VGLeaks Durango specs: x64 8-core CPU @1.6GHz, 8GB DDR3 + 32MB ESRAM, 50GB 6x BD...

Dude, we don't even know what it is. What is there to argue about?

We don't even know the specs of those new consoles, then why are there so many threads about them?

Seriously, I saw the name of this feature. I guessed what it could be, based on it's name, and it does not sound interesting to me. If we get more information about this feature, I will look at this information and reconsider my opinion. I don't see a problem with this.
 
Gemüsepizza;47141932 said:
It's PROBABLY an overlay function for the UI. I don't THINK I need this. And I know what smartphones can do, that's why I bought one.



Funny that you only can bring up silly comparisons instead of valid arguments.

Your arguments are no more or less valid than his obvious joke. You bought a smartphone b/c you know what it can do, yet you are condemning something else that you honestly have no clue on what it does.
 
Gemüsepizza;47141784 said:
Those display planes add nothing to efficency, they are just a flashy new UI thing.

Uh, they certainly do.

Unless you think developers attempting to render their game in adaptive resolutions in order to maintain stable framerate with a UI under a consistent resolution would do it better than hardware could...
 
Me neither. But all that discussion and hunting for information is more fun than playing games... :D

It was identical. And before this and the original XBOX it was the same.

And before that people wrote their ideas on stone and than other people just shat in their hands and threw it over the writing that they didn't like.

It is the circle of life.
Without the lions...and just the jackels.
 
The hate is strong. MS has no games and clinging to secret sauce (though I've only seen that used to slam MS lately), and Sony...well Sony is actually looking pretty good so far. But the taunting from obvious Sony fans is causing friction regardless. I don't know, maybe it'll be fun if MS is the underdog. All I know is shit is heating up but watching the mudslinging from the sidelines isn't as fun when you don't have both of the consoles sitting under your TV. This fall can't come soon enough.

I also just realized that MS is going into a lose/lose war this E3. Show off 10 new core IPs: "yeah, but for how long? That's why I'm not buying one, it'll all dry up!" You can pretty much bet on this being amongst the responses.

It's only a lose/lose with fanboys. Obviously the public has been much more receptive of what MS has doen than Sony.
 
Gemüsepizza;47142223 said:
We don't even know the specs of those new consoles, then why are there so many threads about them?


My hope is people have rational discussions based on what we know.


Seriously, I saw the name of this feature. I guessed what it could be, based on it's name, and it does not sound interesting to me. If we get more information about this feature, I will look at this information and reconsider my opinion. I don't see a problem with this.


What were you asking me to have valid arguments about again?
 
I agree, but I also think Microsoft wouldn't roll out a new tech just to sell it by saying "hey, it makes your screen bigger". It has to do more

We'd see words like "immersion" and "synergy." Ok, maybe not the last word, but still, they won't just say it extends your TV, they'll say it turns your room into a game or something.
 
Newer cards on PC will adjust accordingly if true.

That leaves PS4 twisting in the wind if that happens, unless that console bombs we have a smaller version of the same problem. Also adjusting graphics cards only goes most of the way, the rest of PC architecture changes more slowly and may not move in that direction at all.

Still, overall I think we will be happier with future progress on all platforms than we were in this generation.
 
agreed. There's plenty of play but for some people unless it's retail and a big AAA title it's shit. Sad but also true. Really, I wonder where the hell people get all this magical time to play so many games that they want EVEN more games. Yet, they complain when there is too much. There's just no winning.

This is a dumb argument, no one is claiming they are playing all the games. But if I pick 15 games to play for a year, do I want to chose from 50 games across 8 genres, or 100 games across 12 genres? Does the profit margin from a publisher excite me or the games?

XBLA and PSN both have great DD games, but not all of us consider replaying the same Trials level over and over for a high score the same as playing a large story driven game. We want both, not an either or. I had great fun with Journey, Unfinished Swan and Walking Dead in 2012, but that does not mean I don't want the option to play Last of Us or GoW.

Anyhow, why you would argue against more games is beyond me, but you guys are being defensive and starting in with pack mentality and group think. Stop protecting a faceless multinational company, look out for number one.
 
1. no one knows the MSRPs for either system.

2. would they have proven things to be different if they'd had a more friendly environment on both the PS3 for several years now and the Vita from launch? When would you say it's "proven"? Because right now they've dramatically improved the their most recent "problem" system while releasing a new system that sidestepped all those problems.

3. What do you mean by "with worse game"? The gap between any PS3 game to any 360 game short of Skyrim is far smaller than the gap between the PS2 and the original Xbox. People don't bitch about the hardware gap there. Instead they understand that you bought one or the other because of the exclusives, and on that front Sony's exclusive PS3 offerings aren't "worse games" than any on any other system.

What i mean by that is the vast majority of 3rd party games run better on the 360. There was a clear difference in power with the Xbox and PS2 and for the most part the Xbox games ran better, it was also the more expensive system. This gen the PS3 was the more expensive system, had a little power advantage depending on how you looked at things, and the games did not run as well as they did on the 360.

And why assume people are buying systems because of exclusives? The sales of many PS3 exclusives show that to be false.

Bottom line, im not giving Sony the benefit of the doubt. If after a year its proven that 3rd party games on their system run just as well or better than the same games on the Durango then i will have no problem plunking down some cash for the system. Until then im skeptical.
 
I think the interesting things with the illumiroom tech are the subtle things that it could provide and not so much the 'make my screen bigger'.

Examples:
- during the driving game demo when the car would go under a street lamp the illumiroom would project this light into your room as if you were actually driving.
- imagine that since kinect is reading your room that it can project bullet holes and dust onto the walls around you or an enemy throws a grenade and you see it projected onto the floor in front of you actually rolling around at your feet.
- imagine a survival horror game where something shines a light through a window and that light is projected in a realistic way around your room. (maybe you even have to dodge it since kinect can read your body as well)

These are the things that excite me about kinect. Is the tech there yet? probably not, but it will never get there if someone (Microsoft) pulls support for the whole system.

Sounds like something I'd want. Really!
 
Uh, they certainly do.

Unless you think developers attempting to render their game in adaptive resolutions in order to maintain stable framerate with a UI under a consistent resolution would do it better than hardware could...

So is that what they're for ?

I remember many games on PS3 would do certain effects at a lower resolution and then upscale the results into the final 720p frame. I think it was because of bandwidth. So I guess these have a similar purpose, to save precious bandwidth ?
 
I think the interesting things with the illumiroom tech are the subtle things that it could provide and not so much the 'make my screen bigger'.

Examples:
- during the driving game demo when the car would go under a street lamp the illumiroom would project this light into your room as if you were actually driving.
- imagine that since kinect is reading your room that it can project bullet holes and dust onto the walls around you or an enemy throws a grenade and you see it projected onto the floor in front of you actually rolling around at your feet.
- imagine a survival horror game where something shines a light through a window and that light is projected in a realistic way around your room. (maybe you even have to dodge it since kinect can read your body as well)

These are the things that excite me about kinect. Is the tech there yet? probably not, but it will never get there if someone (Microsoft) pulls support for the whole system.

All these sound like pretty worthless gimmicks tbh.
 
So is that what they're for ?

I remember many games on PS3 would do certain effects at a lower resolution and then upscale the results into the final 720p frame. I think it was because of bandwidth. So I guess these have a similar purpose ?

I am only guessing- just saying if that's what they are then it does have efficiency benefit- if even they use as a post processing channel


All these sound like pretty worthless gimmicks tbh.

It likely wouldn't be entirely useless but it is indeed a gimmick- it's not something that will see wide adoption on development or consumer sides of business
 
Mark of the Ninja, Deadlight, Minecraft, Joyride Turbo, Dust: An Elysian Tail, Trials Evolution, The Splatters and alan Wake's american Nightmare are games published by Microsoft last year. Sounds like quite a few games not named Fable/Forza/Halo. You sony fans sure love to convienently forget about XBLA. The Xbox 360 has plenty of "options" including retail, xbla and indie.

So which one of those games has the production values, size, and scope of Uncharted 3? Or InFamous 2? Or hell, Gears of War 3?

See the difference? I love the indie/digital distro gaming revolution going on but you're naive as fuck if you don't think the gulf between what they can offer and what traditional AAA retail titles can offer is anything short of massive. A well rounded console library today requires both. Sony has been providing both, MS has been absolutely unwilling to invest in the later.

Also, a bunch of those games aren't exclusive, so says my Steam library, and MS didn't fund them. They bought console exclusivity, i.e. the lazy way to look like you give a shit. It's meaningless in the grand scheme of things because most of those games play just fine on any PC built post-2006 and most people own a PC built post-2006. See the problem there?

I can't play Journey anywhere but on the PS3. I was playing Minecraft on PC WAAAAAYYY before it was on XBLA.

Commitment to content, not commitment to marketable products.

Hell no. Sega is a much better destination than MS.
For Relic, sure. But for MS? No way. And for IPs like Darksiders and developers like Vigil? Also no.

MS lacks first party muscle and have been getting by with buying it for most of this generation. Meanwhile Sony has been busting ass to build a monster of a first party. Do people really not see this? Sony's first party is poised to be a juggernaut next generation, a legitimate difference maker on par with Nintendo's first party offerings. They have everything teed up ideally well with a nice track record of success behind them. As long as they don't drop the ball they could legitimately push out several top tier "only on PS3" retail releases a year. If they find a breakout hit in the mix it'll be all the more potent.

What's worse, if Orbis really does end up with the hardware edge current leaks and rumors suggest that advantage will be even more amplified. 3rd parties will code to the least common denominator and the difference will be minimal, but if every Sony first party is like comparing Uncharted with say, Alan Wake while Naughty Dog, Guerrilla, etc. are even further ahead than that MS has a serious problem simply based on presentation alone.
 
For me I think illumiroom could be a lot like rumble packs in controllers. Not hugely important, but it can help immersion.

Yupp. Imagine playing heavy rain in a dark room and it's "raining" in your room. I played it while it actually rained outside and it was a whole other experience to me.
 
So which one of those games has the production values, size, and scope of Uncharted 3? Or InFamous 2? Or hell, Gears of War 3?

mark of the ninja is at least 14.72 times better in every respect than those games you listed. it's quite possibly the best game to have been released this entire generation. incredibly high production values, incredible scope, an incredibly large and well realised world. it has everything.
 
Display planes are probably part of the sauce. If you have something in the system that drives live, the dashboard, notifications and such wouldn't that free up processing power?
 
Display planes are probably part of the sauce. If you have something in the system that drives live, the dashboard, notifications and such wouldn't that free up processing power?

Well you are not right in detail but basically yes. OS stuff won't interfere game processing.
 
It likely wouldn't be entirely useless but it is indeed a gimmick- it's not something that will see wide adoption on development or consumer sides of business

I keep comparing it to things like 7.1 audio. A gimmick...unless you use it and don't use headphones or a 5.1, or the various hundreds of other things offered. The difference between a gimmick(something added to slightly increase immersion but not 100% REQUIRED) is a difficult decision to make and REALLY falls on the consumer in a big way.
 
It's something that can pull 4xMSAA and FP16 full speed if I recall that correctly. I'm not sure whether the esram is involved though.

Interesting. I keep wondering why most people the have some info about the durango keep saying that gpu flops are not an indication of how the system performs and it seems to be making sense now. If it is something that can do 4xMSAA and allow for FP16 then I don't think the eSRAM is involved, especially since the ROPS are not on the eSRAM. It seems like MS has basically decoupled most of the traditional element of a computer system and rearranged it to be more efficient by creating specialist hardware to deal with individual elements. From what I can gather, the processing element in the gpu is called a shader core and not a compute unit thus indicating that it will deal solely with graphic rendering and be optimized for it. Anyway these are all speculation on my part but once we get more info about the system then we will see.
 
Seeings how Sony was turning out a ton of middling content, that seems unlikely. Even considering the significant rate of development inflation we've seen this generation.

Also, I didn't say they don't count, but they're a small segment of the industry, one that Sony is serving just like MS is. Where are the AAA retail games from MS? Are you saying that a bunch of XBLA games completely makes up for the lack of even trying to establish any new front line IPs in over three years?

XBLA games are great, but it's the same as MS turning out tons of FPS and racing games and nothing else. You aren't servicing a broad spectrum of the audience, and XBLA games aren't even analogous projects to front line AAA titles which games in a small subset of genres could at least be argued to be.

MS is asking their fans to live off of snacks, very delicious snacks mind you but snacks all the same, for three years with a few favorite entrees mixed in and the promise of them some day showing you some new entrees to try out. Meanwhile Sony's bringing the snacks and old favorites right along side a plethora of new entrees to try out with consistency. Who's the more complacent party here?

Considering the splash that games like Journey and Walking Dead have made last year, they are not small segments IMO. I've had more fun, and put in more time, with Dust last year than I have with many retail releases. So I'm not sure how that doesn't count.

Otherwise, you're correct with retail titles, it's mostly been Gears, Forza, and Halo.

Primal, Siren and it's sequel, Mark of Kri and it's sequel, the previously mentioned Rouge Galaxy, two additional entries in the Sly series, The Getaway, Genji: Dawn of the Samurai, and the previously mentioned Shadow of the Colossus just to name a few.

This was back when Sony's first party was hit and miss, which further highlights the difference between their focus and MS' focus at this moment. Sony will release a questionable game and often give the developer a second bite at the apple if the concept or personnel are worth it. It isn't a boom/bust situation with every new release, just waiting to axe the IP and the studio at the first sign of missing mass market appeal.

Thanks for the list, I knew you were the man to ask ;p I stand corrected on their output late last gen.

It isn't a problem with their support for Kinect, it's that their support for Kinect cannibalized their core gamer support. That's been my point all along, hence why I pointed out how Sony effectively supported both EyeToy and core gamer IPs in parallel on the PS2. Neither got short changed and no core gamer IP had Kinect foisted upon it (such as Fable: The Journey).

Sony has a lot more studios than MS and maybe even Nintendo. You can't expect everyone to be able to spread their resources like they do. Plus the Eyetoy titles back then were far simpler than the Kinect/Move titles we see today.

We really have no idea if Kinect has cannibalized anything since there's no proof that core titles would have been developed in their place if the device never existed. I completely forgot about Fable: the Journey, but IIRC Peter actually had to convince MS to green light that, so it's not like that was pushed by the higher ups at MS.

And again we're back to you missing my main point. I don't care about the business sense behind it, I care about the games I get to play. MS isn't paying me dividends out of their annual profits, so I have no real interest in the financial aspects of their studio closures, I just care about their core game output, which is shoddy at best.

Sony has closed down studios this generation, but they've opened just about as many and have continued to push out core gamer titles at a good clip. MS shuttered damn near everything that was a core gamer studio, while having two of the three remaining core studios (Rare and Lionhead) make Kinect games.

They can start up all the new studios they want. I don't know what those studios are making or if there is a track record worth caring about with them. They're blank slates with a lot to prove, and most studios take a while to really find their stride. Sony has made and maintained those investments. MS bailed out on the option to make similar investments earlier in this generation and lived off of 3rd party preference far too much. There is no guarantee that will continue and without it MS has very little to bank on from a software standpoint.

I only bring up the business aspect since it helps to explain certain actions by the companies. No doubt I prefer Sony's model of housing as many studios as possible to crank out games.

Even with that said, with all these studios Sony has, that didn't help the PS3 last year for gamers like me. So while they output more titles, they too can have off-years, just like MS. Though this year looks really exciting for the PS3, that's for sure.

I think MS realizes they can't continue to bank on 3rd party offerings which is why they are investing more in 1st party studios now. I get your points, and I don't disagree with all of them, but my issue with your posts is that you make it sound like all hope is lost with MS. So while there's little they can do to win you over, I much rather wait and see what these studios have to offer next gen before I make up my mind.

This is a dumb argument, no one is claiming they are playing all the games. But if I pick 15 games to play for a year, do I want to chose from 50 games across 8 genres, or 100 games across 12 genres? Does the profit margin from a publisher excite me or the games?

XBLA and PSN both have great DD games, but not all of us consider replaying the same Trials level over and over for a high score the same as playing a large story driven game. We want both, not an either or. I had great fun with Journey, Unfinished Swan and Walking Dead in 2012, but that does not mean I don't want the option to play Last of Us or GoW.

Anyhow, why you would argue against more games is beyond me, but you guys are being defensive and starting in with pack mentality and group think. Stop protecting a faceless multinational company, look out for number one.

No one is arguing against having more games, people are arguing against the misconception that there's nothing exclusive to play on the 360.
 
All these sound like pretty worthless gimmicks tbh.

Call it what you want. If it increases my immersion into a game world and increases the value to me then I think it has justified its purpose.

Edit: just thought of another example I wanted to share. God forbid, a developer figures out a way to make your phone ring through smart glass that you have to answer. I am starting to freak myself out...

Edit 2: simulate ringing not actually make it ring. Maybe in a horror game with a creepy murderer voice on the other end.
 
Probably upscaling.

I hope its not just that. I mean all these additional chips and helpers are fine and all, but if at the end of the day they are only there to offset the resources taken up by the OS/Kinect for example...

A big thing for third party devs is how easy/automated will these extra chips be to program. Even if it is super easy if its extra work/time they may not like it or use them.
 
Please point out where I mentioned DVR in my post.

I have a private message from you apologizing for overreacting the past few weeks and calling the Durango "just a dvr loaded with bloatware"(I don't understand why you'd PM me that, but OK). Then you posted this earlier today:

More evidence that Durango will be closer to a DVR than a games console :(

All these sound like pretty worthless gimmicks tbh.


I'd still like for you to point out what specs indicate that it has the capability to record incoming satellite or cable feeds. All I've seen so far is what looks like the capability to directly control an external DVR via the HDMI In input.
 
Top Bottom