It's closer to ps4 proWhat should it be compared to then? It's closest to the performance of the base PS4. I'm also surprised it's running so well and that CDPR got it running in 7 weeks. But also, I expect the experience to be sub-par
The majority aren't buying a Switch 1/2 to play 3rd party games. The only reason to buy one is to play Nintendo exclusives and 3rd party games on the go, albeit at lesser settings…and that's ok.Let's be real. The switch 2 is going to have a bunch of third party games on it that run and look like crap with low resolutions, low framerates, a mixture a both, and low quality textures in certain areas. Alot of people are going to be playing the switch 2 hooked up to there tv which means these flaws are much more noticeable which in turn means you're not getting a quality experience compared to the competition. If you wanna ignore those flaws because you play it in handheld mode then fine, but anyone expecting this machine to perform miracles were fooling themselves.
The majority aren't buying a Switch 1/2 to play 3rd party games. The only reason to buy one is to play Nintendo exclusives and 3rd party games on the go, albeit at lesser settings…and that's ok.
DF is getting some major hate the last few weeks
The majority does buy 3rd parties though ...you gotta remember we are not the majority on 'gaf. Even myself who has a higher end console will still buy a lot of smaller 3rd party games that might be ideal for handheld ....like Hades 2The majority aren't buying a Switch 1/2 to play 3rd party games. The only reason to buy one is to play Nintendo exclusives and 3rd party games on the go, albeit at lesser settings…and that's ok.
Ya i mean you buy nintendo system for nintendo games and third party games are just a bonus. All that matters is that the nintendo games look and run good on this machine. I agree with you.
DF is getting some major hate the last few weeks
Isn't the small memory bandwidth also going to be a big bottleneck? People comparing it to a PS4 Pro but the Pro had much more RAM
Personally it's less them and more everyone who has been treating their guess as truth. Even DF is saying these are assumptions at best but when it gets posted here, it's being passed on as facts and not assumptions.DF is getting some major hate the last few weeks
Guys
Do not repost DF clips, this has been discussed already. Its the exact same fucking discussion we talked about in their long talk.
The bolded part in my post was not about digital foundary. It was about people in general complaining that the Switch 2 isn't the next console to compete with the PS5/Series S and X.????????
No one said that. They're talking about the ballpark visual / performance level they saw in their hands on. They're actually surprised CDPR allowed a heavier part of the game to be demoed instead of a lighter, emptier area without any gunfights.
I swear some folks here have severe DF derangement syndrome. It's incredibly easy to just not open a DF thread guys. Try it sometime.
Iirc, LPDDR5X is also very low latency memory compared to GDDR5, does it make any substantial difference to reduce differences versus Xbox and PS machines?That's like comparing a Dragster with a McLaren P1 on the Nurburgring.
There's such a paradigm shift in GPU occupancy, cache and memory handling between 2012 AMD GCN architecture and Ampere I'm not even sure where I would begin. Not to mention that Jaguars were bandwidth hungry compared to ARM processors which are made for mobile memory in mind to begin with.
AMD GCN's cache and memory was so bad that almost the entirety of the RDNA project was to fix it. It has anemic front end, the geometry engines and rasterisers can't spit out vertices and pixels fast enough to saturate the cores. Shit occupancy, the CUs just can't stay occupied, full of stalls. Its like having a giant pool and filling it with a water hose, that's why PS4 went overkill on bandwidth, while the hole diameter and valve did not get bigger, it has so much pressure that any time its not stalled they are sure to give it data ASAP.
GCN could do an instruction every 4 cycles (SIMD16 completes in 1/4 cycle) while Kepler was 1 instruction every cycle.
GCN had geometry pipeline stalls with any context switch instructions (which vega tried to fix).
Even the infamous Vega with ridiculous bandwidth and memory bus width had 4 geometry engines for 4096 cores. Tahiti which PS4 is based on is 2 per 2048, equivalent.
To give an idea, Kepler basically is the fundation how the division of the basic SM building blocks that carried forward all the way to modern days and back then it had one polymorph engine (geometry engine equivalent) per 48 cuda cores. 1 one per SM. Then 1 per 128 cuda cores in Pascal. etc. Nowhere near the GCN's bonker idea of trying to feed 1024 cores with 1.
GCN was a compute monster, it handled well large work sizes with long durations (big pool), but very few game workloads fall into this category. Simple geometry was not saturing the GP (idle), it had simultaneous bit commands that created huge buffers basically kneecappings parallelism. The larger GPU on PS4 also meant that the SE:CU ratio (shader engines vs compute units) would fill slower, prefering longer running waves which is again, anti-thesis to most gaming workloads.
RDNA's whole point was to revamp the consequences of years of trying to make GCN work.
A shitload happened between Kepler → Maxwell → Pascal → Volta → Turing → Ampere
Ampere especially was a paradigm shift in Nvidia architecture with concurrent raster/RT/ML, Asynchronous to keep GPU near full occupancy, ampere global memory traffic for asynchronous memory copy and reducing memory traffic and also hide data copy latency, etc. Without even going into each generation improvements.
For switch 2 bandwidth :
T239 on switch 2 respects the entire Ampere lineup of the usual 25GB/s TFlops. Which leaves ~25GB/s remaining for CPU which is more than plenty on ARM A78.
With estimated TFlops from the T239 leaks
Handheld 1.7 TFlops * 25 + ~25GB/s for CPU = 67.5 GB/s → DF estimated 68.26 GB/s
Handheld 3.1 TFlops * 25 + ~25GB/s for CPU = 102.5 GB/s → DF estimated 102.4 GB/s
More examples of Ampere ~25GB/s per TFlops :
3060 @ 12.74 TFlops for 360 GB/s → 28.25 GB/s/TFlops
3070 @ 20.31 TFlops for 448 GB/s → 22.1 GB/s/TFlops
3080 @ 29.77 TFlops for 760 GB/s → 25.5 GB/s/TFlops
3090 @ 35.58 TFlops for 936 GB/s → 26.3 GB/s/TFlops
Its being fed with bandwidth exactly according to the modern Nvidia architectures' needs.
No, GPUs are not very latency sensitive.Iirc, LPDDR5X is also very low latency memory compared to GDDR5, does it make any substantial difference to reduce differences versus Xbox and PS machines?
Iirc, lpdde5x is also very low latency memory compared to gddr5,
does it make any substantial difference to reduce differences versus Xbox and PS machines?
Yep, this is the main problem here. Second problem been the very limited bandwidth (if we to compare it against PS4).First of all, DF just makes these BS videos because they have nothing else to talk about and need to push out content.
Secondly, Nintendo should have used a 4nm fab.
You nintendo fans really are terrible at this power comparison thing lol. Comparing split fiction
spit fiction is SPLIT SCREEN dont even run on PS4 you thinks they wouldnt release on 100 million userbase ifffff they could?? ahah why cause cartoony artstyle?You nintendo fans really are terrible at this power comparison thing lol. Comparing split fiction. Compare a more demanding current gen title and let's see how it goes.
Best not to though as Nintendo isn't in this power war and neither should you and for good reason.
How does it run cyberpunk? Like shit. That's why making comparison with ps5/ps5 pro is gonna make you guys look silly for titles that are more demanding.spit fiction is SPLIT SCREEN dont even run on PS4 you thinks they wouldnt release on 100 million userbase ifffff they could?? ahah why cause cartoony artstyle?
I agree with comparing it to those handhelds, but with these specs, it's much more appropriate to compare it to the XB1 than the XBSS.
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I know reading is hardTheir constant comparison of this thing to a PS4/Xbone is getting irritating now. The area of the game they keep showcasing can't even run on last gen consoles.
There are people that understand what a CPU bottleneck is, and people that don't....*shows footage of a game that clearly looks better than PS4 version of the same game*
DF: Switch 2 is comparable to PS4.
The HW is not crap, I am disappointed they did not base it on a newer nVIDIA GPU family with stronger RT support but it is not crap.Damn it, no Bottleneck please, i want the whole Power and much better graphics than Switch 1.
Technical Specifications:
CPU: Arm Cortex-A78C
8 cores
Unknown L1/L2/L3 cache sizes
GPU @ Nvidia T239 Ampere (RTX 20 series)
1 Graphics Processing Cluster (GPC)
12 Streaming Multiprocessors (SM)
1534 CUDA cores
6 Texture Processing Clusters (TPC)
48 Gen 3 Tensor cores
2 RTX ray-tracing cores
RAM: 12 GB LPDDR5, (some/all units will have LPDDR5X chips)
Two 6 GB chips
Power Profiles:
Handheld:
CPU @ 1100.8 MHz
GPU @ 561 MHz, 1.72 TFLOPs peak
RAM @ 2133 MHz, 68.26 GB/s peak bandwidth
Docked:
CPU @ 998.4 MHz
GPU @ 1007.3 MHz, 3.09 TFLOPs peak
RAM @ 3200 MHz, 102.40 GB/s peak bandwidth
68 GB/s on Switch 2 vs 176 GB/s, both having to share with the CPU too
but there is still a large bandwidth gap that could limit the GPU 's ability to flex: 102.40 GB/s vs 217.6 GB/s
C'mon now, that's just not true. These guys are recognized precisely for their detailed technical analysis of games and hardware. Their breakdown videos clearly demonstrate their understanding of this field. The fact that devs often engage with them underscores their expertise.Digital Foundry dont have any real expertise or qualifications that would warrant taking their "analysis" seriously. Why people think they are some sort of authority on the subject matter is wild to me.
So would Switch 2 docked though right?PS4 Pro though was meant to push resolutions above 1080p, up to 4K I think.
Docked mode yes, but even there we are still bandwidth limited a bit (~100 GB/s vs 176 GB/s)|So this should be good enough for 1080p gaming. I am definitely expecting a match to base PS4, and even slightly above, in 1080p. Which is pretty good for a device this size and form factor.
How does it run cyberpunk? Like shit. That's why making comparison with ps5/ps5 pro is gonna make you guys look silly for titles that are more demanding.
So would Switch 2 docked though right?
Docked mode yes, but even there we are still bandwidth limited a bit (~100 GB/s vs 176 GB/s)|
digital foundries takin Ls ahahThis guy has incredibly punchable face, and the thumbnail doesn't help.
Yeah not too sure about that lol. This is more of a case of "it can" rather than "it will on regular basis". At least that's my expectation.So would Switch 2 docked though right?
clickedbaitThey are still making videos without real hardware?![]()
The XBSS CPU is much more powerful, it has over twice the memory bandwidth, the GPU is 60% faster and the storage hardware is much more faster.I understand the argument wrt clocks, but it's much closer to a Series S than it is to last gen consoles, based on GPU arch alone.
The Xbone and PS4 cannot run Cyberpunk Phantom Liberty, even at 30 fps.
While DLSS is no magic sauce that's all of a sudden gonna handle CPU intensive workloads, it will still alleviate GPU tasks, which are helpful, for a 30 fps target.
Apart from fighting games, esports shooters, remasters and a few other games, most of the releases on Switch 2 will be 30 fps and the Nintendo audience doesn't mind that.
You will realize this with current gen only games or the cringeworthy "impossible ports" starts dropping on Switch 2.
Do remember that The Matrix Awakens demo, a current gen only tech demo for UE5, ran on this console that was shown to journos behind closed doors at some trade show last year or the one before that (I don't exactly remember so don't quote me on this, but I think it was Gamescom).