And compression tech also evolved; I don't know specifics of how their stuff worked (but it wasn't static), but quite sure they weren't even using MPEG4 back then; like with other prerendered titles like Resident Evil Remake/Zero.
That said, I just think it's not such a good fit for a handheld; and Nintendo is known to be stingy with cartridges due to costs.
I'll still be satisfied if it's the only way, but we all know Honne works in HD and has for years now.
I mean, even Chrono Cross wasn't drawn at 320x240, hell no; at least 1024x768. (and I'd kill for a HD remaster)
Cathing up on the last two pages. I'm sad I never played Baten Kaitos.
BK1 is nothing special, has some good ideas and some freshness to it, looked beautiful too, but bad voice acting and it's very cliched; certainly not better than Tales of Symphonia (whose plot sucked balls too) so expectations for Origins were so-so on my account, specially as it looked like they were re-using lots of locations, surely for budget purposes I figured. It get's bitchslapped by BKO so well though, that it makes it worth playing before BKO just to appreciate the masterfulness of the sequels plot in not rejecting it's predecessor completly but rather integrating it... with a twist (well, various).
Now, Tales of Symphonia wouldn't appear on a Top 10 RPG listing of mine for best 128-bit RPG's (and I love Tales of); but BKO? What a freaking masterpiece.
It's either number 1 or number 2 for me, leaning towards number 1; a gamecube title no less. It's one of those RPG's that make you stop and realize it's all about soul more than it is about innovation and feeling fresh; see, the game doesn't re-invent the wheel or anything, it's core is that of a RPG with likable characters and a good plot that could be realized on the SNES (we'll not quite, because of the extensive voice acting, but that's sugar coating, as graphics are), but everything comes together so nicely that it just feels like a modern classic (and it is).
And then you realize that it's not that you're all that nostalgic for the older games with that formula, it's just that it works, and these dudes got it right. I mean, they even managed to get
Motoi Sakuraba to sound inspired.