How would they lose half their sales, when the sales most sale trackers count are new and uneffected by used sales? Most pubs have been underselling this generation and the shutdowns have already been happening.
Do you mean games bought on the Internet or not?
One thing that for some reason never occurred to me until now - if "no more used games" is brought in, what happens to older games after a couple of years?
Are publishers going to carry on reprinting their back catalogues indefinitely? I very much doubt it. There's always digital, but that would mean that every game would have to be available digitally as well as at retail. There's also the question or whether publishers will do what they have this gen with digital downloads of console games and massively inflate the asking prices compared to retail prices.
Imagine getting a sweet new game for the xbox720. You and your friends have been waiting for it for some time you buy it, go home, try it out, get the authentication done and you play it a bit "shit this game is good"
You call your bro Jimmy cause he was also expecting the game, but doesn't have it, you go visit him and take the game with you. You fire up on his Xbox720 aaand
Well, I actually meant physical discs but it could apply to both.
For instance, I still have a few NES games - I plug them in and they play. If a call had to be made to a server to make sure I was the owner, would they still work today? Would the servers still be running, and if not would the games be useless. I'm imagining a shelf full of discs that can't be used after a certain amount of time.
I don't know either way what will/would happen, but until I know for sure that's my biggest concern in all of this. A worst case scenario obviously, but it worries me a bit.
One thing that for some reason never occurred to me until now - if "no more used games" is brought in, what happens to older games after a couple of years?
Are publishers going to carry on reprinting their back catalogues indefinitely? I very much doubt it. There's always digital, but that would mean that every game would have to be available digitally as well as at retail. There's also the question or whether publishers will do what they have this gen with digital downloads of console games and massively inflate the asking prices compared to retail prices.
One thing that for some reason never occurred to me until now - if "no more used games" is brought in, what happens to older games after a couple of years?
Are publishers going to carry on reprinting their back catalogues indefinitely? I very much doubt it. There's always digital, but that would mean that every game would have to be available digitally as well as at retail. There's also the question or whether publishers will do what they have this gen with digital downloads of console games and massively inflate the asking prices compared to retail prices.
I made this point in one of the other threads (in in admittedly really long post). Of course no one even bothered to try to address it.
"Taking away used copies limits the availability and player base of all games to their limited print run, and declares that anyone who wants to get one after that has been exhausted should not be allowed to. "Restrictive" is an understatement; it essentially makes every single title a Limited Edition, one that cannot be played or enjoyed by anybody else. If the game gets a 100,000 print run, that's the maximum number of people allowed to enjoy it. It not only deprives consumers of the ability to get older titles they might be late to the party to, it fundamentally changes the games marketplace into a limited, members-only club, where if you don't show up early enough you're barred from entering. It puts a hard limit on the fan base of games and eliminates the ability of word of mouth to build a long tail and drive future purchases.
The industry's AAA obsession with front-loaded sales and having a massive hit in the first week or the game is a failure is already unsustainable, counter-protective, and ultimately self-destructive--and this would codify that delusional business practice into official, stated, enforceable policy. It would be the pinnacle of irrational, short-term profiteering with absolutely no regard for long-term consequences, sustainable business models or the ultimate longevity and legacy of the industry. It caters to the purchasers who simply have to have a game in its first print run, and everyone else can suck it. You're not invited. If the game runs out, it runs out. And retail shelf space is valuable and is only going to get smaller, which means the number of games they're able to cram onto shelves is only going to shrink.
This move destroys collector's markets. It destroys the ability of archivists and hobbyists to legally preserve games for future generations. It destroys the ability for consumers to enter a generation late and still enjoy the same games that early adopters did. It destroys the ability of hidden gems and under-rated titles without huge marketing pushes to be discovered later and see a resurgence of interest, because retailers have already sent them all back. Think about the wonderfully varied and diverse collection of PS2/GC/Xbox games that were available, and how so many lesser-known titles found a following only when used copies were available, and how many people got to pick up and experience games like Katamari long after the initial print run had run out. All of that, gone."
While I agree with a lot of your points, I have no doubt whatsoever that all Durango/Orbis games will be available for download on the day of release. Don't worry about games becoming unavailable, at least for everybody with an internet connection.
Probably just disappear into the ether unless there's some way to crack them.One thing that for some reason never occurred to me until now - if "no more used games" is brought in, what happens to older games after a couple of years?
This always online better not be true.
So I can't play a single games if:
1.) Local Internet Outage
2.) Microsoft location has an internet outage
3.) Microsoft Servers get hacked
4.) Microsoft Servers go down
5.) During Microsoft Server or Maintenance updates (MMO gamers are familiar with this)
If that's the case, I'll just stick to the PC. Hopefully the PS4 doesn't follow suit, I'd hate to skip a console generation.
Always online does not necessarily mean always on DRM. If they keep the same DRM, none of those would apply if you used your main console.
wat u gonna do PUSS?
One thing that for some reason never occurred to me until now - if "no more used games" is brought in, what happens to older games after a couple of years?
Are publishers going to carry on reprinting their back catalogues indefinitely? I very much doubt it. There's always digital, but that would mean that every game would have to be available digitally as well as at retail. There's also the question or whether publishers will do what they have this gen with digital downloads of console games and massively inflate the asking prices compared to retail prices.
Always online does not necessarily mean always on DRM. If they keep the same DRM, none of those would apply if you used your main console.
We all are.I'm confused? What do you mean?
Looks fake.
This always online better not be true.
So I can't play a single games if:
1.) Local Internet Outage
2.) Microsoft location has an internet outage
3.) Microsoft Servers get hacked
4.) Microsoft Servers go down
5.) During Microsoft Server or Maintenance updates (MMO gamers are familiar with this)
If that's the case, I'll just stick to the PC. Hopefully the PS4 doesn't follow suit, I'd hate to skip a console generation.
Anyone who tried to play Diablo 3 day one knows how potentially fucking awful this could be.
There is no way in hell those servers are staying up the day a new COD or GTA is released and a fuckzillion people are trying to play all at once.
I still think this is mostly overblown conjecture, sure, publishers would LOVE it if they could have that much control over everything you buy but as long as retail still exists (and despite it's slow collapse , it'll be around for a while yet) a wholly 100% online only system that blocks second hand sales just flat out won't work.
I speculated on this subject a year ago- the limits of what will actually happen I think are that the console will require an internet connection. It won't to be on all the time but I can easily see games requiring a sign in to unlock their full slate of content. Imagine buying the new madden and the whole game is on the disc, toss it in your new xbox and you can go ahead and load the game up. Now let's say you don't have internet hooked up to the system. Without a connection the game will load up but it would lock out 50% of the content - no multiplayer obviously, maybe only 1 season can be done at a time, no player creation and perhaps there's pre-order / day 1 purchase bonuses that you can't do anything with. Sign into xbox live though, and boom the game asks for a code included with the disc and signs off giving the player full access to the game. Should they then sell that copy and a new owner picks it up used- the game would remain in that locked down state unless you bought a code digitally , a price that would vary based on the age of the game. Maybe in the first month that pass costs 20$ but month 2-6 it goes down to 10$ and from month 6-11 it's only 5$ then when the next madden is out the pass is free. Publishers then work with retailers on this- if the retailer orders 100 copies of madden for it's store, they get 30 extra pass codes to sell with used copies and can order more for bit of money. That way, if you buy a used copy it just comes with a new code(so you don't buy one) but the publisher still gets a small cut instead of nothing.
As well, MS could add capability to add "guest consoles" to a game license , so maybe you bring your copy of madden to a friends house and he doesn't own it. Toss your disc in, sign into your live account and activate a guest use. Publisher then decide how many guests can be active at a time and the player can remotely deactivate them from his home device. Likewise, if your main device fails for some reason you can sign in from a computer and keep all activated games set to account only , then reactivate them on a new console with a personalized passkey.
I'm not saying this future will be one of convenience, far from it, but I don't see the end of the world scenario many are tossing around.
Even then you're going to have to bring the price down lower than that. $50 and even $40 is a lot of money to spend on a game you may never play again. You're going to have to lower the prices to something like $20 or $30 to get people to bite imo.Were I trying to hammer such a new scheme through, I would sell new physical copies of games for $49.99 and would make digital download more appealing by selling the same new games at $39.99. Only by lowering prices can they make people swallow not being able to buy used, and they would also be making a more appealing transition to buying digital at the same time by offering digital downloads at a lower price than physical copies. Two birds with one stone, as it were. Giving me cheaper games is the only way I will ever be on board with this. But I don't see it happening.
Even then you're going to have to bring the price down lower than that. $50 and even $40 is a lot of money to spend on a game you may never play again. You're going to have to lower the prices to something like $20 or $30 to get people to bite imo.
If Steam is any indication, I have a feeling that's what we're going to see.
I can see some games going digital, but there will be many where the file size is just too large for many consumers to swallow, whether it be technical reasons (limited bandwidth, limited HDD space) or just impatience... I don't want to wait a day to game after I purchase it. Especially with the fact that next-gen is coming along and will allow for assets of higher quality. But will they gimp this just so they can be more consumable digitally? I want to see games at their full polish, pure hd assets and all.
I could imagine a wall for digital downloads at GameStop for games like this. If the PS4 had an easily detachable HDD caddy type peripheral built in, one could feasibly take this to that wall, lock it into a slot, pick a game and swipe the card. Browse around the store or go out and return. Probably best if that was handled by staff behind the counter, though.
You have more faith in them than I do. For how long will they bother to keep up games on the store after the release date? We've already seen this gen that licensing arrangements can result in games being pulled from DD stores (DKC from Wii, certain Marvel DLC, many games from Steam). And of course, games will still be locked to MSRP.
There is ZERO chance of that happening. Used games or not, most people will still buy their games through stores at retail, which means that retailers will still be in a position to press publishers into keeping digital prices artificially high. Prices on Steam drop because retailers neglected the PC market and it is largely lost to them.
I'm confused? What do you mean?
Money is made more and more on digital. probably more than 50% quite soon. Then, there will be no turning back, look at the closing of shops everywhere in the world.
The next-generation Xboxthe one that will follow the still-popular Xbox 360will run multiple games at once, require game installations, and will only work when a much-improved version of the popular but divisive Kinect sensor array is plugged in...
From the site that shall not be named...but....
http://kotaku.com/5982986/we-know-all-about-the-next-xbox-from-someone-who-says-theyve-got-one
And
Here
We
Go...
again.
As we reported a year ago, the new version of the Kinect motion-control sensor array will be included with every Durango sold. The unit seems far superior to the one currently found for the Xbox 360 (or the PC, for that matter).
Perhaps most importantly, this isn't an optional accessory. It's mandatory. Not only does a Kinect ship with every console, but it must be plugged in and calibrated for the console to even function.
From the site that shall not be named...but....
http://kotaku.com/5982986/we-know-all-about-the-next-xbox-from-someone-who-says-theyve-got-one
And
Here
We
Go...
again.
What's more, this installation can take place automatically, while you're playing the game. Durango titles can be designed in "sections," so that you can pop your disc in, start playing and, in the background, the rest of the game will install.
If that is true that is pretty amazing.
I bet you the game data isn't even on the disk. It's the key for downloading all games to the system. That's why everyone is saying it requires an online connection.
At least, that's what I got from reading the article.