I really don't get what you and bulbs are even saying... IV's or Inherent Values are just that, inherent to a Pokemon. Like genetics, you are born with certain traits that are un changeable, for us that's height, eye color etc. In Pokemon, that's IVs. Bulba is calling for IVs to be more like EVs, which I don't really understand. We already have a way to manipulate our pokemon's stats, why would we need to have two different hidden values doing the same thing?
Don't get me wrong, I completely understand people's beef with IVs. But if you don't agree with these inherent, unchangeable stats, the solution isn't changing them to be more like EVs, but to eliminate them entirely. An IV that can be manipulated is no longer an IV. And if you want EVs to be different or to affect Pokemon stats even more, I understand that too.
Sorry chief, but the idea of "inherent values=genetics" holds no water to a competitive player. Don't get me wrong, to a competitive player, IVs are more than a 2nd set of stat values that can(not) be manipulated. IVs can always tweaked to achieve different things. Some Pokemon use 0 speed IVs, because they are Trick Room users as lowered IVs can decrease a given stat, or other Pokemon use certain IV spreads to achieve certain Hidden Power types.
Under the current system you need to understand that players will continue to RNG or even hack their Pokemon to achieve the desired Pokemon for competitive play. Even with the recent changes in breeding, it takes too long to achieve a desired Pokemon. Manipulatable IVs don't really change anything; sure the idea of genetics is gone, but players. For instance, I can actually use that ingame Zorua with 30 IVs across the board in competitive play if I could manipulate its IVs. In addition to that, they make 90% of Pokemon unviable. If you're lucky enough to get a Pokemon with the right nature ingame, it's likely that you won't be able to use it competitively because of its poor IVs. I don't know about you, but I hate the idea of the best Pokemon being genetically engineered pokegods that have come into existence after XXX hours of grinding.
However, as I said in one of my last posts, I'm pretty happy with the current balance. If you max out an EV stat you get a 63 point change at lvl 100, while IVs can only alter a stat 31 points. So training still has a bigger influence than genetics, by more than a factor of 2.
That's not good enough for most players. After all, if you have an imperfect speed IV, your Pokemon is guaranteed to lose speed ties against opposing Pokemon with the same Speed stat. That's not very good, Pokemoin is game of numbers after all.