VGLeaks Durango specs: x64 8-core CPU @1.6GHz, 8GB DDR3 + 32MB ESRAM, 50GB 6x BD...

It seemed to go from not hearing much about Orbis to knowing the specifics of the devkits...

Well my thought all along was that western writers with insiders at western dev studios would get earlier info about the Durango and perhaps even be favorable to the Durango. However, that should not imply that Sony was without equal. Something that now seems to be proven.
 
Oh boy he is going to get owned Pretty Hard when the first Digital Foundry comparison articles come out.

Bookmarked. I still don't know why I should believe a self-proclaimed "Microsoft engineer from Redmond", who somehow is able to post the whole day on an internet forum and leak information, that there is a magical component in the Xbox 3 that increases the power of the CUs/the processing power by 50%, and that the RAM can somehow compete with RAM that is 3x times faster. And in my opinion, efficency is first and foremost a matter of good code. Developers will still be able to make very good use of the hardware of the PS4, no matter how "customized" the Xbox 3 is. I think this whole "Xbox 3 is super efficient and PS4 is a brute which has a lot of raw power"-thing is greatly exaggerated, because their architectures seem fairly similar. But good, we will see in a couple of months if those "insiders" were right.
 
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ibcUynCutGtfED.gif

man, I've seen ps2 games that look better than this. :/

in all seriousness, if this is the standard for next gen visuals - oh boy. :D
 
Gemüsepizza;46738656 said:
Bookmarked. I still don't know why I should believe a self-proclaimed "Microsoft engineer from Redmond", who somehow is able to post the whole day on an internet forum and leak information, that there is a magical component in the Xbox 3 that increases the power of the CUs/the processing power by 50%, and that the RAM can somehow compete with RAM that is 3x times faster. And in my opinion, efficency is first and foremost a matter of good code. Developers will still be able to make very good use of the hardware of the PS4, no matter how "customized" the Xbox 3 is. I think this whole "Xbox 3 is super efficient and PS4 is a brute which has a lot of raw power"-thing is greatly exaggerated, because their architectures seem fairly similar. But good, we will see in a couple of months if those "insiders" were right.

I take it you don't believe in special sauce. Come on man! It tastes sooooo good.
 
Gemüsepizza;46738656 said:
Bookmarked. I still don't know why I should believe a self-proclaimed "Microsoft engineer from Redmond", who somehow is able to post the whole day on an internet forum and leak information, that there is a magical component in the Xbox 3 that increases the power of the CUs/the processing power by 50%, and that the RAM can somehow compete with RAM that is 3x times faster. And in my opinion, efficency is first and foremost a matter of good code. Developers will still be able to make very good use of the hardware of the PS4, no matter how "customized" the Xbox 3 is. I think this whole "Xbox 3 is super efficient and PS4 is a brute which has a lot of raw power"-thing is greatly exaggerated, because their architectures seem fairly similar. But good, we will see in a couple of months if those "insiders" were right.

Chances of him being an engineer for MS seems pretty slim...I doubt he would be making (even these vague) quotes on the leakiest forum on the internet if he was. No doubt it is a friend of cousin's step-sister.

Special sauce sounds like something from Fight Club...
 
If anything, I am just glad that both systems have virtually the same internals. This is going to save developers time, money, and be great for the consumer.
 
Gemüsepizza;46738656 said:
Bookmarked. I still don't know why I should believe a self-proclaimed "Microsoft engineer from Redmond", who somehow is able to post the whole day on a internet forum and leak information, that there is a magical component in the Xbox 3 that increases the power of the CUs/the processing power by 50%

He maybe correct in his claim that 1.2TF becoming a 2.5TF with custom hardware. However, reading an interview with Carmack, he stated something about PC hardware in a closed, customised environment like a console you could effectively double the TF.

Problem is, if it applies to one, it applies to all. So if Carmack is right, Orbis could be anywhere upto a equivalent 3.6TF machine.
 
man, I've seen ps2 games that look better than this. :/

in all seriousness, if this is the standard for next gen visuals - oh boy. :D
I actually expect more from next gen.

But then again, its mostly from seeing how amazing halo 4 looks on 7 year old hardware. With an 8x increase in power, I do hope they can do things 2x as pretty.
 
Obviously the wizard jizz is just hardware that intercepts the program and forces only half as many pixels you asked for to actually be rendered. See? Efficient!*

*All games half resolution
 
Microsoft wants to be profitable so I highly doubt they've invested in ultra magic hardware that will be packed in with Kinect 2.0 as well. The same applies to Sony. I think they'll be similarly priced because of Sony's new controller, however.

The reason I don't trust these sources is because I'm not convinced anyone knows exactly what Sony is doing. They've apparently been developing a new controller that is a radical departure, yet no one has had the balls to come out and say exactly what it is. All we've gotten is vague speculation. The reason is because Sony has been exceedingly careful. I honestly believe that the only companies that are aware of what Sony is doing are the big third parties like EA and Ubisoft and their exclusive stable of developers.
 
I actually expect more from next gen.

But then again, its mostly from seeing how amazing halo 4 looks on 7 year old hardware. With an 8x increase in power, I do hope they can do things 2x as pretty.

better visuals would be a dream come true, but I don't believe we'll see better visuals from third parties. first party titles are probably going to be the ones that really show what the machines are capable of.

still, what I wouldn't give for standard visuals to look significantly better. would be amazing, but I'm keeping any expectations firmly in check so I don't end up disappointed.
 
in all seriousness, if this is the standard for next gen visuals - oh boy. :D

Wouldn't say it's the standard. Graphics (effects) will likely get better at the expense of IQ, resolution and frame-rates

Looks to be from the explosion and his foot just comes around at the right time. The white car in the back has the same thing happen to it.

That's just some poorly scripted physics. The blast from the explosion is supposed to be what destroys/damages the car along with the bullets flying at him (hollywood style) however, a blast that powerful should send him flying backwards as well which it doesn't
 
Next generation is increasingly look like it will be won on controls. The system with the most intuitive AND precise controls will be the best received.
 
Next generation is increasingly look like it will be won on controls. The system with the most intuitive AND precise controls will be the best received.

Surely thats not going to be Kinect so will there be some drastic modification to the current 360 controller like Sony is planning on doing with Dualshock?
 
Gemüsepizza;46738656 said:
Bookmarked. I still don't know why I should believe a self-proclaimed "Microsoft engineer from Redmond", who somehow is able to post the whole day on an internet forum and leak information, that there is a magical component in the Xbox 3 that increases the power of the CUs/the processing power by 50%, and that the RAM can somehow compete with RAM that is 3x times faster. And in my opinion, efficency is first and foremost a matter of good code. Developers will still be able to make very good use of the hardware of the PS4, no matter how "customized" the Xbox 3 is. I think this whole "Xbox 3 is super efficient and PS4 is a brute which has a lot of raw power"-thing is greatly exaggerated, because their architectures seem fairly similar. But good, we will see in a couple of months if those "insiders" were right.

Never relate posting habits on GAF to actual games development. If you know who Stinkles is, he posts alot, relative to the fact that he is busy with work.

Not saying Proelite is.
 
Surely thats not going to be Kinect so will there be some drastic modification to the current 360 controller like Sony is planning on doing with Dualshock?

with regards to that. If microsoft just used the current controller, they already won for me. Im not a fancy person when it comes to controls and I like them simple and responsive.

a decent dpad on the 360 controller and I won't think I would ever need another controller.
 
Next generation is increasingly look like it will be won on controls. The system with the most intuitive AND precise controls will be the best received.

If the controls for the Xbox are what was hinted at earlier in the thread, it wins for me. Unless Sony uses a similar setup.
 
Gemüsepizza;46739289 said:
You mean intuitive AND precise controls like "the new and improved Microsoft Kinect® 2". Why am I not surprised lol?

Kinect will never be good for core games even if has perfect one to one precision. It will still be an extremely stupid way to play most games. I see it really improving the OS experience though.
 
Next generation is increasingly look like it will be won on controls. The system with the most intuitive AND precise controls will be the best received.

Controls, exclusive games, and friends (where they decide to game), it was always going to be this way. People can sit in here and crow or bitch about flops all they want, but these boxes were never going to be different enough to really matter.

If the controls for the Xbox are what was hinted at earlier in the thread, it wins for me. Unless Sony uses a similar setup.

I missed that, what was it?
 
bkilian (former MS employee) said this on B3D :
Or you could just decide that pushing Kinect is worth launching with a less powerful console, and make the assumption that the Kinect benefits will make up for any perceived game quality differences.

hope its not what MS is going to do next gen
 
Controls, exclusive games, and friends (where they decide to game), it was always going to be this way. People can sit in here and crow or bitch about flops all they want, but these boxes were never going to be different enough to really matter.



I missed that, what was it?

Split controllers, both with IR/gyro and traditional buttons/sticks.
 
I think I was too harsh on the design reasoning behind the 32MB - reading around, and reading about the latencies of SRAM, I think there is at least one 'plus' vs an alternative, simpler setup, in how close the memory should be to the GPU. Per (respectable) commentary on B3D, keeping data close will help in memory bound situations, in algorithms with high memory read:computation ratios. There's where talk of 'improved utilisation' is probably coming from here, and that's where the 'Data Move Engines' (or part thereof) fit in. Though why anyone (our 'insiders') here couldn't have just talked more specifically about that I don't know :P

So there is that. The tradeoff is programmer burden. But it's a bit more understandable to me now where the positive payoff is in trading off on bottom-end bandwidth so much.
 
bkilian (former MS employee) said this on B3D :
Or you could just decide that pushing Kinect is worth launching with a less powerful console, and make the assumption that the Kinect benefits will make up for any perceived game quality differences.

hope its not what MS is going to do next gen

how former is he?
 
If MS tone down kinect so they don't force it into all games, and instead have things like gesture control on the dashboard and voice control in dash and games, is that an improvement because it isn't being shoved down our throats, or a failure because it is redundant hardware that ultimately we are paying for?
 
I think I was too harsh on the design reasoning behind the 32MB - reading around, and reading about the latencies of SRAM, I think there is at least one 'plus' vs an alternative, simpler setup, in how close the memory should be to the GPU. Per (respectable) commentary on B3D, keeping data close will help in memory bound situations, in algorithms with high memory read:computation ratios. There's where talk of 'improved utilisation' is probably coming from here, and that's where the 'Data Move Engines' (or part thereof) fit in. Though why anyone here couldn't have just talked more specifically about that I don't know :P

So there is that. The tradeoff is programmer burden. But it's a bit more understandable to me now where the positive payoff is in trading off on bottom-end bandwidth so much.

Latency benefits basically? But do programmers not work around that on current systems or is it inevitable for some processes?

If the latter, then there is an argument that PC GPUs should have esram embedded on them too. Potentially bigger rewards than using the same amount of silicon for more (underutilized CUs)?
 
Latency benefits basically? But do programmers not work around that on current systems or is it inevitable for some processes?

If the latter, then there is an argument that PC GPUs should have esram embedded on them too. Potentially bigger rewards than using the same amount of silicon for more (underutilized CUs)?

this would be harder to implement in a nonclosed system. Which is actually one of the reason why its not used so much. Also the fact that esram is pretty costly as well.

Once we can stack ram on the die, we will likely see more GPU caches play out even on PC tho.
 
If MS tone down kinect so they don't force it into all games, and instead have things like gesture control on the dashboard and voice control in dash and games, is that an improvement because it isn't being shoved down our throats, or a failure because it is redundant hardware that ultimately we are paying for?

I'd rather it be optional implementation that it is currently within the OS and within (most) games. And really I don't see them bundling Kinect, but if they did I don't see it not being intrusive.

Edit: Also enable voice-control with microphones for people who just want to utilise it for that purpose, and let people who want to go headset-free upgrade to Kinect.
 
How badly do people think that current high end GPUs which are significantly more powerful than the Xbox 3 and PS4 GPUs will be bottlenecked by only having 2/3GBs of memory?
 
Why are so many people hung up on the sources not being credible? It only makes the rumor larger than life. Way too much effort trying to disprove people.
 
bkilian (former MS employee) said this on B3D :
Or you could just decide that pushing Kinect is worth launching with a less powerful console, and make the assumption that the Kinect benefits will make up for any perceived game quality differences.

hope its not what MS is going to do next gen

That would be terrible.
 
Or former enough to not be drinking the coolaid.

You guys do know that he has said that he has no idea what Sony is doing with their system right? And quite frankly you guys need to stop quoting these guys without the context of the discussion regarding the statement. I suggest you go through his other comments regard the 720, he seem to be echoing what thuway has been saying all along.
 
All this talk about how MS wants or will be making a profit from system launch, why? They have spent and lost billions previously. They can lose much more money from the start than Sony can if you look at the state and profits of their companies. It seems MS should try to get the killer console out there that Sony cannot make due to their financial status.

It doesn't make sense to me and if MS plays it on the safe side then this will make me sad. They really didn't help PC gaming since releasing the original XBOX and if they take a software approach then I am pissed.
 
Many things point to kinect being an "always there" feature supported by the OS and not specific to each software (the equivalent of messenging and cross-chat on 360). I suppose common features like pause/menu/back commands would be supported, both through voice and gesture. Probably user identification too (to load your own save for example).
I can't see many other features that would be relevant as standard ones, but I hope I'll be pleasantly surprised. The old leak about the 720 suggested advanced display features using user localization (the "cowboy getting out of the screen" schematics), but I'm skeptical about it being included by default. Although it would allow for nice "good morning Batman" interfaces. ;)
 
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