAN!. I know it is kotaku but hey just to give a example why this 'always online drm' is just so bad.
We want LAN!
There look on there faces...priceless!
Thing is, it's completely understandable why they went with the RMAH for D3. The problem is that they based every other design decision on it and didn't look at how the game's mechanics would be warped by having a 24/7 non-RM AH in the game.
You should really warn where that link leads to...
And reading how SC2 at a big finale with Dustin Bowder and Morhaine sitting there at the peak of the match and connection broke down and people yelling WE WANT LAN!. I know it is kotaku but hey just to give a example why this 'always online drm' is just so bad.
We want LAN!
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There look on there faces...priceless!
In that case...
RE: Rob Pardo
Fuck that loser.
You should really warn where that link leads to...
Diablo 3 would have been a great game, if it wasn't named Diablo 3.
The RM market for D3 Items exists. They chose to regulate it. This is actually a good thing. The problem is that it led them to make many choices which had a negative impact on the game.RMAH should never ever been in that game. You want better loot? Buy it with gold or real money. If this game was about loot then i would farm a lot of hours in it. But no i got most of my gear from the AH and that is just bad.
Blizzard has been in publicity hell for the past 18 months or so.
In that case...
RE: Rob Pardo
Fuck that loser.
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Feels longer than that tbh. I kinda feel their problems with mostly started with the release of Starcraft 2. What happened in the years before that is that they went through a really long period of many years where the only fans they were directly accountable to were the WoW fanbase. It was sort of insular because everyone who kept playing WoW was already paying for it and had invested much of their money and time into the game. Once they captured the entire MMO market, unless they really fucked up it would be kinda hard to lose the majority of support.
With Starcraft 2 that all changed. It was the first new game they had released in ages, and one without a subscription, and with single player content. There were new expectations, the fanbase had to be won over and most of the expectations were based on memories of ages past. They dropped the ball with Battle.net there, and there was substantial backlash. But they played it pretty safe with regards to the overall product, so Starcraft fans were generally satisfied in one way or another.
Diablo 3 was every problem they had with Starcraft 2 amplified a thousand times. This time they tried to be more bold, and there were attempts to reinvent what Diablo was. There was also the matter of Battle.net still being kinda shitty. Then the always online thing put even more focus on Battle.net's reliability. The auction house made people question Blizzard's intentions before ever playing the game. The Real Money Auction House pushed that even further. It just all snowballed into one PR disaster after another.
To make things even worse, while all this was going on, there was no other positive PR blanket for the company to fall back on. The Starcraft 2 expansions weren't coming out, WoW subscriptions started dropping off as the genre started moving into new directions in the industry. Titan isn't ready to be shown. So all the emphasis was on Diablo 3, 24/7, and when most of that is negative, it can really kill motivation within the company.
When people feel that all the hard work they put into something is being challenged and destroyed by others who might or might not be making unfair comments, they start to go on the defensive, and some people can handle that easier than others. When you have a big company, it's hard to control what each person will react. I feel that the team probably wants to be professional and not piss on their fanbase, but they're also frustrated and tired, and so they got more insular and started to see things from a "us versus them" mentality which resulted in stuff like the "fuck that loser" debacle.
It has been over 2 years of Blizzard going from one of the most respected developers in the industry into one of the most defensive ones always having to respond to one negative thing after another in the press, and that's honestly been pretty sad to see as a huge fan of the company from the old days. Yet at the same time, I can't really say I feel much pity for them, because when you're at the highest level of game development, people expect the most out of you. It's important to be able to manage that, and sometimes lower expectations a notch.
Blizzard have been pretty awful lately, hopefully they can turn things around.
It has been over 2 years of Blizzard going from one of the most respected developers in the industry into one of the most defensive ones always having to respond to one negative thing after another in the press, and that's honestly been pretty sad to see as a huge fan of the company from the old days. Yet at the same time, I can't really say I feel much pity for them, because when you're at the highest level of game development, people expect the most out of you. It's important to be able to manage that, and sometimes lower expectations a notch.
Perfectly sums up everything that's happened, does anyone have any hope that heart of the swarm will make up for any of this? Feels like they need to show off something great to make up for all this but it seems like Titan is not ready.
He made hack&slash version of Demon's Soul when people were expecting toddler friendly difficulty level and uber items raining from the sky every 15 minutes.
I skipped D3 so I can't speak to its quality or otherwise, but I do think Blizzard games have among the worst communities in gaming, and I include COD kiddies on Live in that comparison.
Rob Pardo is doing the right thing, sticking by his employee. Jay Wilson should drop the whole surprised act, though. He knew what heading up Diablo 3 meant, or he should have. This isn't just some game, this is the next installment of Diablo. Expectations were through the roof. Get it right and he's a gaming god, get it wrong and well here we are.
I skipped D3 so I can't speak to its quality or otherwise, but I do think Blizzard games have among the worst communities in gaming, and I include COD kiddies on Live in that comparison.