MCV's PR blogger mad gamers didn't buy DmC, calls GAF a bad word

A headline suggested by a colleague: “Devil May Cry fans destroy brand out of spite.” That about covers it.
harsh.

I can understand the frustration on both ends of the spectrum. DMC fans that hate the new game see their favourite franchise fall into irrelevance without a great sendoff. The DMC fans that love the new game see their brothers, their own fellow DMC fans as the reason on why the franchise is declining despite getting a great new entry.


Well, whatever you think of DmC, the end result of its seemingly poor performance is that DMC as a franchise seems fucked - and no fan is happy about that.
 
I groan occasionally at complaints about game journalism but there definitely is a fanboy contingent that is as bad as any forum dweller. Complaining about people not liking a game you liked in this manner is pathetic.
 
It's Ninja Theory and Capcom's job to make me want to give them 60 dollars, they failed and anyone who thinks its on me to give out my hard earned money just because can fuck themselves.
 
Systems aside, the game is easy as hell. It sure looks purdy on the PC though.
Easy as hell? I must really suck.

The initial hardest difficulty was indeed quite easy (Nephilim) , but I've been trying to get through Son of Sparda mode and it's actually kicking my ass. Yet, due to the way checkpoints are handled, I'm having a hell of a lot more fun experimenting with it than I did in previous entries.
 
Here we go again. Btw I honestly believe they would have sold more if the title was 'DMC5'. On the subject though, MVC the same peeps with that writer that was on squares payroll right?
 
harsh.

I can understand the frustration on both ends of the spectrum. DMC fans that hate the new game see their favourite franchise fall into irrelevance without a great sendoff. The DMC fans that love the new game see their brothers, their own fellow DMC fans as the reason on why the franchise is declining despite getting a great new entry.


Well, whatever you think of DmC, the end result of its seemingly poor performance is that DMC as a franchise seems fucked - and no fan is happy about that.
This.
 
That's really not true, though. From my admittedly anecdotal evidence, DMC wasn't all that niche in the last gen. Hack n slash adventure games were pretty popular back then, though (and it's why so many were made). Now, however, things have really changed.

They were popular in the sense that there were quite a few of them, but GoW is really the only one that puts up huge numbers. DMC hovers in the 2m range, and that's the second best selling series in the genre.
 
If this guy thinks DmC reinvented the genre then when did it bring to the table in terms of gaming mechanics. To me it feels like they took more away from the game and dumbed it down.

I bought it full price on Steam so this guy can STFU. I don't see anywhere in this game where they "reinvented" the series. I remember having to practice combos and learn the timing to Nero's trigger bullcrap. This game... the combat is shallow

Seriously... any game journalist that talks about the fans of the original Devil May Cry and bring up "white hair" in the argument automatically has everything they say flushed down the toilet for me.

Not once have I read an article from a major review site compare depth of combat from DmC to that of DMC3 and DMC4. All THEY see is that Dante got a fresh coat of paint and that stages have stupid ass gimmicks all over the place and they think it's reinvented. I guess yes. Aesthetically it looks different, but what about what's under the hood?

Well it doesn't matter. Ever since God Hand reviews I never take anything these guys say about action games or fighting games seriously.
 
They were popular in the sense that there were quite a few of them, but GoW is really the only one that puts up huge numbers. DMC hovers in the 2m range, and that's the second best selling series in the genre.
I agree with you, but I'm saying that DMC5 wouldn't have matched DMC4, either. The genre just isn't all that popular anymore. DMC5 would have barely cracked 2m, as well, but it wouldn't have reached the 2.7m that DMC4 did.
 
I don't know what's more obnoxious:

1) The videogame media's constant desire to bash their consumerbase/readership
2) The notion that DMC fans are obligated to buy a game they don't support
3) That they still somehow believe that the negative reaction is about 'white hair' in order to completely dismiss legitimate concerns

It feels like the Mass Effect 3 ending all over again. I find it really silly and irresponsible, regardless of how you feel about DMC or DmC, that an article would blame consumers for not spending their hard earned money on something that they don't want. Maybe they should be blaming the more casual and mainstream gamer that DmC was supposed to cater to?

What is with this antagonistic attitude from VG journalists?

Think about where their revenue stream directly comes from, then you will understand why they don't give a fuck about us.

If this guy thinks DmC reinvented the genre then when did it bring to the table in terms of gaming mechanics. To me it feels like they took more away from the game and dumbed it down.

I bought it full price on Steam so this guy can STFU. I don't see anywhere in this game where they "reinvented" the series. I remember having to practice combos and learn the timing to Nero's trigger bullcrap. This game... the combat is shallow

Seriously... any game journalist that talks about the fans of the original Devil May Cry and bring up "white hair" in the argument automatically has everything they say flushed down the toilet for me.

Not once have I read an article from a major review site compare depth of combat from DmC to that of DMC3 and DMC4. All THEY see is that Dante got a fresh coat of paint and that stages have stupid ass gimmicks all over the place and they think it's reinvented. I guess yes. Aesthetically it looks different, but what about what's under the hood?

Well it doesn't matter. Ever since God Hand reviews I never take anything these guys say about action games or fighting games seriously.

Solid post, thanks for the info.
 
I agree with you, but I'm saying that DMC5 wouldn't have matched DMC4, either. The genre just isn't all that popular anymore. DMC5 would have barely cracked 2m, as well, but it wouldn't have reached the 2.7m that DMC4 did.

An improvement over DmC then.
 
DMC4 helped I'm sure.

Still, just doing a reboot doesn't give one the right to good sales. People didn't like what the saw, simple as that.

Oh and if you are going to redesign of the most iconic characters in gaming then you better do a hell of a job or expect a lot of unhappy people.
 
What a joke. Blaming the consumer for not buying a product as though they should feel guilty about how they spend their money. So if one side of the problem is that "fans" don't want the game because of changes then the other side of the problem must be that the changes didn't appeal to more people than were lost (due to changes). Thus the change was not for the better overall. People can say that change was needed, but if the fan base doesn't agree then why should they pay for something they don't believe in.
 
Is the game even good? Does it service well as a 3rd person action/fighting game? If it wasn't titled as 'DMC', would fans of the genre enjoy the game for what it is? If fans can't answer that truthfully, then maybe the game just sucks.
 
Think about where their revenue stream directly comes from, then you will understand why they don't give a fuck about us.

But don't they need clicks? I admittedly don't know much about where their funding comes from, but I guess they're getting clicks now regardless, though.
 
I bought DMC4 for $10, and will be more than happy to do the same for this one. There's not really anything they could've done to make me feel the need to buy it day one for $60, there's just too many games out there.
 
Where did this "DMC was all but dead before the DmC announcement" meme come from? Wasn't DMC 4 the highest selling title of the franchise? It's probably just one more case of glorious west/lol Japan.

I think the initial sales of DMC4 were considered low in the west. The games always sold well domestically but something about the US and EU numbers is what motivated this direction change according to an Inafune quote someone linked in one of the other threads.

So they took a risk in order to change that. Which is reasonable for any business to do.

The end result was a game that sold poorly both domestically and in western territories.

So now's the time for them to learn the lessons that need to be learned from this and move forward. Hopefully, like with the poor receptions to AE and SFxT, they learn good ones and make a better product from of it. (I.E people in west don't want japanese franchises "westernized". They want the qualities that attracted them to the franchise to begin with.)
 
So Enslaved not selling that well was also the result of fans trashing a series? Or maybe it's just the fact that Devil May Cry is not a blockbuster, multi-million dollar franchise, and Capcom need to come to terms with it?
 
Is the game even good? Does it service well as a 3rd person action/fighting game? If it wasn't titled as 'DMC', would fans of the genre enjoy the game for what it is? If fans can't answer that truthfully, then maybe the game just sucks.
It's a good game even in comparison to a DMC game. Game does not suck at all and it services very well as a 3rd person action game.

The sales are tragic because right now its tracking behind even Heavenly Sword... a game much inferior to DmC.
 
What is it about NT that makes critics want to coddle them?
A better question is what it is that makes big publishers want to give them large budgets. NT's art team has been one of the best in the industry since Heavenly Sword, but there's nothing else that's at all special about them when it comes to writing or game design.

DmC is at least a sign of hope that NT will become a better developer on the gameplay side of things, but under no circumstances is any game *owed* sales.
 
But don't they need clicks? I admittedly don't know much about where their funding comes from, but I guess they're getting clicks now regardless, though.

They do, but that money doesn't come from our bank accounts. It comes from EA, Activision, Capcom, etc.

Huge conflicts of interest here, and it becomes readily apparent when there is consumer backlash like with Mass Effect 3, DMC, ToR, etc and the journalists blame the consumer.
 
Is the game even good? Does it service well as a 3rd person action/fighting game? If it wasn't titled as 'DMC', would fans of the genre enjoy the game for what it is? If fans can't answer that truthfully, then maybe the game just sucks.
It's a good action game by all accounts, combat seems better then a lot of shit out there.
 
The fact MCV had to be put next to his name in the title says it all. He's never contributed any interesting insights about gaming that I've come across. Who cares?
 
What a sensationalist title. Really? Open war? This is such a Kotaku headline.

Fact of the matter is he's right. When you have angry fans deliberately leaving shitty reviews on Amazon and Metacritic so that no one else buys it, You are going out of your way to destroy this brand. The facts support what he's saying.
 
I really love this revisionist history that games journalists keep telling of how fans were screaming the game needed changes after DMC4.

Nobody was screaming that. Nobody. People were mostly upset with how half-assed the whole thing felt with Dante going through the same levels and fighting the same bosses as Nero.
 
A better question is what it is that makes big publishers want to give them large budgets. NT's art team has been one of the best in the industry since Heavenly Sword, but there's nothing else that's at all special about them when it comes to writing or game design.
Outsourcing is more than just about "design and writing", and more about budget and schedules. If NT can promise to be cheaper and more efficient at delivering projects, then more power to them for landing those projects.
 
lol wow

Awful journalism right there. Why are we obligated to buy a game we're not interested in?

Capcom was the only one saying the series was in need of reinventing. They brought this on themselves.
 
An improvement over DmC then.
Sure, but if Capcom weren't happy with DMC4 sales, then surely they wouldn't be happy with that. At least, I don't think it would be enough to pry the DMC team away from Dragon's Dogma.

People need to remember that the main reason why they went with NT, is because they felt that the DMC team's time was better spent with DD.

And truthfully, I doubt DDMC5 would have made it to 2m, either.
 
Wasn't DMC4 the best selling game of the franchise? I know the game had some flaws and needed more polish for the next game, but a reboot??.

I own DmC and I like the game but the nu Dante is annoying is like a 12-15 year old boy swinging a sword.
 
If only MCVUK wrote a more convincing article
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to convince retailers to push the game more. It is your responsibility as the industry's shill publication to sell these uninteresting games. Don't complain when Tomb Raider fails to meet expectation in a couple months. You did your best. The best writing a publisher could buy.
 
I guess fans watching previews saw the changes as something for the worse, so less fans bought into the series this time round. Isn't that kind of a logical expectation?
 
A better question is what it is that makes big publishers want to give them large budgets. NT's art team has been one of the best in the industry since Heavenly Sword, but there's nothing else that's at all special about them when it comes to writing or game design.

DmC is at least a sign of hope that NT will become a better developer on the gameplay side of things, but under no circumstances is any game *owed* sales.

They get projects done on time and at quality.

I think that's something any potential employer is interested in.

DmC's failing isn't really NT's fault the way I see it. They made the game they were hired to make.

It's Capcom's direction that was flawed. This new direction isn't what fans wanted. Any developer in that position would have had trouble changing that if Capcom was adamant on the drastic changes they demanded from NT
 
What a sensationalist title. Really? Open war? This is such a Kotaku headline.

Fact of the matter is he's right. When you have angry fans deliberately leaving shitty reviews on Amazon and Metacritic so that no one else buys it, You are going out of your way to destroy this brand. The facts support what he's saying.

He's blaming fans for not buying a game they don't want. Why is it my obligation to buy this game? Isn't it Capcom's obligation to sell it to me?
 
I doubt a true DMC 5 would've sold that much, either. It's been a long time since 4 released and the market's changed since. I think DmC's a good game, and I'm sad Ninja Theory just can't seem to find success. They're not bad at what they do. I do think the marketing for this game was atrocious, though. It completely turned me off, and I wasn't a huge DMC fan to begin with, so I can imagine how little it appealed to those that were.

He's blaming fans for not buying a game they don't want. Why is it my obligation to buy this game? Isn't it Capcom's obligation to sell it to me?

^ This. Capcom's marketing went after people that weren't already into the series because I can only assume they figured existing DMC fans were a shoe-in to buy it. Instead, neither bought it.
 
This article does not deserve a thread on neogaf. It shouldn't even be on n4g among their top 10 boobs and asses in video games articles.
 
Shots fired!

Oh god, the GAF fuckwits have been let out again. That’s my signal to avoid Twitter for 24 hours until they’ve slipped back into their comas

I resent being called a fuckwit, at the very least I'm a halfwit.

In all seriousness, nobody's obligated to buy a game they don't want to buy. If DmC underperforms, it's not the fault of the consumer, it's the fault of the product for not appealing to enough people for whatever reason.
 
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