VGLeaks Durango specs: x64 8-core CPU @1.6GHz, 8GB DDR3 + 32MB ESRAM, 50GB 6x BD...

So Durango's GPU is subject to change even A few months or so before release?


A few months before release ? I really don't think so. They start building inventory probably 6+ months before release. So if they were going to change anything in Durango's GPU, even something as simple as a clock tweak, I think that needs to be decided before production starts.
 
they've been grooming themselves well for the role these last few E3s, wouldn't surprise me if they went full on kinect with a core gamer bone thrown in from time to time

You seem to have forgotten what Sony has successfully done two generations in a row.

It makes sense to branch out your market as your console drops in price. How is what MS doing now any different than what Sony did late last Gen with the eyetoy and say...GoW and KZ?
 
They went with weak* GPU.

its good enough for their vision of the console [lots and lots of multimedia, background services and ads

Like the ad that I currently see scrolling across my PS3's UI touting FREE-TO-PLAY GAMES HAVE ARRIVED?

You seem to have forgotten what Sony has successfully done two generations in a row.

Sony fans have a short term memory and appear to forget when the Playstation Eye was introduced. Fortunately I remember. It was a neat idea, full of casual stuff that my fiance at the time got interested in. Problem was that the tech was awful and was thrown off terribly by different amounts of light.
 
How does it look currently compared to PC gaming though?

PC games are ~98% console ports. to use a cliche, "a rising tide lifts all ships." next gen consoles will be weaker than PCs, however the games will look better because the lowest common denominator will be raised.

basically every AAA game that gets made today has the boat anchor of 7 year old technology around its neck. a PC will get you increased resolution and framerate, but you're still playing the same games that are designed to fit inside the box of 7 year old technology.
 
Please refrain from posting things you have no idea about.

I think what he means to say is that the majority of big games are developed with the console in mind 1st, and then slight improvements are made given the PCs extra horsepower. There are very few games that are developed specifically to take advantage of cutting edge PC technology without the thought of how they are going to put that game on consoles as well.

He isnt talking about PC games like Farmville, MMOs, and small indy titles.
 
MS could very well disable Blu-ray playback to save money on license fees, but if they want the 360 to be your center piece entertainment device it would be wise for them to enable it.
I think MS will offer you an option to buy it, just like the Media center function in Windows 8 pro.
 
Hmm, that certainly is interesting. Skeletal data doesn't take up that much RAM for Windows, but that could just be because they are using the same database. 1GB for a skeletal database and voice recognition is an awful lot.

It doesn't look like the guy knows what he's talking about, when he mentions the "learning set". The learning set is never in the device, it i used offline to program/configure the recognition tools. And it can be much bigger than 1G by the way.
 
Please refrain from posting things you have no idea about.

Edit: Actually, I should help you understand the big mistake you made. This is a list of the highest-rated PC games of 2012:

Metacritic Top PC games of 2012


Look at the list and count the number of titles that are exclusive to the platform. Then please admit that you are wrong.

Not going through the entire list but when 8 of the top 10 games have console equivalents im not sure thats the list you want to post.
 
I think what he means to say is that the majority of big games are developed with the console in mind 1st, and then slight improvements are made given the PCs extra horsepower.

"The majority of mutiplatform games is designed with the hardware limitations of the lowest common denominator in mind" would be an accurate statement. "98% of PC games are ports" is factually incorrect, I think the difference is clear.
 
Not going through the entire list but when 8 of the top 10 games have console equivalents im not sure thats the list you want to post.

I went through the first page (100) and counted 43 that were exclusive to PC. Granted, the great majority of them do not push top-end machines (Fall of the Samurai and Planet Side 2, any others?), and my count may be off by a couple due to how late it is, but there are several there. They tend to pop up more often as you go further down the list.
 
Not going through the entire list but when 8 of the top 10 games have console equivalents im not sure thats the list you want to post.

That's alright, I'll do it for you! I'll also report the results from the same lists for Xbox 360 and PS3.

Xbox 360 Top 20 highest-rated releases of 2012

Exclusives: 3
Multiplatform: 17

Playstation 3 Top 20 highest-rated releases of 2012

Exclusives: 2
Multiplatform: 18

PC Top 20 highest-rated releases of 2012

Exclusives: 9
Multiplatform: 11
 
Past maybe a Jeff Rigby post, where has the idea of MS not having blu-ray playback been seriously mentioned?

Had the 360 not had dvd playback, maybe I could see it, but it's very obvious it's going to be in Durango by default, media is one of the areas nobody can really claim MS has shifted a focus from given the various leaked documents.
 
That's alright, I'll do it for you! I'll also report the results from the same lists for Xbox 360 and PS3.

Xbox 360 Top 20 highest-rated releases of 2012

Exclusives: 3
Multiplatform: 17

Playstation 3 Top 20 highest-rated releases of 2012

Exclusives: 2
Multiplatform: 18

PC Top 20 highest-rated releases of 2012

Exclusives: 9
Multiplatform: 11

And how many of those PC exclusives push the system in a way that isnt possible due to the hardware limitations of current consoles? That was his main point. You are just pulling out the 98% line and focusing on that.
 
How does it look currently compared to PC gaming though?

As long as its well powered and comparable to the Orbis I should be happy.

Does anyone really care if there are $2000+ PCs out there today that consume 600 Watt/h and will run circles around the next gen consoles in terms of raw performance? The PC gaming market is held back by consoles. Consoles are the lead platforms.
 
Does anyone really care if there are $2000+ PCs out there today that consume 600 Watt/h and will run circles around the next gen consoles in terms of raw performance? The PC gaming market is held back by consoles. Consoles are the lead platforms.

Exactly, consoles are the lead platforms because that's where developers will get most of their money. Sure you can run it in a much higher resolution, higher frame-rates, max settings etc on a PC with all the extra bells and whistles... but at the end of the day console get's the most loving and that's where the heart is.
 
Does anyone really care if there are $2000+ PCs out there today that consume 600 Watt/h and will run circles around the next gen consoles in terms of raw performance? The PC gaming market is held back by consoles. Consoles are the lead platforms.

Except as already said before we've already reached a point where humans look like humans and cars look like cars. Even if consoles weren't holding games back they really wouldn't look that different from games as they are. The jump to next gen consoles isn't bringing a giant difference in the way we perceive worlds in gaming.

Considering websites like Newegg exist I would say yes people care and the mods done with games like Skyrim shows that this performance doesn't go to waste.
 
Exactly, consoles are the lead platforms because that's where developers will get most of their money. Sure you can run it in a much higher resolution, higher frame-rates, max settings etc on a PC with all the extra bells and whistles... but at the end of the day console get's the most loving and that's where the heart is.

I'm fine with a superior PC version, unwanted or not. :P
 
And how many of those PC exclusives push the system in a way that isnt possible due to the hardware limitations of current consoles? That was his main point. You are just pulling out the 98% line and focusing on that.

Many PC exclusives don't push the system because they have to accomodate people with weak PCs and/or laptops. It has nothing to do with console performance and it doesn't change the fact that his argument is 100% incorrect.

Does anyone really care if there are $2000+ PCs out there today that consume 600 Watt/h and will run circles around the next gen consoles in terms of raw performance?

Yeah, if these specs are accurate then a 700$ PC will be able to run circles around these consoles.

but at the end of the day console get's the most loving and that's where the heart is.

'Heart' has nothing to do with it. It makes financial sense to design a game for the lowest common denominator because you save on development time and money.
 
'Heart' has nothing to do with it. It makes financial sense to design a game for the lowest common denominator because you save on development time and money.
Actually, I'm pretty sure the reason they develop on the console is because more people buy multiplatform games on consoles than on PCs
 
Yeah, if these specs are accurate then a 700$ PC will be able to run circles around these consoles.
At launch, maybe. Just look at the games on consoles now, despite a low IQ, we would never have imagined that back then, even on PC.
New consoles will drive graphics evolution, just like they have this generation, even for the PC.

Almost all AAA are developed with Consoles in mind, and the few who don't most often use a console friendly engine. Only exceptions i can think of are MMOs.
 
I'm fine with a superior PC version, unwanted or not. :P

I am a PC gamer as well and nothing is better than getting a superior multi-platform game on steam with a huge discount from steam itself, amazon or gmg.

It's the exclusive Xbox 360 games like Halo and Gears franchises, built-in party-chat support and comfortable 360 controller that draws me in.
 
Actually, I'm pretty sure the reason they develop on the console is because more people buy multiplatform games on consoles than on PCs

It depends on a case-by-case basis but in general, yes, that is indeed the reason. However, even if the situation was reversed I doubt that it would change things. It's simply more prudent to design with hardware limitations in mind and then scale up. Even if there were no consoles, developers would still have to include as many PC configurations as possible.
 
Many PC exclusives don't push the system because they have to accomodate people with weak PCs and/or laptops. It has nothing to do with console performance and it doesn't change the fact that his argument is 100% incorrect.

my but you sound very angry. yes perhaps my post was inartfully worded, however you seem to have gotten the big picture regardless of your vapid insistence in focusing on things that are beside the point. your suggestion that "The majority of mutiplatform games is [should actually be are] designed with the hardware limitations of the lowest common denominator in mind" is in part superior language, if one excuses the obvious mistake in confusing is/are. I suppose I can be equally as hyperbolic as you and use that mistake to claim your post is 100% incorrect. in any case, fare the well, brave knight of semantics.
 
my but you sound very angry. yes perhaps my post was inartfully worded, however you seem to have gotten the big picture regardless of your vapid insistence in focusing on things that are beside the point.

No worries and no, I'm not angry :) I just don't want people to get the wrong idea about PC gaming, there are a lot of quality PC-exclusives and gamers should be encouraged to play them. Saying that all of the PC's game library is basically console ports removes that incentive, as a console gamer who doesn't know any better might think "oh well, I guess I'm not missing anything". There are tons of great PC games beyond multiplatform games.
 
Many PC exclusives don't push the system because they have to accomodate people with weak PCs and/or laptops. It has nothing to do with console performance and it doesn't change the fact that his argument is 100% incorrect.

That is flat out wrong.

Most of these titles are being developed with the consoles in mind first and foremost. The minimum and maximum settings for PC games are being developed from the console baseline. When these next gen systems are released that baseline will move and the minimum settings for PC games will increase accordingly.
 
No worries and no, I'm not angry :) I just don't want people to get the wrong idea about PC gaming, there are a lot of quality PC-exclusives and gamers should be encouraged to play them. Saying that all of the PC's game library is basically console ports removes that incentive, as a console gamer who doesn't know any better might think "oh well, I guess I'm not missing anything". There are tons of great PC games beyond multiplatform games.

AAA games that are PC exclusive? as a PC gamer I find it sad to find so few titles that are willing to really push the hardware. the original Crysis was a good example, however it's been watered down for consoles, because that's where the majority of video game sales come from; their is just more money to be made there. if you consider superior hardware to be one of the main advantages of PC gaming, lacking software to take advantage of said hardware is very much a shame.
 
PC games are ~98% console ports. to use a cliche, "a rising tide lifts all ships." next gen consoles will be weaker than PCs, however the games will look better because the lowest common denominator will be raised.

basically every AAA game that gets made today has the boat anchor of 7 year old technology around its neck. a PC will get you increased resolution and framerate, but you're still playing the same games that are designed to fit inside the box of 7 year old technology.

you mind backing up the bold with numbers?
edit: never mind, see it''s already covered.
 
There is still hope for the 8000x series?

If they go with context switching for GPGPU boost think more about 9xxx series ( next next gen ). Don´t forget Xenos packed tech from a chip ( R600 ) launched two years after Xbox 360. So, and knowing MS has spent a lot of money in this chip, i would bet for that.
This plus low latency ESRAM: GPGPU marvel.
 
Ooh god we need new rumor it digressed back to list wars.
It will not matter though, we already know the basis. Orbis will be pure gaming based, but brute force. Durango will be an all-rounder with media capabilities, but will be more efficient. That's pretty much the jist of it.
 
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