VGLeaks Durango specs: x64 8-core CPU @1.6GHz, 8GB DDR3 + 32MB ESRAM, 50GB 6x BD...

Bcause there will be sw BC

ugh, no. software bc in the 360 was patchy at best. games were routinely listed as working but often became unplayable due to bugs and other issues. for example, they didn't bother fixing the bug in panzer dragoon orta that stops you from progressing after the third level. the game freezes and no matter what you do, you can't progress after that point.

fuck software bc. give me hardware bc or fuck off.
 
Unless they can magically put data where it needs to be to accomodate my application's read and write needs, and never runs into problems because of the eSRAM's limited size in doing that, then no, you'll still be wrestling relative to a simpler setup.

That's not what the move engines do ? :-P
I should call myself out of the tech talk, since I'm rather clueless.
 
What if there were specific tools available and customizations made to the hardware to accommodate this thus turning simple ROPs into... programmable data moving engines

If we're talking about programmable 'data movers', then I have to think about moving data around, and what should go where, when, to maximise bandwidth in and out of the GPU. The fact that I can do this on dedicated hardware rather than the CPU makes no difference to the programmer effort - I'm wrestling.

If there's a fancy caching mechanism or predictive pre-fetch stuff that's transparent to the application and programmer, it will sometimes fail, and I'm still getting less in the heel of the hunt vs other simpler setups. (And I'm losing possible optimisation headroom, as 'wrestle-y' and as painful as it might be).

With a hybrid system the same applies. There's less bandwidth to start with, some of it is getting lost in copying data around and I either am having to think all the time about what data is where or have to think some of the time when I have to fix things when a piece of silicon messes up on my behalf.

This setup might be making the most of a less than ideal situation, but it's mess for less.
 
Cell played a huge role in it's ability to even keep up with the 360. Not only did it have a ram disadvantage, but the GPU was clearly inferior to the one in the 360... and the lack of eDRAM.

inferior? clearly it was more powerful than the durango GPU, let alone xenos:
AyiWxBF.jpg


(obviously I'm kidding, but this thread does remind me of the great FLOPS debate of 2005)
 
It is going to be fascinating to see what happens with multiplats.

Do they build around the larger or faster pool of memory? What will this mean for games? Did DF comparisons suddenly get even more interesting?
 
ugh, no. software bc in the 360 was patchy at best. games were routinely listed as working but often became unplayable due to bugs and other issues. for example, they didn't bother fixing the bug in panzer dragoon orta that stops you from progressing after the third level. the game freezes and no matter what you do, you can't progress after that point.

fuck software bc. give me hardware bc or fuck off.

I honestly think that is what the HDMI in is for. Dash update for 360 which outputs a dashboardless version of your game, the durango puts the overlays on for the dash and new style notifications etc.
 
inferior? clearly it was more powerful than the durango GPU, let alone xenos:

(obviously I'm kidding, but this thread does remind me of the great FLOPS debate of 2005)

Those numbers were laughably bad. But this time around, it's the same company, making the same GCN gpu's, which mean the flops should be counted the same.

The 12 CU compared to the 18 CU is clearly showing the exact differences in power.
 
It is going to be fascinating to see what happens with multiplats.

Do they build around the larger or faster pool of memory? What will this mean for games? Did DF comparisons suddenly get even more interesting?

They'll make as much compromises as possible, like this gen. But obviously we have much more memory available now - on both systems.
 

Nowhere have i stated this is a perfect solution but i'm sure the engineers have weighed up peak vs avg. bandwidth performance (along with resource costs) and i'm guessing this option came out tops. Any possible performance gain is always going to require effort
 
inferior? clearly it was more powerful than the durango GPU, let alone xenos:
AyiWxBF.jpg


(obviously I'm kidding, but this thread does remind me of the great FLOPS debate of 2005)

Lol@ 2TF. Deservedly got the figurative slap they deserved. And why does it say 512MB of Graphics Render Memory. Shouldn't that be 256?
 
Lol@ 2TF. Deservedly got the figurative slap they deserved. And why does it say 512MB of Graphics Render Memory. Shouldn't that be 256?

Those were the bullshit specs (from 2005 ) they routinely issue when they first announce new hardware.
 
ugh, no. software bc in the 360 was patchy at best. games were routinely listed as working but often became unplayable due to bugs and other issues. for example, they didn't bother fixing the bug in panzer dragoon orta that stops you from progressing after the third level. the game freezes and no matter what you do, you can't progress after that point.

fuck software bc. give me hardware bc or fuck off.

Yea that worked out great for PS3 users, you keep going on about PD......one niche game that didn't really reach mass market adoption.

Do you really think MS will not include BC for at least downloadable games?

MS had zero planning to make 360 BC for original Xbox.......hell I think allot of people at MS(and everyone here at GAF) didn't there there WOULD BE a Xbox-2

Downloadable stuff is almost certainly be BC through a software recompile , neither of the systems were CPU constrained it's all about the GPU and emulation through direct x libraries which should be MUCH easier this time around.

Mark my words downloadable content WILL be BC on 720 donig anything otherwise would doom Microsoft's future plans.
 
Because they got the numbers out of their asses.

Sony got seriously rick-rolled by nvidia with that chip. One can only speculate as to how powerful the PS3 would have been with a decent chip inside there. I always wondered why the PS3 had a basically 100% more powerful power supply than it needed. One would surmise 50% would be enough but it was likely to accommodate a more powerful graphics chip
 
They'll be built around a smaller, slower pool of memory.

Sad but probably true.

But if some of the different approaches are relatively easy to pull out, might they get leveraged? Eg higher res textures (probably made for PC) might be possible for Durango if there is extra memory going begging.

Or devs might just use it as a big cache :/


I will not believe anything Sony says about the PS4.
.

They can only barely say 2TF again..
 
They look current gen, and are listed for PS3, in fact 1313 was listed on Sony's site for late this year on PS3.......actually I have WD on pre-order too
Unless its a joint release, but I don't think those are NEXTGEN games
More like Hitman BM on 360
 
Nowhere have i stated this is a perfect solution but i'm sure the engineers have weighed up peak vs avg. bandwidth performance (along with resource costs) and i'm guessing this option came out tops. Any possible performance gain is always going to require effort

This is the option that I trust comes out tops if you want 8GB and don't want the cost of GDDR5. So that's fair enough, like I say, they're at least giving developers some tools to ameliorate the bandwidth situation that a vanilla DDR3 setup would imply. Admirable, even, within the constraints. So I'm 'wrestling', and should get more than I'd get out of a DDR3 pool on its own - but for less than other setups would offer in a relatively straightforward way.
 
I honestly think that is what the HDMI in is for. Dash update for 360 which outputs a dashboardless version of your game, the durango puts the overlays on for the dash and new style notifications etc.

Nope. HDMI In will be for the XTV stuff that Jeff Rigby has been hammering on about over the last 6-12 months.

It allows for interactive overlays over TV shows. Check out GoogleTV for an example of it.
 
I know tech talk is fun (when you understand it!) but come on we all know it will be about first party talent in the end, as it always was.

Sony clearly never convinced anyone the PS3 was superior enough (at least for its price), cause as crazy as it was, an uncharted 1 didn't have the appeal of a gears of war on the people. Problem of tech, art direction etc....

The difference between the two consoles will be nullified by the margin induced by their exclusive games and how smart they are at wowing people and seducing them.

At least i fear Microsoft will always have the major multi tools advantage cause of its place in industry. But this time, will Sony deliver from the start something to make the difference... suspense.
 
And the PC thing is no hyperbole. This is a hardware specific customization from the looks of it. Unless they change the way PCs are put together you wont be able to replicate the same setup

I'm sorry, I thought we were talking about the results or output of the hardware, not the the architecture itself. I don't think anyone will care if these custom components make their way to the PC if it's able to produce the same graphics with the current set up.
 
6x isn't enough, it's only 3x PS3 bluray which is not super fast. I hope for mandatory HDD install option for all games

I'd expect Sony to go with 100GB BDXL

Hmm, well with always connected perhaps there will be mandatory install for all. I think 100GB will be smart.
 
Sony got seriously rick-rolled by nvidia with that chip. One can only speculate as to how powerful the PS3 would have been with a decent chip inside there. I always wondered why the PS3 had a basically 100% more powerful power supply than it needed. One would surmise 50% would be enough but it was likely to accommodate a more powerful graphics chip

Nvidia loves that kind of marketing. Every company buying into the tegra hype has seen what happened.
 
They look current gen, and are listed for PS3, in fact 1313 was listed on Sony's site for late this year on PS3.......actually I have WD on pre-order too
Unless its a joint release, but I don't think those are NEXTGEN games
More like Hitman BM on 360

I don't think current gen means what you think it means.
 
You're still bottle necked by the size of the ESRAM no matter how fast it may be. Devs are only going to be dropping in specific stuff onto ESRAM anyway. it'd be different if they could offload more resources, but 32MB isn't all big in comparison.

Taint the size but how you use it baby.
 
Do you really think MS will not include BC for at least downloadable games?

Downloadable stuff is almost certainly be BC through a software recompile , neither of the systems were CPU constrained it's all about the GPU and emulation through direct x libraries which should be MUCH easier this time around.

A common mistake is thinking that digital games are somehow different from retail. They're the exact same thing. You can't have BC for one but not the other.

If MS are going down the software BC route, it will be another case of games working on a game-by-game basis. As per the Vita and PSP, PSone and Minis games.
 
They look current gen, and are listed for PS3, in fact 1313 was listed on Sony's site for late this year on PS3.......actually I have WD on pre-order too
Unless its a joint release, but I don't think those are NEXTGEN games
More like Hitman BM on 360

Take a gif from any game that looks that good. Please. I would love to play that game.
 
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