You can transfer saves between the two. You can only keep the save either on the 3DS or the Wii U. I don't know what the whole saves have to be deleted stuff is about.
so okay I am playing the Wii U months but I have a long train ride coming I can transfer my Wii U save to 3DS play on the train for hours and put that save back into the Wii U when I get back home.
The only thing is it is 1 save that gets moved around so if I was to open my Wii U version after moving that Save to 3DS it would not be on my Wii U? Is that it?
so okay I am playing the Wii U months but I have a long train ride coming I can transfer my Wii U save to 3DS play on the train for hours and put that save back into the Wii U when I get back home.
The only thing is it is 1 save that gets moved around so if I was to open my Wii U version after moving that Save to 3DS it would not be on my Wii U? Is that it?
I think it was a mistake not to have the Long Sword (katana, for anyone just joining) available from the start in Tri. I’m guessing a lot of people go for the Greatsword (looks badass but is really slow) and get super frustrated. Hammer is slow too, Lance takes some getting used to, SnS is OK but has a small range.
LS is the weapon that’s most similar to other hack’n’slash games in controls, you can run around and dodge without having to worry about sheathing/unsheathing and you have decent range. IMO they should have made it the starting weapon instead of locking it away, to ease new people into the MH gameplay.
I think it was a mistake not to have the Long Sword (katana, for anyone just joining) available from the start in Tri. Im guessing a lot of people go for the Greatsword (looks badass but is really slow) and get super frustrated. Hammer is slow too, Lance takes some getting used to, SnS is OK but has a small range.
LS is the weapon thats most similar to other hacknslash games in controls, you can run around and dodge without having to worry about sheathing/unsheathing and you have decent range. IMO they should have made it the starting weapon instead of locking it away.
thanks for clearing this up for me, makes sense. I will also buy the 3DS version in the future... that is if I enjoy the experience since I never played a Monster Hunter before.
He says it won't sell much but it will be a system seller, in the sense that demonstrably quite a few people, the small hardcore MH crowd online, have bought a system just to play this game.
The bump should be noticeable given how low January numbers were, so that would probably meet the condition of system seller. On the other hand, if the people most excited about the game already bought the system, then maybe we won't see that bump.
Hmm. I wonder if Amazon price matches with other stores if you can show them you have something preordered at a lower price? Took advantage of the coupons at NewEgg months ago but now have Amazon.com credit thanks to gift cards I'd like to use on the game but don't want to pay the full price on Amazon. $59.96 vs $47.99.
I'm all for tough-love-learn-or-die gameplay (love the Souls games), but in Tri, the first real monster you hunt is a Great Jaggi with 3-4 small jaggies jumping you and tailwhipping you from every direction, and that's not the easiest environment to learn how to do slow and methodical hits. In most of the MH3U threads, there have been posts along the lines of "I played <previous MH game>, it was frustratingly slow/there was no lock-on/the controls suck, so I took it back to Gamestop, is this one going to be any better?" which is a shame.
Now that I think about it, maybe the problem isn't the weapons, maybe we just need better starting quests...
I really don't know anything about the Wii U demo, but if the Wii demo was anything to go by it will probably be offline with preset classes available.
I really don't know anything about the Wii U demo, but if the Wii demo was anything to go by it will probably be offline with preset classes available.
The demo will probably be very limited, you won't get the chance to kill big monsters, carve and forge, just a 20min hunt with preset itens and equips.
I'm all for tough-love-learn-or-die gameplay (love the Souls games), but in Tri, the first real monster you hunt is a Great Jaggi with 3-4 small jaggies jumping you and tailwhipping you from every direction, and that's not the easiest environment to learn how to do slow and methodical hits. In most of the MH3U threads, there have been posts along the lines of "I played <previous MH game>, it was frustratingly slow/there was no lock-on/the controls suck, so I took it back to Gamestop, is this one going to be any better?" which is a shame.
Now that I think about it, maybe the problem isn't the weapons, maybe we just need better starting quests...
man I watched someone stream Tri when it first launched in NA and he ragequit before getting to Great Jaggi. Even Yahtzee got farther than that.
I mean, Tri starts WAY too slow but how else can you ease people into a series like this? I honestly think I didn't graduate from being utterly terrible until 80+ hours of MHF2. I blame longswords for that mostly.
If the Tri demo is anything to go by, and it probably is, it won't really tell you all that much about the game. No online, much stricter time limit (20 minutes instead of the usual 50), no preparation, no crafting - and it'll throw you right into the battle, without time to get accustomed to anything.
Okay I finished up the FAQ. Lemme know if I got anything wrong, or if there's something that needs to be added.
Q. Is Monster Hunter 3 Ultimate a new game, an HD port of Tri, or what?
MH3U is the localized version of the Japan-only Monster Hunter 3G (3DS) and Monster Hunter 3G HD Vers. (Wii U). In loose terms, it is the second expansion of the third generation of Monster Hunter games. The Wii U version will have online network play between consoles, but the 3DS version will not. The Wii U and 3DS versions will be able to play together offline, and you can use transfarring to sync saves between the Wii U and 3DS versions. Exact details about the online mode are unknown at this time.
Q. What gameplay differences are there between Tri and MH3U?
A lot has changed between the two games, but the immediately obvious are:
Four new weapons - Hunting Horn, Bow, Gunlance, and Dual Blades return from MHFU
Instead of being able to fully customize Bowguns, they are now prebuilt like the other weapons and come in either Light or Heavy varieties
Reworked and new armors and armor skills
An entirely new difficulty mode for online quests, and high rank Moga Village quests
Instead of grinding HRP to unlock the next urgent quest, you can rank up as soon as you complete the prerequisite key quests (post-game spoilers)
but it switches back to the HRP system after beating the final G-rank elder dragon, with additional content afterwards
.
Q. How much more content does MH3U have compared to Tri?
Under the most conservative estimates, MH3U adds 11 new large monsters to Tri's roster of 18. But considering many of the 22 subspecies play significantly differently from their regular counterparts, plus the addition of G rank, many gaffers consider it to have roughly three times the content of Tri.
Q. Can I import my Tri save to this game?
Doubtful. The gameplay engine changes described previously make a direct conversion difficult, not to mention Tri's saves are locked to the Wii.
Q. Why doesn't the 3DS version have online?
All signs point to the 3DS version of MH3U being a straight localization of Japan's MH3G. Since MH3G didn't have online, neither will MH3U on 3DS.
So I have the original 3DS with a nyko battery pack on the back (essentially making the frankenstick unusable). Is this game any good on an original 3DS without the frankenstick? Or should I only get the WiiU version?
So I have the original 3DS with a nyko battery pack on the back (essentially making the frankenstick unusable). Is this game any good on an original 3DS without the frankenstick? Or should I only get the WiiU version?
So I have the original 3DS with a nyko battery pack on the back (essentially making the frankenstick unusable). Is this game any good on an original 3DS without the frankenstick? Or should I only get the WiiU version?
Oichi, can you tell us if the localization has the blood censored again?
In previous MH localizations the blood had been rather toned down when compared to their original Japanese releases (it was still there, just a lot less of it).
It's for the ZL/ZR buttons on the Wii U, you can make them function in different ways, like having them act like the L/R buttons or act like the directional pad instead. It's not a big deal but it's made to mimic what you could do with the 3DS' frankenstick attachment.
Oichi, can you tell us if the localization has the blood censored again?
In previous MH localizations the blood had been rather toned down when compared to their original Japanese releases (it was still there, just a lot less of it).
It's for the ZL/ZR buttons on the Wii U, you can make them function in different ways, like having them act like the L/R buttons or act like the directional pad instead. It's not a big deal but it's made to mimic what you could do with the 3DS' frankenstick attachment.
The only thing is it is 1 save that gets moved around so if I was to open my Wii U version after moving that Save to 3DS it would not be on my Wii U? Is that it?
Yes, it's 1 save that gets transferred. If you move your save from say the Wii U to the 3DS, and then try to play on the Wii U without transferring back, you'll get a message saying the save file is locked, and will stay locked until it's transferred back.
I played this at NY Comic Con without the Circle Pad Pro and I was able to kill the monster, if that helps any. There is a virtual d-pad on the touchscreen that acts as your camera control and it's not too jarring but I'd prefer the CPP
Yep and seeing as in Europe it's to be published by Nintendo I doubt a game bundle, wish we had something like the American prices but I'm getting the dl for 3DS.