Monolithsoft WiiU trailer - X (Takahashi x Tanaka x Sawano, Xenoblade x/multiplayer?)

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anyone else doesn't want to see monolith soft get nintendofied? as much as i love nintendo, i want monolith to stay largely independent.
Xenoblade was already a Monolith/ Nintendo coproduction, with one producer, one scenario writer and one director from SPD working on the project. Expect SPD to be heavily involved in X as well.
 
anyone else doesn't want to see monolith soft get nintendofied? as much as i love nintendo, i want monolith to stay largely independent.

Your trying to hint at Nintendo not being able to orchestrate such a game right? Even though that makes no sense since Nintendo own monolith soft, and have owned them previous to xenoblade's release?

Was xenoblade Nintendfied?
Whatever the hell that's supposed to mean
 
Your trying to hint at Nintendo not being able to orchestrate such a game right? Even though that makes no sense since Nintendo own monolith soft, and have owned them previous to xenoblade's release?

Was xenoblade Nintendfied?
Whatever the hell that's supposed to mean

I remembered in the past that "Nintenfied" used to be a good thing.
 
we must pruse GAF passes! so that every1 has to make a test to be able to post on gaf, like what game(s) did Miyamoto make? what PS exclusive did Cliffy B. make? and so on...

I know he made Gears of War, it´s a trap question
 
They mean perhaps stuck on making sequel after sequel forever. Personally Nintendo seems to be very much hands off with monolith Soft. which is good.
 
I reckon, from past Iwata Asks that Nintendo doesn't really come in between outside development cultures like that; their supervising effort is to pull out the best game possible and for that they might demand stuff, but it's in the train of thought of keeping the core idea intact or adding to it.

With Xenoblade, Takahashi was actually ready to give up some features in order to comply with deadlines (and the fact the team was getting tired) it was Nintendo that maneuvered it around. Also, Monolith usually did games as a whole with resources going back and forth so having a estimated completion date was hard and Nintendo insisted that for Xenoblade they worked by sections, which they said helped a lot actually. Other than that, the only compromise Nintendo made them do was that they focused on plot concept before, and gameplay came as a secondary and with Nintendo they have to flesh out the gameplay (happened on Soma Bringer, first game they started work on without having a plot).


Nintendo doesn't want these studios to do the games they can do in-house. Thankfully.

This is great info right here.

How did you find all this out?

Am I exposing the fact that I only read the composer section of the Iwata Asks at all?
 
This is great info right here.

How did you find all this out?

Am I exposing the fact that I only read the composer section of the Iwata Asks at all?

Yeah, you are. Pretty sure all that was in the Nintendo Direct. The game was pushed from late 2009 to mid 2010, probably a 6-8 month delay.

Some further details are in the Monado Archives artbook, but that's only available in Japanese, plus 1000 French copies via Club Nintendo.

According to Wiki, Nintendo owns 96% of Monolith, so who owns the remaining 4%? Sugiura and Takahashi maybe?

I think a few people in the company own the remaining shares, yeah. Nintendo bought out everything Namco owned IIRC.
 
They mean perhaps stuck on making sequel after sequel forever.

This has nothing to with being "Nintendofied" and is an observable phenomenon across the industry. I very much doubt he/she meant that.

Personally Nintendo seems to be very much hands off with monolith Soft. which is good.

Given wsippel's post about SPD having part in Xenoblade's production, this isn't really true. It's irrelevant in the end, however, because Monolith's games still feel like stuff Monolith would make. And I'm guessing that would be crux of his/her unfounded fear.
 
I think a few people in the company own the remaining shares, yeah. Nintendo bought out everything Namco owned IIRC.
Namco still has a small share there.
Given wsippel's post about NST having part in Xenoblade's production, this isn't really true. It's irrelevant in the end, however, because Monolith's games still feel like stuff Monolith would make. And I'm guessing that would be crux of his/her unfounded fear.
I didn't know that; but NST are code monkeys essentially.

It's them Nintendo doesn't trust to be the driving force behind a product, tbh, not Monolith.


Contracting, counseling and co-development jobs are all over the industry these day's, it's no wonder something like Xenoblade or the upcoming "X" could have used a hand (hell, Skyward Sword did it the other way around, having some type of Monolith input). I'd love to read and dissect that post though, I must have missed it.
 
has what you call "nintendification" ever happen?
like monolith would start developing old nintendo ips instead of doing what the developers actually want to do.
when i mentioned wanting monolith soft to stay independent, i meant creative freedom. im well aware of the fact that nintendo owns monolith.
 
Namco still has a small share there.I didn't know that; but NST are code monkeys essentially.

It's them Nintendo doesn't trust to be the driving force behind a product, tbh, not Monolith.


Contracting, counseling and co-development jobs are all over the industry these day's, it's no wonder something like Xenoblade or the upcoming "X" could have used a hand (hell, Skyward Sword did it the other way around, having some type of Monolith input). I'd love to read and dissect that post though, I must have missed it.

Corrected. Don't know why I typed NST. :P.
 
Given wsippel's post about NST having part in Xenoblade's production, this isn't really true. It's irrelevant in the end, however, because Monolith's games still feel like stuff Monolith would make. And I'm guessing that would be crux of his/her unfounded fear.
SPD, not NST. SPD is Nintendo's planning division. If a Nintendo published game wasn't developed by EAD, SPD was most likely involved in some capacity.
 
^ You guys are right, originally Namco kept 16% of their 96% share (giving Nintendo 80% of the total shares), but sold it to Nintendo later on.
 
like monolith would start developing old nintendo ips instead of doing what the developers actually want to do.
when i mentioned wanting monolith soft to stay independent, i meant creative freedom. im well aware of the fact that nintendo owns monolith.

If this ever happened all the major talent would leave the studio anyway.
 
like monolith would start developing old nintendo ips instead of doing what the developers actually want to do.
when i mentioned wanting monolith soft to stay independent, i meant creative freedom. im well aware of the fact that nintendo owns monolith.

Why would they start now if all their games on Nintendo systems have been non-Nintendo IPs?
 
They mean perhaps stuck on making sequel after sequel forever. Personally Nintendo seems to be very much hands off with monolith Soft. which is good.

I'd question their love for Monolith Soft in that case. If Takahashi had his way, we'd have gotten Xenogears 2 (or should I say, 1, 2, 3, 4 and 6?) and Xenosaga 4-6. Takahashi loves building up universes, so making a string of Xenoblade sequels would probably be enjoyable for him.

Honestly, if X gets confirmed as a sequel, I'll be 100% convinced it was pre-planned. Xenoblades original subtitle was "beginning of the world" after all. Maybe he's gone back to the Xenogears route; multiple games set in the same universe, each with singular compact stories that still tie into one another. That way he can create a complex world without having to worry about being forced to abandon it.
 
New concept art from Monolith Soft; looks like they're recruiting for Honne's upcoming 3DS project.

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like monolith would start developing old nintendo ips instead of doing what the developers actually want to do.
when i mentioned wanting monolith soft to stay independent, i meant creative freedom. im well aware of the fact that nintendo owns monolith.

That would most likely defeat the purpose of purchasing them in the first place.

Then again, they do seem to be pushing Retro around which has caused a lot of turnover there. Nintendo basically canned all their projects/pitches in favor of Metroid Prime (which was probably for the best) and assisted heavily in it's overall direction, and I assume they were the ones that pushed them to make DKCR?

Still, I doubt that's a concern with Monolith Soft, they don't seem to have lost any creative freedom since Nintendo purchased the company and there isn't any sign that's changed.
 
Does this deserve it's own thread? :P

It's probably the first concept art for that game.

Not necessarily. The first recruiting ad for Xenosaga (codenamed "Project X" back then) had concept art that looked like an unused beach from Chrono Cross rather than something that would fit what became Xenosaga Episode I.
 
Given Retro and Monolith's record, this is not something I have a problem with, especially given what happened to Rare when they were de-Nintensified.
 
A shame Soraya Saga won't be working on this game :(

It's a shame, what is up with that? If I'm right, she hasn't done anything since 2006 (Soma Bringer). She's been asked a few times over Twitter if she's working on X but she just doesn't reply. Not even a simple yes or no. It's strange, is there some sort of legal binding involved? I wouldn't have thought so. So weird, I wish I knew...

Mind you, perhaps she is working on it with Takahashi. The naming of the mechs as "Dolls" sounds very much like a kind of name a female would come up with rather than a male (I apologise if that sounds a little stereotypical), then again, it could of easily been another female or even a male for that matter... I'm pulling at straws really.
 
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