Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

Are you using lock on?

Wow...I completely forgot about the lock on.

I started with the wii version using nunchuck, so I got really adjusted to the d-pad camera, but the refocus option is really nice now as it lets me keep an eye on the monsters position whether i'm running away from it or whatever. Whenever I play MH i always adjust the vertical field of the camera so its angled one level downward than the default. Then for the rest of the game 99% of the time I never adjust my vertical. I dunno, i think adjust the camera just kinda becomes something you get used to

but anyway, try the Refocus option, its really helpful

I need to try that. Hopefully it would change my view on the 3DS version. I wanted to get my character all stocked and armored up before I get a WiiU and get this on there.
 
Press home button, the middle button is the manual, its there for every game, I don't see how it isn't known by people who own a 3DS?

No, the complains are understandable. The demo basically just throws you there without any in-game explanations. This is the complete opposite of the demos we get in the last two months (FE & EO).

What I ask, however, patience. This is a good game, and there are valid reasons why this is mega popular in its home country. The answer is written all over in this thread, take the time to understand.
 
My fucking internet has been down for a day, so no demo for me yet.

This will be my first MH game ever, so I am sure I will suck. This is best played on the Wii U gamepad, correct?
 
No, the complains are understandable. The demo basically just throws you there without any in-game explanations. This is the complete opposite of the demos we get in the last two months (FE & EO).

What I ask, however, patience. This is a good game, and there are valid reasons why this is mega popular in its home country. The answer is written all over in this thread, take the time to understand.

I agree, the least the demo could've done is put "read the manual for more information" but there is a LOT of info on each weapon, more than any tutorial could've crammed into the demo. I dunno I grew up in a time where if I ever didn't know what i was doing, the only consultation was the manual :)
 
Then memories of setting a shock trap for a Barrioth and acting as bait so my teammates can throw a tranquilizer, are flooding back.


I'm getting so fucking giddy the more I play the demo.
 
Played the longsword which I think I will start with this time and I absolutely fell in love all over. The game looks so crisp in 1080p, cannot wait for the Wii U launch.

Did anybody else notice a bit of skipping once in a while in the framerate? I don't wanna say it was extremely noticeable but I did notice it a few times, hopefully it's just the demo.
 
My fucking internet has been down for a day, so no demo for me yet.

This will be my first MH game ever, so I am sure I will suck. This is best played on the Wii U gamepad, correct?

if you've got access to everything I'd recommend a classic controller pro. But for me it's too annoying to hunt down a wiimote, and the wii u pro controller seems just fine to me so far.

and yes, you will be sucked. It just throws you into a hunt. Lagombi is pretty forgiving but Plesioth is and always has been a bastard. The equipment they give you is pretty strong though.

I'd still like some confirmation that I'll be able to route all game sound to my the gamepad headphone output in the full version. I'm sure I can find a workaround if not though.
 
So I have a few questions (3DS)

(if this is all in the manual then I'll just read that, at work now and had no idea that the HOME button had manuals for games!)

Apologize if these have already been answered, I've read most of the thread and still have these questions:

1) People mention "sharpening" ... how do you do this?

2) Multiplayer: Does this make bosses easier? I want to play this with my girl and she's pretty decent at games, but not 'great'. Do they have increased HP when you are in a party? Scaling health and difficulty?

3) Timers: will this be a problem for people that 'aren't great'? For you who have played a lot of MH did it seem to be a problem? I usually steer clear of any 'timer' type games that aren't puzzle games.

4) Is the CPP a good addition for this game? I have an XL so it seems I may have to import one if it's going to make the game that much more enjoyable.
 
Played the 3DS version.

Yep I don't see how this sells that much. Is clunky and I don't see the appealing of fighting meat sponges enemies for 10 min.

I did the first easy mission but the difficult one in an exercise of frustration given the gimped movement in the water.
 
Tried both versions last night and didn't know what the fuck I was doing. I picked a character who had a projectile weapon and couldnt seem to find ammo to fire said weapon. This FAQ should help, I'll be giving the 3DS version another shot at work today.
 
Will the full Wii U game have proper smooth right analog stick camera movement? Or are we gonna be stuck with that kinda "snapping" in and out camera.
 
So I have a few questions (3DS)

(if this is all in the manual then I'll just read that, at work now and had no idea that the HOME button had manuals for games!)

Apologize if these have already been answered, I've read most of the thread and still have these questions:

1) People mention "sharpening" ... how do you do this?

2) Multiplayer: Does this make bosses easier? I want to play this with my girl and she's pretty decent at games, but not 'great'. Do they have increased HP when you are in a party? Scaling health and difficulty?

3) Timers: will this be a problem for people that 'aren't great'? For you who have played a lot of MH did it seem to be a problem? I usually steer clear of any 'timer' type games that aren't puzzle games.

4) Is the CPP a good addition for this game? I have an XL so it seems I may have to import one if it's going to make the game that much more enjoyable.

1) your inventory has an item called "whetstone" use it to re-sharpen your weapon to keep it at max sharpness and thus maximize your damage (your sharpness is indiciated by the glowing blade below your stamina bar, blue is the highest attainable sharpness in the demo, followed by green, normal, etc)

2) Multiplayer generally makes bosses easier, another play to distract the boss, more access to items like bombs and traps, and just general weapon variety, however boss health DOES get scaled to the number of players

3) Generally, complete newbies will either fail or come very close to the timer, but after a bit of playing and getting used to the weapons you will never really have to worry about the timer

4) Honestly its all preference, I play perfectly fine on a normal 3DS without the CPP


Still read the manual, it will provide information on every weapon type. Also take a couple of minutes before a mission to experiement with the weapon and get a feel for it.

Tried both versions last night and didn't know what the fuck I was doing. I picked a character who had a projectile weapon and couldnt seem to find ammo to fire said weapon. This FAQ should help, I'll be giving the 3DS version another shot at work today.

probably tried a bowgun? The gun needs to be loaded/reloaded with ammo (counter in the top left of screen) Bowgun is kinda difficult if your new to the game. Definitely check the digital manual as it will explain a lot of the bowgun mechanics
 
Tried both versions last night and didn't know what the fuck I was doing. I picked a character who had a projectile weapon and couldnt seem to find ammo to fire said weapon. This FAQ should help, I'll be giving the 3DS version another shot at work today.

When you highlight the game, there is an instruction manual option on the bottom screen.
 
if you've got access to everything I'd recommend a classic controller pro. But for me it's too annoying to hunt down a wiimote, and the wii u pro controller seems just fine to me so far.

and yes, you will be sucked. It just throws you into a hunt. Lagombi is pretty forgiving but Plesioth is and always has been a bastard. The equipment they give you is pretty strong though.

I'd still like some confirmation that I'll be able to route all game sound to my the gamepad headphone output in the full version. I'm sure I can find a workaround if not though.

I have a classic controller pro, I can actually use it on a Wii U game? I use it for playing Xenoblade.
 
So I have a few questions (3DS)

(if this is all in the manual then I'll just read that, at work now and had no idea that the HOME button had manuals for games!)

Apologize if these have already been answered, I've read most of the thread and still have these questions:

1) People mention "sharpening" ... how do you do this?

2) Multiplayer: Does this make bosses easier? I want to play this with my girl and she's pretty decent at games, but not 'great'. Do they have increased HP when you are in a party? Scaling health and difficulty?

3) Timers: will this be a problem for people that 'aren't great'? For you who have played a lot of MH did it seem to be a problem? I usually steer clear of any 'timer' type games that aren't puzzle games.

4) Is the CPP a good addition for this game? I have an XL so it seems I may have to import one if it's going to make the game that much more enjoyable.

1) Whetstone. If it's not in your inventory at the start, check the blue chest in the "home" area where you start. A message will pop up when your weapon sharpness decreases.

2) I'm pretty sure monster HP stays the same even in multiplayer.

3) Time limit is usually 50 mins. It's never been a problem to me.

4) Are you okay with the D-pad on the touchscreen? If not, maybe consider CPP.

Tried both versions last night and didn't know what the fuck I was doing. I picked a character who had a projectile weapon and couldnt seem to find ammo to fire said weapon. This FAQ should help, I'll be giving the 3DS version another shot at work today.

I would suggest trying one of the melee weapons first, they're alot more newb-friendly.
 
So I have a few questions (3DS)

(if this is all in the manual then I'll just read that, at work now and had no idea that the HOME button had manuals for games!)

Apologize if these have already been answered, I've read most of the thread and still have these questions:

1) People mention "sharpening" ... how do you do this?

2) Multiplayer: Does this make bosses easier? I want to play this with my girl and she's pretty decent at games, but not 'great'. Do they have increased HP when you are in a party? Scaling health and difficulty?

3) Timers: will this be a problem for people that 'aren't great'? For you who have played a lot of MH did it seem to be a problem? I usually steer clear of any 'timer' type games that aren't puzzle games.

4) Is the CPP a good addition for this game? I have an XL so it seems I may have to import one if it's going to make the game that much more enjoyable.

1) Use a whetstone. This is something not in the manual. I don't think many items are.

2) The difficulty is adjusted when playing with 2+ people. The HP will be raised and it's strength.

3) Usually it's 50 min. It would be rare to hit 50 min.

4) Depends on how used to the controls you are now. If you find underwater combat hard, then you may want to consider it. If you find that and land hard, then you should get it.
 
1) your inventory has an item called "whetstone" use it to re-sharpen your weapon to keep it at max sharpness and thus maximize your damage (your sharpness is indiciated by the glowing blade below your stamina bar, blue is the highest attainable sharpness in the demo, followed by green, normal, etc)

2) Multiplayer generally makes bosses easier, another play to distract the boss, more access to items like bombs and traps, and just general weapon variety, however boss health DOES get scaled to the number of players

3) Generally, complete newbies will either fail or come very close to the timer, but after a bit of playing and getting used to the weapons you will never really have to worry about the timer

4) Honestly its all preference, I play perfectly fine on a normal 3DS without the CPP


Still read the manual, it will provide information on every weapon type. Also take a couple of minutes before a mission to experiement with the weapon and get a feel for it.



probably tried a bowgun? The gun needs to be loaded/reloaded with ammo (counter in the top left of screen) Bowgun is kinda difficult if your new to the game. Definitely check the digital manual as it will explain a lot of the bowgun mechanics


Cool, thanks for the info! Boss scaling was expected but I was hoping it would be easier =P

Is playing solo just as rewarding? Because with the 3DS version it's only local and being older I don't have a single friend with one, just the fiance.
 
I didn't like the Upad that much for the demo. I am going CC Pro WiiU for this game. I can go CC too but it felt great on my hand the CC pro U.
 
Cool, thanks for the info! Boss scaling was expected but I was hoping it would be easier =P

Is playing solo just as rewarding? Because with the 3DS version it's only local and being older I don't have a single friend with one, just the fiance.

Solo is fun, but I think everyone will agree multiplayer is a huge highlight of the game.
 
The Souls and Monster Hunter series are the only franchises where I forgive blatantly shit design because the core gameplay feels so damn good.

In other news, will there ever be ranged weapons I flat-out don't hate? I feel like I need to watch some tutorials on those, but I couldn't get into them in Freedom Unite 2 and I kinda don't want to touch them here as well.

If you're talking about the smoke coming from a monster's mouth, that doesn't mean it's injured. It means it's enraged. Monsters become enraged more often when they get closer to death. The difference becomes obvious when you fight a monster that rages easily (hi Diablos).

I didn't notice it in the demo, but certain parts of the monster will break if you do enough of the damage to them. Sometimes this has an important effect. Break Barioth's claws to keep it from moving so much, break a Barroth's ridge to keep it from using mud, cut off a tail with a bladed weapon to carve items from it.

You can also trap and tranquilize a monster to when its health is low. It's a bit faster than killing and nets different rewards. There's a skill that makes it easier to tell when it's weak enough, but it's obvious when the monster starts limp.
Some monsters also salivate when they're hungry and about to get to their eating spot.
 
Cool, thanks for the info! Boss scaling was expected but I was hoping it would be easier =P

Is playing solo just as rewarding? Because with the 3DS version it's only local and being older I don't have a single friend with one, just the fiance.

Uhh, its definitely rewarding because every new monster you encounter is intimidating and once you beat it you feel like you've really accomplished something. However if you do get a chance play multi, just cause its great to mon hunt with a companion.

Playing and succeeding in monster hunter has a lot to do with learning a monsters attacks, and foreseeing whats coming. Knowing how to dodge, where the safest locations are with respect to a monster (like in the rear, or side of monster) its all part of the core gameplay of monster hunter
 
Will the full Wii U game have proper smooth right analog stick camera movement? Or are we gonna be stuck with that kinda "snapping" in and out camera.


this

Emulating MHFU on the vita even wtih mapping camera to right stick worked like this, but i understood because it was emulating moving the camera in increments on the PSP dpad

with MH3U on the WiiU? no excuses whatsoever.. this isnt simply being emulated, its a port, changes should be made

the camera works fine and moves up and down smoothly in the water, but on ground it only snaps up and down and feels so non-fluid

hate it
 
First MH and I am really enjoying the demo. Dual Swords has helped ease me into the combat and get a handle on the controls.....somewhat. I cant wait to give multiplayer a shot and all the other systems. One more month!
 
I gave the WiiU and 3DS demos a shot last night. I beat the rabbit three times between the two systems and had the time run out on the sea monster. Underwater combat continues the trend of underwater levels in every game I've ever played being terrible.

For all the talk about challenge, no "hand holding" and learning curves the rabbit with the dual blades (one of the recommended beginner weapons in this thread) was stupid easy. Just run up and attack until it dies, dodge often, and use one of the 20 (maybe more) potions you start with if you get hit. I assume in the real game you have fewer potions which would increase the tension. Not to mention the weapon might be a (over powered) late game version. I guess it’s fun to feel powerful but it certainly wasn't what I was expecting based on comments I've heard about MH, kind of a bad demo in that regard.

I actually enjoyed the 3DS demo more which surprised me because I figured the WiiU would be better. For one the 3DS game looks better IMO. The 3D is really nice and I'm sure the smaller screen hides a lot of the flaws I notice on the TV. Plus the controls felt better - there was a weird delay with the lock on for me with the WiiU version. I'd hit the button and then half a second later the camera swings whereas it swings almost instantaneously on the 3DS. It was weird and made the lock on the WiiU useless. Also L on the 3DS is MUCH more comfortable than L on the WiiU IMO.

Plus the camera felt weird on the WiiU (I guess I’m using the word weird a lot). I wasn't sure why until someone in this thread mentioned its 8 way movement. What a bummer. Sometimes I'd rather not have the controls at all then have halfassed versions. I can’t play god eater burst on the vita for that reason - I keep wanting to use the right stick for the camera and when it’s not the analog movement I want it gets annoying. Despite the more limited controls I just found it more playable on the PSP. Same thing here with the WiiU and 3DS - just my little personality quirk I guess

I'm not sure which version to get now (wish it was YOPO). Anyway here are a few questions - apologizes if they were asked but I looked on the past few pages and didn't see them mentioned:

- Can you remap controls in the full game? Specifically L & R to ZL & ZR. I wouldn't mind switching A and Y around too. Personally if I can't use ZL I won't even bother with the game on the WiiU

- Anyone know how much underwater combat is in the full game and if you can avoid it? I'm sure if you play for 500+ hours you need to deal with it but for people looking for like 40 to 50 hours of hunting can you bypass it for the most part?

- How fucked are you for multiplayer if you play only a few hours a week? I’d like to pick up the game and give online a shot but if you play only 3 to 5 hours a week you’ll be behind everyone’s equipment in no time. I need like a busy parents hunters group or something

Edit: Looks like there is a FAQ now. I'll check it out and see if it answers my questions!
 
Solo is fun, but I think everyone will agree multiplayer is a huge highlight of the game.

Uhh, its definitely rewarding because every new monster you encounter is intimidating and once you beat it you feel like you've really accomplished something. However if you do get a chance play multi, just cause its great to mon hunt with a companion.

Awesome. I'm definitely excited. The comparison to Dark Souls is great too because I loved that game (unfortunately got up to the very last boss, backed up all my stuff and bought a Slim PS3 and then found out that DS saves were protected and didn't transfer ... never got to beat that final boss).

I'll just buy two copies and force my girl to become great! I'm hoping they bring a CPP bundle to the states.
 
Played this several times last night (Wii U version) and really enjoyed it. Like many it's my first MH experience. It took me a few tries to kill the bunny bear and I never actually defeated the Plesioth... I kept running out of time even though in most cases I felt like I was scoring tons of hits -- are there certain parts of the creatures' bodies where they are more vulnerable/take more damage, or do I just need to hack away more efficiently?

Overall it's a sure buy for me. I like the graphics, personally -- I'm not the pickiest in that regard but everything is crisp and colorful, the monster designs are fantastic and that's what really matters most to me. The controls are stiff but in a way that I actually enjoy. It'll be my first real foray into online gaming also so that will be... interesting.
 
It's crazy that ZL and ZR aren't even mapped on the gamepad. Could be used to switch between items, or signaling, or mapped to specific item types... anything. Not accounting for extra buttons even if you have extra functionality just screams of a lazy port.

But if I start a rant about all the design failings now I won't be done when the game comes out, so I'll stop myself here. Fucking Capcom.

I'm getting so fucking giddy the more I play the demo.
Haha, same here.

I really would love this to come out earlier. :(

Cool, thanks for the info! Boss scaling was expected but I was hoping it would be easier =P

Is playing solo just as rewarding? Because with the 3DS version it's only local and being older I don't have a single friend with one, just the fiance.
You can absolutely play solo. I didn't start teaming up with other people until I was well into Tri and it was never really a requirement since the monsters scale up with your team. Rather, since you "share" lives, one careless player can easily ruin a run for the rest of the team. :o

The biggest advantage for team play is that the monster's attention is split up four ways, imo. They seem to address that here by giving you two companions to help divert the monster's attention.
 
How does the game control on the CC pro or the Pro controller? On the Wii U Game Pad it's incredibly uncomfortable due to the shoulder buttons being used for important functions and not the triggers. Is it less uncomfortable using the CC pro or the Pro controller? Also, how does lock on work with them?
 
How does the game control on the CC pro or the Pro controller? On the Wii U Game Pad it's incredibly uncomfortable due to the shoulder buttons being used for important functions and not the triggers. Is it less uncomfortable using the CC pro or the Pro controller? Also, how does lock on work with them?

Yeah I had a problem with the Wiiu game pad because of what you said. CC Pro U works great [for me] it is very comfortable.
 
I gave the WiiU and 3DS demos a shot last night. I beat the rabbit three times between the two systems and had the time run out on the sea monster. Underwater combat continues the trend of underwater levels in every game I've ever played being terrible.

For all the talk about challenge, no "hand holding" and learning curves the rabbit with the dual blades (one of the recommended beginner weapons in this thread) was stupid easy. Just run up and attack until it dies, dodge often, and use one of the 20 (maybe more) potions you start with if you get hit. I assume in the real game you have fewer potions which would increase the tension. Not to mention the weapon might be a (over powered) late game version. I guess it’s fun to feel powerful but it certainly wasn't what I was expecting based on comments I've heard about MH, kind of a bad demo in that regard.

I actually enjoyed the 3DS demo more which surprised me because I figured the WiiU would be better. For one the 3DS game looks better IMO. The 3D is really nice and I'm sure the smaller screen hides a lot of the flaws I notice on the TV. Plus the controls felt better - there was a weird delay with the lock on for me with the WiiU version. I'd hit the button and then half a second later the camera swings whereas it swings almost instantaneously on the 3DS. It was weird and made the lock on the WiiU useless. Also L on the 3DS is MUCH more comfortable than L on the WiiU IMO.

Plus the camera felt weird on the WiiU (I guess I’m using the word weird a lot). I wasn't sure why until someone in this thread mentioned its 8 way movement. What a bummer. Sometimes I'd rather not have the controls at all then have halfassed versions. I can’t play god eater burst on the vita for that reason - I keep wanting to use the right stick for the camera and when it’s not the analog movement I want it gets annoying. Despite the more limited controls I just found it more playable on the PSP. Same thing here with the WiiU and 3DS - just my little personality quirk I guess

I'm not sure which version to get now (wish it was YOPO). Anyway here are a few questions - apologizes if they were asked but I looked on the past few pages and didn't see them mentioned:

- Can you remap controls in the full game? Specifically L & R to ZL & ZR. I wouldn't mind switching A and Y around too. Personally if I can't use ZL I won't even bother with the game on the WiiU

- Anyone know how much underwater combat is in the full game and if you can avoid it? I'm sure if you play for 500+ hours you need to deal with it but for people looking for like 40 to 50 hours of hunting can you bypass it for the most part?

- How fucked are you for multiplayer if you play only a few hours a week? I’d like to pick up the game and give online a shot but if you play only 3 to 5 hours a week you’ll be behind everyone’s equipment in no time. I need like a busy parents hunters group or something

Edit: Looks like there is a FAQ now. I'll check it out and see if it answers my questions!

The camera gives you full 360 view around the character, but the vertical angles are set, but it doesn't bother me because rarely do you ever need to adjust the vertical angle, except the few times a monster flys really high in the air.

I don't know if you can remap in WiiU sorry (someone else can answer this) You could try using a classic controller pro if its comfort you're concerned about

Can't say I was a big fan of the water combat in Tri, but I'm not sure how much will be on Tri Ultimate

I don't know how the online is fleshed out in MH3U but if its like MH3, you can simply find a lobby with people doing gear appropriate quests. You can take this game at your own pace basically.
 
I've try the WiiU version.
What make me want to play this over my Wii version is how the text is now clear.
I'll give it some more time this week-end.
 
I gave the WiiU and 3DS demos a shot last night. I beat the rabbit three times between the two systems and had the time run out on the sea monster. Underwater combat continues the trend of underwater levels in every game I've ever played being terrible.

For all the talk about challenge, no "hand holding" and learning curves the rabbit with the dual blades (one of the recommended beginner weapons in this thread) was stupid easy. Just run up and attack until it dies, dodge often, and use one of the 20 (maybe more) potions you start with if you get hit. I assume in the real game you have fewer potions which would increase the tension. Not to mention the weapon might be a (over powered) late game version. I guess it’s fun to feel powerful but it certainly wasn't what I was expecting based on comments I've heard about MH, kind of a bad demo in that regard.

- Can you remap controls in the full game? Specifically L & R to ZL & ZR. I wouldn't mind switching A and Y around too. Personally if I can't use ZL I won't even bother with the game on the WiiU

- Anyone know how much underwater combat is in the full game and if you can avoid it? I'm sure if you play for 500+ hours you need to deal with it but for people looking for like 40 to 50 hours of hunting can you bypass it for the most part?

- How fucked are you for multiplayer if you play only a few hours a week? I’d like to pick up the game and give online a shot but if you play only 3 to 5 hours a week you’ll be behind everyone’s equipment in no time. I need like a busy parents hunters group or something
Well, the rabbit is classified as easy, it will most likely be an early monster in the game. In the demo, you're well equipped with strong weapons and armour (not quite endgame, but not beginner's stuff either) and well stocked, as you point out. In the full game, you only get what's in the blue chest at the start of a mission, and on the hard tiers, you don't get any items provided for you at all. So how many potions you have entirely depends on how many you craft in town and bring with you, you can decide how much inventory space you want to dedicate to healing items yourself. Additionally, Dual Swords are a good starter weapon with fast recovery time and quick dodging, so all of that combines to kind of a perfect storm to beat that monster and feel poweful if you have some modicum of skill.

That said, you can rest assured that the comments about Monster Hunter being a challenging series are not all conjured out of thin air! :D You will feel challenged.


Some of the monsters do require underwater combat, but I felt Tri managed it better than other games. It feels like you're moving solidly around a three dimensional space, your moveset translating almost 1:1. But if you absolutely don't like it, you can mostly skip it, yes. There's always a variety of missions and quests you can choose from in every tier, and only some are mandatory. We all have our least favourite monsters and avoid them when we can. :p Fuck Plesioth.

About the multiplayer, I can only speak from experience in Tri, where I felt I was moving slower than most people in the GAF thread, but never had problems finding people at various stages of my character's progression, lobbies are split up into levels so you can always find or start level-appropriate ones. There's a friend list, so if you find people in similar circumstances with similar time to invest you can coordinate with them that way. I guess it mostly comes down to the size of the playerbase, who knows how popular Ultimate will be, divided on two platforms as it is.



edit: another thing worth pointing out for all the people trying this out for the first time, is that the demo basically only shows one half of the game, the hunts. There's a whole other part to Monster Hunter with character management in town, equipment crafting, item crafting, companion management, the farm, merchant quests and harvest quests in which you don't necessarily have to fight a boss monster, but try to escape from them instead with an item (for example). They are big, long games.
 
I just beat Plesioth with a bow, it felt soooooo good.

I think it will be helpful in explaining what each item does since it doesn't say anything about them.

It's crazy that ZL and ZR aren't even mapped on the gamepad. Could be used to switch between items, or signaling, or mapped to specific item types... anything. Not accounting for extra buttons even if you have extra functionality just screams of a lazy port.

But if I start a rant about all the design failings now I won't be done when the game comes out, so I'll stop myself here. Fucking Capcom.

Oichi said it's remappable on the main game. The demo isn't representative of the final game. :p

EDIT: I mean you can use the triggers instead of using L and R.
 
Played this several times last night (Wii U version) and really enjoyed it. Like many it's my first MH experience. It took me a few tries to kill the bunny bear and I never actually defeated the Plesioth... I kept running out of time even though in most cases I felt like I was scoring tons of hits -- are there certain parts of the creatures' bodies where they are more vulnerable/take more damage, or do I just need to hack away more efficiently?

Overall it's a sure buy for me. I like the graphics, personally -- I'm not the pickiest in that regard but everything is crisp and colorful, the monster designs are fantastic and that's what really matters most to me. The controls are stiff but in a way that I actually enjoy. It'll be my first real foray into online gaming also so that will be... interesting.

Yes, there's huge differences in damage depending on where you strike them. You also get a chance to make them flinch in some spots. The Monster Hunter wiki site has damage diagrams for the monsters i think.
 
About the multiplayer, I can only speak from experience in Tri, where I felt I was moving slower than most people in the GAF thread. I never had problems finding people at various stages of my character's progression, lobbies are split up into levels so you can always find or start level-appropriate ones. I guess it mostly comes down to the size of the playerbase, so who knows how popular Ultimate will be, divided on two platforms as it is.
I expect that the online crowd will be much smaller than Tri's because the wii was pretty well established by the time Tri came out. Probably better to get in on the online action earlier, I think.
 
this

Emulating MHFU on the vita even wtih mapping camera to right stick worked like this, but i understood because it was emulating moving the camera in increments on the PSP dpad

with MH3U on the WiiU? no excuses whatsoever.. this isnt simply being emulated, its a port, changes should be made

the camera works fine and moves up and down smoothly in the water, but on ground it only snaps up and down and feels so non-fluid

hate it

I wish they'd change this but I really doubt they will. I could deal with it on Vita because it was adding functionality but in this case it's made for two sticks, give us a normal camera. That's probably my only complaint for the demo.
 
Well, felt at home with GS and hammer like I was using in MHFU. I'm not sure if i'll go with those again for this version. I might go with HBG or something else ranged. Glad I got the amazon preorder for both versions. :P
 
Advice:


As your weapon becomes more blunt (loses sharpness) certain parts of a Boss's body wil not be damage with your attacks. You'll notice this happening when attacks are deflected and your character staggers back.

Fix? Get some distance and use a whetstone in your inventory. It should be a yellow rock icon.

Also, check the chest in the beginning for a shock trap. When the monster is slowing down and you have about 5 seconds to breath before its next attack, set one down on the ground (same way you use a potion). Stand behind the trap once set so that you have line of sight with the monster and let it charge at you. If ensnared, you'll have a few seconds to get some critical hits in (or even instantly win the fight if you have tranquilizers and the monster is breathing heavy). Also, set a trap early after moving to a new area, otherwise the monster may leave to go somewhere else, wasting the trap.

More to come.
 
2) Multiplayer: Does this make bosses easier? I want to play this with my girl and she's pretty decent at games, but not 'great'. Do they have increased HP when you are in a party? Scaling health and difficulty?

I forgot how this worked, so I just double-checked a few things. From what I understand, MH3U should be similar to previous MH games. There are two ways to access and play quests:

1. Village Elder / Offline (solo only)
2. Gathering Hall / Online (solo or multi)

Monsters hit harder and have more HP if you play online than offline. However, once you're online, the monsters don't actually scale with the number of players. So for the greatest challenge, you could play the online quests solo. For the least challenge, you could play the online quests in a team of four.
 
Everyone that has played the demo should know but just in case it should be said again. Be prepared for long boss fights. Fights in normal missions are very fast or can be if you don't miss a lot. Boss fights are another beast all together. To the point where I think there should be something that bridges the two experiences better.

When I get the game I'm going to try and see how well I can do specializing with traps. When I played MHTri I don't recall using them a lot and that could be because I didn't make it as far as I liked in that game do to a number of factors popping up outside of the game. Nothing wrong with abusing the hell out of them right? Or are you expected to use traps a lot or are they just another option and you can get buy without them if you wished?
 
Everyone that has played the demo should know but just in case it should be said again. Be prepared for long boss fights. Fights in normal missions are very fast or can be if you don't miss a lot. Boss fights are another beast all together. To the point where I think there should be something that bridges the two experiences better.

When I get the game I'm going to try and see how well I can do specializing with traps. When I played MHTri I don't recall using them a lot and that could be because I didn't make it as far as I liked in that game do to a number of factors popping up outside of the game. Nothing wrong with abusing the hell out of them right? Or are you expected to use traps a lot or are they just another option and you can get buy without them if you wished?

traps are meant to be used effectively, the duration gets shorter each time you use a trap, but in Tri I used them all the time to great effect.
 
I played both versions, and I liked what I saw. Even if I had no idea what I was doing. But by the time I played the Wii U version, finally got the hang of it. Though that "easy" monster was anything but.. Took me like 15 minutes. lol
 
I only finished the first mission, and after 4 tries. I got used to the controls, and the boss lock-on tip really helped. I'm sold on it, though I'm really looking forward to the U version when I do eventually get one.

My only wish was that there were online for the 3DS, and that I had a CPP. Do they have a CPP for the XL yet?
 
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