Monolithsoft WiiU trailer - X (Takahashi x Tanaka x Sawano, Xenoblade x/multiplayer?)

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This looks very much like Baten Kaitos art to me:
ip0O6dN.jpg


Also, I personally don't think another Baten Kaitos game is out of the realm of possibility.

Huh, when did Honne release this piece of art? I don't remember seeing it.

As for the possibility of another BK, it would obviously have to be a 3DS game. I think its possible, but at the same time its hard to base it on any images Honne has shown as there's no way of knowing if they are even for a game or not,
 
Nah, it's a different video, just a more casual discussion... but hey, we should all be discussing this game, it's never a bad thing.

yeah, i just hate how no one actually beat xenoblade in the discussion.

which explains why they thought the only mech in xenoblade was the one in colony 9
 
The only thing i'm afraid about this game is that Nintendo may rush Monolith to put out the game as soon as possible in order to make WiiU's library look more appealing.I really hope they give them as much time as they need.
 
The only thing i'm afraid about this game is that Nintendo may rush Monolith to put out the game as soon as possible in order to make WiiU's library look more appealing.I really hope they give them as much time as they need.

This is one thing that concerned me as well, and not just with this game. Xenoblade got a 6-8 month delay prior to it's Japanese release.

I like to think that Nintendo, of all companies, understands the importance of not rushing a game. Especially given Miyamoto is the one behind that whole delayed game is eventually good, bad game is bad forever quote.
 
This is one thing that concerned me as well, and not just with this game. Xenoblade got a 6-8 month delay prior to it's Japanese release.

I like to think that Nintendo, of all companies, understands the importance of not rushing a game. Especially given Miyamoto is the one behind that whole delayed game is eventually good, bad game is bad forever quote.

Yeah i know they were very generous and supportive with Xenoblade's development but unfortunatelly the WiiU is not doing so good,and this might put a big pressure on Nintendo.
 
After watching the spiders with sacks while intoxicated, I have come to the conclusion that the X is for Xen.
*hiccup*
 
Yeah i know they were very generous and supportive with Xenoblade's development but unfortunatelly the WiiU is not doing so good,and this might put a big pressure on Nintendo.

I really don't think they're going to rush this. Other titles are obviously going to release before this one - 1st party, I would guess, too - that'll prop up the system by the time this one's being developed.
 
This image totally reminds me of

I really love how their style blends so well between their games... I really do!
You've played Baten Kaitos Origins right?

If you didn't please do so.

In a lot of ways, it's more Chrono Cross 2 with a 3-person party and loads of character development than Baten Kaitos 2.
 
Huh, when did Honne release this piece of art? I don't remember seeing it.
23rd September 2011.


EDIT: Anyone cares to translate semi-accurately from the comments?

Hirohide Sugiura: Thats nice. It is dark you want to use in the project.

Yasuyuki Honne: I will feel painful and not much the next-generation machine.

Damn google translator.
As for the possibility of another BK, it would obviously have to be a 3DS game. I think its possible, but at the same time its hard to base it on any images Honne has shown as there's no way of knowing if they are even for a game or not,
The one with a city is probably for a game I'd say.

As for 3DS, I think Honne drawing are forever more suited for HD, so I'll be praying. subtle FMV's with animation are probably more suited for a disc based system too; I reckon BK1 and BKO both used two 1.4 GB discs, porting them to the 3DS could prove hard (and heavy from a storage standpoint) and working there from the get go with the objective of matching them could prove claustrophobic.

But they were willing to do it on the Nintendo DS, no less.
Oh, I see you've beat me to the punch, better quality too.
 
It was mentioned before that Takahashi was searching for a novelist to write for X, so I went and googled it, but I couldn't find anything. Where is this coming from?
 
And compression tech also evolved; I don't know specifics of how their stuff worked (but it wasn't static), but quite sure they weren't even using MPEG4 back then; like with other prerendered titles like Resident Evil Remake/Zero.

That said, I just think it's not such a good fit for a handheld; and Nintendo is known to be stingy with cartridges due to costs.

I'll still be satisfied if it's the only way, but we all know Honne works in HD and has for years now.

I mean, even Chrono Cross wasn't drawn at 320x240, hell no; at least 1024x768. (and I'd kill for a HD remaster)
Cathing up on the last two pages. I'm sad I never played Baten Kaitos.
BK1 is nothing special, has some good ideas and some freshness to it, looked beautiful too, but bad voice acting and it's very cliched; certainly not better than Tales of Symphonia (whose plot sucked balls too) so expectations for Origins were so-so on my account, specially as it looked like they were re-using lots of locations, surely for budget purposes I figured. It get's bitchslapped by BKO so well though, that it makes it worth playing before BKO just to appreciate the masterfulness of the sequels plot in not rejecting it's predecessor completly but rather integrating it... with a twist (well, various).

Now, Tales of Symphonia wouldn't appear on a Top 10 RPG listing of mine for best 128-bit RPG's (and I love Tales of); but BKO? What a freaking masterpiece.

It's either number 1 or number 2 for me, leaning towards number 1; a gamecube title no less. It's one of those RPG's that make you stop and realize it's all about soul more than it is about innovation and feeling fresh; see, the game doesn't re-invent the wheel or anything, it's core is that of a RPG with likable characters and a good plot that could be realized on the SNES (we'll not quite, because of the extensive voice acting, but that's sugar coating, as graphics are), but everything comes together so nicely that it just feels like a modern classic (and it is).

And then you realize that it's not that you're all that nostalgic for the older games with that formula, it's just that it works, and these dudes got it right. I mean, they even managed to get Motoi Sakuraba to sound inspired.
 
I tried to play BK but I couldn't even get past the beginning. The battle system just wasn't doing it for me. Looking back I would have liked to stick with the game longer to see if it clicked. Is BKO that much better than the original? Maybe I should try to snag a copy
 
New Monolith Soft interview (Kyoto studio):
http://www.monolithsoft.co.jp/special/interview/vol11/vol11_1.html

Obviously, it's all in Japanese (sad face) and I am unable to translate Japanese. But if anyone who can translate, and is up for translating, that would be awesome.

I'm sorry for bringing this up so much, but could you provide the source for this, Soriku? :P

It was from the xenoverse.xenotensei site. It also spoke about their Wii U project and how maps would be similar to Xenoblade (as in their size). The strange thing is that, I've been trying to search for the paragraph about their Wii U project but I can't seem to find it now, but it is/was definitely on there as it's been posted on other forums.
 
New Monolith Soft interview (Kyoto studio):
http://www.monolithsoft.co.jp/special/interview/vol11/vol11_1.html

Obviously, it's all in Japanese (sad face) and I am unable to translate Japanese. But if anyone who can translate, and is up for translating, that would be awesome.



It was from the xenoverse.xenotensei site. It also spoke about their Wii U project and how maps would be similar to Xenoblade (as in their size). The strange thing is that, I've been trying to search for the paragraph about their Wii U project but I can't seem to find it now, but it is/was definitely on there as it's been posted on other forums.

Based on a crap Google Translate translation, it seems they want to hire people who know how to make HD games? And I think 3DS people as well. But someone needs to give a better translation before saying anything definitive.

Btw, I have a question. When these recruitment pages say they want "3DCG designers" and whatnot, how do you distinguish 3D models/maps/whatever to stereoscopic 3D like in the 3DS?

As for the "novel writer" thing, I think this translated interview at Xenotensei is what's been talked about. He was more specifically looking for people who know art and literature well. But it seems Xenotensei backtracked on that statement (like 6 days ago) and this is what's been said on page 10 of the forum:

Looks like Soraya caught wind of the "looking for staff who knows about art and literature" error that got perpetuated from us before Gwendal translated that interview fully. It seems she prefers if people understand that Takahashi were looking for staff who knows about games primarily and art and literature secondary (or not at all).

...So maybe not I guess. Still, Takahashi knows how to create a good world and write a good story so meh. As long as he can get back to Xenogears/saga levels of storytelling while also focusing on the gameplay that's fine with me.
 
New Monolith Soft interview (Kyoto studio):
http://www.monolithsoft.co.jp/special/interview/vol11/vol11_1.html

Obviously, it's all in Japanese (sad face) and I am unable to translate Japanese. But if anyone who can translate, and is up for translating, that would be awesome.



It was from the xenoverse.xenotensei site. It also spoke about their Wii U project and how maps would be similar to Xenoblade (as in their size). The strange thing is that, I've been trying to search for the paragraph about their Wii U project but I can't seem to find it now, but it is/was definitely on there as it's been posted on other forums.

Based on a crap Google Translate translation, it seems they want to hire people who know how to make HD games? And I think 3DS people as well. But someone needs to give a better translation before saying anything definitive.

Btw, I have a question. When these recruitment pages say they want "3DCG designers" and whatnot, how do you distinguish 3D models/maps/whatever to stereoscopic 3D like in the 3DS?

As for the "novel writer" thing, I think this translated interview at Xenotensei is what's been talked about. He was more specifically looking for people who know art and literature well. But it seems Xenotensei backtracked on that statement (like 6 days ago) and this is what's been said on page 10 of the forum:



...So maybe not I guess. Still, Takahashi knows how to create a good world and write a good story so meh. As long as he can get back to Xenogears/saga levels of storytelling while also focusing on the gameplay that's fine with me.

Thanks a bunch, guys! :D

Is this what you were looking for, skypunch?
http://xenoverse.xenotensei.com/takahashi/takahashi_monolithsoft_2011.htm

I wanted to quote the interesting bits, but it's all really interesting...

*Heh, it doesn't seem like Gears and Saga fans like Blade's story very much. Personally, I'm glad he's reigned in on some of his tendencies to overwrite and convolute his narratives. I don't feel Blade's was any weaker than the other two; sure, it was much more tame in terms of ambition, but it felt quite a bit more polished and focused as a result, and I appreciated that. Well, whatever. I look forward to the next story he tells.*
 
Oh my god, Xenoverse/tenseiwhatever's whole closing argument in regards to Xenoblade is embarrasing. I love how through their "analysis", they try to justify why the story didn't live up to previous standards as Takahashi is clearly just dumbing himself down to appease the idiots of gaming.
 
Oh my god, Xenoverse/tenseiwhatever's whole closing argument in regards to Xenoblade is embarrasing. I love how through their "analysis", they try to justify why the story didn't live up to previous standards as Takahashi is clearly just dumbing himself down to appease the idiots of gaming.

What previous standards? Xenogears and Xenosaga?
 
Which were both great games/series. Pretty good standard to me

Sorry, I think I misinterpreted the intent of anaron's post.

I didn't think much of the writing for Xenogears or especially Xenosaga, but I'm not going to get into a complete diatribe of my complaints here. To me, Xenoblade at least had a reasonably focused narrative, good pacing, characterizations and relationships that didn't feel like someone playing with action figures, and a consistent internal mythology.

You would be right not to call Xenoblade epic literature, but I honestly felt it was Takahashi et al avoiding performing another Icarus impression and shooting for a more realistic conceptual goal, and the result was a basic story that felt better constructed and satisfying than the previous titles.
 
Sorry, I think I misinterpreted the intent of anaron's post.

I didn't think much of the writing for Xenogears or especially Xenosaga, but I'm not going to get into a complete diatribe of my complaints here. To me, Xenoblade at least had a reasonably focused narrative, good pacing, characterizations and relationships that didn't feel like someone playing with action figures, and a consistent internal mythology.

You would be right not to call Xenoblade epic literature, but I honestly felt it was Takahashi et al avoiding performing another Icarus impression and shooting for a more realistic conceptual goal, and the result was a basic story that felt better constructed and satisfying than the previous titles.
You know, a lot of the time stuff get's snubbed or watered down in the translation.

I know Xenoblade did, could certainly benefit from a second or third draft... but didn't and so it feels a little rawer than it should.

Baten Kaitos Origins, the one we're talking about in this thread is the complete opposite, they say the script is even improved from the japanese one.



Xenogears I'm actually replaying it and so far nothing wrong to say other than the voice acting lip syncing being all over the place. But it's a 90's RPG translation, I'm sure it has it's own spoony bard personality.


Dude is really good at storytelling, as was Soraya Saga (if albeit pretencious, but they were young and inexperienced), they were unlucky though in the sense that they could never fulfill their ambition (Xenogears having no follow ups and Xenosaga being aborted); of course the more epic something is the more hollow points it'll have to it, Xenoblade being a good example.


In Takahashi (and Koh Kojima!) I trust.
 
Isn't there a 3rd party Nintendo Direct due soon?

I can't find any info on it, but I remember reading about it.

Do you guys think that we will have to wait for e3 to see more on this game?

I hope not...

:x

Maybe even longer, I just don't see it at E3 for some reason. Might have to wait to Tokyo Game Show, Nintendo doesn't usually show up, but Monolith could still go there and show their game right?
 
Might have to wait to Tokyo Game Show, Nintendo doesn't usually show up, but Monolith could still go there and show their game right?
With a Nintendo funded game? Not likely at all.

Monolith is not a publisher, hence they don't have assigned TGS showfloor area; Nintendo lacks it too, so all that's left is Namco Bandai's. (and they won't show that)


It'll show up, eventually.
 
I heard Wii U, but it could be both too. As long as it shows Wii U games I don't care lol.



Agreed, because who is this extra cash going to? Amazon right?

Nintendo should just re-release, in HD, possible even eShop only.

The money goes to whoever is selling it. Amazon themselves never sold it.
 
That is insane. I hope Ninty does a reprint or an HD release for the WiiU.
Xenoblade deserves a HD remaster.

Not one taking Monolith resources, so I'm saying outsourced, but they really should capitalize on it, I mean game will most likely be delayed and that way that would be covered for whilst cross promoting it.

Playing it on the Wii U controller (not possible with Wii games) would also be a huge plus.


Also; game has everything to be embelished upon, just swap some textures and character models and everything's accounted for.

I mean, some games are just lacking in structure, they lack animation for stuff like... say, detailed fingers, lip sync, etc; Xenoblade structure has everything there, all animation bone rigging and facial detail, just low polygon (I think such low polygon characters still being so differenced and having all that detail left is an achievement tbh; they must be like 1500 polygons) but could be improved in a great way; everything's there, just downscaled to account for the scale of the game (and low power scope of the Wii although one might argue that was also a blessing in seeing a game as ambitious actually coming to fruition).

And they could also experiment with the Tesselation Unit!

No Tesselation > Tesselation

uETOb.jpg

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No Tesselation > Tesselation

m09aW.jpg

ijUdz.jpg



No Tesselation > Tesselation

AzRWR.jpg

TQ4JH.jpg


The results would be really interesting on a game like Xenoblade (specially if they have access to the game code, which is different than the above case scenario where it's being applied on top).



Damn you guys, damn you, now I want it, hard.
 
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