VGLeaks Durango specs: x64 8-core CPU @1.6GHz, 8GB DDR3 + 32MB ESRAM, 50GB 6x BD...

Just tell me if Watch Dogs or SW1313 will be there at launch and I'm there day 1.

I think Ubisoft would like that to be true for Watch Dogs. I think the publishing situation with 1313 will keep that from happening. Also, please remember that something like a third to a half of announced launch games will miss launch for both systems, at least.
 
They were supposed to release at the same time, and were developed concurrently. The PS3 got delayed due to blu-ray, if I remember correctly. I still think there's a good chance Durango releases first this fall.

But there's been no further substantiated rumours of Sony's manufacturing delays since a few months ago, right? So it's likely it could be October then November, surely? Even presuming it will be very limited but US/Japan/Europe for Sony, US only for MS, then other regions in early 2014. Australia in 2015.
 
I think Ubisoft would like that to be true for Watch Dogs. I think the publishing situation with 1313 will keep that from happening. Also, please remember that something like a third to a half of announced launch games will miss launch for both systems, at least.

You mean games to be announced at E3? Since we haven't heard of any launch games, technically.
 
It will be like 4 times faster than the 360's drive. With a HDD cache, its unlikely you will have mandatory installs.
Xbox 360 had a 12x speed drive originally, and the newer ones might have a faster one
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That would be underwhelming on MS's part considering they are releasing at the same time. Honestly I hope for even more parity. PS3 is capable of more than 360, let's not forget the importance of tools and the importance of developing for the lowest common denominator.

This is really not true, people only took this as fact because sony had dev teams that could graphically take advantage of the ps3. MS had their teams use old engines and UE3 to reduce costs.
 
I think Ubisoft would like that to be true for Watch Dogs. I think the publishing situation with 1313 will keep that from happening. Also, please remember that something like a third to a half of announced launch games will miss launch for both systems, at least.

PS3 was delayed because sony decided to scrap the graphic chip at a bad time and switch to a part from Nvida.
 
But there's been no further substantiated rumours of Sony's manufacturing delays since a few months ago, right? So it's likely it could be October then November, surely? Even presuming it will be very limited but US/Japan/Europe for Sony, US only for MS, then other regions in early 2014. Australia in 2015.

You're not reading that correctly.

MS will release first and usher in the 3rd party developers on board the next-gen train early. Third-party developers will get used to the Durango hardware at least 6 months earlier by the time the PS4 is released. They will be accustomed to the eight gigs of ram and will have to downscale to the PS4's amount by half.

Will the Xbox 360 games be backwards compatible with durango since it's using a AMD graphics card?

Great fiction. Rumors point to both launching at the same time. Hell, latest rumors point to Sony launching first. As for the RAM developers are not getting 8 GB of RAM more like 5; they're also getting less cores to work with.
 
They were supposed to release at the same time, and were developed concurrently. The PS3 got delayed due to blu-ray, if I remember correctly. I still think there's a good chance Durango releases first this fall.

It was delayed from spring 2006 in Japan to late 2006 (US, Japan)(due to Blu Ray). Sure it's only 4 months between original launch dates for both (November - March), but that can change things a bit.

Honestly, if MS delivers a weaker system than Sony this holiday season...like GSP said "MS I'm not impressed with your performance"

This is really not true, people only took this as fact because sony had dev teams that could graphically take advantage of the ps3. MS had their teams use old engines and UE3 to reduce costs.

I don't think "untapped" potential is really the 360's thing ;)
 
Just tell me if Watch Dogs or SW1313 will be there at launch and I'm there day 1.

If 1313 turns out anything like Force Unleashed, no thank you. Decent graphics still take a backseat to good gameplay.
 
This may be a dumb question, so I apologize in advance, but will the interesting memory architecture force developers to program dramatically differently or will it all be taken into account behind the scenes? They will just be using the DirectX APIs after all, right? I'm just trying to get a sense of the multiplatform development situation and whether or not it will be in a better spot this next generation considering the similarities of the hardware and how it will effect ports going to PC.
 
I hope Durango releases first if it puts pressure on Sony to up their game. I might also be the only one who's excited for the 3gb OS reserve. They must be planning a lot of cool things. I'm guessing, live streaming, recording and uploading to youtube, party chat, channels, maybe a miiverse type community since they seem to copy wii on that front whereas Sony copies Wii on hardware lol.

Hopefully they're not a let down but regardless of what rumours I hear and all this speculation around the net, knowing Unreal Engine 4 will probably drop their voxel lighting solution is confirmation enough that both consoles will be underwhelming in comparison of what could have been. I trust Epic games knows more about the consoles and gaming tech then all the members of gaf and beyond3D combined.

I'm still excited for next gen but not quite the same as before. Now I expect a generational leap with some compromises. An upgrade in terms of AI and physics but not a huge difference. I just want devs to have a lot of freedom and cost effective ways to develop gmes. If they are restricted from the start, then expect corridor games, less new IPs and studios going out of business again. A powerful console would be good for everyone as long as it's dev friendly.
 
If 1313 turns out anything like Force Unleashed, no thank you. Decent graphics still take a backseat to good gameplay.

True.

For some reason I'm having some hope in this one. I like the direction they're taking it. A gritty mature take on the SW universe is actually quite interesting to me. No Force powers also has me more interested than usual.
 
Great fiction. Rumors point to both launching at the same time. Hell, latest rumors point to Sony launching first. As for the RAM developers are not getting 8 GB of RAM more like 5; they're also getting less cores to work with.

Sony releasing first? Whatever happened to their 10 year PS3 life cycle plan?
 
I don't think "untapped" potential is really the 360's thing ;)

Just look at The witchter 2, and Halo 4. For multiplats look at battlefield 3 and Crysis 2.Then compare those to every other first party 360 exclusive; there is a big difference, and all of those games were either ports or made from existing old engines.
 
Sony releasing first? Whatever happened to their 10 year PS3 life cycle plan?

The PS2 also had 10 year life cycle without restricting the PS3 from releasing after that fact. To me, it seems you are being intentionally obtuse and trolling. Do not worry, you can enjoy your Xbox 3 regardless how the Playstation 4 turns out.

If Sony hasn't upped their game by now, I don't think they're going to. Anything Orbis doesn't have by the time Durango is released, it won't have until it's released. Similar to last gen. The reverse is true as well.

Too true.
 
I hope Durango releases first if it puts pressure on Sony to up their game.

If Sony hasn't upped their game by now, I don't think they're going to. Anything Orbis doesn't have by the time Durango is released, it won't have until it's released. Similar to last gen. The reverse is true as well.
 
Looks like those that had tempered expectations were pretty much right. Specs that we've been arguing about for weeks were pretty much 80% complete. Durango's "special sauce" are just some accelerators with specific functions, but certainly not magical fairy dust that some had presumed.

People should have kept their expectations in check when one of the only true insiders said that three special chips weren't anything major.

And now we have specs of Orbis that we can compare pretty directly since these machines have so much in common. I suppose we'll see what their "special sauce" is hopefully sometime this week for Orbis, but again, it's doubtful that it's anything too dramatic.

Eurogamer's belief that Orbis is significantly more powerful than Durango seems sound right now.

And it's a little disappointing to hear so many proclaim prematurely that Durango was going to be such a "beast" over the competition, based upon developer speculation and second hand information from people that are either tied directly to one platform holder or tend to slant in that direction. Not filtering out the fact that, just maybe, this information wasn't quite objective.

Looking forward to seeing some games hopefully in the coming weeks now that the specs are largely behind us. Even for Durango's apparent shortcomings, I'm pretty interested in their OS direction. The system seems to be designed heavily around some pretty cool features.
 
Looks like those that had tempered expectations were pretty much right. Specs that we've been arguing about for weeks were pretty much 80% complete. Durango's "special sauce" are just some accelerators with specific functions, but certainly not magical fairy dust that some had presumed.

People should have kept their expectations in check when one of the only true insiders said that three special chips weren't anything major.

And now we have specs of Orbis that are fairly comparable. I suppose we'll see what their "special sauce" is hopefully sometime this week, but again, it's nothing too dramatic.

Eurogamer's belief that Orbis is significantly more powerful than Durango seems sound right now.

And it's a little disappointing to hear so many proclaim prematurely that Durango was going to be such a "beast" over the competition, based upon developer speculation and second hand information from people that are either tied directly to one platform holder or tend to slant in that direction. Not filtering out the fact that, just maybe, this information wasn't quite objective.

Hi Hans.
 
DerZuhälter;46726157 said:
Orbis: "Aliens " James Cameron
Durango: "Terminator 2" James Cameron
Wii U: "Avatar" James Cameron

I hope sculli doesn't find this list...

I don't know. I like both sequels a lot. This clarifies nothing.
 
Looks like those that had tempered expectations were pretty much right. Specs that we've been arguing about for weeks were pretty much 80% complete. Durango's "special sauce" are just some accelerators with specific functions, but certainly not magical fairy dust that some had presumed.

People should have kept their expectations in check when one of the only true insiders said that three special chips weren't anything major.

And now we have specs of Orbis that are fairly comparable. I suppose we'll see what their "special sauce" is hopefully sometime this week, but again, it's nothing too dramatic.

Eurogamer's belief that Orbis is significantly more powerful than Durango seems sound right now.

And it's a little disappointing to hear so many proclaim prematurely that Durango was going to be such a "beast" over the competition, based upon developer speculation and second hand information from people that are either tied directly to one platform holder or tend to slant in that direction. Not filtering out the fact that, just maybe, this information wasn't quite objective.

I regret to inform you that you have inadvertently stepped into a minefield. Good luck.
 
Just look at The witchter 2, and Halo 4. For multiplats look at battlefield 3 and Crysis 2.Then compare those to every other first party 360 exclusive; there is a big difference, and all of those games were either ports or made from existing old engines.

Witcher 2 isn't anything to write home about on 360. Halo 4 does look amazing, but it looks much more so in cutscenes than in gameplay (I haven't played it, I'm basing it on the amount of footage out there).

I only played battlefield 3 and Crysis 2 on PC but these games aren't considered visual benchmarks on consoles I think.

I regret to inform you that you have inadvertently stepped into a minefield. Good luck.

I think everybody and their momma already know what James Sawyer thinks about Durango and Orbis. It's clear he had a really hard time going through those initial rumors.
 
Looks like those that had tempered expectations were pretty much right. Specs that we've been arguing about for weeks were pretty much 80% complete. Durango's "special sauce" are just some accelerators with specific functions, but certainly not magical fairy dust that some had presumed.

People should have kept their expectations in check when one of the only true insiders said that three special chips weren't anything major.

And now we have specs of Orbis that we can compare pretty directly since these machines have so much in common. I suppose we'll see what their "special sauce" is hopefully sometime this week for Orbis, but again, it's doubtful that it's anything too dramatic.

Eurogamer's belief that Orbis is significantly more powerful than Durango seems sound right now.

And it's a little disappointing to hear so many proclaim prematurely that Durango was going to be such a "beast" over the competition, based upon developer speculation and second hand information from people that are either tied directly to one platform holder or tend to slant in that direction. Not filtering out the fact that, just maybe, this information wasn't quite objective.

Looking forward to seeing some games hopefully in the coming weeks now that the specs are largely behind us. Even for Durango's apparent shortcomings, I'm pretty interested in their OS direction. The system seems to be designed heavily around some pretty cool features.


I can't even tell if this is a serious post or not.
 
I haven't heard anything about the GPU integrated in the Jaguar.

Chips based on the Jaguar design will also be more power-efficient with higher levels of CPU and GPU integration, Kanter said.


So could that be the secret sauce. I could see it being used for physics calculations similar to how you can use a separate Nvidia card in your PC to handle PhysX.

I hate quoting myself, but does anyone know about this. Did the integrated GPU get dropped? Did they use the silicon for something else?
 
Assuming the consoles aren't sold at a loss as high as last gen and the turn around time to profitability is substantially earlier, will the generational upgrading revert to 5 years?
 
Looks like those that had tempered expectations were pretty much right. Specs that we've been arguing about for weeks were pretty much 80% complete. Durango's "special sauce" are just some accelerators with specific functions, but certainly not magical fairy dust that some had presumed.

People should have kept their expectations in check when one of the only true insiders said that three special chips weren't anything major.

And now we have specs of Orbis that we can compare pretty directly since these machines have so much in common. I suppose we'll see what their "special sauce" is hopefully sometime this week for Orbis, but again, it's doubtful that it's anything too dramatic.

Eurogamer's belief that Orbis is significantly more powerful than Durango seems sound right now.

And it's a little disappointing to hear so many proclaim prematurely that Durango was going to be such a "beast" over the competition, based upon developer speculation and second hand information from people that are either tied directly to one platform holder or tend to slant in that direction. Not filtering out the fact that, just maybe, this information wasn't quite objective.

Looking forward to seeing some games hopefully in the coming weeks now that the specs are largely behind us. Even for Durango's apparent shortcomings, I'm pretty interested in their OS direction. The system seems to be designed heavily around some pretty cool features.
Things may have changed.

And did Eurogamer say "significantly" or just that it was more powerful? For all we know, VGLeaks might come out with Orbis info that contradicts Eurogamer too. Right now I'm assuming that Orbis will be a more capable gaming machine, but not so much that it will be a big factor outside of first party titles.
 
Looks like those that had tempered expectations were pretty much right. Specs that we've been arguing about for weeks were pretty much 80% complete. Durango's "special sauce" are just some accelerators with specific functions, but certainly not magical fairy dust that some had presumed.

People should have kept their expectations in check when one of the only true insiders said that three special chips weren't anything major.

And now we have specs of Orbis that we can compare pretty directly since these machines have so much in common. I suppose we'll see what their "special sauce" is hopefully sometime this week for Orbis, but again, it's doubtful that it's anything too dramatic.

Eurogamer's belief that Orbis is significantly more powerful than Durango seems sound right now.

And it's a little disappointing to hear so many proclaim prematurely that Durango was going to be such a "beast" over the competition, based upon developer speculation and second hand information from people that are either tied directly to one platform holder or tend to slant in that direction. Not filtering out the fact that, just maybe, this information wasn't quite objective.

Looking forward to seeing some games hopefully in the coming weeks now that the specs are largely behind us. Even for Durango's apparent shortcomings, I'm pretty interested in their OS direction. The system seems to be designed heavily around some pretty cool features.
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Assuming the consoles aren't sold at a loss as high as last gen and the turn around time to profitability is substantially earlier, will the generational upgrading revert to 5 years?

Unless one of the console manufacturers dominates over all the rest, then no....we're going to have 7+ year console lifecycles.

I can see Nintendo having a shortened lifespan with Wii U though.

The reason this gen lasted so long is because Microsoft and Sony were in a pretty cozy mutual situation of decent selling systems.

It's a long thread full of lame list jokes, maybe he didn't read the important bits. If he had, he would never have posted what he did. At least not with a straight face.

What bits did I miss? Seems like today we didn't learn a whole lot that we didn't already know, other than some specific details of the Jaguar cores and names of the special blocks. But the memory, GPU, and CPU were all pretty much established already. The I/O is probably the biggest new reveal, with HDMI In and dedicated Kinect ports.

Things may have changed.

And did Eurogamer say "significantly" or just that it was more powerful? For all we know, VGLeaks might come out with Orbis info that contradicts Eurogamer too. Right now I'm assuming that Orbis will be a more capable gaming machine, but not so much that it will be a big factor outside of first party titles.

Here's their quote:

The leak also offers confirmation of last week's story that the new PlayStation Orbis graphics core appears - at face value - to be significantly more powerful than the GPU in Durango.
 
Assuming the consoles aren't sold at a loss as high as last gen and the turn around time to profitability is substantially earlier, will the generational upgrading revert to 5 years?

it really depends on consumer interest, nothing else. If they're still selling well 6 or 7 years from now and they're making a nice profit at that point why would they put out a successor? Surely not because the early adopters want new toys. If there's a noticeable dip in the numbers they'll put out a new box.
 
Witcher 2 isn't anything to write home about on 360. Halo 4 does look amazing, but it looks much more so in cutscenes than in gameplay (I haven't played it, I'm basing it on the amount of footage out there).
Well of course cutscenes look better, they always do, but in game is one of the best looking games out there.

I only played battlefield 3 and Crysis 2 on PC but these games aren't considered visual benchmarks on consoles I think.
They are, especially battlefield 3.
 
Assuming the consoles aren't sold at a loss as high as last gen and the turn around time to profitability is substantially earlier, will the generational upgrading revert to 5 years?

I really wouldn't be surprised if this is the final generation. At least in the traditional console hardware sense. I could easily see both MS and Sony moving the Xbox and Playstation brands to being services, rather than hardware platforms.
 
This may be a dumb question, so I apologize in advance, but will the interesting memory architecture force developers to program dramatically differently or will it all be taken into account behind the scenes? They will just be using the DirectX APIs after all, right? I'm just trying to get a sense of the multiplatform development situation and whether or not it will be in a better spot this next generation considering the similarities of the hardware and how it will effect ports going to PC.

Reading between the lines my guess is the different memory setups will not add much development complexity.

It sounds like the Durango eDRAM is basically a GPU-readable version of the 360 eDRAM, or at least that's how imagine it will be used.

Which means, as you are rendering a scene, you ask yourself "ok how much memory do we need for the buffer we're rendering to and how much space do we have left for other textures we can leave in the fast eDRAM instead of resolving to main memory?" A lot of the time that will translate into stuff like rendering the scene, keeping that render in eDRAM, then using that render as a texture input for post-effects. Whereas on the 360 you would have to resolve that to main memory to use as a texture later.

Multiplat development next gen will almost certainly be easier. The PS3 had a fundamentally different architecture than the 360 in a variety of ways, including Cell and an evenly split memory pool. (Vs a main memory pool and a small bonus scratch pad) Orbis and Durango appear to both be very similar with differences mostly around the edges. Conceptually the PS3 took a different approach to work with and Cell also made tooling issues trickier.
 
I really wouldn't be surprised if this is the final generation. At least in the traditional console hardware sense. I could easily see both MS and Sony moving the Xbox and Playstation brands to being services, rather than hardware platforms.

People keep saying this, it is not going to happen, there is going to be a next gen, and probably a next gen after that.
 
Well of course cutscenes look better, they always do, but in game is one of the best looking games out there.

I think it looks pretty good in gameplay, and it looks amazing in cut scenes. Which are real time and that shit is impressive, I really have to take my hat off to 343 because if they can get those cut scenes running real time on 360 then wow they are gonna be blowing people away next gen.
 
See: PS3/360.

I'm not seeing the PS3/360 comparisons. Those are widely differently designed systems.

From what we are getting leaked it looks like the next Xbox and Playstation are close in design. Both seem straight forward relatively speaking.
 
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