Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

I actually did figure out the first part. I still had trouble with my attacks carrying me out in front of him and getting my ass kicked. Still, this is why I'm quitting the demo. I can no longer really have funny beating on Logombi and I don't want the frustration of this Plesioth fight to taint my experience of the full game.

Thanks for the second tip, though. That's something I may have not caught and should be really helpful for the full game.

Fair enough. No need to push yourself with something you're not enjoying.

Another tip that's relevant to both Plesioth and the full game. Monsters have limited stamina. It goes down when they do their more powerful attacks. It also goes down if you hit them in the body with a blunt weapon (Hammer / Hunting Horn) or attack (GS slap / SnS Shield bash).

You can tell their stamina is low because they start to drool. This slows them down, can make them trip, and adds lag to the end of their attacks. So, go on the offensive while you can. Plesioth is vulnerable to this in the demo.

A monster can restore their stamina in several ways, usually by eating or roaring.
 
Fair enough. No need to push yourself with something you're not enjoying.

Another tip that's relevant to both Plesioth and the full game. Monsters have limited stamina. It goes down when they do their more powerful attacks. It also goes down if you hit them in the body with a blunt weapon (Hammer / Hunting Horn) or attack (GS slap / SnS Shield bash).

You can tell their stamina is low because they start to drool. This slows them down, can make them trip, and adds lag to the end of their attacks. So, go on the offensive while you can. Plesioth is vulnerable to this in the demo.

A monster can restore their stamina in several ways, usually by eating or roaring.

Really looking forward to the guide the veterans will inevitably put together for the full release once that all starts up. Just basic details like how the monsters restore stamina is really good to know.

To say something nice about Plesioth to combat my constant negativity in regards to that fight, I really love the design. He just looks badass on my big screen. Love giant dinosaur-like creatures.
 
Dual swords don't seem as OP (in comparison to Portable 3rd) anymore. I still love using them, though. I still hate the underwater fighting but I've gotten used to using the Dpad on the touch screen. Can't wait for the 19th.
 
Plesioth was way smaller than I thought he'd be. Also, he has a really adorable run animation.

Got him on my first try with the hammer, haven't gone back with any other weapons yet. He's pretty frustrating, especially with the weapons that down have upward swings. Probably not the best monster to include.
 
As a both WiiU and 3DS XL owner, I was thinking "why should I pick up the 3DS version when I have a WiiU". However, after playing with the 3DS version a few times and getting used to the snap-on feature, I might just get both the versions. For some reason, it plays perfectly on the 3DS. I didn't expect it.

Does anyone know if you can save your progress on WiiU and resume it on 3DS?


Really looking forward to the guide the veterans will inevitably put together for the full release once that all starts up. Just basic details like how the monsters restore stamina is really good to know.

To say something nice about Plesioth to combat my constant negativity in regards to that fight, I really love the design. He just looks badass on my big screen. Love giant dinosaur-like creatures.


All of that "trivia" can be found on the MH Wiki. It's a nice source of info.

http://monsterhunter.wikia.com/wiki/Monster_Hunter_3_Ultimate
 
Finally tried the Plesioth which I've been avoiding up to now, trying out my old standby the Lance. It took a little bit of re-acclamation but I started to string together some nice hits and dodge its attacks. Time, again, seems to be the biggest enemy in the demo.

Also, I could not help but laugh at the....attack? That he did against me late in the fight. I thought at first that I'd scored a knockdown on him, except he damaged me in the process of going down and then proceeded to do the same flop 'n flail technique two or three more times in succession. Very weird but very amusing, it felt like he sort of ran out of ideas for how to legitimately attack me. :D
 
I forgot how to draw the hammer into a charge. What's the button combo again? Also, what's the bow's aiming? It feels really twitchy instead of actual aiming..
 
I think with the aim function of the bow is just meant to be tapped to see how far and what trajectory the arrows are traveling in. When I first tried out the weapon I held R whenever I drew an arrow but it makes small adjustments in direction impossible.
 
I forgot how to draw the hammer into a charge. What's the button combo again? Also, what's the bow's aiming? It feels really twitchy instead of actual aiming..

The aim mode for the bow works kind of like the quick-aim modes for the bowgun, in that you can "aim" while moving around, but it causes the camera to swing behind you constantly so trying to change your aim while on the move is tricky. You can adjust the aim while not moving by using the + control pad (or, on the Wii U controllers the right stick, I think? And the touch d-pad on the 3DS? Will have to double check those), and that works a lot smoother.
 
Honestly they should have gave you free reign and give you 30 minute demo from the very start of the game instead of picking two separate scenarios.
The first 30 minutes of the game is basically intros to the town followed by going out to pick herbs or something. It really takes like 5-10 hours to reach the real "meat" of the game.

Plesioth was way smaller than I thought he'd be. Also, he has a really adorable run animation.
I wish Kut-Ku was in this game. At least it's coming back in MH4.
 
The first 30 minutes of the game is basically intros to the town followed by going out to pick herbs or something. It really takes like 5-10 hours to reach the real "meat" of the game.

I wish Kut-Ku was in this game. At least it's coming back in MH4.

It would be amazing if
during the first herb-picking mission, Jho shows up and you have to high tail it back to the camp
 
Wow the MomHun demo on 3DS is horrible for newcomers, I'm sure it'll do waaaaay more harm than good as far as gaining some sales from new blood goes.
Honestly if this what they came up they should've never bothered to release it.

• the demo doesn't support the Circle Pad Pro WTF! It doesn't even say that the full game will, instead it worried me in that regard displaying such text: "this software doesn't support the Circle Pad Pro". I'm positive the full game will have that (isn't there a bundle?), but what an horrible way to present your product features. You know, the JPN version of Ace Combat supported the CCP as well while the US/EU skus did not. Way to give me a scare and to make me, you know, DEMO how it will actually control when I play it.
edit: cool, at least there's an electronic manual

•there's no tutorial at all, not even explaining the controls unless I've missed it. You're just catapulted in two "boss" fights. I remember there being a tutorial on the Wii game, although I barely played Tri even tho I owned it day1 (and having liked what I saw, but it seemed too time-consuming for me to play on home-consoles, and I welcomed the 3DS game with open arms because of that)

•because of the way the demo is set-up, with these two disconnected fights with no sense of place or how it works and why it should be engaging, your two idiotic AI minions go a long way to make you think the game will be a borefest if played solo... except the 3DS game isn't online and this isn't Japan
~~

On a positive note I have to say that the demo has good 3D, the graphics seems very close to the Wii game, framerate is really good and if you turn off 3D you'll get good Anti-Aliasing that'll clean up the image a lot, which I gather you'll notice even more on a 3DS XL.

I'm disappointed tho, I can't believe after all the waiting this is making me question my purchase, I thought this being on an handheld would mean having the perfect time-waster and was even consodering going DD.
I'm not much of an online gamer so the offline "problem" didn't bother me too much, but looking at the demo and knowing I won't have friends to play it with (plus it would defeat the purpose of me choosing it as a "fire it up whenever/everywhere game") is giving me second (and third, fourth...) thoughts.
Damn, the game, art and concept all seem so appealing to me...
 
•there's no tutorial at all, not even explaining the controls unless I've missed it. You're just catapulted in two "boss" fights. I remember there being a tutorial on the Wii game, although I barely played Tri even tho I owned it day1 (and having liked what I say, but it seemed to time-consuming for me to play on home-consoles, and I welcomed the 3DS game with open arms because of that)

There's an expansive electronic manual in the demo. Press Home and tap "Manual" at the bottom of the touch screen.
 
Thanks for the update to the first post with instructions on locking-on the boss in the 3DS version. Made a world of difference. Without it the game is unplayable, with it I easily downed the bosses.
 
Wow the MomHun demo on 3DS is horrible for newcomers, I'm sure it'll do waaaaay more harm than good as far as gaining some sales from new blood goes.
Honestly if this what they came up they should've never bothered to release it.

•there's no tutorial at all, not even explaining the controls unless I've missed it. You're just catapulted in two "boss" fights. I remember there being a tutorial on the Wii game, although I barely played Tri even tho I owned it day1 (and having liked what I say, but it seemed to time-consuming for me to play on home-consoles, and I welcomed the 3DS game with open arms because of that)
Actually, the demo for Tri was set up pretty much identically to this. You got to pick Great Jaggi or Qurupeco missions and selected from a preset equipment batch, they dumped you into the base camp, and off you go.
Part of the issue is that the full experience of the game gets into such detail and it's not a style of game that's easy to explain to people that haven't tried it. I used to think that the concept of Monster Hunter sounded extremely boring until I started playing it for myself.
Trying to put together a demo that actively taught people all the basics of the game and showed off the gathering/crafting aspects as well as the combat would also be panned for feeling extremely long-winded and would risk boring people away from the series rather than driving them off through lost patience with difficult fights. All of that said, I do think that the demo would even benefit from a brief intro by the guild sweetie or someone just to say "Okay, so in this quest you're supposed to hunt down this monster. Every monster has its own attacks and behaviors, so pay attention to how they act. If you need more help, remember to consult the digital manual through your system's Home menu!"

Even just reminding people that the manual is there would, I think, help to retain interest, because then people would see how much more to it there is than "two attack buttons, no lock-on, no explanation or exposition."

I'm disappointed tho, I can't believe after all the waiting this is making me question my purchase, I thought this being on an handheld would mean having the perfect time-waster and was even consodering going DD.
I'm not much of an online gamer so the offline "problem" didn't bother me too much, but looking at the demo and knowing I won't have friends to play it with (plus it would defeat the purpose of me choosing it as a "fire it up whenever/everywhere game") is giving me second (and third, fourth...) thoughts.
Damn, the game, art and concept all seem so appealing to me...
If the style of the gameplay, the learning and exploiting of monsters' weaknesses and improving your own technique appeal to you, then I would suggest not to be dissuaded just because the demo is bare-bones for explanation. By the time the actual game rolls around you'll be eager to get back into those bigger fights sooner than the game is willing to let you off the leash.
 
There's an expansive electronic manual in the demo. Press Home and tap "Manual" at the bottom of the touch screen.

The problem is nobody's going to notice it, or want to read it. It didn't even occur to me that a demo would have a manual that's mandatory to read.

Its not unplayable, you just arent used to it. The camera homing does help, but you can take down monsters just fine without it.

Yeah, I beat the easy boss just fine without knowing about that camera trick although having to move the camera all the time was annoying.
 
Its not unplayable, you just arent used to it. The camera homing does help, but you can take down monsters just fine without it.

I meant unplayable because it was so unenjoyable that I stopped playing it. If the camera controls were able to be mapped to LR, that would have been fine.
 
Yeah 20 minutes for Lagombi is easily doable with that sort of equipment. It may take a few attempts to get used to how the weapon plays but it's certainly possible.

But 20 minutes for Plesioth is quite a challenge. With a full 50 minutes you could be a bit more cautious about things and get it done, which is how I would have played if I was still learning.

But you're kind of forced into a full offensive which is uncomfortable against a new monster with a newly learned weapon. It helps a lot to throw all your traps, bombs etc into the mix to cut down on the time it takes to kill him.

There's a shortcut at the base camp you can take to shave off some time to get to him, by the way. Go down the bridge that leads to the water, dive in and swim to the hole in the wall. It'll take you to area 9.

Even with all of this you'll still have to be doing a decent amount of damage throughout the fight to make the time limit. It's not a fight designed with beginners in mind.
 
Downloaded the Wii U Demo having never played a Monster Hunter game. My god it was terrible. So monotonous just hitting the same button a zillion times until the thing died. I could get bumped across zones. No instructions. Terrible art. Non breakable animations. And just one hunt in the demo.

It this really how the game is?
 
Downloaded the Wii U Demo having never played a Monster Hunter game. My god it was terrible. So monotonous just hitting the same button a zillion times until the thing died. I could get bumped across zones. No instructions. Terrible art. Non breakable animations. And just one hunt in the demo.

It this really how the game is?

There are two hunts in the demo.

You're saying it's terrible and asking if that's how the game is in a thread full of fanboys. So no, it's not like that.

If you're just spamming the same button over and over again you're nowhere near playing it the way it encourages you to play. It's the opposite of that. And the art has always been one of the strongest aspects of Monster Hunter. Truly a step above other series in that regard.
 
Downloaded the Wii U Demo having never played a Monster Hunter game. My god it was terrible. So monotonous just hitting the same button a zillion times until the thing died. I could get bumped across zones. No instructions. Terrible art. Non breakable animations. And just one hunt in the demo.

It this really how the game is?

It's not for you.

It's true that the demo puts you in middle of a hunt without any instructions but there is a manual as well as a guide in OP that you probably didn't read.
 
Wow!

I downloaded this last night on my Wii U and it was my first Monster Hunter experience.

I tried using the biggest sword on my first attempt, and got my ass handed to me. It was soooo sloooow to attack.

Had another go with dual swords, and did a bit better (still lost though).

I really don't know what I'm doing, but it seems like fun and I want to get better.

The only thing I don't like is the camera, but even that is something that I guess I'll get used too.

In the full game do you always have to do set missions, or can you just explore and kill stuff without worrying about time limits?
 
Downloaded the Wii U Demo having never played a Monster Hunter game. My god it was terrible. So monotonous just hitting the same button a zillion times until the thing died. I could get bumped across zones. No instructions. Terrible art. Non breakable animations. And just one hunt in the demo.

It this really how the game is?

Try to approach it with a different set of mind. It's not a button mashing action game, instead it rewards your patience, positioning and strategy. Read the FAQ in the OP, and see if it clicks with you or not.
 
You guys should try exploring the areas in the 20 minutes you have. It's fun and you get to touch a little bit on the other aspects of MH like mining, carving, and fishing.

In the full game do you always have to do set missions, or can you just explore and kill stuff without worrying about time limits?

In the full game you can explore the deserted island (the area with Plesioth) without a time limit to hunt and look around to your hearts content. Most missions are also much longer, so you can spend some time exploring then go off and fight the monster. There are also missions with no time limit. All you have to do is turn in a ticket, so those allow free exploration as well.
 
Downloaded the Wii U Demo having never played a Monster Hunter game. My god it was terrible. So monotonous just hitting the same button a zillion times until the thing died. I could get bumped across zones. No instructions. Terrible art. Non breakable animations. And just one hunt in the demo.

It this really how the game is?

Terrible art? Sorry, but you're wrong. The art direction is basically the only thing that makes the game still look decent despite the weak platforms it has been running on for years.

And non breakable animations is deliberate. Your actions are supposed to matter.
 
I didn't read the FAQ and now I can't change my ... mind about MH3!

Tried it on Wii U after the 3DS version yesterday. I did better with the long sword than with the sniper rifle, but, after the Lagithing seemed hurt or something, he ran away. I found it again 15 or 20 secs later in a cave, and the Lagithing found some meat in the ground and recovered something like, I don't know, I imagine at least 50% of its life!

So he kick my ass once again and the demo said I can't return this time. Conclusion: Frustration, because it was the easy part, game's too hard for me, no buy.

That's the third time after MHP on psp, MH3 on Wii, that I try to get into MH. It's like PSO (that I really love), but with dinosaurs or something (that I really like too).
But controls are bad and hard, and for those kind of game that eat your time (I tend to run away of those games), I don't need those kind of barriers. I respect MH, but it seems it's not for me either, I don't think I will retry again. I'm kinda sad about that ^^"
 
I've been testing other weapons and the hammer is also ridiculously easy to use. Decent movement speed, high attack power and an attack you can adjust direction while preparing it (charge). It also makes the enemy flinch and cancel attacks A LOT.
 
Tried it on Wii U after the 3DS version yesterday. I did better with the long sword than with the sniper rifle, but, after the Lagithing seemed hurt or something, he ran away. I found it again 15 or 20 secs later in a cave, and the Lagithing found some meat in the ground and recovered something like, I don't know, I imagine at least 50% of its life!
He recovered stamina, not health afaik.

So he kick my ass once again and the demo said I can't return this time. Conclusion: Frustration, because it was the easy part, game's too hard for me, no buy.
Not sure how it is in the demo, but usually the third time you get carted it's fission mailed. The game in general, and that mission in particular, are not that difficult. It requires you to know what you're doing a bit.

That's the third time after MHP on psp, MH3 on Wii, that I try to get into MH. It's like PSO (that I really love), but with dinosaurs or something (that I really like too).
But controls are bad and hard
lol once you know what you're doing, the game controls extremely well. It's sharp, precise, consistent, snappish.

and for those kind of game that eat your time (I tend to run away of those games), I don't need those kind of barriers. I respect MH, but it seems it's not for me either, I don't think I will retry again. I'm kinda sad about that ^^"
Your loss. It doesn't take long to become reasonably proficient if you focus on a single weapon.

True, and you can stun the monster 2 or 3 times if you keep hitting its head.

Hammer >>>
Too bad hammers can't cut for shit. No plate/ruby for you! ;)
 
I've been testing other weapons and the hammer is also ridiculously easy to use. Decent movement speed, high attack power and an attack you can adjust direction while preparing it (charge). It also makes the enemy flinch and cancel attacks A LOT.
True, and you can stun the monster 2 or 3 times if you keep hitting its head.

Hammer >>>
 
Downloaded the Wii U Demo having never played a Monster Hunter game. My god it was terrible. So monotonous just hitting the same button a zillion times until the thing died. I could get bumped across zones. No instructions. Terrible art. Non breakable animations. And just one hunt in the demo.

It this really how the game is?


Terrible? Fair enough based on the demo.

However, one button a zillion times will not get you anywhere in the full game (or even against plesioth in the demo).

Don't stand neat zone exits/entrances. Lure the monster to the middle of the map.

Certain attack animations ARE breakable so long as you're not pressing one button a zillion times. If you combo your attacks correctly, you can dodge or stop attacks.

2 hunts, not one.
 
He recovered stamina, not health afaik.


Not sure how it is in the demo, but usually the third time you get carted it's fission mailed. The game in general, and that mission in particular, are not that difficult. It requires you to know what you're doing a bit.


lol once you know what you're doing, the game controls extremely well. It's sharp, precise, consistent, snappish.


Your loss. It doesn't take long to become reasonably proficient if you focus on a single weapon.


Too bad hammers can't cut for shit. No plate/ruby for you! ;)


Its a good thing not all monsters drop plates or rubies. If he's facing a Rathian, he'll be ditching the hammer anyway, otherwise, its an incredible weapon. Especially in a team (so long as charge isn't spammed carelessly)
 
But the hard that the second monster is is apparently not indicative of the full game experience. A person may go in expecting "hard" to be reasonably challenging compared to how easy the Logombi fight is and might decide the game is too hard if that's what it's building to.

A demo is for attracting new players first and foremost. If your demo's difficulty is even harder than what you're full game experience is, you're frustrating people unnecessarily.

Well put

I'm enjoying it, but its a shitty demo for the uninformed, thru and thru
 
In the full game, are you always on a time limit? Time restraints always stress me out somewhat. Is there ever an option to just roam and hunt?
 
In the full game, are you always on a time limit? Time restraints always stress me out somewhat. Is there ever an option to just roam and hunt?

In the full game, there still is a time limit, but this one is uped to 50min when doing quests. There is the possibility to roam and hunt without time limit in one specefic area of the game, the Deserted Island, when accessing it from the Moga Village.
 
In the full game, are you always on a time limit? Time restraints always stress me out somewhat. Is there ever an option to just roam and hunt?

Yes... but typically it's a very forgivable 50 minutes.

There are missions where you don't really have a purpose but to explore for however long you want (granted, there's still a 50 min time limit). All you need to do to complete the quest is turn in a paw pass that shows up in your inventory box at the 5 min mark.
 
Does anyone know if you can save your progress on WiiU and resume it on 3DS?


you can zip zap your save file between both versions as much as you want.

that's also a feature I'm pretty excited about. on the other hand, it's the most expensive version of offscreen play.
 
If I remember correctly, the poison damage on the Wii version of the game was pretty low. Have they balanced it out this time?
 
Am I the only one disappointed that they didn't include the cross-play feature on both demos? If I saw that working right before my eyes i'd buy the game in the same time.
 
Every time I replay the demo with a new weapon I have a wildly different reaction. The current score stands at 'Pretty cool' 2, 'fuck this shit' 1.
 
I found this in the MH Wikia formus, thought it may be useful to someone:

Jader7777 in wikia mh forum said:
It's good to note that both the 3DS and WiiU gamepad have almost identical control methods. This means between both consoles you still maintain your same input skill.

Camera work was some what difficult to use on the 3DS, however the new 'recentering camera' feature is amazing once you get used to it.

I would suggest everyone here try to master the current controller layout between both consoles, it might seem cumbersome and uncomfortable but over time it really develops nicely as I've had the experience in doing.

Just for reference here:

L - Camera recenter on yourself / monster
Hold L - Adjust items with Y and A
R - Block / Charge / Alternate mode / Running

Y - Stow weapon / Use item
X - First attack
A - Second attack
X + A - Third attack
B - Dodge / Crouch

Weapon specific notes

Sword And Shield:

Pressing X + A will perform your jump attack from an idle position
You have to start blocking to use and item while weapon is drawn
Running + X + A = Instant block stance

Dual Swords

Running + X + A = Instant hyper mode
If you start a combo dance just before your stamina runs out you will continue dancing even with no stamina!

Great Sword

R + X + A = Instant block

Long Sword

X + A = fade slash backstep, you can sidestep if you use it during a normal combo.

Hammer

Running + X = Upswing
Running + X + A = Charge

Hunting Horn

X = White note
A = Green note
X + A = Blue note
R = Play combo or erase current notes.
Running + X + A = Begin playing combo

Combos I've discovered so far
White + White = Attack Deflection Prevented (ESP?)
White + Green + White = Heal
White + Green + Blue = Negate Stamina Use (Dash Juice?)
White + Blue + Blue = Defense Up
Blue + Blue + Green = Wind Pressure Negated

You can play a combo twice in a row, just keep pressing R.

I've never used the Hunting Horn before. I assume different horns have different effects?

Lance

R + X + A = Instant block stance
Blocking + A = Counter attack
Blocking + X + A = Charge forward

Gun Lance

R + X + A = Instant block stance
Blocking + A = Reload
A + X = Upswing
X + X + X + A = Explosive combo (Drops sharpness a lot!)
A + A = Shoot and reload
Blocking + X + A (+aiming) = Wyvren Fire blast (Has cool down of about 2 minutes!)

Lots of interesting ways to combine the blast shots (A) with other combos. Try using the upswing (X + A) and the blast to explode things above your head over and over!

Switch Axe

A + X + A A A = Infinity swings
R + X + A = Instant sword mode
R = Reload / Sword mode
Sword Mode + X + A + X X X = Sword burst

Light Bowgun

R + X + A = Instant reload
R = Scope
R (hold) = Aiming cursor (Using the D-pad)

Try all the dodges! Light bowguns now have a backhop which chains to a side hop.

Heavy Bowgun

R + X + A = Instant Reload
Weapon out + X + A = Turret mode
R = Scope
R (hold) = Aiming cursor (Using the D-pad)

Turret mode allows you to shoot certain ammunition without reloading, the only downside is you can't move. After a small delay you can dodge forward or to the side and thus exit the turret mode.

Bow

R + X + A = Melee attack
Weapon out + X + A = Apply coating
R (hold) = Aim (Using the D-pad)
 
I'm so used to playing these on PSP that when I started playing this demo I was pretty surprised at how good it looks. I mean, in a way, everything looks a little washed out, but I'll take that for this really good frame rate and nice lighting. I also really like the "lock-on" camera they added. It makes keeping track of the monster on screen much more manageable. It's a good substitute for the claw, lol.
 
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