enough already
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Thank you.
enough already
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What happens when you connect Durango's HDMI OUT to its HDMI IN:
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Is this true? Is there a link or something? Pretty interesting.
You're missing the point.Yeah most likely that amount.
Also, what Aegies said about getting good enough yeilds that they can enable the other two CUs for a total of 20 would be great...fingers crossed. Sony needs whatever boost they can get as their system won't be as modified and I don't see 3D stacking and all that cutting edge tech happening right now.
You're missing the point.
Honestly, is anybody expecting any difference between Orbis and Durango for third-paty performance?
Honestly, is anybody expecting any difference between Orbis and Durango for third-paty performance?
one version will perform worse.
Orbis: Madden
Durango: NFL 2K5
Wii U: Madden
Not anything that anyone should care about. Then again, I didn't think the differences this generation were worth noting except for like two games (Bayonetta and pre-patch Skyrim).Honestly, is anybody expecting any difference between Orbis and Durango for third-paty performance?
Someone other than me should do a post summarizing all that we have learned in this thread, minus that comparisons.
GPU SIMD, AMD Graphics Core Next“Jaguar” is the evolution of AMD’s “Bobcat” core architecture for low-power APUs. The new core design will add support for SSE4.1, SSE4.2, AES, PCLMUL, AVX, BMI, F16C, and MOVBE instruction sets and increase memory address space from 36 bits to 40 bits. The FPU-unit will be considerably more powerful and the common performance will be boosted by around 15 percent
Designed to push not only the boundaries of DirectX® 11 gaming, the GCN Architecture is also AMD's first design specifically engineered for general computing. Equipped with up to 32 compute units (2048 stream processors), each containing a scalar coprocessor, AMD's 28nm GPUs are more than capable of handling workloads-and programming languages-traditionally exclusive to the processor
Throwing in bets now that Xbox third party is still superior.
it depends on the architecture of the hardware. Cell was a bitch to program for causing many games to perform worse than the 360 counterpart. If debs start development on the more complex console first (like Vanquish and NFS: hot pursuit), and port to the easier to develop for console, we may not see that.Of that, certain are you?
Although, much like you, I have my fears as well.
I would imagine that no matter what Sony has done, third parties will still gravitate towards Microsoft. However, since the architectures are so similar and Orbis seems to have a slight edge, they may end up in practical parity anyway. Orbis may even get an extra two frames in a town somewhere or something, depending on what we learn about Orbis. I really don't think there's going to end up being a notable difference either way though.Throwing in bets now that Xbox third party is still superior.
Architekture (same for both)
CPU x64 , AMD Jaguar Cores
GPU SIMD, AMD Graphics Core Next
Performance
Orbis:
CPU 102 GFLOPS (8 IPC x 8 Core x1.6 GHz)
GPU 1228 GFLOPS (2 IPC x12 CU x 64 x 0.8 GHz)
RAM 4 GB 192 GB/s GDDR5 (256 Bit * 6 GHz /8)
Secret Sauce: extra scalar ALUs on some of the CUs
Durango:
CPU 102 GFLOPS (8 IPC x 8 Core x1.6 GHz)
GPU 1843 GFLOPS (2 IPC x18 CU x 64 x 0.8 GHz)
RAM 8 GB 68.25 GB/s DDR3 (256 Bit * 2.1 GHz /8) + 32 MB 102 GB/s ESRAM (simultaneous access)
Secret Sauce: ? (supposedly something that offloads GPU workload)
With different resources dedicated to to OS.
GFLOPS = Billion floating-point operations per second (math speed)
GB/s = Billion bytes per second (memory transfer speed)
Architekture (same for both)
CPU x64 , AMD Jaguar Cores
GPU SIMD, AMD Graphics Core Next
Performance
Orbis:
CPU 102 GFLOPS (8 IPC x 8 Core x1.6 GHz)
GPU 1228 GFLOPS (2 IPC x12 CU x 64 x 0.8 GHz)
RAM 4 GB 192 GB/s GDDR5 (256 Bit * 6 GHz /8)
Secret Sauce: extra scalar ALUs on some of the CUs
Durango:
CPU 102 GFLOPS (8 IPC x 8 Core x1.6 GHz)
GPU 1843 GFLOPS (2 IPC x18 CU x 64 x 0.8 GHz)
RAM 8 GB 68.25 GB/s DDR3 (256 Bit * 2.1 GHz /8) + 32 MB 102 GB/s ESRAM (simultaneous access)
Secret Sauce: ? (supposedly something that offloads GPU workload)
With different resources dedicated to to OS.
GFLOPS = Billion floating-point operations per second (math speed)
GB/s = Billion bytes per second (memory transfer speed)
Not anything that anyone should care about. Then again, I didn't think the differences this generation were worth noting except for like two games (Bayonetta and pre-patch Skyrim).
?Performance
Orbis:
GPU 1843 GFLOPS (2 IPC x18 CU x 64 x 0.8 GHz)
Secret Sauce: extra scalar ALUs on some of the CUs
Eurogamer totally got that one wrong. It's extra scalar ALUs on some of the CUs.
Performance gains from that?
Already counted in the 1.84 teraflops figure.
That's utter bullshit and we know it. The 360 had the exact same setup with a separate 8MB EDRAM, and its only role is to handle the framebuffer effects. 8MB wasn't enough for 1080p without tiling, so now it's the exact same thing but at 32MB.- from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
Architekture (same for both)
CPU x64 , AMD Jaguar Cores
GPU SIMD, AMD Graphics Core Next
Performance
Orbis:
CPU 102 GFLOPS (8 IPC x 8 Core x1.6 GHz)
GPU 1843 GFLOPS (2 IPC x18 CU x 64 x 0.8 GHz)
RAM 4 GB 192 GB/s GDDR5 (256 Bit * 6 GHz /8)
Secret Sauce: extra scalar ALUs on some of the CUs
Durango:
CPU 102 GFLOPS (8 IPC x 8 Core x1.6 GHz)
GPU 1228 GFLOPS (2 IPC x12 CU x 64 x 0.8 GHz)
RAM 8 GB 68.25 GB/s DDR3 (256 Bit * 2.1 GHz /8) + 32 MB 102 GB/s ESRAM (simultaneous access)
Secret Sauce: ? (speculated to be special fixed function hardware that offloads CPU/GPU workload)
With different resources dedicated to to OS.
GFLOPS = Billion floating-point operations per second (math speed)
GB/s = Billion bytes per second (memory transfer speed)
Edit: Whoops, fixed
It will be Sony's first parties vs. Microsoft's features, IMO. If I had to bet on who will sell more consoles, I would side with Microsoft. Especially if Sony seriously lets them release first again like that one thread mentioned. Although I'm mostly talking about the U.S. The concept of what Durango is trying to do could really catch fire here.I agree with you. It was rare. Thats my point--something else is going to have to sell these machines because i think the differences in graphics will be negligible.
fun is over, I thought of one with bish on top for bansenough already
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Chips based on the Jaguar design will also be more power-efficient with higher levels of CPU and GPU integration, Kanter said.
What people need to be careful is that judging just by the numbers, Orbis seems much more powerful than Durango, but that might not be the case, we have to wait to see 'real world' stuff on them.
See: PS3/360.
MS will release first and usher in the 3rd party developers on board the next-gen train early. Third-party developers will get used to the Durango hardware at least 6 months earlier by the time the PS4 is released. They will be accustomed to the eight gigs of ram and will have to downscale to the PS4's amount by half.
Will the Xbox 360 games be backwards compatible with durango since it's using a AMD graphics card?
yesYou're alluding to it being GDDR5, correct?
That's utter bullshit and we know it. The 360 had the exact same setup with a separate 8MB EDRAM, and its only role is to handle the framebuffer effects. 8MB wasn't enough for 1080p without tiling, so now it's the exact same thing but at 32MB.
It doesn't improve the shit 68 GB/s of the main ram AT ALL, adding the two together is just stupid damage control. It doesn't work like that.
You're right, but it's worth noting that this is not PS3/360 as another poster mentioned. These two systems are a lot more similar, so it feels a lot safer to take the numbers mostly at face value. We certainly don't know anything for sure yet though.What people need to be careful is that judging just by the numbers, Orbis seems much more powerful than Durango, but that might not be the case, we have to wait to see 'real world' stuff on them.
B...but the secret sauce man! The secret sauce!You're right, but it's worth noting that this is not PS3/360 as another poster mentioned. These two systems are a lot more similar, so it feels a lot safer to take the numbers mostly at face value. We certainly don't know anything for sure yet though.
Orbis: F-22 (super high performance but not well rounded)
Durango: F-35 (lower performance but much more user friendly and multirole)
Wii U: Sopwith Camel
PC: Fictional aircraft in the movie Stealth
See: PS3/360.
Forget the card. What about the CPU?
PPC instruction set needs to translate to x64.
As long as it has been, remember the Xbox 360 was released at a time when Apple was still using IBM CPUs in their Macs.
So how fast is the 6x Blu-Ray disc read? Isn't that slow? Looks like mandatory installs are a must for next gen games...
That would be underwhelming on MS's part considering they are releasing at the same time. Honestly I hope for even more parity. PS3 is capable of more than 360, let's not forget the importance of tools and the importance of developing for the lowest common denominator.
enough already
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They were supposed to release at the same time, and were developed concurrently. The PS3 got delayed due to blu-ray, if I remember correctly. I still think there's a good chance Durango releases first this fall.
27 MB/s, compared to around 75 MB/s for a 5400 rpm or 100MB/s for a 7200 rpm hard disk drive.So how fast is the 6x Blu-Ray disc read?
So how fast is the 6x Blu-Ray disc read? Isn't that slow? Looks like mandatory installs are a must for next gen games...