Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

Fighting the Barroth for the first time was amazing. It'll kick your ass and teach you a bunch of MonHan lessons before you end up beating it. Probably on your 6th (or more) attempt. Good memories.. good memories..

I was really "afraid" of the Barroth with all the horror stories about him, but in the end it wasn't that hard. Had a much much harder time with Gobul.
 
I was really "afraid" of the Barroth with all the horror stories about him, but in the end it wasn't that hard. Had a much much harder time with Gobul.

I'm the only member of my group that didn't mind fighting the Gobul. Even to this day, after a thousand hours of Tri, they still hate fighting him. I guess I'm special. :P

Barroth really taught me how to dodge. Peco and Jaggi didn't really require too much timing with your attacks and you could just sort of flail away. Barroth actually makes you pay for that foolishness. I didn't 'get' Monster Hunter until after I beat him.
 
LOCK-ON!? In MY Monster Hunter?

centres the camera on the monster rather than the player, its not a a real lock on

I'm the only member of my group that didn't mind fighting the Gobul. Even to this day, after a thousand hours of Tri, they still hate fighting him. I guess I'm special. :P

I love fight gobel. i farmed him in tri cause they were some of the easier more affective weapons in the game. para for the Win XD
 
LOCK-ON!? In MY Monster Hunter?

To clear up the amass of confusion this is starting, it is *not* a lock on. It's a instant camera refocus.

It refocuses the camera on the monster for you, it does not aim for you.

I can see the confusion it would cause what with being a red crosshair, but yeah.
 
First time I played the demo I actually just quit, but I played it again earlier on and beat that rabbit monster. Having to control the camera while attacking was kinda not what I expected. I'm more used to using the CCP with Monster Hunter Tri, definitely need the CPP and it'll be much easier. I'm really considering buying it though to hold me down until MH4.
 
Tried the 3DS demo. It's really fun and it was amazing how easy it was to get back into the routine. Beat both monsters first try.

I like the new lockon camera and the virtual dpad, but I was struggling with fighting underwater. In Tri I used the L&R triggers to ascend/descend so having elevation tied to my camera frustrates me.

3D started to give me a headache, which is unfortunate because I love how it looks cranked all the way up.
 
First time really playing a Monster Hunter game. I have the Wii one that came with the black CC Pro that I bought for cheap, but only played the game for like 2 hours so yeah...

Was the hard dragon thing easier for most people? It might have been the weapon I used, but the bunny thing was kinda hard and it took me the whole 10 minutes to kill. The dragon thing went down pretty easily for me. I used the long sword on the easy guy and the dual blades on the dragon thing. Had fun though.
 
You just compiled the negative posts. There have been a lot of people, myself included, saying that they didn't have any major issues with the controls.

I just quoted the people who replied after I asked my question. I think I'll be able to live with it, but it doesn't seem optimal.
 
It was developed with gameplay-first philosophies.

Needs more 30 minute cutscenes, way cool 90's rock, escort missions, QTEs, a morality system, dystopian environments, 5 hour campaign, twitch Bowgun controls (in fact make it the only weapon, and make it shoot modern day bullets), auto-regenerating health, and characters saying "Fuck you!"
 
First time really playing a Monster Hunter game. I have the Wii one that came with the black CC Pro that I bought for cheap, but only played the game for like 2 hours so yeah...

Was the hard dragon thing easier for most people? It might have been the weapon I used, but the bunny thing was kinda hard and it took me the whole 10 minutes to kill. The dragon thing went down pretty easily for me. I used the long sword on the easy guy and the dual blades on the dragon thing. Had fun though.

Most people are having a tougher time with Pleso. Water combat and a tougher array of moves to fight against. To use the Long Sword fully, you have to activate your Spirit Gauge, which fills as you fight. It's one of the most powerful weapons in Tri, but I'll let someone that's well versed in the Long Sword will in with any further details. Dual Swords is a pretty good weapon for beginners to pick up. High damage output and lets you dodge attacks pretty easily, with a low punish on its attacks.
 
First time trying out Monster Hunter on my 3DS and I love it so far. I tried out sword/shield first since a lot of people were saying its a good starting weapon. After dying to the rabbit boss the first time and getting a feel for the controls I was able to take it down the second time (though I died once after getting too cocky using potions out in the open haha.)

Since then I tried out dual swords, great sword, lance, and my favorite so far the gunlance. I intend to use all the other weapons before moving up to the sea battle, but this is a definite purchase for me! Camera has not been a problem for me, but lets see if it stays that way underwater. My only gripe is that there aren't any descriptions for the items given, unless I missed it.
 
I think we should come up with a term for the "lock-on" since it's not really lock-on. Lock-mon? Mon-lock? Mon-view? Or instead of thinking of something clever, recenter-monster?
 
Huh, the download finished in around 15 minutes. That's surprisingly quick.

I'll have a go at it later tonight. I know I'm going to be as clueless as 99% as others, but I guess that's part of fun!
 
This is gonna be a dumb question, but I'll ask anyways: is there any sort of narrative to drive the player along? Even if it's just background lore and dialogue with NPC's?
 
I think we should come up with a term for the "lock-on" since it's not really lock-on. Lock-mon? Mon-lock? Mon-view? Or instead of thinking of something clever, recenter-monster?

Camera correction.

Sticky camera.

This is gonna be a dumb question, but I'll ask anyways: is there any sort of narrative to drive the player along? Even if it's just background lore and dialogue with NPC's?

Yes.

And it basically is just (light) background lore and NPC dialogue.
 
I still cannot get into this series , the combat just feels so sluggish. I don't understand how this became so popular in Japan.
 
I still cannot get into this series , the combat just feels so sluggish. I don't understand how this became so popular in Japan.

Because the combat is not sluggish. It's designed that way as opposed to how other action oriented games work. Expectations...
 
This is gonna be a dumb question, but I'll ask anyways: is there any sort of narrative to drive the player along? Even if it's just background lore and dialogue with NPC's?

Not really. There's often some throw-away story of "Some large monster is causing earthquakes that threaten the village. Go find out what it is and stop it". But nothing that really pulls you in.
 
This is gonna be a dumb question, but I'll ask anyways: is there any sort of narrative to drive the player along? Even if it's just background lore and dialogue with NPC's?

basically protecting the town from monsters, using those monsters to make better weapons to protect the weapon from bigger monsters.

those little helpers cha cha and kaiumba have a little narrative too, but its fairly light tbh
 
Using the target lock on and double L tap to recenter the camera did away with any problems I had with camera control using the d-pad or digital d-pad.

I should have worded that better I think. In general I have no issues with the control the snap-lock (heh, my suggestion DaBoss) is nice and keeps me from really needing that d=pad much at all. It is merely water navigation with there IS no monster on screen to snap to. I find that having to use the hard d-pad to angle the camera so I am diving/rising to be icky. I will try the digi d-pad though, that seems the better option.

I think we should come up with a term for the "lock-on" since it's not really lock-on. Lock-mon? Mon-lock? Mon-view? Or instead of thinking of something clever, recenter-monster?

I like snap-lock myself. Sounds quick, and that is what it is. Not lasting. Lock in general is probably not the best work to use in there though, since that tends to imply that it sticks to and stays on the target.

Played the Wii U version and I see what people are saying about the odd... frame skippy ness. It is there, I just really can't figure out why. Hoping in the full release it is gone, as I don't see that on any HD streams of the JP version.

Played the Hammer and the Hunting Horn on the Wii U version so far and man I really need to figure out songs with the HH they give you in game. It has been sooooooo long since I seriously tried using one in an actual semi-average to difficult fight and not just farming junk. Fun stuff. Can't wait until I can remap the wii pad myself. We can do that right? Put what I want on there?

Tried the Wii U Pro Pad. Still out on that as far as how I feel. Definitely takes a few fights before my fingers jump to the buttons I want them to.
 
How do you lock-on on the 3DS demo?

I'm just going to start copying and pasting. People should try reading the thread though; It's been asked dozens of times.

Clicking the monster icon on the touch screen changes the function of the L shoulder button. By default, the L shoulder button will focus the camera behind the hunter. When you click the monster icon on the touch screen the L shoulder button will instead focus the camera on the monster.
 
Because the combat is not sluggish. It's designed that way as opposed to how other action oriented games work. Expectations...

When i'm fighting the boss monster in the demo , my guy doesn't roll fast enough to dodge his rushing attack and when I try to counter with my weapon drawn I can't get close enough to him to land some hits since you can't run with the weapon drawn. Its very frustrating.
 
I still cannot get into this series , the combat just feels so sluggish. I don't understand how this became so popular in Japan.

This isnt devil may cry, its a timing based melee. The weight behind attacks is to balance the risk/reward of your hits.

And it is popular in japan because local multiplayer is amazing. Destroying monsters with a group of 4 people with varying weapon and techniques is awesome. Its a game that rewards mastery.

When i'm fighting the boss monster in the demo , my guy doesn't roll fast enough to dodge his rushing attack and when I try to counter with my weapon drawn I can't get close enough to him to land some hits since you can't run with the weapon drawn. Its very frustrating.
I understand where you are coming from. You need to change your style of attack. Try watching videos of others playing tri. You will notice how the melee types are constantly sheathing their weapons and strafing/ circling to find the right line of attack, roll/escape, then sheath again. Until you have amazing weapons that can easily stagger or know the movment pattern of a monster to know when to block (if the weapon allows it), defense should always be your priority, not attack. Save chain attacks for when the monster trips, or falls into traps.

You also need to time when you use potions or other items after dodges. Again, learning monster patterns is a big part of the initial challenge.
 
Yes.

And it basically is just (light) background lore and NPC dialogue.

Here's the story of MH3, in a nutshell:

"Ho, young hunter, and welcome to our wonderful island paradise!"
::earthquake::
"Oh my, the dreaded Lagiacrus is causing them, and he's much too fierce for you to take on now; try these other monsters on for size first!"
::kill monsters, wear them as hats::
"Now, you are ready to take on Lagiacrus and stop these horrible earthquakes that have plagued our humble home!"
::kill Lagiacrus, turns out there's a 200-foot-long manatee whale that's actually causing the earthquakes::
"...well, that escalted quickly!"
::kill or drive off Ceadeus::
"Congratulations! Here's the post game!"
::go online, get trolled by Deviljho::
 
When i'm fighting the boss monster in the demo , my guy doesn't roll fast enough to dodge his rushing attack and when I try to counter with my weapon drawn I can't get close enough to him to land some hits since you can't run with the weapon drawn. Its very frustrating.

It's frustrating because you have to be patient enough to learn how your weapon works and how the each monster moves. Then timing of attacks and dodges make more sense. Give it some time, there is a learning curve.

Its a game that rewards mastery.

Yup, it's very pleasurable to work to attain some skill in this game and put it to good use. Doing so with other hunters is even more fun.

::go online, get trolled by Deviljho::

=D
 
I'm just going to start copying and pasting. People should try reading the thread though; It's been asked dozens of times.

Clicking the monster icon on the touch screen changes the function of the L shoulder button. By default, the L shoulder button will focus the camera behind the hunter. When you click the monster icon on the touch screen the L shoulder button will instead focus the camera on the monster.

Thanks. What is a good starting class for beginners? Tried Sword and shield and blocking with the shield didn't really do anything. I still got hurt/knocked around.
 
Tried playing the 3ds version had a blast this is my first monster hunter and while I feel lost and confused at times I'm enjoying the heck out of it. Underwater fighting seems impossible though I spent half the hard mission trying to figure out how to simply hit something under water let alone dodge and counter
 
Thanks. What is a good starting class for beginners? Tried Sword and shield and blocking with the shield didn't really do anything. I still got hurt/knocked around.
SnS block is light. If you need heavy blocking, you pick Lance or Gunlance. They still can't stop very powerful attacks, but you'll get staggered much less.
 
Camera as expected is hard and makes me want the XL Pro.. which isn't announced for NA...

you could just import one, it's not as if they're region-locked.

My only gripe is that there aren't any descriptions for the items given, unless I missed it.

they're in the full game just not accessible here I don't believe. One of my favourite things about the game is gathering and combining to discover new items.
 
Thanks. What is a good starting class for beginners? Tried Sword and shield and blocking with the shield didn't really do anything. I still got hurt/knocked around.

Dual Swords, as mentioned above is a nice choice. You don't worry about blocking (because you can't), but you roll / dodge to evade attack. This is a lot easier for beginners than trying to time blocking with the SnS. Blocking has to be timed to really be effective and is not something you want to focus on while you're just learning the ropes. It can only withstand so much damage too, which is probably why you're getting hit through your block. Damage output is really high as well for Dual Swords, which makes it attractive.

I really enjoy the Hammer, but it's a bit different. You can your the hammer up by having it drawn and holding the run button. It also means you're free to move and can be ready to attack at a moments notice.

Just steer clear of Great Sword (powerful, but incredibly slow), Hunting Horn (you'll need to learn note combos) and ranged weapons at first. They all have a pretty high learning curve when you're starting out. That said, all the weapons are pretty deep and your really just have to play a bunch to learn them. Google some Youtube videos if you really want to see some high level players using certain weapons.

Good luck!
 
When I was new to MH I found the more newb-friendly weapons were dual swords and longsword. They're not slow enough to force you to time your attacks as precisely, and they teach you that you need to dodge in this game. Greatsword has major appeal to lots of people but it just has a bit of a learning curve since most of the time you'll be doing an unsheath/charge attack, then resheathing and looking for another opening.

My personal weapon of choice is Switch Axe, which takes a little bit of learning but is great if you like the long range and fluidity of LS plus the ability to swap into sword mode.

For the new people, do bear in mind that with longer weapons like longsword and switch axe you need to learn to be mindful of your surroundings because once you get into multiplayer you will send your group members flying if you're not careful.


I posted this in the Nintendo Downloads topic before I saw this thread:

MH3U is great as expected, but underwater controls are absolutely horrible on 3DS. The controls in general are just so much better on Wii U (and I've been using the Gamepad.)

I managed to beat Lagombi on my first try. Did terribly on Plesioth on 3DS, got him to limp a couple times on Wii U before running out of time. All of this with Switch Axe. My one attempt at Plesioth with GS didn't even get to the limping stage before I was out of time.

I honestly think Plesioth is just a major pain when he's underwater and he stays there most of the time, at least in the demo. At least his hipcheck doesn't seem to hit things from clear across the map though.

The monster look button is a nice addition, particularly for 3DS where you don't have the luxury of a usable camera (which is what makes swimming so terrible.)

Can't wait to get the full versions next month.
 
I tried the 3DS demo. I can't get around controls. :(. Is strange, since I even finished Snake Eater on my 3DS. Maybe the muscle memory result of playing hours and hours of Tri with the CCP is messing with me atm.
 
Pretty tough. First time playing besides a few minutes with the Wii version. Finally switched to the Monster-Focus Cam and it was a lot easier.

Still, tough ass game and that was on the easy dude but I figure it will just take time.

I will most likely get it, but how difficult is co-op? My fiance has a 3DS XL (what I am playing on) also and I would love to play with her. Also the 7 year old has one too but it might be more difficult for him. Is this something a casual could play? (Although she is not too casual, she beat Valkyria Chronicles, Skyrim, and is playing Fire Emblem right now to name a few).
 
When I was new to MH I found the more newb-friendly weapons were dual swords and longsword. They're not slow enough to force you to time your attacks as precisely, and they teach you that you need to dodge in this game. Greatsword has major appeal to lots of people but it just has a bit of a learning curve since most of the time you'll be doing an unsheath/charge attack, then resheathing and looking for another opening.

My personal weapon of choice is Switch Axe, which takes a little bit of learning but is great if you like the long range and fluidity of LS plus the ability to swap into sword mode.

For the new people, do bear in mind that with longer weapons like longsword and switch axe you need to learn to be mindful of your surroundings because once you get into multiplayer you will send your group members flying if you're not careful.


I posted this in the Nintendo Downloads topic before I saw this thread:

MH3U is great as expected, but underwater controls are absolutely horrible on 3DS. The controls in general are just so much better on Wii U (and I've been using the Gamepad.)

I managed to beat Lagombi on my first try. Did terribly on Plesioth on 3DS, got him to limp a couple times on Wii U before running out of time. All of this with Switch Axe. My one attempt at Plesioth with GS didn't even get to the limping stage before I was out of time.

I honestly think Plesioth is just a major pain when he's underwater and he stays there most of the time, at least in the demo. At least his hipcheck doesn't seem to hit things from clear across the map though.

The monster look button is a nice addition, particularly for 3DS where you don't have the luxury of a usable camera (which is what makes swimming so terrible.)

Can't wait to get the full versions next month.

Unleashing that fully charged hammer pound and spamming the upswing makes for a great teammate. Haha.
Apologies to everyone I've ever done this to.. it was by accident
 
Top Bottom