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GameSpot: Is Nintendo Trapped by Legacy?

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Name me one popular game this entire gen, not indie, that is completely original with no influences from past games. Then tell me if it's sequel was truly different from the original.
 
Kid Icarus Uprising may not be a new IP, but it completely addresses the problem people have with Nintendo "recycling" the gameplay of their old franchises. they may slap a familiar face on the box to get it to sell, but that's it. Kirby's Epic Yarn is a similar case.

so that leaves the only real issue being "Nintendo doesn't create new worlds and characters", which seems like an odd thing to make such a big stink about.
This all I see and I cant get any logic from it
 
Yeah, because MS and Sony have been regurgitating the same thing for 20 years, and of course Sony and MS don´t have third party support, right?

Not to mention that Nintendo treats customers like shit, with their shit account system.

Sony and Microsoft regurgitate successful IPs as well, at a faster rate in fact. Is that a bad thing? No, not if its what the fans want.

And speak for yourself, my experience with their customer support has been fine.
 
Plus, my other issue: Why bother trying radical changes when A) They might not sell and B) People complain non-stop about them?

Remember Mario Kart Double Dash? How about the backlash over Paper Mario Sticker Star for not having partners and RPG elements? What about the wolf element in Twilight Princess? When Nintendo has gone for major changes, it seems everybody finds something to complain about.

This is me as well even when it comes to sony original IP games. People want new yet people don't buy new or find something to complain about whenever they start comparing games that's in the same genre.
 
I think they are.
This doesn't mean that the games they make are bad, but it would be awesome to see them come up with new IP's and new iconic characters, to add to the great roster they already have.
 
I ask myself this everytime somebody complains about lack of new IPs. New IPs are neither guaranteed to be good, nor different from whatever else is currently available. Kid Icarus Uprising wasn't a new IP and it was a refreshing, original experience. On the other hand you have God of War and Modern Warfare clones all over the place this generation that are exceedingly boring and derivative, but are "new IP" because they
replace Greek mythology with Christian mythology and the Russians with North Koreans.
This so much. The reason I don't care that Nintendo is making another Mario game is
simple

They're always good.

As long as they keep finding ways to make these games entertaining then them only getting a couple new big IPs each Gen isn't a problem. The reason that I want new IPs from other companies is because the games come to too frequently and often aren't different enough for me to want to keep playing.

They have to fix that, they really have two options. Do what Nintendo does and pace them out so far apart that even if their isn't some type of innovation or progression it feels like an event. Every 3D Mario game is exciting because we usually only get one per console.

Or, make the games so different that I wouldn't mind getting another one next year. I don't hate CoD because I think its a bad game. I've just played it so many times and know what I'm getting that I want something new. You'd never mistake one 3D Mario game with another, they're too different.

New IPs are great, but if this new Mario game is as good as all the other ones are, why should I care that its the same character? The reason I want CoD to go by the wayside is because they've become repetitive and boring. I don't think Mario has this problem. There are 4 great 3D Mario games, there are only 2 CoD games I like
since the Modern Warfare era with 3 I have no desire to play.


Though there are some Nintendo franchises that could use something refreshing (Personally I hope Mario Kart adopts Sonic Racing Transformeds style of changing
tracks) it doesn't make me mad that we are getting another Pikmin and another Mario instead of a new IP if Pikmin and Mario are as good as their predecessors.
 
Maybe a little, but in the same way I was when the Ace Attorney/Layton game was announced. I love Fire Emblem and Ace Attorney, and would actually rather the crossover games simply be new entries in the series. I don't know what these studio's resources look like, though, so it's possible these games are coming out without taking much of IS (or Capcom) away from making more stuff. If that's the case, then good, because I want another console Fire Emblem.

Also, this is entirely subjective in that I am fine with iterations of things I like and less so when it's things I don't like as much.

Intelligent Systems is surely helping the project but I have no doubt that they are working on the next Fire Emblem iteration, especially seeing how big of a seller Awakening is.
You can trust I am as much hoping for a Wii U iteration as you if not more.

So did you purposefully ignore?

You can interchange with Intelligent Sytems if you like, or in fact any of Nintendo's super developers. I too think they are a great company, but the point remains the same.

I think at this stage, it is clear that fanboyism is coming into play.

This part was not there when I quoted you and you accuse me of arguing out of 'fanboyism'? Are you sure this is not being disingenuous?

The point does not remain the same. Intelligent Systems never have big budgets for their games and work on multiple projects all the time. Just recently they developed Pushmo, Crashmo (new games! risks!), Paper Mario (established franchise, big changes!), a Fire Emblem that celebrates the entire series and is the first Nintendo game with DLC, and the most popular FE since the Super Famicom, and now they work on a crossover with Shin Megami Tensei.
 
.



No, that is not 'by [my] logic' at all, what.the.fuck.

I have large doubts that Platinum can simultaneously develop three major titles, especially when one is of the Metal Gear series and another is Bayonetta 2. This is not an unreasonable assumption.

Do you have any evidence that supports your position( I believe Madworld, Bayonetta & Vanquish were all in development around the same time), also given that Mikami has left(& Inaba doesn't seem interested in heading up a team) I would consider any game in which Kamiya is working on to be a main project for them.

Kid Icarus is basically a new IP. How many people who played Smash or Uprising knew of him before? This is just silly nitpicking when your arguments have been debunked over and over.

I'm guessing you weren't around in the 80's, Pit was very popular(due to the cartoon in which he appeared).
 
So did you purposefully ignore?



This part was not there when I quoted you and you accuse me of arguing out of 'fanboyism'? Are you sure this is not being disingenuous?

The point does not remain the same. Intelligent Systems never have big budgets for their games and work on multiple projects all the time. Just recently they developed Pushmo, Crashmo (new games! risks!), Paper Mario (established franchise, big changes!), a Fire Emblem that celebrates the entire series and is the first Nintendo game with DLC, and the most popular FE since the Super Famicom, and now they work on a crossover with Shin Megami Tensei.

It was there, I shall assume that you did in fact, purposefully ignore it.

Intelligent Systems never have big budgets for their games and work on multiple projects all the time.

This doesn't have to be the case.

Pushmo was not a risk. Do not say again, that Pushmo was a risk.

Do you have any evidence that supports your position( I believe Madworld, Bayonetta & Vanquish were all in development around the same time), also given that Mikami has left(& Inaba doesn't seem interested in heading up a team) I would consider any game in which Kamiya is working on to be a main project for them.

I do not, hence why I only 'have large doubts'.
 
7 call of duty games
5 assassin creed games
3 uncharted games
4 halo games? In one generation and Nintendo is blamed on relying on legacy for releasing games they typically release one a generation....,....

Okay......

Good one gamespot.
 
Except I never moved the goalposts, I clarified my point.

You clarified nothing because it doesn't matter what division of Nintendo develops what. Was the article about EAD trapped in its legacy, or Nintendo? It doesn't matter if EAD makes Mario and Monolith makes Xenoblade or vice versa. If Nintendo develops it and publishes it, it's a Nintendo game. And the point of the article is that Nintendo is trapped by Mario and Zelda, etc. which is incorrect.
 
7 call of duty games
5 assassin creed games
3 uncharted games
4 halo games? In one generation and Nintendo is blamed on relying on legacy for releasing games they typically release one a generation....,....

Okay......

Good one gamespot.

How many Gear of war so far and God of war ?
 
It's hilarious in perspective because Nintendo will even go entire generations without releasing a franchise on the system and people will bitch that Nintendo doesn't like to make money.

See:

No Metroid game on N64
No non-rhythm based Donkey Kong game on Gamecube
No Wave Race or 1080 on Wii
No Star Fox on Wii
 
I think they are.
This doesn't mean that the games they make are bad, but it would be awesome to see them come up with new IP's and new iconic characters, to add to the great roster they already have.

so if Nintendo made Super Mario Galaxy about Antonio the Accountant and used some other mythology for Kid Icarus, all would be forgiven? the complaints people have are about how they perceive the gameplay to be exactly the same just because they're featured in the same series.
 
It was there, I shall assume that you did in fact, purposefully ignore it.



This doesn't have to be the case.

Pushmo was not a risk, do not say again, that Pushmo was a risk.

I have honestly not seen it. If it was there I apologize and we would need a moderator to make any judgement on that.

But it is the case. Intelligent Systems has a lot of experience working on low to middle budget productions. If you expect them to suddenly develop AAA 3D games that is not realistic or reasonable whatsoever. I still have no idea why we limit this to specific departments 'because they are elite'.

Pushmo was a brand new game and experiment. There was no guarantee it would gain any traction. Experiments, by default feature risks.
 
I pretty clearly stated major IPs and went even further as saying stuff on mario and zelda's budget.

Mario and Zelda have those budgets because they *earned* those budgets. You budget a game based on the profits you expect to reap from it. It's simply good business practice.

You can't manufacture a surefire hit from nothing, so isn't it more sensible to budget modestly at first and if it takes off, *then* throw money at it? Look at the tens of games this gen which were new IPs with AAA budgets which *didn't* catch on and made massive losses.
 
You clarified nothing because it doesn't matter what division of Nintendo develops what. Was the article about EAD trapped in its legacy, or Nintendo? It doesn't matter if EAD makes Mario and Monolith makes Xenoblade or vice versa. If Nintendo develops it and publishes it, it's a Nintendo game. And the point of the article is that Nintendo is trapped by Mario and Zelda, etc. which is incorrect.

My initial point was largely independent of this article, as far as I am concerned the article has only provided the discussion which allowed me to make my point. You are also ignoring that I have stated

Guy said:
Xenoblade was in development back in 2006? Because that's when Nintendo bought Monolith.

Conor 419 said:
2007 actually, it's feasible that development had started at this point. If not, good for Nintendo as this is exactly what I want to see them doing, but more.

I greatly appreciate Monolith's development, it just seemed that it was if anything, an outlier, as opposed to Nintendo's newfound desire to invest in major new IP which comapare with Mario/Zelda.

But it is the case. Intelligent Systems has a lot of experience working on low to middle budget productions. If you expect them to suddenly develop AAA 3D games that is not realistic or reasonable whatsoever. I still have no idea why we limit this to specific departments 'because they are elite'.

And now you can see why I named EAD, Nintendo's studio most capable of developing these kind of games. I.E, their 'most elite' studio.

Pushmo was a brand new game and experiment. There was no guarantee it would gain any traction. Experiments, by default feature risks.

Yes, but also a retail 3DS title, with a short development time. A game that would have caused little issue if it flopped.
 
And now you can see why I named EAD, Nintendo's studio most capable of developing these kind of games. I.E, their 'most elite' studio.

But I thought:

You can interchange with Intelligent Sytems if you like, or in fact any of Nintendo's super developers. I too think they are a great company, but the point remains the same.
 
Yes, this was to appease you, as you were the one to compare Intelligent Sytems with EAD, I assumed you thought they would be up to the task.

That had nothing to do with budgets. I do not understand why you just say something to 'appease me' instead of formulating sound argumentation.

I consider Intelligent Systems their best developers as they make the games I like the most. It is your requirements that are arbitrary and questionable. Again, why does it have to be EAD?
 
That had nothing to do with budgets. I do not understand why you just say something to 'appease me' instead of formulating sound argumentation.

I consider Intelligent Systems their best developers as they make the games I like the most. It is your requirements that are arbitrary and questionable. Again, why does it have to be EAD?

I have stated why, already, multiple times. Further evidence that you are clearly not reading my posts.
 
"I'm Out" really needs to be added to this gif

ibyimle5NxCisF.gif


Bonus:

iEGFRdwpdseAb.gif
 
I have stated why, already.

'They are elite' is not only extremely subjective, it is also arbitrary. If you are trying to argue from a fundamental point of view that there are not enough investments, Intelligent Systems are making about as much as they can and innovating at every possible corner while keeping their core audience satisfied. It is hardly possible to demand more.

I still do not understand how you are trying to dismiss investments in Platinum and Monolith - why do these not count?
 
'They are elite' is not only extremely subjective, it is also arbitrary. If you are trying to argue from a fundamental point of view that there are not enough investments, Intelligent Systems are making about as much as they can and innovating at every possible corner while keeping their core audience satisfied. It is hardly possible to demand more

I still do not understand how you are trying to dismiss investments in Platinum and Monolith - why do these not count?

This is not what I am arguing, further evidence that you are not reading my posts.
 
This is not what I am arguing, further evidence that you are not reading my posts.

This is what you keep repeating:

I think it's reasonable that people would like Nintendo to take a risk and have EAD develop something completely different, yet with the budget and care of a core Mario or Zelda game.

With the addition of:

You can interchange with Intelligent Sytems if you like, or in fact any of Nintendo's super developers. I too think they are a great company, but the point remains the same.

You are talking about budgets and therefore investments in development.
There are both completely different games and investments in Platinum and Monolith, and other internal studios like Intelligent Systems. An example you accepted as interchangeable.

What is your point still?
 
How many Gear of war so far and God of war ?

How many Megamans, Super Marios, Ninja Gaidens, Contras, Castlevanias, etc were there the generation they debuted?

Funny how the younger generations of gamers don't realise that Gear of War or Uncharted is doing nothing different than their favorite franchises did in the past when they debuted.

Now if these franchises continue getting milked in the next generation feel free to point it out. But if you've watched at least Sony, you'll see that each new generation brings new ip, with older ip popping up here and there.
 
I'm pretty sure the media championed this "legacy" when the Wii was born. why the difference? Oh it's no longer to hate on Sony. This shit is a vicious circle and only hurts our industry. I'm so sick of these assholes determining the climate of my hobby.

I'm not saying I disagree with the article, but the games media is a direct result of the success of nintendo in the previous generation. They could do no wrong when the Wii was released even when it was glaring where they were headed.

I guess they all need clicks at the end of the day.
 
This is what you keep repeating

Platinum is not an internal Nintendo studio, why are they relevant to an argument regarding Nintendo's internal studios? I have already stated my opinion on Monolith, my first post in this thread was also defence of a 'lack' of new Nintendo IP's in regards to Xenoblade. I have already stated that it seems like Monolith were an exception, and if not, then this is brilliant and I would like to see more titles like Xenoblade.

If you do not think it is reasonable that Nintendo fans want to see Nintendo's largest, most experienced and most capable developer in regards to AAA 3D titles, developing a new IP but with the same budget and care as a core Mario or Zelda game, then there's not much more I can really say.
 
How many Megamans, Super Marios, Ninja Gaidens, Contras, Castlevanias, etc were there the generation they debuted?

Funny how the younger generations of gamers don't realise that Gear of War or Uncharted is doing nothing different than their favorite franchises did in the past when they debuted.

Now if these franchises continue getting
milked in the next generation feel free to point it out. But if you've watched at least Sony, you'll see that each new generation brings new ip, with older ip popping up here and there.
Those lists weren't to put down Sony, they were meant to point out that every company milks their franchises. But there seems to be some kind of double standard in the gaming media that projects that Nintendo is "trapped" using the same IPs over and over when in reality its something that every video game company does.
 
Thanks NinjaTehFish and hiryu64 for the gifs

I think if Nintendo got the 3rd Party support they could take a chance on making new IP like Sony and M$

But since they have to support the console themselves they have to go with what works while fund/collaborate with someone else to help them do it for them
 
Those lists weren't to put down Sony, they were meant to point out that every company milks their franchises. But there seems to be some kind of double standard in the gaming media that projects that Nintendo is "trapped" using the same IPs over and over when in reality its something that every video game company does.

It's not a good analogy. Microsoft hasn't been making Halo games since 1985. Naughty Dog hasn't been making Uncharted games since 1985. Ubisoft hasn't been making Assassin's Creed games since 1985. Nintendo has been making Mario games since 1985. This gen's IPs won't be as old as Mario is today until around 2030. While I don't think it proves anything, I don't think complaining that other companies do it too is the right argument to make.
 
lolz

Pokemon?
Nintendogs?
Animal Crossing?
Mario?
Mario Kart?
Zelda?
Super Smash Bros?
Wii Fit?
Brain Training?
...

And let's casually ignore "merely" million sellers such as:
Metroid (prime)
Advance Wars
Paper Mario
Donkey Kong (Country)
F-Zero
Pikmin
Starfox
...



boy oh boy

lol

Congrats on not understanding what I was talking about and looking like an idiot who gets off on how confident they are in Nintendo's inability to be wrong.
 
Those lists weren't to put down Sony, they were meant to point out that every company milks their franchises. But there seems to be some kind of double standard in the gaming media that projects that Nintendo is "trapped" using the same IPs over and over when in reality its something that every video game company does.

Considering the gaming media is mostly run by a bunch of bloggers who are no different than those of us here (they just get paid for it), I think it's just gamers and internet-hive mind in general.

The problem is, I don't think I've seen anyone offer a solution to the problem. Nintendo can't do these innovative quirks while having up-to-date hardware, as their products would be far more expensive than their rivals. They can't drop these innovations though for the hardware, as what reason would there be to go over to Nintendo over their rivals? Halo, Gears, God of War, Uncharted...all of these games are far more relevant to the average consumer than Mario, Zelda, Metroid, and Star Fox. Nintendo would have the challenge on convincing consumers that they don't want their rivals exclusives, but theirs. Which unfortunately I feel would be a losing battle.

So how could Nintendo get rid of the Wii stigma and be in the good graces of core audiences and developers with those points in mind?
 
I kind of understand the point the article is trying to make. It would have been great to see Nintendo not only announce a new IP for Wii U but get behind it 100% and try and push it to the public. It didn't happen, though, but I guess that's ok, because it appears to be a good release schedule in the future. Seems like a missed opportunity to me.

I worry more about Nintendo when they get into the habit of milking games. I don't believe they've done it recently until the Mario stuff (NSMBW, 3D Land, NSMB2, NSMBU, and now a new one at E3), although 3D Land and the most recent one have been fantastic. Honestly, though, I see that being no different than what other companies do. That's my problem with the article--this is the current state of the industry. Everybody does this. It's not a Nintendo problem--it's an industry problem.

Plus, my other issue: Why bother trying radical changes when A) They might not sell and B) People complain non-stop about them?

Remember Mario Kart Double Dash? How about the backlash over Paper Mario Sticker Star for not having partners and RPG elements? What about the wolf element in Twilight Princess? When Nintendo has gone for major changes, it seems everybody finds something to complain about.

Or you know, they could have made different games for those specific gameplay mechanics. But they just had to force them into a huge franchise because they're scared of making new stuff.
 
Nintendo also has a shitton of franchises...some of which they haven't used in forever.

I'd rather they revisit those before making a new IP just because. Kid Icarus showed that they can still do some awesome stuff with unused IPs.

More of that please.
 
Their legacy is a trap in a way but it's also the most important and powerful asset they have. The positives outweight the negatives like 100 to 1.
 
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